We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
I do understand we have trade off, just wondering if we can do anything further for this.
If we have more than let's say 1000 models, the drawcalls are batched but fps starts dropping
The text was updated successfully, but these errors were encountered:
DONOT use deep profile to test performance. The better way is publish your project to device and turn on script debug.
Processor 2.7 GHz Intel Core i7 Graphics NVIDIA GeForce GT 650M 1024 MB
Sorry, something went wrong.
No branches or pull requests
I do understand we have trade off, just wondering if we can do anything further for this.
If we have more than let's say 1000 models, the drawcalls are batched but fps starts dropping
The text was updated successfully, but these errors were encountered: