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Mod Values
To add values that differ from the official values, you can load a file with the deviations. This is not necessary if your server only has different global stat-multipliers, these can be adjusted in the settings. This procedure is only necessary, if you use a mod that changes stat-values of species, e.g. the Classic Flyers-mod.
This method can also be used if you have a mod that adds new creatures.
You need to create a json-file, that contains all the new data. If you ommit data for a value by setting it to null
, the original (official) data is used.
The file has to have the following format:
{"species":[ {"name":"Argentavis","statsRaw":[null,[750,0.1,0.1],null,null,null,null,[null,null,0.025],null]},{"name":"Pelagornis","statsRaw":[null,[320,0.1,0.1],null,null,null,null,[null,null,0.025],null]}, {"name":"MyDinoSpecies","statsRaw":[[700,0.2,0.27,0.5,0],[175,0.1,0.1,0,0],[150,0.1,0.1,0,0],[3000,0.1,0.1,0,0.15],[250,0.02,0.04,0,0],[1,0.05,0.1,1,0.4],[1,0,0.025,0.5,0],[420,0.06,0,0.5,0]]} ]}
The order of the stats is HP, St, Ox, Fo, We, Dm, Sp, To. The order of the stat-values is Base, wildLevel, tamedLevel, tamingAdd, tamingAffinity.
In the example, the new species "MyDinoSpecies" has a base-value of HP of 700, which is increased by 20% (=0.2) each wild-level, increased by 27% each tamed level and it gets an additive taming bonus of 0.5.
Keep in mind, these values are all again affected by the global stat-multipliers, e.g. with a TameAdd-global-multiplier of 0.14, the additive taming bonus of 0.5 becomes 0.07 ingame.
The easiest way is to ask the creator of the mod if they can post the data. If you have access to the devkit-files, the data is usually in the files DinoCharacterStatusComponent_BP_[Creature]
where [Creature]
is specifying the species (it's not always called exactly like in the game). Some numbers for taming (e.g. needed affinity) are located usually in a file called [Creature]_Character_BP
.
Load the created file via File -> Load additional values...
For the mod Classic Flyers there's already a file included in the release in the json-folder.