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Forced Anisotropic Filtering doesn't work in DirectX 12 games #155

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EQQx110 opened this issue Jan 14, 2025 · 2 comments
Open

Forced Anisotropic Filtering doesn't work in DirectX 12 games #155

EQQx110 opened this issue Jan 14, 2025 · 2 comments

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@EQQx110
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EQQx110 commented Jan 14, 2025

I'm seeing this with Death Stranding broken filtering, (of which I've been trying to find a fix for a long time since I use an AMD GPU).
unnamed

The mipmap options don't seem to have any effect either.
I'd really appreciate if the option worked in this game too since the texture filtering is broken and hasn't been fixed by the developers of the PC port.

@cdozdil
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cdozdil commented Jan 24, 2025

Hi,

Could you check latest nightly from releases? If issue persist could you send a screenshot with Opti meni visible and OptiScaler.log file?

@EQQx110
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EQQx110 commented Jan 24, 2025

Unfortunately this problem persists with the latest nightly release:

Image

OptiScaler.log

Thank you for checking this out, I really appreciate it.

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