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你好,请问下如果采用你这个方案的话人物的阴影是否就没法实现了呢?
The text was updated successfully, but these errors were encountered:
由于蒙皮操作是在vs上面执行的,所以阴影的pass上面,vs要同步执行一次蒙皮操作。 自己写一个ShadowCaster的pass,然后重写vert,关键代码:(基于GPUSkinning_Specular_Skin4) float4 pos = skin4(v.vertex, v.uv1, v.uv2); o.pos = UnityObjectToClipPos(pos);
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你好,请问下如果采用你这个方案的话人物的阴影是否就没法实现了呢?
The text was updated successfully, but these errors were encountered: