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epoc_utils.hpp
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epoc_utils.hpp
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#include <iostream>
#include <map>
#include <v8.h>
/* include the Emotiv files from the SDK */
#include "IEmoStateDLL.h"
#include "Iedk.h"
#include "IedkErrorCode.h"
#include "IEegData.h"
#include "IEmoStatePerformanceMetric.h"
#include "FacialExpressionDetection.h"
#include "lib/includes/IEmotivProfile.h"
using namespace v8;
using namespace std;
#ifndef epocutils_h
#define epocutils_h
namespace epocutils{
int optionChosen;
EmoStateHandle eState = IEE_EmoStateCreate();
EmoEngineEventHandle eEvent = IEE_EmoEngineEventCreate();
int epocState = 0;
int connectionState = -1;
unsigned int userID = 0;
int dataOption;
int xmax, ymax, gyroX, gyroY = 0;
bool profileLoaded = false;
bool profileNotLoadedIndicated = false;
string pathToProfileFile;
int getConnectionState(int optionChosen);
void getGyroData(Local<Object> event, unsigned int userID);
void sendGyroDataToJs(Local<Object> event, int xPos, int yPos);
void loadProfile(unsigned int userID);
void showTrainedActions(unsigned int userID);
struct EpocHeadset_t{
// Expressiv suite
int isBlinking;
int isWinkingLeft;
int isWinkingRight;
int isLookingLeft;
int isLookingRight;
int isLookingUp;
int isLookingDown;
float eyebrow;
float furrow;
float smile;
float clench;
float smirkLeft;
float smirkRight;
float laugh;
float frown;
// Affectiv suite
float shortTermExcitement;
float longTermExcitement;
float engagementBoredom;
// Cognitiv suite
int cognitivAction;
float cognitivActionPower;
};
EpocHeadset_t user;
void handleEpocEvents(int dataOption, int& connectionState, EmoEngineEventHandle eEvent, EmoStateHandle eState, int& epocState, unsigned int userID, EpocHeadset_t user, Local<Function> callbackHandle, Local<Object> event);
void handleFacialExpressionsEvents(EmoStateHandle eState, Local<Object> event, EpocHeadset_t user);
void sendFacialExpressionsEventsToJs(Local<Object> event, EpocHeadset_t user);
void handleMentalCommandsEvent(Local<Object> event, EpocHeadset_t user, EmoStateHandle eState, EmoEngineEventHandle eEvent);
void showCurrentActionPower(EmoStateHandle eState);
void checkEventType(IEE_Event_t eventType, EmoEngineEventHandle eEvent, EmoStateHandle eState, Local<Object> event);
};
#endif // epocutils_h