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5_7_game_craps.c
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// Игра в кости
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
// Перечисление констант, представляющих состояние игры
enum Status
{
CONTINUE,
WON,
LOST
};
int rollDice(void);
int main(void)
{
int sum;
int myPoint;
enum Status gameStatus;
srand(time(NULL));
sum = rollDice();
switch (sum)
{
// Выигрыш при первом броске:
case 7:
case 11:
gameStatus = WON;
break;
// Проигрыш при первом броске:
case 2:
case 3:
case 12:
gameStatus = LOST;
break;
default:
gameStatus = CONTINUE;
myPoint = sum;
printf("Point is %d\n", myPoint);
break;
}
while (CONTINUE == gameStatus)
{
sum = rollDice();
if (sum == myPoint)
{
gameStatus = WON;
}
else
{
if (7 == sum)
{
gameStatus = LOST;
}
}
}
if (WON == gameStatus)
{
puts("Player wins!");
}
else
{
puts("Player loses.");
}
}
int rollDice(void)
{
int die1;
int die2;
int workSum;
die1 = 1 + (rand() % 6);
die2 = 1 + (rand() % 6);
workSum = die1 + die2;
printf("Player rolled %d + %d = %d\n", die1, die2, workSum);
return workSum;
}