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It is often the case that a Cockpit user will have a joystick / game controller and/or keyboard on-hand as part of their control station setup, and it would be valuable to allow using those as part of the configuration process - especially for devices where fine-grained control may otherwise be awkward.
#448 presents some recommended key-bindings to augment the editing process, so this Issue is instead focused on using peripheral inputs as alternatives to standard mouse/on-screen control.
Suggestions
the go_to_next_view and go_to_previous_view Actions should work in the editor, on whatever joystick buttons they are already configured to
the toggle_full_screen Action should work when a regular widget is selected
Context
It is often the case that a Cockpit user will have a joystick / game controller and/or keyboard on-hand as part of their control station setup, and it would be valuable to allow using those as part of the configuration process - especially for devices where fine-grained control may otherwise be awkward.
#448 presents some recommended key-bindings to augment the editing process, so this Issue is instead focused on using peripheral inputs as alternatives to standard mouse/on-screen control.
Suggestions
go_to_next_view
andgo_to_previous_view
Actions should work in the editor, on whatever joystick buttons they are already configured totoggle_full_screen
Action should work when a regular widget is selectedThe text was updated successfully, but these errors were encountered: