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从小组内简单的程序的对战程序的效果来看,游戏参数需要调整。如果采取暴力打角的打法,直接打向对方的角落,实在是优势很大,没有给其他策略留下空间。建议将加速的代价大大增加,防止双方都重复持续暴力打角。另外可以减少跑位的代价,这样的话如果有优良的跑位策略,将能够在结果上体现出来。另外我个人觉得可以将生命值增加,将对战的时间延长一些,这样的话防止一方简单地由于运气或者由于先手优势而取胜,给暂时落后的但是实际对战能力更强的一方一些翻盘的机会。
The text was updated successfully, but these errors were encountered:
你可以根据实战数据建议一个参数组合。
另外,目前在对方使用变压器的情况下,跑位阶段不受其影响。
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从小组内简单的程序的对战程序的效果来看,游戏参数需要调整。如果采取暴力打角的打法,直接打向对方的角落,实在是优势很大,没有给其他策略留下空间。建议将加速的代价大大增加,防止双方都重复持续暴力打角。另外可以减少跑位的代价,这样的话如果有优良的跑位策略,将能够在结果上体现出来。另外我个人觉得可以将生命值增加,将对战的时间延长一些,这样的话防止一方简单地由于运气或者由于先手优势而取胜,给暂时落后的但是实际对战能力更强的一方一些翻盘的机会。
The text was updated successfully, but these errors were encountered: