Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Doesn’t work well on iPad with safari #22

Open
chmorgan opened this issue Aug 31, 2020 · 0 comments
Open

Doesn’t work well on iPad with safari #22

chmorgan opened this issue Aug 31, 2020 · 0 comments

Comments

@chmorgan
Copy link

iPad Pro, latest gen, under safari. Looks like the engine is assuming that wall time is simulation time. When the iPad drops time the towers jump ahead and you can’t beat the first level even. I’m guessing if the engine was taking into account the dropped time it would work correctly or maybe it’s an issue of high load causing safari to suspend processing.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant