You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Currently, there doesn't seem to be a good way to hold down a button using a continuous sound. I'd like continuous detections to trigger a start event and an end event, as well as (or instead of, using a pattern parameter) repeated detect events. This could be used easily with keyDown/keyUp or mouseDown/mouseUp.
Another thing that could help with this would be something like a mix between 'times' and 'continual_threshold', where a sound would only "stop" after not being detected for certain number of frames. That way, short detection misses or other sounds would not trigger a release, while still allowing different sounds to follow each other.
The text was updated successfully, but these errors were encountered:
Currently, there doesn't seem to be a good way to hold down a button using a continuous sound. I'd like continuous detections to trigger a start event and an end event, as well as (or instead of, using a pattern parameter) repeated detect events. This could be used easily with keyDown/keyUp or mouseDown/mouseUp.
Another thing that could help with this would be something like a mix between 'times' and 'continual_threshold', where a sound would only "stop" after not being detected for certain number of frames. That way, short detection misses or other sounds would not trigger a release, while still allowing different sounds to follow each other.
The text was updated successfully, but these errors were encountered: