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Does anybody have experience with event-driven behaviour trees? I never used them myself but it sounds like I'd need something like this in future for my game as well.
What would you like to see from an event-driven behaviour tree?
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Does anybody have experience with event-driven behaviour trees? I never used them myself but it sounds like I'd need something like this in future for my game as well.
What would you like to see from an event-driven behaviour tree?
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