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FunGEn.cabal
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FunGEn.cabal
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name: FunGEn
version: 1.0.1
copyright: (C) 2002 Andre Furtado <[email protected]>
license: BSD3
license-file: LICENSE
author: Andre Furtado <[email protected]>
maintainer: Simon Michael <[email protected]>
homepage: http://joyful.com/fungen
category: Game
synopsis: A lightweight, cross-platform, OpenGL/GLUT-based game engine.
description:
FunGEn (Functional Game Engine) is a BSD-licensed, cross-platform,
OpenGL/GLUT-based, non-FRP game engine/framework written in
Haskell. Created by Andre Furtado in 2002, it's the oldest Haskell
game engine, and with very few dependencies and two example games,
it's one of the easiest ways to get started with Haskell game
development.
The FunGEn library provides:
* Initialization, updating, removing, rendering and grouping
routines for game objects
* Definition of a game background (or map), including texture-based
maps and tile maps
* Reading and intepretation of the player's keyboard and mouse input
* Collision detection
* Time-based functions and pre-defined game actions
* Loading and displaying of 24-bit bitmap files
* Some debugging and game performance evaluation facilities
This package receives only basic maintenance (see home page).
stability: beta
cabal-version: >= 1.8
build-type: Simple
tested-with: GHC==7.10.3, GHC==8.0
data-files:
Game/*.bmp
source-repository head
type: git
location: https://github.com/haskell-game/fungen
library
ghc-options: -W
exposed-modules:
Graphics.UI.Fungen,
Graphics.UI.Fungen.Display,
Graphics.UI.Fungen.Game,
Graphics.UI.Fungen.Init,
Graphics.UI.Fungen.Input,
Graphics.UI.Fungen.Loader,
Graphics.UI.Fungen.Map,
Graphics.UI.Fungen.Objects,
Graphics.UI.Fungen.Text,
Graphics.UI.Fungen.Timer,
Graphics.UI.Fungen.Types,
Graphics.UI.Fungen.Util,
Graphics.UI.GLUT.Input
build-depends:
base == 4.*
,base-compat
,OpenGL
,GLUT
,random
executable air-hockey
ghc-options: -W
hs-source-dirs: Game
main-is: air-hockey.hs
build-depends: FunGEn == 1.0.*
,base
,OpenGL
,GLUT
,random