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iPad Pro, latest gen, under safari. Looks like the engine is assuming that wall time is simulation time. When the iPad drops time the towers jump ahead and you can’t beat the first level even. I’m guessing if the engine was taking into account the dropped time it would work correctly or maybe it’s an issue of high load causing safari to suspend processing.
The text was updated successfully, but these errors were encountered:
iPad Pro, latest gen, under safari. Looks like the engine is assuming that wall time is simulation time. When the iPad drops time the towers jump ahead and you can’t beat the first level even. I’m guessing if the engine was taking into account the dropped time it would work correctly or maybe it’s an issue of high load causing safari to suspend processing.
The text was updated successfully, but these errors were encountered: