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The shader binding table (SBT) is created right after the ray tracing pipeline is created by the means of vk::Device::createRayTracingPipelineKHR and put into the following buffer:
This has been done because then there needs to be no synchronization. However, host_coherent is suboptimal => it should be device-memory. In order to store the SBT-entries in device-memory, synchronization has to be added.
The text was updated successfully, but these errors were encountered:
The shader binding table (SBT) is created right after the ray tracing pipeline is created by the means of
vk::Device::createRayTracingPipelineKHR
and put into the following buffer:This has been done because then there needs to be no synchronization. However,
host_coherent
is suboptimal => it should bedevice
-memory. In order to store the SBT-entries indevice
-memory, synchronization has to be added.The text was updated successfully, but these errors were encountered: