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asteroid.py
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from circleshape import CircleShape
import pygame
from constants import ASTEROID_MIN_RADIUS
import random as rd
class Asteroid(CircleShape):
"""Asteroid Class
"""
def __init__(self,x,y,radius):
super().__init__(x,y,radius)
def draw(self,screen):
pygame.draw.circle(screen,color="white",center=self.position,radius=self.radius,width=2)
def update(self,dt):
self.position += self.velocity*dt
def split(self):
self.kill()
if self.radius <= ASTEROID_MIN_RADIUS:
return
# spawning 2 new asteroids
angle = rd.uniform(20,50)
vel_ast1 = self.velocity.rotate(angle)
vel_ast2 = self.velocity.rotate(-angle)
new_radius = self.radius - ASTEROID_MIN_RADIUS
ast1 = Asteroid(self.position[0],self.position[1],new_radius)
ast1.velocity = vel_ast1*1.2
ast2 = Asteroid(self.position[0],self.position[1],new_radius)
ast2.velocity = vel_ast2*1.2