diff --git a/.gitignore b/.gitignore index 6cc6512..2c1721f 100644 --- a/.gitignore +++ b/.gitignore @@ -1,2 +1 @@ -Locales/Strings-enUS.lua Libs/* diff --git a/Code/CombatEvents.lua b/Code/CombatEvents.lua index abc8b2c..1bbc159 100644 --- a/Code/CombatEvents.lua +++ b/Code/CombatEvents.lua @@ -1,7 +1,7 @@ local _, ns = ... local Parrot = ns.addon local module = Parrot:NewModule("CombatEvents", "AceEvent-3.0", "AceTimer-3.0") -local L = LibStub("AceLocale-3.0"):GetLocale("Parrot_CombatEvents") +local L = LibStub("AceLocale-3.0"):GetLocale("Parrot") local LibSharedMedia = LibStub("LibSharedMedia-3.0") diff --git a/Code/Display.lua b/Code/Display.lua index 7c6bfa1..d8d7861 100644 --- a/Code/Display.lua +++ b/Code/Display.lua @@ -1,7 +1,7 @@ local _, ns = ... local Parrot = ns.addon local module = Parrot:NewModule("Display") -local L = LibStub("AceLocale-3.0"):GetLocale("Parrot_Display") +local L = LibStub("AceLocale-3.0"):GetLocale("Parrot") local Parrot_AnimationStyles local Parrot_Suppressions diff --git a/Code/Parrot.lua b/Code/Parrot.lua index 23e432a..11624ed 100644 --- a/Code/Parrot.lua +++ b/Code/Parrot.lua @@ -518,7 +518,7 @@ function Parrot:OnOptionsCreate() gameText = { type = "toggle", name = L["Control game options"], - desc = L.controlGameOptionsDesc, + desc = L["Whether Parrot should control the default interface's options below.\nThese settings always override manual changes to the default interface options."], descStyle = "inline", set = function(info, value) db[info[#info]] = value diff --git a/Code/ScrollAreas.lua b/Code/ScrollAreas.lua index 16ac334..e06f86b 100644 --- a/Code/ScrollAreas.lua +++ b/Code/ScrollAreas.lua @@ -1,7 +1,7 @@ local _, ns = ... local Parrot = ns.addon local module = Parrot:NewModule("ScrollAreas", "AceTimer-3.0") -local L = LibStub("AceLocale-3.0"):GetLocale("Parrot_ScrollAreas") +local L = LibStub("AceLocale-3.0"):GetLocale("Parrot") local Parrot_AnimationStyles = Parrot:GetModule("AnimationStyles") diff --git a/Code/Suppressions.lua b/Code/Suppressions.lua index fc85de2..1272a65 100644 --- a/Code/Suppressions.lua +++ b/Code/Suppressions.lua @@ -1,7 +1,7 @@ local _, ns = ... local Parrot = ns.addon local module = Parrot:NewModule("Suppressions") -local L = LibStub("AceLocale-3.0"):GetLocale("Parrot_Suppressions") +local L = LibStub("AceLocale-3.0"):GetLocale("Parrot") local string_find = _G.string.find local pcall = _G.pcall diff --git a/Code/Triggers.lua b/Code/Triggers.lua index 5ef07fe..7161111 100644 --- a/Code/Triggers.lua +++ b/Code/Triggers.lua @@ -1,7 +1,7 @@ local _, ns = ... local Parrot = ns.addon local module = Parrot:NewModule("Triggers", "AceEvent-3.0", "AceTimer-3.0") -local L = LibStub("AceLocale-3.0"):GetLocale("Parrot_Triggers") +local L = LibStub("AceLocale-3.0"):GetLocale("Parrot") local Parrot_TriggerConditions diff --git a/Data/AnimationStyles.lua b/Data/AnimationStyles.lua index 60f9e01..f82868c 100644 --- a/Data/AnimationStyles.lua +++ b/Data/AnimationStyles.lua @@ -1,6 +1,6 @@ local _, ns = ... local Parrot = ns.addon -local L = LibStub("AceLocale-3.0"):GetLocale("Parrot_AnimationStyles") +local L = LibStub("AceLocale-3.0"):GetLocale("Parrot") local math_max, math_min = math.max, math.min diff --git a/Data/Auras.lua b/Data/Auras.lua index 432ac32..1df07f2 100644 --- a/Data/Auras.lua +++ b/Data/Auras.lua @@ -1,6 +1,6 @@ local _, ns = ... local Parrot = ns.addon -local L = LibStub("AceLocale-3.0"):GetLocale("Parrot_Auras") +local L = LibStub("AceLocale-3.0"):GetLocale("Parrot") local newList, newDict = Parrot.newList, Parrot.newDict @@ -595,7 +595,7 @@ Parrot:RegisterPrimaryTriggerCondition { name = L["Spell"], desc = L["Buff name or spell id"], type = 'string', - usage = "", + usage = L[""], save = saveSpell, parse = parseSpell, }, @@ -646,7 +646,7 @@ Parrot:RegisterPrimaryTriggerCondition { name = L["Spell"], desc = L["Buff name or spell id"], type = 'string', - usage = "", + usage = L[""], save = saveSpell, parse = parseSpell, }, @@ -708,7 +708,7 @@ Parrot:RegisterPrimaryTriggerCondition { name = L["Spell"], desc = L["Buff name or spell id"], type = 'string', - usage = "", + usage = L[""], save = saveSpell, parse = parseSpell, }, @@ -828,7 +828,7 @@ Parrot:RegisterSecondaryTriggerCondition { name = L["Spell"], desc = L["Buff name or spell id"], type = 'string', - usage = "", + usage = L[""], save = saveSpell, parse = parseSpell, }, @@ -879,7 +879,7 @@ Parrot:RegisterSecondaryTriggerCondition { name = L["Spell"], desc = L["Buff name or spell id"], type = 'string', - usage = "", + usage = L[""], save = saveSpell, parse = parseSpell, }, @@ -934,7 +934,7 @@ Parrot:RegisterSecondaryTriggerCondition { name = L["Spell"], desc = L["Buff name or spell id"], type = 'string', - usage = "", + usage = L[""], save = saveSpell, parse = parseSpell, }, @@ -985,7 +985,7 @@ Parrot:RegisterSecondaryTriggerCondition { name = L["Spell"], desc = L["Buff name or spell id"], type = 'string', - usage = "", + usage = L[""], save = saveSpell, parse = parseSpell, }, diff --git a/Data/CombatEvents.lua b/Data/CombatEvents.lua index 16319fd..c367bc7 100644 --- a/Data/CombatEvents.lua +++ b/Data/CombatEvents.lua @@ -1,7 +1,7 @@ local _, ns = ... local Parrot = ns.addon local mod = Parrot:NewModule("CombatEventsData") -local L = LibStub("AceLocale-3.0"):GetLocale("Parrot_CombatEvents_Data") +local L = LibStub("AceLocale-3.0"):GetLocale("Parrot") local newList = Parrot.newList diff --git a/Data/CombatStatus.lua b/Data/CombatStatus.lua index 6f4d043..b64aad0 100644 --- a/Data/CombatStatus.lua +++ b/Data/CombatStatus.lua @@ -1,6 +1,6 @@ local _, ns = ... local Parrot = ns.addon -local L = LibStub("AceLocale-3.0"):GetLocale("Parrot_CombatStatus") +local L = LibStub("AceLocale-3.0"):GetLocale("Parrot") Parrot:RegisterCombatEvent{ category = "Notification", diff --git a/Data/Cooldowns.lua b/Data/Cooldowns.lua index a3f320e..24e8db9 100644 --- a/Data/Cooldowns.lua +++ b/Data/Cooldowns.lua @@ -1,7 +1,7 @@ local _, ns = ... local Parrot = ns.addon local module = Parrot:NewModule("Cooldowns", "AceEvent-3.0", "AceTimer-3.0") -local L = LibStub("AceLocale-3.0"):GetLocale("Parrot_Cooldowns") +local L = LibStub("AceLocale-3.0"):GetLocale("Parrot") local newList, del = Parrot.newList, Parrot.del diff --git a/Data/Loot.lua b/Data/Loot.lua index 9edf02a..84ae566 100644 --- a/Data/Loot.lua +++ b/Data/Loot.lua @@ -1,6 +1,6 @@ local _, ns = ... local Parrot = ns.addon -local L = LibStub("AceLocale-3.0"):GetLocale("Parrot_Loot") +local L = LibStub("AceLocale-3.0"):GetLocale("Parrot") local newDict = Parrot.newDict local Deformat = Parrot.Deformat diff --git a/Data/PointGains.lua b/Data/PointGains.lua index 6fba382..1a44b54 100644 --- a/Data/PointGains.lua +++ b/Data/PointGains.lua @@ -1,7 +1,7 @@ local _, ns = ... local Parrot = ns.addon local module = Parrot:NewModule("PointGains") -local L = LibStub("AceLocale-3.0"):GetLocale("Parrot_PointGains") +local L = LibStub("AceLocale-3.0"):GetLocale("Parrot") local newDict, newList = Parrot.newDict, Parrot.newList local Deformat = Parrot.Deformat diff --git a/Data/TriggerConditions.lua b/Data/TriggerConditions.lua index 765352a..5419a22 100644 --- a/Data/TriggerConditions.lua +++ b/Data/TriggerConditions.lua @@ -1,7 +1,7 @@ local _, ns = ... local Parrot = ns.addon local module = Parrot:NewModule("TriggerConditionsData", "AceEvent-3.0") -local L = LibStub("AceLocale-3.0"):GetLocale("Parrot_TriggerConditions_Data") +local L = LibStub("AceLocale-3.0"):GetLocale("Parrot") local newList = Parrot.newList diff --git a/Locales/Babelfish.lua b/Locales/Babelfish.lua index 236de3c..dfdee80 100644 --- a/Locales/Babelfish.lua +++ b/Locales/Babelfish.lua @@ -2,77 +2,90 @@ --[[ Prefix to all files if this script is run from a subdir, for example ]] -local filePrefix = "../" +local file_prefix = "../" -local allfiles = { - Parrot = { "Code/Parrot.lua", }, - Parrot_CombatEvents = { "Code/CombatEvents.lua", }, - Parrot_Display = { "Code/Display.lua", }, - Parrot_ScrollAreas = { "Code/ScrollAreas.lua", }, - Parrot_Suppressions = { "Code/Suppressions.lua", }, - Parrot_Triggers = { "Code/Triggers.lua", }, - Parrot_AnimationStyles = { "Data/AnimationStyles.lua", }, - Parrot_Auras = { "Data/Auras.lua", }, - Parrot_CombatEvents_Data = { "Data/CombatEvents.lua", }, - Parrot_CombatStatus = { "Data/CombatStatus.lua", }, - Parrot_Cooldowns = { "Data/Cooldowns.lua", }, - Parrot_Loot = { "Data/Loot.lua", }, - Parrot_PointGains = { "Data/PointGains.lua", }, - Parrot_TriggerConditions_Data = { "Data/TriggerConditions.lua", }, +local all_files = { + "Code/Parrot.lua", + "Code/CombatEvents.lua", + "Code/Display.lua", + "Code/ScrollAreas.lua", + "Code/Suppressions.lua", + "Code/Triggers.lua", + "Data/AnimationStyles.lua", + "Data/Auras.lua", + "Data/CombatEvents.lua", + "Data/CombatStatus.lua", + "Data/Cooldowns.lua", + "Data/Loot.lua", + "Data/PointGains.lua", + "Data/TriggerConditions.lua", } - -local ordered = { -- order in the locale files - "Parrot", - "Parrot_CombatEvents", - "Parrot_Display", - "Parrot_ScrollAreas", - "Parrot_Suppressions", - "Parrot_Triggers", - "Parrot_AnimationStyles", - "Parrot_Auras", - "Parrot_CombatEvents_Data", - "Parrot_CombatStatus", - "Parrot_Cooldowns", - "Parrot_Loot", - "Parrot_PointGains", - "Parrot_TriggerConditions_Data", +local locale_files = { + "deDE", "esES", "frFR", "itIT", "koKR", "ptBR", "ruRU", "zhCN", "zhTW", } -local function parseFile(filename) - local strings = {} - local file = assert(io.open(string.format("%s%s", filePrefix or "", filename), "r"), "Could not open " .. filename) - local text = file:read("*all") - file:close() +-- extract data +local strings = {} +print("Parsing files") +for _, file in next, all_files do + local fh = assert(io.open(string.format("%s%s", file_prefix or "", file), "r"), "Could not open " .. file) + local text = fh:read("*all") + fh:close() + local count = 0 for match in string.gmatch(text, "L%[\"(.-)\"%]") do strings[match] = true + count = count + 1 end - return strings + print(" (" .. count .. ")\t" .. file) end +print("\nGenerating locales") -local locale = io.open("Strings-enUS.lua", "w") -locale:write('local debug = nil\n--@debug@\ndebug = true\n--@end-debug@') +-- dump the english locale +local sorted = {} +for key in next, strings do + table.insert(sorted, key) +end +table.sort(sorted) --- extract data from specified lua files -for _, namespace in ipairs(ordered) do - print(namespace) - for _, file in ipairs(allfiles[namespace]) do - local strings = parseFile(file) +local locale = assert(io.open("enUS.lua", "wb"), "Could not open enUS.lua") +locale:write('local debug = true\r\n--@debug@\r\ndebug = nil\r\n--@end-debug@') +locale:write('\r\n\r\nlocal L = LibStub("AceLocale-3.0"):NewLocale("Parrot", "enUS", true, debug)\r\n\r\n') - local sorted = {} - for k in next, strings do - table.insert(sorted, k) - end - table.sort(sorted) +for _, v in ipairs(sorted) do + locale:write(string.format('L["%s"] = true\r\n', v)) +end +locale:close() +print(" (" .. #sorted .. ")\tenUS") - locale:write(string.format('\n\nlocal L = LibStub("AceLocale-3.0"):NewLocale("%s", "enUS", true, debug)\n', namespace)) - for _, v in ipairs(sorted) do - locale:write(string.format('L["%s"] = true\n', v)) - end +-- dump the rest +local L +local m = { NewLocale = function() L = {} return L end } +_G.LibStub = setmetatable({}, { __call = function() return m end }) + +for _, file in next, locale_files do + dofile(string.format("%sLocales/%s.lua", file_prefix or "", file)) - print(" (" .. #sorted .. ") " .. file) + local locale = assert(io.open(string.format("%sLocales/%s.lua", file_prefix or "", file), "wb"), "Could not open " .. file) + locale:write('local L = LibStub("AceLocale-3.0"):NewLocale("Parrot", "' .. file .. '")') + if file == "esES" then + locale:write(' or LibStub("AceLocale-3.0"):NewLocale("Parrot", "esMX")') end -end + locale:write('\r\nif not L then return end\r\n\r\n') -locale:close() + local count = 0 + for index, key in ipairs(sorted) do + local value = L[key] + if value then + value = value:gsub("\n", "\\n"):gsub("\"", "\\\"") + locale:write(string.format('L["%s"] = "%s"\r\n', key, value)) + count = count + 1 + else + locale:write(string.format('-- L["%s"] = "%s"\r\n', key, key)) + end + end + locale:close() + + print(" (" .. count .. ")\t" .. file) +end diff --git a/Locales/deDE.lua b/Locales/deDE.lua index 6ffcd56..c180425 100644 --- a/Locales/deDE.lua +++ b/Locales/deDE.lua @@ -1,63 +1,178 @@ local L = LibStub("AceLocale-3.0"):NewLocale("Parrot", "deDE") if not L then return end -L["Parrot"] = "Parrot" -L["Floating Combat Text of awesomeness. Caw. It'll eat your crackers."] = "Scrollender Kampftext der Ungeheuerlichkeit. Kraaaah!" -L["General"] = "Allgemein" -L["General settings"] = "Allgemeine Einstellungen" -L["Control game options"] = "Spieloptionen steuern" -L.controlGameOptionsDesc = "Ob Parrot die unten angegebenen Optionen der Standard-Benutzeroberfläche steuern soll.\nDiese Einstellungen setzen sich stets über manuelle Änderungen der Optionen der Standard-Benutzeroberfläche hinweg." -L["Load config"] = "Lade Konfigurationen" -L["Load configuration options"] = "Konfigurationsoptionen laden" - - -L = LibStub("AceLocale-3.0"):NewLocale("Parrot_CombatEvents", "deDE") +L[" (%d crits)"] = " (%d kritisch)" +L[" (%d gains)"] = " (%dx erhalten)" +L[" (%d heal, %d crit)"] = " (%d Heilung, %d Kritisch)" +L[" (%d heal, %d crits)"] = " (%d Heilung, %d Kritisch)" +L[" (%d heals)"] = " (%d Heilungen)" +L[" (%d heals, %d crit)"] = " (%d Heilungen, %d Kritisch)" +L[" (%d heals, %d crits)"] = " (%d Heilungen, %d Kritisch)" +L[" (%d hit, %d crit)"] = " (%d Treffer, %d kritisch)" +L[" (%d hit, %d crits)"] = " (%d Treffer, %d kritisch)" +L[" (%d hits)"] = " (%d Treffer)" +L[" (%d hits, %d crit)"] = " (%d Treffer, %d kritisch)" +L[" (%d hits, %d crits)"] = " (%d Treffer, %d kritisch)" L[" ([Amount] absorbed)"] = " ([Amount] absorbiert)" L[" ([Amount] blocked)"] = " ([Amount] geblockt)" L[" ([Amount] overheal)"] = " ([Amount] überheilt)" L[" ([Amount] overkill)"] = " ([Amount] überschaden)" L[" ([Amount] resisted)"] = " ([Amount] widerstanden)" L[" ([Amount] vulnerable)"] = " ([Amount] verwundbar)" +L["%s Tree"] = "%s-Baum" +L["%s failed"] = "%s fehlgeschlagen" +L["%s stole %s"] = "%s hat %s gestohlen" +L["%s!"] = "%s!" +L["+Combat"] = "+Kampf" +L["-Combat"] = "-Kampf" +L[" or "] = " oder " +-- L[""] = "" +L[""] = "" +L[""] = "" +L[""] = "" +L[""] = "" +L[" or or or "] = " oder oder oder " L[""] = "" +L[""] = "" +-- L["AP"] = "AP" L["Abbreviate"] = "Abkürzen" L["Abbreviate number values displayed (26500 -> 26.5k)"] = "Angezeigte Zahlenwerte abkürzen (26500 -> 26.5k)" +L["Action"] = "Aktion" +L["Action Sticky"] = "Aktion Sticky" L["Add a new filter."] = "Neuen Filter hinzufügen." +L["Add a new primary condition"] = "Eine neue primäre Bedingung hinzufügen" +L["Add a new scroll area."] = "Neuen Anzeigebereich hinzufügen" +L["Add a new secondary condition"] = "Eine neue sekundäre Bedingung hinzufügen" +L["Add a new suppression."] = "Eine neue Unterdrückung hinzufügen" L["Add a new throttle."] = "Eine neue Abkürzung hinzufügen" +L["Alternating"] = "Abwechselnd" L["Always hide skill names even when present in the tag"] = "Namen von Fähigkeiten immer verstecken." L["Always hide unit names even when present in the tag"] = "Namen von Einheiten immer verstecken." L["Amount"] = "Betrag" +L["Amount of damage to compare with"] = "Betrag des Schadens, mit welchem verglichen werden soll." +L["Amount of health to compare"] = "Betrag der Gesundheit zum Vergleichen" +L["Amount of power to compare"] = "Betrag der Kraft zum Vergleichen" +L["Amount of stacks of the aura"] = "Stapelanzahl der Aura" +L["Amount of the damage that was missed."] = "Betrag des verfehlten Schadens." +L["Angled"] = "Diagonal" +L["Animation style"] = "Animationsstil" +L["Animation style for normal texts."] = "Animationsstil für normalen Text" +L["Animation style for sticky texts."] = "Animationsstil für Sticky-Text" +L["Any"] = "Beliebig" +L["Are you sure?"] = "Seid Ihr sicher?" +-- L["Artifact power gains"] = "Artifact power gains" +L["Aura active"] = "Aura aktiv" +L["Aura fade"] = "Aura schwindet" +L["Aura gain"] = "Aura erhalten" +L["Aura stack gain"] = "Aura Stapel erhalten" +L["Aura type"] = "Aura-Art" +L["Auras"] = "Auren" +L["Avoids"] = "Vermeidungen" +L["Both"] = "Beide" -- L["Break up amounts"] = "Break up amounts" -- L["Break up number values with '%s' (26500 -> %s)"] = "Break up number values with '%s' (26500 -> %s)" +L["Buff"] = "Stärkungszauber" +L["Buff active"] = "Buff aktiv" +L["Buff fades"] = "Buff schwindet" +L["Buff gains"] = "Buff erhalten" +L["Buff inactive"] = "Buff inaktiv" +L["Buff name"] = "Name des/der Stärkungszauber" +L["Buff name or spell id"] = "Name des Stärkungszaubers oder ID des Zaubers" +L["Buff stack gains"] = "Buff Stapel erhalten" +L["Cast started"] = "Cast gestartet" +L["Center of screen"] = "Mitte des Bildschirms" L["Change event settings"] = "Ereignis-Einstellungen ändern" +L["Check periodically"] = "Alle XX Sekunden prüfen" +L["Classes"] = "Klassen" +L["Classes affected by this trigger."] = "Betroffene Klassen dieses Auslösers" +L["Click and drag to the position you want."] = "Klicken und zur gewünschten Position ziehen" +L["Click to remove"] = "Zum Entfernen anklicken" L["Color"] = "Farbe" L["Color by class"] = "Klassenfarben" +L["Color in which to flash"] = "Farbe zum Aufblinken" L["Color of the text for the current event."] = "Farbe des Textes für das aktuelle Ereignis" +L["Color of the text for this trigger."] = "Textfarbe für diesen Auslöser" L["Color unit names by class"] = "Zeige Einheiten in der Klassenfarbe" +L["Combat status"] = "Kampfstatus" +L["Combo point gain"] = "Kombopunkt erhalten" +L["Combo points"] = " Kombopunkte" +L["Combo points full"] = "Kombopunkte voll" +L["Comparator Type"] = "Vergleichstyp" +L["Configuration mode"] = "Konfigurationsmodus" +L["Configure what the Trigger should look like"] = "Stelle ein, wie der Auslöser aussehen soll" +L["Control game options"] = "Spieloptionen steuern" +L["Cooldowns"] = "Abklingzeiten" +L["Create a new trigger"] = "Neuen Auslöser erstellen" L["Critical hits/heals"] = "Kritische Treffer/Heilungen" L["Crushing blows"] = "Schmetternde Stöße" +L["Currency gains"] = "Währung erhalten" L["Custom font"] = "Benutzerdefinierte Schrift" +L["Damage"] = "Schaden" L["Damage types"] = "Schadenstypen" ---L["Disable in raids"] = -- "Disable in raids" ---L["Disable this module while in a raid instance"] = "Disable this module while in a raid instance" +L["Debuff"] = "Schwächungszauber" +L["Debuff active"] = "Schwächungszauber aktiv" +L["Debuff fades"] = "Debuff schwindet" +L["Debuff gains"] = "Debuff erhalten" +L["Debuff inactive"] = "Schwächungszauber inaktiv" +L["Debuff stack gains"] = "Debuff Stapel erhalten" +L["Direction"] = "Richtung" +L["Direction for normal texts."] = "Richtung für normalen Text" +L["Direction for sticky texts."] = "Richtung für Sticky-Text" +L["Disable"] = "Deaktivieren" +-- L["Disable in pvp"] = "Disable in pvp" +-- L["Disable in raids"] = "Disable in raids" +-- L["Disable this module while in a battleground"] = "Disable this module while in a battleground" +-- L["Disable this module while in a raid instance"] = "Disable this module while in a raid instance" +L["Dispel"] = "Verbannen" +L["Dispel fail"] = "\"Zauber entfernen\" fehlgeschlagen" L["Do not shorten spell names."] = "Zaubernamen nicht abkürzen" L["Do not show heal events when 100% of the amount is overheal"] = "Keine Heilereignisse anzeigen, wenn 100% des Betrages Überheilung ist." +L["DoTs and HoTs"] = "DoTs und HoTs" +L["Down, alternating"] = "Absteigend, abwechselnd" +L["Down, center-aligned"] = "Absteigend, zentriert" +L["Down, clockwise"] = "Absteigend, im Uhrzeigersinn" +L["Down, counter-clockwise"] = "Absteigend, gegen den Uhrzeigersinn" +L["Down, left"] = "Absteigend, links" +L["Down, left-aligned"] = "Absteigend, linksbündig" +L["Down, right"] = "Absteigend, rechts" +L["Down, right-aligned"] = "Absteigend, rechtsbündig" +L["Druid Form"] = "Druidengestalt" +L["Edge of screen"] = "Rand des Bildschirms" +L["Edit"] = "Bearbeiten" +L["Edit search string"] = "Suchmuster bearbeiten" +L["Enable icons"] = "Symbole aktivieren" L["Enable the current event."] = "Dieses Ereignis aktivieren" L["Enable to show crits in the sticky style."] = "Aktivieren, um kritische Treffer im Sticky-Stil anzuzeigen" L["Enabled"] = "Aktiviert" +L["Enemy buff fades"] = "Schwindende Stärkungszauber des Feindes" +L["Enemy buff gains"] = "Erhaltene Stärkungszauber des Feindes" +L["Enemy debuff fades"] = "Schwindende Schwächungszauber des Feindes" +L["Enemy debuff gains"] = "Erhaltene Schwächungszauber des Feindes" +L["Enter combat"] = "Kampfbeginn" +L["Enter configuration mode, allowing you to move around the scroll areas and see them in action."] = "Konfigurationsmodus einschalten. Erlaubt das Verschieben der Anzeigebereiche und zeigt sie in Aktion" +L["Environmental damage"] = "Umgebungsschaden" L["Event modifiers"] = "Ereignismodifikatoren" L["Events"] = "Ereignisse" +L["Experience gains"] = "Erfahrung erhalten" +L["Extra attacks"] = "Extraangriffe" L["Filter incoming spells"] = "Eingehende Zauber filtern" L["Filter outgoing spells"] = "Ausgehende Zauber filtern" L["Filter when amount is lower than this value (leave blank to filter everything)"] = "Filtern, wenn der Betrag niedriger ist als dieser Wert (frei lassen, um alles zu filtern)" L["Filters"] = "Filter" L["Filters that are applied to a single spell"] = "Filter, die bei einem einzigen Zauber angewendet werden" L["Filters to be checked for a minimum amount of damage/healing/etc before showing."] = "Minimal Schaden/Heilung/etc der angezeigt wird." +L["Flash screen in specified color"] = "Bildschirm in eingestellter Farbe aufblinken lassen" +L["Floating Combat Text of awesomeness. Caw. It'll eat your crackers."] = "Scrollender Kampftext der Ungeheuerlichkeit. Kraaaah!" L["Font face"] = "Schriftart" L["Font outline"] = "Schriftumrandung" L["Font size"] = "Schriftgröße" +L["General"] = "Allgemein" +L["General settings"] = "Allgemeine Einstellungen" L["Gift of the Wild => Gift of t..."] = "Gabe der Wildnis => Gabe der W..." L["Gift of the Wild => GotW."] = "Gabe der Wildnis => GdW" L["Glancing hits"] = "Gestreift" +L["Heals"] = "Heilung" +L["Heals over time"] = "Heilung über Zeit" L["Hide events used in triggers"] = "Verstecke Ereignisse in Auslösern" L["Hide full overheals"] = "Komplette Überheilungen verbergen" L["Hide realm"] = "Realm verbergen" @@ -65,408 +180,134 @@ L["Hide realm in player names"] = "Realm bei Spielernamen verbergen" L["Hide skill names"] = "Namen der Fähigkeiten verbergen" L["Hide unit names"] = "Namen der Einheiten verbergen" L["Hides combat events when they were used in triggers"] = "Verstecke Ereignisse, die in einem Auslöser verwendet wurden." +L["Horizontal"] = "Horizontal" +L["Hostility"] = "Feindlichkeit" +L["How fast the text scrolls by."] = "Wie schnell der Text durchlaufen soll" +L["How large of an area to scroll."] = "Wie groß der Anzeigebereich sein soll" +L["How opaque/transparent icons should be."] = "Wie transparent die Symbole sein sollen" +L["How opaque/transparent the text should be."] = "Wie transparent der Text sein soll" L["How or whether to shorten spell names."] = "Wie oder ob Zaubernamen abgekürzt werden sollen." +L["How to compare actual value with parameter"] = "Wie ein tatsächlicher Wert mit Parametern verglichen wird" +L["Icon"] = "Symbol" +L["Icon side"] = "Symbolseite" +L["Icon transparency"] = "Symboltransparenz" +L["Ignore"] = "Ingorieren" +L["Ignore Cooldown"] = "Ignoriere Abklingzeit" +L["In a group"] = "In Gruppe" +L["In combat"] = "Im Kampf" +L["In vehicle"] = "In Fahrzeug" L["Incoming"] = "Eingehend" +L["Incoming cast"] = "Eingehender Zauber" +L["Incoming crit"] = "Eingehender kritischer Treffer" +L["Incoming damage"] = "Eingehender Schaden" L["Incoming events are events which a mob or another player does to you."] = "Eingehende Ereignisse sind Aktionen, die ein Mob oder ein anderer Spieler auf euch ausübt" +L["Incoming heals"] = "Eingehende Heilung" +L["Incoming miss"] = "Eingehende Fehlschläge" L["Inherit"] = "Erben" L["Inherit font size"] = "Schriftgröße erben" L["Interval for collecting data"] = "Intervall zum Sammeln von Daten" +L["Item buff active"] = "Gegenstands-Stärkungszauber aktiv." +L["Item buff fade"] = "Stärkungszauber eines Gegenstands schwindet" +L["Item buff fades"] = "Gegenstandbuff schwindet" +L["Item buff gain"] = "Stärkungszauber eines Gegenstands erhalten" +L["Item buff gains"] = "Gegenstandbuff erhalten" +L["Item cooldown ready"] = "Abklingzeit abgelaufen" +L["Killing Blow!"] = "Todesstoß!" +L["Killing blows"] = "Todesstöße" +L["Leave combat"] = "Kampfende" +L["Left"] = "Links" +L["Left, clockwise"] = "Links, im Uhrzeigersinn" +L["Left, counter-clockwise"] = "Links, gegen den Uhrzeigersinn" L["Length"] = "Länge" +L["List of strings that will be squelched if found."] = "Liste von Zeichenketten, die rausgefiltert werden" +L["Load config"] = "Lade Konfigurationen" +L["Load configuration options"] = "Konfigurationsoptionen laden" +L["Loot"] = "Beute" +L["Loot +[Amount]"] = "Plündern +[Amount]" +L["Loot [Name] +[Amount]([Total])"] = "Plündern [Name] +[Amount]([Total])" +L["Loot items"] = "Gegenstände plündern" +L["Loot money"] = "Beute Geld" +L["Low Health!"] = "Niedrige Gesundheit!" +L["Low Mana!"] = "Niedriges Mana!" +L["Low Pet Health!"] = "Niedrige Begleitergesundheit!" +L["Lua function"] = "Lua-Funktion" +L["Lua search expression"] = "Lua-Suchausdruck" +L["Main hand"] = "Waffenhand" +L["Master font settings"] = "Schrifteinstellungen" +L["Melee absorbs"] = "Nahkampf absorbieren" +L["Melee blocks"] = "Nahkampf blocken" +L["Melee damage"] = "Nahkampf Schaden" +L["Melee deflects"] = "Nahkampfschaden ablenken" +L["Melee dodges"] = "Nahkampf ausweichen" +L["Melee evades"] = "Nahkampf entkommen" +L["Melee immunes"] = "Nahkampf immun" +L["Melee misses"] = "Nahkampf verfehlen" +L["Melee parries"] = "Nahkampf parieren" +L["Melee reflects"] = "Nahkampfschaden reflektiert" +L["Melee resists"] = "Nahkampfschaden widerstanden" +L["Minimum time the cooldown must have (in seconds)"] = "Mindestdauer, welche die Abklingzeit haben muss (in Sekunden)" +L["Miss type"] = "Art des Fehlschlages" +L["Misses"] = "Fehlschläge" +L["Mounted"] = "Aufgesessen/eingestiegen" +L["Multiple"] = "Mehrere" +L["NPC killing blows"] = "NSC-Todesstöße" +L["Name"] = "Name" +L["Name of the currency"] = "Name der Währung" +L["Name of the scroll area."] = "Name des Anzeigebereichs" L["Name or ID of the spell"] = "Name oder ID des Zaubers" +L["New Amount of stacks of the buff."] = "Neue Anzahl Stapel des Buffs" +L["New Amount of stacks of the debuff."] = "Neue Anzahl Stapel des Debuffs" +L["New condition"] = "Neue Bedingung" L["New filter"] = "Neuer Filter" +L["New scroll area"] = "Neuer Anzeigebereich" +L["New suppression"] = "Neue Unterdrückung" L["New throttle"] = "Neue Abkürzung" +L["New trigger"] = "Neuer Auslöser" L["None"] = "Kein" +L["Normal"] = "Normal" +L["Normal font face"] = "Normale Schriftart" +L["Normal font outline"] = "Normale Schriftumrandung" +L["Normal font shadow"] = "Normale Schriftschatten" +L["Normal font size"] = "Normale Schriftgröße" +L["Normal inherit font size"] = "Normale Schriftgröße erben" +L["Not in Druid Form"] = "Nicht in Druidengestalt" +L["Not in combat"] = "Nicht im Kampf" +L["Not in vehicle"] = "Nicht in Fahrzeug" +L["Not mounted"] = "Nicht aufgesessen/eingestiegen" L["Notification"] = "Benachrichtigung" L["Notification events are available to notify you of certain actions."] = "Benachrichtigungs-Ereignisse sind zur Benachrichtigung über bestimmte Aktionen verfügbar" L["Off"] = "Aus" +L["Off hand"] = "Schildhand" L["On"] = "An" -L["Only direct heals"] = "Nur direkte Heilungen" L["Only HoTs"] = "Nur HoT's" +L["Only direct heals"] = "Nur direkte Heilungen" +L["Only return true, if the Aura has been applied by yourself"] = "Nur dann bestätigen, wenn du selbst die Aura angewendet hast" L["Options for damage types."] = "Optionen für Schadenstypen" L["Options for event modifiers."] = "Optionen für Ereignismodifikatoren" +L["Options for this scroll area."] = "Optionen für diesen Anzeigebereich" +L["Options regarding scroll areas."] = "Optionen für die Anzeigebereiche" +L["Other"] = "Andere" L["Outgoing"] = "Ausgehend" +L["Outgoing cast"] = "Ausgehender Zauber" +L["Outgoing crit"] = "Ausgehender kritischer Treffer" +L["Outgoing damage"] = "Ausgehender Schaden" L["Outgoing events are events which you do to a mob or another player."] = "Eingehende Ereignisse sind Aktionen, die Ihr auf einen anderen Mob oder Spieler ausübt" +L["Outgoing heals"] = "Ausgehende Heilungen" +L["Outgoing miss"] = "Ausgehende Fehlschläge" +L["Output"] = "Ausgabe" L["Overheals"] = "Überheilungen" L["Overkills"] = "Überschaden" +L["Own aura"] = "Eigene Aura" +L["Parabola"] = "Parabolisch" +L["Parrot"] = "Parrot" L["Partial absorbs"] = "Teilweise Absorptionen" L["Partial blocks"] = "Teilweise geblockt" L["Partial resists"] = "Teilweise widerstanden" -L["Remove"] = "Entfernen" -L["Remove filter"] = "Filter entfernen" -L["Remove throttle"] = "Abkürzung entfernen" -L["Scoll area where all events will be shown"] = "Bereich in dem alle Ereignisse angezeigt werden" -L["Scroll area"] = "Anzeigebereich" -L["Short texts"] = "Kurze Texte" -L["Shorten amounts"] = "Werte kürzen" -L["Shorten spell names"] = "Zaubernamen abkürzen" -L["Show guardian events"] = "Ereignisse von Wächtern anzeigen" -L["Sound"] = "Tonsignal" -L["Spell filters"] = "Zauberfilter" -L["Spell throttles"] = "Zauber-Abkürzungen" -L["Spell"] = "Zauber" -L["Sticky"] = "Sticky" -L["Sticky crits"] = "Sticky Krits" -L["Style"] = "Stil" -L["Tag"] = "Tag" -L["Tag to show for the current event."] = "Zur Anzeige beim aktuellen Ereignis markieren." -L["Text"] = "Text" -L["Text options"] = "Textoptionen" -L["The amount of damage absorbed."] = "Der Betrag des absorbierten Schadens" -L["The amount of damage blocked."] = "Der Betrag des geblockten Schadens" -L["The amount of damage resisted."] = "Der Betrag des widerstandenen Schadens" -L["The amount of overhealing."] = "Der Betrag der Überheilung" -L["The amount of overkill."] = "Der Betrag des Überschadens" -L["The amount of vulnerability bonus."] = "Der Betrag des Verwundbarbonuses" -L["The length at which to shorten spell names."] = "Ab welcher Länge Zaubernamen abgekürzt werden sollen" -L["The normal text."] = "Normaler Text" -L["Thick"] = "Dick" -L["Thin"] = "Dünn" -L["Throttle events"] = "Ereignisse sammeln" -L["Throttle time"] = "Abkürzungszeit" -L["Throttles that are applied to a single spell"] = "Abkürzungen, die auf einen einzigen Zauber angewendet werden" -L["Truncate"] = "Abschneiden" -L["Uncategorized"] = "Unsortiert" -L["Use short throttle-texts (like \"2++\" instead of \"2 crits\")"] = "Benutze kurze Abkürzungstexte (z.B. \"2++\" anstatt \"2 Krits\")" -L["Vulnerability bonuses"] = "Verwundbarkeitsboni" -L["What amount to filter out. Any amount below this will be filtered.\nNote: a value of 0 will mean no filtering takes place."] = "Bis zu welchem Betrag gefiltert werden soll.\nBeachte: Ein Wert von 0 bedeutet, dass nicht gefiltert wird" -L["What color this damage type takes on."] = "In welcher Farbe dieser Schadenstyp dargestellt werden soll" -L["What color this event modifier takes on."] = "Farbe des Ereignismodifikators" -L["What sound to play when the current event occurs."] = "Welches Tonsignal abgespielt werden soll, wenn das Ereignis eintritt" -L["What text this event modifier shows."] = "Welchen Text der Modifikator anzeigt" -L["What timespan to merge events within.\nNote: a time of 0s means no throttling will occur."] = "Über welche Zeitspanne Events gesammelt werden sollen.\nBeachte: 0 s heißt, dass Ereignisse gar nicht zusammengefasst werden" -L["Whether all events in this category are enabled."] = "Ob alle Ereignisse dieser Kategorie aktiviert sind." -L["Whether events involving your guardian(s) (totems, ...) should be displayed"] = "Ob Ereignisse, die deine(n) Wächter betreffen (Totems, ...) angezeigt werden sollen." -L["Whether the current event should be classified as \"Sticky\""] = "Ob das Ereignis als \"Sticky\" klassifiziert werden soll" -L["Whether this module is enabled"] = "Ob dieses Modul aktiviert ist" -L["Whether to color damage types or not."] = "Ob Schadenstypen eingefärbt werden sollen, oder nicht" -L["Whether to color event modifiers or not."] = "Ob Ereignismodifikatoren eingefärbt werden sollen" -L["Whether to enable showing this event modifier."] = "Ob dieser Ereignismodifikator angezeigt werden soll" -L["Whether to merge mass events into single instances instead of excessive spam."] = "Ob viele Ereignisse in eines zusammengefasst werden soll statt exzessivem Spam" -L["Which scroll area to use."] = "Welcher Anzeigebereich benutzt werden soll" -L["[Text] (crit)"] = "[Text] (krit)" -L["[Text] (crushing)"] = "[Text] (schmetternd)" -L["[Text] (glancing)"] = "[Text] (gestreift)" - - -L = LibStub("AceLocale-3.0"):NewLocale("Parrot_Display", "deDE") -L["Enable icons"] = "Symbole aktivieren" -L["How opaque/transparent icons should be."] = "Wie transparent die Symbole sein sollen" -L["How opaque/transparent the text should be."] = "Wie transparent der Text sein soll" -L["Icon transparency"] = "Symboltransparenz" -L["Master font settings"] = "Schrifteinstellungen" -L["None"] = "Kein" -L["Normal font face"] = "Normale Schriftart" -L["Normal font outline"] = "Normale Schriftumrandung" -L["Normal font shadow"] = "Normale Schriftschatten" -L["Normal font size"] = "Normale Schriftgröße" -L["Set whether icons should be enabled or disabled altogether."] = "Einstellen, ob die Symbole insgesamt ein- oder ausgeschaltet werden sollen." -L["Sticky font face"] = "Sticky-Schriftart" -L["Sticky font outline"] = "Sticky-Schriftumrandung" -L["Sticky font shadow"] = "Sticky-Schriftschatten" -L["Sticky font size"] = "Sticky-Schriftgröße" -L["Text transparency"] = "Texttransparenz" -L["Thick"] = "Dick" -L["Thin"] = "Dünn" - - -L = LibStub("AceLocale-3.0"):NewLocale("Parrot_ScrollAreas", "deDE") -L[""] = "" -L["Add a new scroll area."] = "Neuen Anzeigebereich hinzufügen" -L["Animation style"] = "Animationsstil" -L["Animation style for normal texts."] = "Animationsstil für normalen Text" -L["Animation style for sticky texts."] = "Animationsstil für Sticky-Text" -L["Are you sure?"] = "Seid Ihr sicher?" -L["Center of screen"] = "Mitte des Bildschirms" -L["Click and drag to the position you want."] = "Klicken und zur gewünschten Position ziehen" -L["Configuration mode"] = "Konfigurationsmodus" -L["Custom font"] = "Benutzerdefinierte Schrift" -L["Direction"] = "Richtung" -L["Direction for normal texts."] = "Richtung für normalen Text" -L["Direction for sticky texts."] = "Richtung für Sticky-Text" -L["Disable"] = "Deaktivieren" -L["Edge of screen"] = "Rand des Bildschirms" -L["Enter configuration mode, allowing you to move around the scroll areas and see them in action."] = "Konfigurationsmodus einschalten. Erlaubt das Verschieben der Anzeigebereiche und zeigt sie in Aktion" -L["How fast the text scrolls by."] = "Wie schnell der Text durchlaufen soll" -L["How large of an area to scroll."] = "Wie groß der Anzeigebereich sein soll" -L["Icon side"] = "Symbolseite" -L["Incoming"] = "Eingehend" -L["Inherit"] = "Erben" -L["Left"] = "Links" -L["Name"] = "Name" -L["Name of the scroll area."] = "Name des Anzeigebereichs" -L["New scroll area"] = "Neuer Anzeigebereich" -L["None"] = "Kein" -L["Normal"] = "Normal" -L["Normal font face"] = "Normale Schriftart" -L["Normal font outline"] = "Normale Schriftumrandung" -L["Normal font shadow"] = "Normale Schriftschatten" -L["Normal font size"] = "Normale Schriftgröße" -L["Normal inherit font size"] = "Normale Schriftgröße erben" -L["Notification"] = "Benachrichtigung" -L["Options for this scroll area."] = "Optionen für diesen Anzeigebereich" -L["Options regarding scroll areas."] = "Optionen für die Anzeigebereiche" -L["Outgoing"] = "Ausgehend" -L["Position: %d, %d"] = "Position: %d, %d" -L["Position: horizontal"] = "Position: horizontal" -L["Position: vertical"] = "Position: vertikal" -L["Remove"] = "Entfernen" -L["Remove this scroll area."] = "Diesen Anzeigebereich entfernen" -L["Right"] = "Rechts" -L["Scroll areas"] = "Anzeigebereiche" -L["Scroll area: %s"] = "Anzeigebereich: %s" -L["Scrolling speed"] = "Durchlaufgeschwindigkeit" -L["Seconds for the text to complete the whole cycle, i.e. larger numbers means slower."] = "Zeit in Sekunden, die der Text für einen Durchlauf braucht. Ein größerer Wert bedeutet langsameren Scroll." -L["Send a normal test message."] = "Eine normale Nachricht senden" -L["Send a sticky test message."] = "Eine Sticky-Nachricht senden" -L["Send a test message through this scroll area."] = "Eine Testnachricht durch den Anzeigebereich senden" -L["Set the icon side for this scroll area or whether to disable icons entirely."] = "Setzt auf welcher Seite das Symbol angezeigt weden soll, oder deaktiviert es" -L["Size"] = "Größe" -L["Sticky"] = "Sticky" -L["Sticky font face"] = "Sticky-Schriftart" -L["Sticky font outline"] = "Sticky-Schriftumrandung" -L["Sticky font shadow"] = "Sticky-Schriftschatten" -L["Sticky font size"] = "Sticky-Schriftgröße" -L["Sticky inherit font size"] = "Sticky-Schriftgröße erben" -L["Test"] = "Test" -L["The position of the box across the screen"] = "Die horizontale Position der Box" -L["The position of the box up-and-down the screen"] = "Die vertikale Position der Box" -L["Thick"] = "Dick" -L["Thin"] = "Dünn" -L["Which animation style to use."] = "Welcher Animationsstil benutzt werden soll" -L["Which direction the animations should follow."] = "Richtung der Animation" - - -L = LibStub("AceLocale-3.0"):NewLocale("Parrot_Suppressions", "deDE") -L[" or "] = " oder " -L["Add a new suppression."] = "Eine neue Unterdrückung hinzufügen" -L["Are you sure?"] = "Seid Ihr sicher?" -L["Edit"] = "Bearbeiten" -L["Edit search string"] = "Suchmuster bearbeiten" -L["List of strings that will be squelched if found."] = "Liste von Zeichenketten, die rausgefiltert werden" -L["Lua search expression"] = "Lua-Suchausdruck" -L["New suppression"] = "Neue Unterdrückung" -L["Remove"] = "Entfernen" -L["Remove suppression"] = "Unterdrückung entfernen" -L["Suppressions"] = "Unterdrückungen" -L["Whether the search string is a lua search expression or not."] = "Ob das Suchmuster ein Lua-Suchausdruck ist, oder nicht" - - -L = LibStub("AceLocale-3.0"):NewLocale("Parrot_Triggers", "deDE") -L["%s!"] = "%s!" -L[" or or or "] = " oder oder oder " -L[""] = "" -L["Add a new primary condition"] = "Eine neue primäre Bedingung hinzufügen" -L["Add a new secondary condition"] = "Eine neue sekundäre Bedingung hinzufügen" -L["Are you sure?"] = "Seid Ihr sicher?" -L["Check periodically"] = "Alle XX Sekunden prüfen" -- Needs review -L["Classes"] = "Klassen" -L["Classes affected by this trigger."] = "Betroffene Klassen dieses Auslösers" -L["Color"] = "Farbe" -L["Color in which to flash"] = "Farbe zum Aufblinken" -L["Color of the text for this trigger."] = "Textfarbe für diesen Auslöser" -L["Configure what the Trigger should look like"] = "Stelle ein, wie der Auslöser aussehen soll" -L["Create a new trigger"] = "Neuen Auslöser erstellen" -L["Custom font"] = "Benutzerdefinierte Schrift" -L["Enabled"] = "Aktiviert" -L["Flash screen in specified color"] = "Bildschirm in eingestellter Farbe aufblinken lassen" -L["Font face"] = "Schriftart" -L["Font outline"] = "Schriftumrandung" -L["Font size"] = "Schriftgröße" -L["Icon"] = "Symbol" -L["Inherit"] = "Erben" -L["Inherit font size"] = "Schriftgröße erben" -L["Low Health!"] = "Niedrige Gesundheit!" -L["Low Mana!"] = "Niedriges Mana!" -L["Low Pet Health!"] = "Niedrige Begleitergesundheit!" -L["New condition"] = "Neue Bedingung" -L["New trigger"] = "Neuer Auslöser" -L["None"] = "Kein" -L["Output"] = "Ausgabe" -L["Primary conditions"] = "Primäre Bedingungen" -L["Remove"] = "Entfernen" -L["Remove condition"] = "Bedingung entfernen" -L["Remove this trigger completely."] = "Diesen Auslöser vollständig entfernen" -L["Remove trigger"] = "Auslöser entfernen" -L["Scroll area"] = "Anzeigebereich" -L["Secondary conditions"] = "Sekundäre Bedingung" -L["Sound"] = "Tonsignal" -L["Sticky"] = "Sticky" -L["Style"] = "Stil" -L["Test"] = "Testen" -L["Test how the trigger will look and act."] = "Testet wie der Auslöser aussieht" -L["The icon that is shown"] = "Das angezeigte Symbol" -L["The text that is shown"] = "Der angezeigte Text" -L["Thick"] = "Dick" -L["Thin"] = "Dünn" -L["Trigger cooldown"] = "Auslöserabklingzeit" -L["Triggers"] = "Auslöser" -L["What sound to play when the trigger is shown."] = "Welches Tonsignal abgespielt wird, wenn der Auslöser angezeigt wird" -L["When all of these conditions apply, the trigger will be shown."] = "Wen alle diese Bedingungen zutreffen, wird der Auslöser angezeigt" -L["When any of these conditions apply, the secondary conditions are checked."] = "Wenn diese Bedingungen erfüllt sind, werden die sekundären Bedingungen überprüft" -L["Whether the trigger is enabled or not."] = "Ob der Auslöser aktiviert ist oder nicht" -L["Whether to show this trigger as a sticky."] = "Ob dieser Auslöser als Sticky angezeigt werden soll" -L["Which scroll area to output to."] = "In welchem Anzeigebereich ausgegeben wird" - - -L = LibStub("AceLocale-3.0"):NewLocale("Parrot_AnimationStyles", "deDE") -L["Action"] = "Aktion" -L["Action Sticky"] = "Aktion Sticky" -L["Alternating"] = "Abwechselnd" -L["Angled"] = "Diagonal" -L["Down, alternating"] = "Absteigend, abwechselnd" -L["Down, center-aligned"] = "Absteigend, zentriert" -L["Down, clockwise"] = "Absteigend, im Uhrzeigersinn" -L["Down, counter-clockwise"] = "Absteigend, gegen den Uhrzeigersinn" -L["Down, left"] = "Absteigend, links" -L["Down, left-aligned"] = "Absteigend, linksbündig" -L["Down, right"] = "Absteigend, rechts" -L["Down, right-aligned"] = "Absteigend, rechtsbündig" -L["Horizontal"] = "Horizontal" -L["Left"] = "Links" -L["Left, clockwise"] = "Links, im Uhrzeigersinn" -L["Left, counter-clockwise"] = "Links, gegen den Uhrzeigersinn" -L["Parabola"] = "Parabolisch" -L["Pow"] = "Aufblitzen" -L["Rainbow"] = "Regenbogen" -L["Right"] = "Rechts" -L["Right, clockwise"] = "Rechts, im Uhrzeigersinn" -L["Right, counter-clockwise"] = "Rechts, gegen den Uhrzeigersinn" -L["Semicircle"] = "Halbkreis" -L["Sprinkler"] = "Sprenger" -L["Static"] = "Statisch" -L["Straight"] = "Gerade" -L["Up, alternating"] = "Aufsteigend, abwechselnd" -L["Up, center-aligned"] = "Aufsteigend, zentriert" -L["Up, clockwise"] = "Aufsteigend, im Uhrzeigersinn" -L["Up, counter-clockwise"] = "Aufsteigend, gegen den Uhrzeigersinn" -L["Up, left"] = "Aufsteigend, links" -L["Up, left-aligned"] = "Aufsteigend, linksbündig" -L["Up, right"] = "Aufsteigend, rechts" -L["Up, right-aligned"] = "Aufsteigend, rechtsbündig" - - -L = LibStub("AceLocale-3.0"):NewLocale("Parrot_Auras", "deDE") -L["Amount"] = "Anzahl" -L["Amount of stacks of the aura"] = "Stapelanzahl der Aura" -L["Any"] = "Beliebig" -L["Aura active"] = "Aura aktiv" -L["Aura fade"] = "Aura schwindet" -L["Aura gain"] = "Aura erhalten" -L["Aura stack gain"] = "Aura Stapel erhalten" -L["Aura type"] = "Aura-Art" -L["Auras"] = "Auren" -L["Both"] = "Beide" -L["Buff"] = "Stärkungszauber" -L["Buff active"] = "Buff aktiv" -L["Buff fades"] = "Buff schwindet" -L["Buff gains"] = "Buff erhalten" -L["Buff inactive"] = "Buff inaktiv" -L["Buff name"] = "Name des/der Stärkungszauber" -L["Buff name or spell id"] = "Name des Stärkungszaubers oder ID des Zaubers" -L["Buff stack gains"] = "Buff Stapel erhalten" -L["Debuff"] = "Schwächungszauber" -L["Debuff active"] = "Schwächungszauber aktiv" -L["Debuff fades"] = "Debuff schwindet" -L["Debuff gains"] = "Debuff erhalten" -L["Debuff inactive"] = "Schwächungszauber inaktiv" -L["Debuff stack gains"] = "Debuff Stapel erhalten" -L["Enemy buff fades"] = "Schwindende Stärkungszauber des Feindes" -L["Enemy buff gains"] = "Erhaltene Stärkungszauber des Feindes" -L["Enemy debuff fades"] = "Schwindende Schwächungszauber des Feindes" -L["Enemy debuff gains"] = "Erhaltene Schwächungszauber des Feindes" -L["Item buff active"] = "Gegenstands-Stärkungszauber aktiv." -L["Item buff fade"] = "Stärkungszauber eines Gegenstands schwindet" -L["Item buff fades"] = "Gegenstandbuff schwindet" -L["Item buff gain"] = "Stärkungszauber eines Gegenstands erhalten" -L["Item buff gains"] = "Gegenstandbuff erhalten" -L["Main hand"] = "Waffenhand" -L["New Amount of stacks of the buff."] = "Neue Anzahl Stapel des Buffs" -L["New Amount of stacks of the debuff."] = "Neue Anzahl Stapel des Debuffs" -L["Off hand"] = "Schildhand" -L["Only return true, if the Aura has been applied by yourself"] = "Nur dann bestätigen, wenn du selbst die Aura angewendet hast" -L["Own aura"] = "Eigene Aura" L["Pet buff fades"] = "Stärkungszauber beim Begleiter schwindet" L["Pet buff gains"] = "Begleiter hat Stärkungszauber erhalten" +L["Pet damage"] = "Schaden durch Begleiter" L["Pet debuff fades"] = "Schwächungszauber des Begleiter schwindet" L["Pet debuff gains"] = "Begleiter hat Schwächungszauber erhalten" -L["Spell"] = "Zauber" -L["Stack count"] = "Stapelzählung" -L["Target buff gains"] = "Hinzugefügte Stärkungszauber des Ziels" -L["Target buff stack gains"] = "Ziel Buff Stapel erhalten" -L["The enemy that gained the buff"] = "Der Feind, der den Stärkungszauber erhalten hat." -L["The enemy that gained the debuff"] = "Der Feind, der den Schwächungszauber erhalten hat." -L["The enemy that lost the buff"] = "Der Feind, der den Stärkungszauber verloren hat." -L["The enemy that lost the debuff"] = "Der Feind, der den Schwächungszauber verloren hat." -L["The name of the buff gained."] = "Der Name des erhaltenen Buffs" -L["The name of the buff lost."] = "Der Name des verschwundenen Buffs" -L["The name of the debuff gained."] = "Der Name des erhaltenen Debuffs" -L["The name of the debuff lost."] = "Der Name des verschwundenen Debuffs" -L["The name of the item buff gained."] = "Der Name des erhaltenen Gegenstandbuffs" -L["The name of the item buff lost."] = "Der Name des verschwundenen Gegenstandbuffs" -L["The name of the item, the buff has been applied to."] = "Der Name des Gegenstandes, der den Zauber erhalten hat." -L["The name of the item, the buff has faded from."] = "Der Name des Gegenstandes, von dem der Zauber verschwunden ist." -L["The name of the pet that gained the buff"] = "Name des Begleiters, der den Stärkungszauber erhalten hat." -L["The name of the pet that gained the debuff"] = "Name des Begleiters, der den Schwächungszauber erhalten hat." -L["The name of the pet that lost the buff"] = "Name des Begleiters, der den Stärkungszauber verloren hat." -L["The name of the pet that lost the debuff"] = "Name des Begleiters, der den Schwächungszauber verloren hat." -L["The name of the unit that gained the buff."] = "Der Name der Kreatur die den Zauber erhalten hat." -L["The number of stacks of the buff"] = "Anzahl der Stapel des Buffs" -L["The unit that is affected"] = "Die Einheit, die betroffen ist." -L["Type of the aura"] = "Art der Aura." -L["Unit"] = "Einheit" - - -L = LibStub("AceLocale-3.0"):NewLocale("Parrot_CombatEvents_Data", "deDE") -L[" (%d crits)"] = " (%d kritisch)" -L[" (%d gains)"] = " (%dx erhalten)" -L[" (%d heal, %d crit)"] = " (%d Heilung, %d Kritisch)" -L[" (%d heal, %d crits)"] = " (%d Heilung, %d Kritisch)" -L[" (%d heals)"] = " (%d Heilungen)" -L[" (%d heals, %d crit)"] = " (%d Heilungen, %d Kritisch)" -L[" (%d heals, %d crits)"] = " (%d Heilungen, %d Kritisch)" -L[" (%d hit, %d crit)"] = " (%d Treffer, %d kritisch)" -L[" (%d hit, %d crits)"] = " (%d Treffer, %d kritisch)" -L[" (%d hits)"] = " (%d Treffer)" -L[" (%d hits, %d crit)"] = " (%d Treffer, %d kritisch)" -L[" (%d hits, %d crits)"] = " (%d Treffer, %d kritisch)" -L["%s failed"] = "%s fehlgeschlagen" -L["%s stole %s"] = "%s hat %s gestohlen" -L["%s!"] = "%s!" -L["Amount of the damage that was missed."] = "Betrag des verfehlten Schadens." -L["Avoids"] = "Vermeidungen" -L["Combo point gain"] = "Kombopunkt erhalten" -L["Combo points"] = " Kombopunkte" -L["Combo points full"] = "Kombopunkte voll" -L["Damage"] = "Schaden" -L["Dispel"] = "Verbannen" -L["Dispel fail"] = "\"Zauber entfernen\" fehlgeschlagen" -L["DoTs and HoTs"] = "DoTs und HoTs" -L["Environmental damage"] = "Umgebungsschaden" -L["Extra attacks"] = "Extraangriffe" -L["Heals"] = "Heilung" -L["Heals over time"] = "Heilung über Zeit" -L["Incoming damage"] = "Eingehender Schaden" -L["Incoming heals"] = "Eingehende Heilung" -L["Killing Blow!"] = "Todesstoß!" -L["Killing blows"] = "Todesstöße" -L["Melee absorbs"] = "Nahkampf absorbieren" -L["Melee blocks"] = "Nahkampf blocken" -L["Melee damage"] = "Nahkampf Schaden" -L["Melee deflects"] = "Nahkampfschaden ablenken" -L["Melee dodges"] = "Nahkampf ausweichen" -L["Melee evades"] = "Nahkampf entkommen" -L["Melee immunes"] = "Nahkampf immun" -L["Melee misses"] = "Nahkampf verfehlen" -L["Melee parries"] = "Nahkampf parieren" -L["Melee reflects"] = "Nahkampfschaden reflektiert" -L["Melee resists"] = "Nahkampfschaden widerstanden" -L["Misses"] = "Fehlschläge" -L["Multiple"] = "Mehrere" -L["NPC killing blows"] = "NSC-Todesstöße" -L["Other"] = "Andere" -L["Outgoing damage"] = "Ausgehender Schaden" -L["Outgoing heals"] = "Ausgehende Heilungen" -L["Pet damage"] = "Schaden durch Begleiter" L["Pet heals"] = "Heilungen auf Begleiter" L["Pet heals over time"] = "Heilungen über Zeit auf Begleiter" L["Pet melee absorbs"] = "Begleiter Nahkampf absorbieren" @@ -482,12 +323,12 @@ L["Pet melee reflects"] = "Begleiter Nahkampfschaden zurückgeworfen" L["Pet melee resists"] = "Begleiter Nahkampfschaden widerstanden" L["Pet misses"] = "Begleiter verfehlen" L["Pet siege damage"] = "Begleiter Belagerungsschaden" +L["Pet skill DoTs"] = "Begleiter Zauber-DoTs" L["Pet skill absorbs"] = "Begleiter Zauber absorbieren" L["Pet skill blocks"] = "Begleiterfähigkeit Blocken" L["Pet skill damage"] = "Begleiter Zauberschaden" L["Pet skill deflects"] = "Begleiterfähigkeit Ablenken" L["Pet skill dodges"] = "Begleiterfähigkeit Ausweichen" -L["Pet skill DoTs"] = "Begleiter Zauber-DoTs" L["Pet skill evades"] = "Begleiter Zauber entkommen" L["Pet skill immunes"] = "Begleiter Zauber immun" L["Pet skill interrupts"] = "Begleiterfähigkeit Unterbrechen" @@ -496,20 +337,61 @@ L["Pet skill parries"] = "Begleiterfähigkeit Parieren" L["Pet skill reflects"] = "Begleiter Zauber reflektieren" L["Pet skill resists"] = "Begleiterfähigkeit Widerstehen" L["Player killing blows"] = "Spieler-Todesstöße" +L["Position: %d, %d"] = "Position: %d, %d" +L["Position: horizontal"] = "Position: horizontal" +L["Position: vertical"] = "Position: vertikal" +L["Pow"] = "Aufblitzen" L["Power change"] = "Kraftänderung" L["Power gain"] = "Kraft erhalten" L["Power gain/loss"] = "Kraft erhalten/verloren" L["Power loss"] = "Kraftverlust" +L["Power type"] = "Kraft-Art" +L["Primary conditions"] = "Primäre Bedingungen" +L["Rainbow"] = "Regenbogen" L["Reactive skills"] = "Reaktive Fähigkeiten" +L["Reason for the miss"] = "Grund des Fehlschlages" +L["Remove"] = "Entfernen" +L["Remove condition"] = "Bedingung entfernen" +L["Remove filter"] = "Filter entfernen" +L["Remove suppression"] = "Unterdrückung entfernen" +L["Remove this scroll area."] = "Diesen Anzeigebereich entfernen" +L["Remove this trigger completely."] = "Diesen Auslöser vollständig entfernen" +L["Remove throttle"] = "Abkürzung entfernen" +L["Remove trigger"] = "Auslöser entfernen" +L["Reputation"] = "Ruf" +L["Reputation gains"] = "Rufzuwächse" +L["Reputation losses"] = "Ruf verschlechtert" +L["Right"] = "Rechts" +L["Right, clockwise"] = "Rechts, im Uhrzeigersinn" +L["Right, counter-clockwise"] = "Rechts, gegen den Uhrzeigersinn" +L["Scoll area where all events will be shown"] = "Bereich in dem alle Ereignisse angezeigt werden" +L["Scroll area"] = "Anzeigebereich" +L["Scroll area: %s"] = "Anzeigebereich: %s" +L["Scroll areas"] = "Anzeigebereiche" +L["Scrolling speed"] = "Durchlaufgeschwindigkeit" +L["Secondary conditions"] = "Sekundäre Bedingung" +L["Seconds for the text to complete the whole cycle, i.e. larger numbers means slower."] = "Zeit in Sekunden, die der Text für einen Durchlauf braucht. Ein größerer Wert bedeutet langsameren Scroll." L["Self heals"] = "Selbstheilungen" L["Self heals over time"] = "Selbstheilungen über Zeit" +L["Semicircle"] = "Halbkreis" +L["Send a normal test message."] = "Eine normale Nachricht senden" +L["Send a sticky test message."] = "Eine Sticky-Nachricht senden" +L["Send a test message through this scroll area."] = "Eine Testnachricht durch den Anzeigebereich senden" +L["Set the icon side for this scroll area or whether to disable icons entirely."] = "Setzt auf welcher Seite das Symbol angezeigt weden soll, oder deaktiviert es" +L["Set whether icons should be enabled or disabled altogether."] = "Einstellen, ob die Symbole insgesamt ein- oder ausgeschaltet werden sollen." +L["Short texts"] = "Kurze Texte" +L["Shorten amounts"] = "Werte kürzen" +L["Shorten spell names"] = "Zaubernamen abkürzen" +L["Show guardian events"] = "Ereignisse von Wächtern anzeigen" L["Siege damage"] = "Belagerungsschaden" +L["Size"] = "Größe" +L["Skill DoTs"] = "Fähigkeiten DoTs" L["Skill absorbs"] = "Fähigkeit absorbieren" L["Skill blocks"] = "Fähigkeit Blocken" +L["Skill cooldown finish"] = "Zauber-Abklingzeit abgelaufen" L["Skill damage"] = "Fähigkeiten Schaden" L["Skill deflects"] = "Fähigkeit Ablenken" L["Skill dodges"] = "Fähigkeit Ausweichen" -L["Skill DoTs"] = "Fähigkeiten DoTs" L["Skill evades"] = "Zauber entkommen" L["Skill gains"] = "Zauber erhalten" L["Skill immunes"] = "Fähigkeit immun" @@ -518,27 +400,94 @@ L["Skill misses"] = "Fähigkeit Verfehlen" L["Skill parries"] = "Fähigkeit Parieren" L["Skill reflects"] = "Fähigkeit reflektieren" L["Skill resists"] = "Fähigkeit Widerstehen" -L["Skill your pet was interrupted in casting"] = "Fähigkeit Dein Begleiter wurde beim Zaubern unterbrochen" L["Skill you were interrupted in casting"] = "Der Zauber, bei dem Ihr unterbrochen wurdet" +L["Skill your pet was interrupted in casting"] = "Fähigkeit Dein Begleiter wurde beim Zaubern unterbrochen" +L["Sound"] = "Tonsignal" +L["Spell"] = "Zauber" +L["Spell filters"] = "Zauberfilter" +L["Spell name or spell id"] = "Spruchname oder Spruch-ID" +L["Spell ready"] = "Zauber bereit" L["Spell steal"] = "Zauber entfernen" +L["Spell throttles"] = "Zauber-Abkürzungen" +L["Spell usable"] = "Zauber benutzbar" +L["Sprinkler"] = "Sprenger" +L["Stack count"] = "Stapelzählung" +L["Static"] = "Statisch" +L["Sticky"] = "Sticky" +L["Sticky crits"] = "Sticky Krits" +L["Sticky font face"] = "Sticky-Schriftart" +L["Sticky font outline"] = "Sticky-Schriftumrandung" +L["Sticky font shadow"] = "Sticky-Schriftschatten" +L["Sticky font size"] = "Sticky-Schriftgröße" +L["Sticky inherit font size"] = "Sticky-Schriftgröße erben" +L["Straight"] = "Gerade" +L["Strikes"] = "Schläge" +L["Style"] = "Stil" +L["Successful spell cast"] = "Erfolgreicher Zauber" +L["Suppressions"] = "Unterdrückungen" +L["Tag"] = "Tag" +L["Tag to show for the current event."] = "Zur Anzeige beim aktuellen Ereignis markieren." +L["Target buff gains"] = "Hinzugefügte Stärkungszauber des Ziels" +L["Target buff stack gains"] = "Ziel Buff Stapel erhalten" +L["Target is NPC"] = "Ziel ist NSC" +L["Target is player"] = "Ziel ist ein Spieler" +L["Test"] = "Testen" +L["Test how the trigger will look and act."] = "Testet wie der Auslöser aussieht" +L["Text"] = "Text" +L["Text options"] = "Textoptionen" +L["Text transparency"] = "Texttransparenz" L["The ability or spell take away your power."] = "Der Zauber, der euch die Kraft entzogen hat" L["The ability or spell used to gain power."] = "Der benutzte Zauber, um die Kraft zu erhalten" L["The ability or spell your pet used."] = "Der Zauber, den Euer Pet verwendet hat" +L["The amount of currency gained."] = "Die Anzahl der erhaltenen Währung" +L["The amount of damage absorbed."] = "Der Betrag des absorbierten Schadens" +L["The amount of damage blocked."] = "Der Betrag des geblockten Schadens" L["The amount of damage done."] = "Die Höhe des angerichteten Schadens" +L["The amount of damage resisted."] = "Der Betrag des widerstandenen Schadens" +L["The amount of experience points gained."] = "Betrag der erhaltenen Erfahrungspunkte" +L["The amount of gold looted."] = "Der geplünderte Geldbetrag" L["The amount of healing done."] = "Der Betrag der geheilt wurde" +L["The amount of items looted."] = "Die Anzahl an geplünderten Gegenständen" +L["The amount of overhealing."] = "Der Betrag der Überheilung" +L["The amount of overkill."] = "Der Betrag des Überschadens" L["The amount of power gained."] = "Der Betrag der erhaltenen Kraft" L["The amount of power lost."] = "Der Betrag der Verlorenen Kraft" +L["The amount of reputation gained."] = "Der Betrag des erhaltenen Rufs" +L["The amount of reputation lost."] = "Der Betrag des verlorenen Rufs" +L["The amount of skill points currently."] = "Aktuelle Anzahl an Skillpunkten." +L["The amount of vulnerability bonus."] = "Der Betrag des Verwundbarbonuses" L["The character that caused the power loss."] = "Der Charakter, der euch die Kraft entzogen hat" L["The character that the power comes from."] = "Der Charakter ,von dem die Kraft kommt" L["The current number of combo points."] = "Die aktuelle Anzahl an Kombopunkten" +L["The enemy that gained the buff"] = "Der Feind, der den Stärkungszauber erhalten hat." +L["The enemy that gained the debuff"] = "Der Feind, der den Schwächungszauber erhalten hat." +L["The enemy that lost the buff"] = "Der Feind, der den Stärkungszauber verloren hat." +L["The enemy that lost the debuff"] = "Der Feind, der den Schwächungszauber verloren hat." +L["The icon that is shown"] = "Das angezeigte Symbol" +L["The length at which to shorten spell names."] = "Ab welcher Länge Zaubernamen abgekürzt werden sollen" L["The name of the ally that healed you."] = "Der Name des Verbündeten der Euch geheilt hat" L["The name of the ally that healed your pet."] = "Der Name des Verbündeten der euren Begleiter geheilt hat" L["The name of the ally you healed."] = "Der Name des Verbündeten, den Ihr geheilt habt" +L["The name of the buff gained."] = "Der Name des erhaltenen Buffs" +L["The name of the buff lost."] = "Der Name des verschwundenen Buffs" +L["The name of the debuff gained."] = "Der Name des erhaltenen Debuffs" +L["The name of the debuff lost."] = "Der Name des verschwundenen Debuffs" L["The name of the enemy slain."] = "Der Name des getöteten Feindes" L["The name of the enemy that attacked you."] = "Der Name des Feindes der dich angegriffen hat" L["The name of the enemy that attacked your pet."] = "Der Name des Feindes der euren Begleiter angegriffen hat" L["The name of the enemy you attacked."] = "Der Name des Feindes, den Ihr angegriffen habt" L["The name of the enemy your pet attacked."] = "Der Name des Feindes, den Euer Begleiter angegriffen hat" +L["The name of the faction."] = "Der Name der Fraktion" +L["The name of the item buff gained."] = "Der Name des erhaltenen Gegenstandbuffs" +L["The name of the item buff lost."] = "Der Name des verschwundenen Gegenstandbuffs" +L["The name of the item, the buff has been applied to."] = "Der Name des Gegenstandes, der den Zauber erhalten hat." +L["The name of the item, the buff has faded from."] = "Der Name des Gegenstandes, von dem der Zauber verschwunden ist." +L["The name of the item."] = "Der Name des Gegenstandes" +L["The name of the pet that gained the buff"] = "Name des Begleiters, der den Stärkungszauber erhalten hat." +L["The name of the pet that gained the debuff"] = "Name des Begleiters, der den Schwächungszauber erhalten hat." +L["The name of the pet that lost the buff"] = "Name des Begleiters, der den Stärkungszauber verloren hat." +L["The name of the pet that lost the debuff"] = "Name des Begleiters, der den Schwächungszauber verloren hat." +L["The name of the spell or ability which is ready to be used."] = "Der Name des Zaubers, der wieder bereit ist" L["The name of the spell or ability which provided the extra attacks."] = "Der Name des Zaubers, der den Extraangriff gebracht hat" L["The name of the spell that has been dispelled."] = "Der Name des Zaubers, der entfernt wurde." L["The name of the spell that has been stolen."] = "Der Name des Zaubers, der gestohlen wurde." @@ -550,131 +499,88 @@ L["The name of the unit from which the spell has been stolen."] = "Der Name der L["The name of the unit from which the spell has not been removed."] = "Der Name der Einheit, von welcher der Zauber nicht entfernt wurde." L["The name of the unit that dispelled the spell from you"] = "Der Name der Einheit, die den Zauber bei dir entfernt hat." L["The name of the unit that failed dispelling the spell from you"] = "Der Name der Einheit, die den Zauber bei dir wegen Fehlschlagens nicht entfernt hat." +L["The name of the unit that gained the buff."] = "Der Name der Kreatur die den Zauber erhalten hat." L["The name of the unit that stole the spell from you"] = "Der Name der Einheit, welche den Zauber von dir gestohlen hat." L["The name of the unit that your pet healed."] = "Der Name der Einheit, die euer Begleiter geheilt hat" -L["The spell or ability that the ally healed your pet with."] = "Der Zauber mit dem der Verbündete euren Begleiter geheilt hat" +L["The normal text."] = "Normaler Text" +L["The number of stacks of the buff"] = "Anzahl der Stapel des Buffs" +L["The position of the box across the screen"] = "Die horizontale Position der Box" +L["The position of the box up-and-down the screen"] = "Die vertikale Position der Box" +L["The skill which experienced a gain."] = "Der Zauber, der eine Verbesserung erhalten hat" L["The spell or ability that the ally healed you with."] = "Der Zauber mit dem Ihr geheilt wurdet" -L["The spell or ability that the enemy attacked your pet with."] = "Der Zauber mit dem der Feind euren Begleiter angegriffen hat" +L["The spell or ability that the ally healed your pet with."] = "Der Zauber mit dem der Verbündete euren Begleiter geheilt hat" L["The spell or ability that the enemy attacked you with."] = "Der Zauber oder die Fähigkeit, mit der du attackiert wurdest" +L["The spell or ability that the enemy attacked your pet with."] = "Der Zauber mit dem der Feind euren Begleiter angegriffen hat" L["The spell or ability that the pet used to heal."] = "Der Zauber den euer Begleiter benutzt hat, um zu heilen" -L["The spell or ability that your pet used."] = "Der Zauber den euer Begleiter benutzt hat" L["The spell or ability that you used."] = "Der Zauber, den Ihr benutzt habt" +L["The spell or ability that your pet used."] = "Der Zauber den euer Begleiter benutzt hat" L["The spell or ability used to slay the enemy."] = "Der Zauber der benutzt wurde, um den Feind zu töten" L["The spell you interrupted"] = "Der Zauber, den Ihr unterbrochen habt" L["The spell your pet interrupted"] = "Der Zauber, der von deinem Begleiter unterbrochen wurde." +L["The text that is shown"] = "Der angezeigte Text" +L["The total amount of items in inventory."] = "Die Gesamtanzahl des Gegenstandes im Inventar" L["The type of damage done."] = "Typ des angerichteten Schadens" L["The type of power gained (Mana, Rage, Energy)."] = "Typ der erhaltenen Kraft (Mana, Wut, Energie)" L["The type of power lost (Mana, Rage, Energy)."] = "Typ der verlorenen Kraft" -L["[Num] CP"] = "[Num] KP" -L["[Num] CP Finish It!"] = "[Num] KP. Abschluß!" - - -L = LibStub("AceLocale-3.0"):NewLocale("Parrot_CombatStatus", "deDE") -L["+Combat"] = "+Kampf" -L["-Combat"] = "-Kampf" -L["Combat status"] = "Kampfstatus" -L["Enter combat"] = "Kampfbeginn" -L["In combat"] = "Im Kampf" -L["Leave combat"] = "Kampfende" -L["Not in combat"] = "Nicht im Kampf" - - -L = LibStub("AceLocale-3.0"):NewLocale("Parrot_Cooldowns", "deDE") -L["%s Tree"] = "%s-Baum" -L[""] = "" -L[""] = "" -L["Click to remove"] = "Zum Entfernen anklicken" -L["Cooldowns"] = "Abklingzeiten" -L["Frost traps"] = "Frostfallen" -L["Ignore"] = "Ingorieren" -L["Ignore Cooldown"] = "Ignoriere Abklingzeit" -L["Item cooldown ready"] = "Abklingzeit abgelaufen" -L["Minimum time the cooldown must have (in seconds)"] = "Mindestdauer, welche die Abklingzeit haben muss (in Sekunden)" -L["Shocks"] = "Schocks" -L["Skill cooldown finish"] = "Zauber-Abklingzeit abgelaufen" -L["Spell ready"] = "Zauber bereit" -L["Spell usable"] = "Zauber benutzbar" -L["Strikes"] = "Schläge" -L["The name of the spell or ability which is ready to be used."] = "Der Name des Zaubers, der wieder bereit ist" -L["Threshold"] = "Grenzwert" -L["[[Spell] ready!]"] = "[[Spell] bereit!]" - - -L = LibStub("AceLocale-3.0"):NewLocale("Parrot_Loot", "deDE") -L["Loot"] = "Beute" -L["Loot +[Amount]"] = "Plündern +[Amount]" -L["Loot [Name] +[Amount]([Total])"] = "Plündern [Name] +[Amount]([Total])" -L["Loot items"] = "Gegenstände plündern" -L["Loot money"] = "Beute Geld" -L["The amount of gold looted."] = "Der geplünderte Geldbetrag" -L["The amount of items looted."] = "Die Anzahl an geplünderten Gegenständen" -L["The name of the item."] = "Der Name des Gegenstandes" -L["The total amount of items in inventory."] = "Die Gesamtanzahl des Gegenstandes im Inventar" - - -L = LibStub("AceLocale-3.0"):NewLocale("Parrot_PointGains", "deDE") --- L["AP"] = "AP" --- L["Artifact power gains"] = "Artifact power gains" -L["Currency gains"] = "Währung erhalten" -L["Experience gains"] = "Erfahrung erhalten" -L["Name of the currency"] = "Name der Währung" -L["Reputation"] = "Ruf" -L["Reputation gains"] = "Rufzuwächse" -L["Reputation losses"] = "Ruf verschlechtert" -L["Skill gains"] = "Zauber erhalten" -L["The amount of currency gained."] = "Die Anzahl der erhaltenen Währung" -L["The amount of experience points gained."] = "Betrag der erhaltenen Erfahrungspunkte" -L["The amount of reputation gained."] = "Der Betrag des erhaltenen Rufs" -L["The amount of reputation lost."] = "Der Betrag des verlorenen Rufs" -L["The amount of skill points currently."] = "Aktuelle Anzahl an Skillpunkten." -L["The name of the faction."] = "Der Name der Fraktion" -L["The name of the item."] = "Der Name des Gegenstandes" -L["The skill which experienced a gain."] = "Der Zauber, der eine Verbesserung erhalten hat" --- L["Your total amount of the currency."] = "Your total amount of the currency." - - -L = LibStub("AceLocale-3.0"):NewLocale("Parrot_TriggerConditions_Data", "deDE") -L[""] = "" -L["Amount"] = "Betrag" -L["Amount of damage to compare with"] = "Betrag des Schadens, mit welchem verglichen werden soll." -L["Amount of health to compare"] = "Betrag der Gesundheit zum Vergleichen" -L["Amount of power to compare"] = "Betrag der Kraft zum Vergleichen" -L["Any"] = "Beliebig" -L["Cast started"] = "Cast gestartet" -L["Comparator Type"] = "Vergleichstyp" -L["Druid Form"] = "Druidengestalt" -L["Hostility"] = "Feindlichkeit" -L["How to compare actual value with parameter"] = "Wie ein tatsächlicher Wert mit Parametern verglichen wird" -L["In a group"] = "In Gruppe" -L["In vehicle"] = "In Fahrzeug" -L["Incoming cast"] = "Eingehender Zauber" -L["Incoming crit"] = "Eingehender kritischer Treffer" -L["Incoming damage"] = "Eingehender Schaden" -L["Incoming miss"] = "Eingehende Fehlschläge" -L["Lua function"] = "Lua-Funktion" -L["Miss type"] = "Art des Fehlschlages" -L["Mounted"] = "Aufgesessen/eingestiegen" -L["Not in Druid Form"] = "Nicht in Druidengestalt" -L["Not in vehicle"] = "Nicht in Fahrzeug" -L["Not mounted"] = "Nicht aufgesessen/eingestiegen" -L["Outgoing cast"] = "Ausgehender Zauber" -L["Outgoing crit"] = "Ausgehender kritischer Treffer" -L["Outgoing damage"] = "Ausgehender Schaden" -L["Outgoing miss"] = "Ausgehende Fehlschläge" -L["Power type"] = "Kraft-Art" -L["Reason for the miss"] = "Grund des Fehlschlages" -L["Spell"] = "Zauber" -L["Spell name or spell id"] = "Spruchname oder Spruch-ID" -L["Successful spell cast"] = "Erfolgreicher Zauber" -L["Target is NPC"] = "Ziel ist NSC" -L["Target is player"] = "Ziel ist ein Spieler" L["The unit that attacked you"] = "Die Einheit, die dich angegriffen hat" L["The unit that casted the spell"] = "Die Einheit die den Zauberspruch gezaubert hat." L["The unit that is affected"] = "Die Einheit, die betroffen ist." L["The unit that started the cast"] = "Die Einheit die den Zauberspruch gestartet hat." L["The unit that you attacked"] = "Die Einheit, die du angegriffen hast" +L["Thick"] = "Dick" +L["Thin"] = "Dünn" +L["Threshold"] = "Grenzwert" +L["Throttle events"] = "Ereignisse sammeln" +L["Throttle time"] = "Abkürzungszeit" +L["Throttles that are applied to a single spell"] = "Abkürzungen, die auf einen einzigen Zauber angewendet werden" +L["Trigger cooldown"] = "Auslöserabklingzeit" +L["Triggers"] = "Auslöser" +L["Truncate"] = "Abschneiden" L["Type of power"] = "Art der Kraft" +L["Type of the aura"] = "Art der Aura." +L["Uncategorized"] = "Unsortiert" L["Unit"] = "Einheit" L["Unit health"] = "Gesundheit der Einheit" L["Unit power"] = "Kraft der Einheit" +L["Up, alternating"] = "Aufsteigend, abwechselnd" +L["Up, center-aligned"] = "Aufsteigend, zentriert" +L["Up, clockwise"] = "Aufsteigend, im Uhrzeigersinn" +L["Up, counter-clockwise"] = "Aufsteigend, gegen den Uhrzeigersinn" +L["Up, left"] = "Aufsteigend, links" +L["Up, left-aligned"] = "Aufsteigend, linksbündig" +L["Up, right"] = "Aufsteigend, rechts" +L["Up, right-aligned"] = "Aufsteigend, rechtsbündig" +-- L["Use short throttle-texts (like \"2++\" instead of \"2 crits\")"] = "Use short throttle-texts (like \"2++\" instead of \"2 crits\")" +L["Vulnerability bonuses"] = "Verwundbarkeitsboni" +-- L["What amount to filter out. Any amount below this will be filtered.\nNote: a value of 0 will mean no filtering takes place."] = "What amount to filter out. Any amount below this will be filtered.\nNote: a value of 0 will mean no filtering takes place." +L["What color this damage type takes on."] = "In welcher Farbe dieser Schadenstyp dargestellt werden soll" +L["What color this event modifier takes on."] = "Farbe des Ereignismodifikators" +L["What sound to play when the current event occurs."] = "Welches Tonsignal abgespielt werden soll, wenn das Ereignis eintritt" +L["What sound to play when the trigger is shown."] = "Welches Tonsignal abgespielt wird, wenn der Auslöser angezeigt wird" +L["What text this event modifier shows."] = "Welchen Text der Modifikator anzeigt" +-- L["What timespan to merge events within.\nNote: a time of 0s means no throttling will occur."] = "What timespan to merge events within.\nNote: a time of 0s means no throttling will occur." +L["When all of these conditions apply, the trigger will be shown."] = "Wen alle diese Bedingungen zutreffen, wird der Auslöser angezeigt" +L["When any of these conditions apply, the secondary conditions are checked."] = "Wenn diese Bedingungen erfüllt sind, werden die sekundären Bedingungen überprüft" +-- L["Whether Parrot should control the default interface's options below.\nThese settings always override manual changes to the default interface options."] = "Whether Parrot should control the default interface's options below.\nThese settings always override manual changes to the default interface options." +L["Whether all events in this category are enabled."] = "Ob alle Ereignisse dieser Kategorie aktiviert sind." +L["Whether events involving your guardian(s) (totems, ...) should be displayed"] = "Ob Ereignisse, die deine(n) Wächter betreffen (Totems, ...) angezeigt werden sollen." +-- L["Whether the current event should be classified as \"Sticky\""] = "Whether the current event should be classified as \"Sticky\"" +L["Whether the search string is a lua search expression or not."] = "Ob das Suchmuster ein Lua-Suchausdruck ist, oder nicht" +L["Whether the trigger is enabled or not."] = "Ob der Auslöser aktiviert ist oder nicht" L["Whether the unit should be friendly or hostile"] = "Ob die Einheit freundlich oder feindlich gesinnt sein soll" +L["Whether to color damage types or not."] = "Ob Schadenstypen eingefärbt werden sollen, oder nicht" +L["Whether to color event modifiers or not."] = "Ob Ereignismodifikatoren eingefärbt werden sollen" +L["Whether to enable showing this event modifier."] = "Ob dieser Ereignismodifikator angezeigt werden soll" +L["Whether to merge mass events into single instances instead of excessive spam."] = "Ob viele Ereignisse in eines zusammengefasst werden soll statt exzessivem Spam" +L["Whether to show this trigger as a sticky."] = "Ob dieser Auslöser als Sticky angezeigt werden soll" +L["Which animation style to use."] = "Welcher Animationsstil benutzt werden soll" +L["Which direction the animations should follow."] = "Richtung der Animation" +L["Which scroll area to output to."] = "In welchem Anzeigebereich ausgegeben wird" +L["Which scroll area to use."] = "Welcher Anzeigebereich benutzt werden soll" +-- L["Your total amount of the currency."] = "Your total amount of the currency." +L["[Num] CP"] = "[Num] KP" +L["[Num] CP Finish It!"] = "[Num] KP. Abschluß!" +L["[Text] (crit)"] = "[Text] (krit)" +L["[Text] (crushing)"] = "[Text] (schmetternd)" +L["[Text] (glancing)"] = "[Text] (gestreift)" +L["[[Spell] ready!]"] = "[[Spell] bereit!]" diff --git a/Locales/enUS.lua b/Locales/enUS.lua index 2812c10..178ae7d 100644 --- a/Locales/enUS.lua +++ b/Locales/enUS.lua @@ -4,65 +4,179 @@ debug = nil --@end-debug@ local L = LibStub("AceLocale-3.0"):NewLocale("Parrot", "enUS", true, debug) -L["Parrot"] = true -L["Floating Combat Text of awesomeness. Caw. It'll eat your crackers."] = true -L["General"] = true -L["General settings"] = true -L["Control game options"] = true -L.controlGameOptionsDesc = "Whether Parrot should control the default interface's options below.\nThese settings always override manual changes to the default interface options." -L["Load config"] = true -L["Load configuration options"] = true - -local L = LibStub("AceLocale-3.0"):NewLocale("Parrot_CombatEvents", "enUS", true, debug) +L[" (%d crits)"] = true +L[" (%d gains)"] = true +L[" (%d heal, %d crit)"] = true +L[" (%d heal, %d crits)"] = true +L[" (%d heals)"] = true +L[" (%d heals, %d crit)"] = true +L[" (%d heals, %d crits)"] = true +L[" (%d hit, %d crit)"] = true +L[" (%d hit, %d crits)"] = true +L[" (%d hits)"] = true +L[" (%d hits, %d crit)"] = true +L[" (%d hits, %d crits)"] = true L[" ([Amount] absorbed)"] = true L[" ([Amount] blocked)"] = true L[" ([Amount] overheal)"] = true L[" ([Amount] overkill)"] = true L[" ([Amount] resisted)"] = true L[" ([Amount] vulnerable)"] = true +L["%s Tree"] = true +L["%s failed"] = true +L["%s stole %s"] = true +L["%s!"] = true +L["+Combat"] = true +L["-Combat"] = true +L[" or "] = true +L[""] = true +L[""] = true +L[""] = true +L[""] = true +L[""] = true +L[" or or or "] = true L[""] = true +L[""] = true +L["AP"] = true L["Abbreviate"] = true L["Abbreviate number values displayed (26500 -> 26.5k)"] = true +L["Action"] = true +L["Action Sticky"] = true L["Add a new filter."] = true +L["Add a new primary condition"] = true +L["Add a new scroll area."] = true +L["Add a new secondary condition"] = true +L["Add a new suppression."] = true L["Add a new throttle."] = true +L["Alternating"] = true L["Always hide skill names even when present in the tag"] = true L["Always hide unit names even when present in the tag"] = true L["Amount"] = true +L["Amount of damage to compare with"] = true +L["Amount of health to compare"] = true +L["Amount of power to compare"] = true +L["Amount of stacks of the aura"] = true +L["Amount of the damage that was missed."] = true +L["Angled"] = true +L["Animation style"] = true +L["Animation style for normal texts."] = true +L["Animation style for sticky texts."] = true +L["Any"] = true +L["Are you sure?"] = true +L["Artifact power gains"] = true +L["Aura active"] = true +L["Aura fade"] = true +L["Aura gain"] = true +L["Aura stack gain"] = true +L["Aura type"] = true +L["Auras"] = true +L["Avoids"] = true +L["Both"] = true L["Break up amounts"] = true L["Break up number values with '%s' (26500 -> %s)"] = true +L["Buff"] = true +L["Buff active"] = true +L["Buff fades"] = true +L["Buff gains"] = true +L["Buff inactive"] = true +L["Buff name"] = true +L["Buff name or spell id"] = true +L["Buff stack gains"] = true +L["Cast started"] = true +L["Center of screen"] = true L["Change event settings"] = true +L["Check periodically"] = true +L["Classes"] = true +L["Classes affected by this trigger."] = true +L["Click and drag to the position you want."] = true +L["Click to remove"] = true L["Color"] = true L["Color by class"] = true +L["Color in which to flash"] = true L["Color of the text for the current event."] = true +L["Color of the text for this trigger."] = true L["Color unit names by class"] = true +L["Combat status"] = true +L["Combo point gain"] = true +L["Combo points"] = true +L["Combo points full"] = true +L["Comparator Type"] = true +L["Configuration mode"] = true +L["Configure what the Trigger should look like"] = true +L["Control game options"] = true +L["Cooldowns"] = true +L["Create a new trigger"] = true L["Critical hits/heals"] = true L["Crushing blows"] = true +L["Currency gains"] = true L["Custom font"] = true +L["Damage"] = true L["Damage types"] = true +L["Debuff"] = true +L["Debuff active"] = true +L["Debuff fades"] = true +L["Debuff gains"] = true +L["Debuff inactive"] = true +L["Debuff stack gains"] = true +L["Direction"] = true +L["Direction for normal texts."] = true +L["Direction for sticky texts."] = true +L["Disable"] = true L["Disable in pvp"] = true -L["Disable this module while in a battleground"] = true L["Disable in raids"] = true +L["Disable this module while in a battleground"] = true L["Disable this module while in a raid instance"] = true +L["Dispel"] = true +L["Dispel fail"] = true L["Do not shorten spell names."] = true L["Do not show heal events when 100% of the amount is overheal"] = true +L["DoTs and HoTs"] = true +L["Down, alternating"] = true +L["Down, center-aligned"] = true +L["Down, clockwise"] = true +L["Down, counter-clockwise"] = true +L["Down, left"] = true +L["Down, left-aligned"] = true +L["Down, right"] = true +L["Down, right-aligned"] = true +L["Druid Form"] = true +L["Edge of screen"] = true +L["Edit"] = true +L["Edit search string"] = true +L["Enable icons"] = true L["Enable the current event."] = true L["Enable to show crits in the sticky style."] = true L["Enabled"] = true +L["Enemy buff fades"] = true +L["Enemy buff gains"] = true +L["Enemy debuff fades"] = true +L["Enemy debuff gains"] = true +L["Enter combat"] = true +L["Enter configuration mode, allowing you to move around the scroll areas and see them in action."] = true +L["Environmental damage"] = true L["Event modifiers"] = true L["Events"] = true +L["Experience gains"] = true +L["Extra attacks"] = true L["Filter incoming spells"] = true L["Filter outgoing spells"] = true L["Filter when amount is lower than this value (leave blank to filter everything)"] = true L["Filters"] = true L["Filters that are applied to a single spell"] = true L["Filters to be checked for a minimum amount of damage/healing/etc before showing."] = true +L["Flash screen in specified color"] = true +L["Floating Combat Text of awesomeness. Caw. It'll eat your crackers."] = true L["Font face"] = true L["Font outline"] = true L["Font size"] = true +L["General"] = true +L["General settings"] = true L["Gift of the Wild => Gift of t..."] = true L["Gift of the Wild => GotW."] = true L["Glancing hits"] = true +L["Heals"] = true +L["Heals over time"] = true L["Hide events used in triggers"] = true L["Hide full overheals"] = true L["Hide realm"] = true @@ -70,408 +184,134 @@ L["Hide realm in player names"] = true L["Hide skill names"] = true L["Hide unit names"] = true L["Hides combat events when they were used in triggers"] = true +L["Horizontal"] = true +L["Hostility"] = true +L["How fast the text scrolls by."] = true +L["How large of an area to scroll."] = true +L["How opaque/transparent icons should be."] = true +L["How opaque/transparent the text should be."] = true L["How or whether to shorten spell names."] = true +L["How to compare actual value with parameter"] = true +L["Icon"] = true +L["Icon side"] = true +L["Icon transparency"] = true +L["Ignore"] = true +L["Ignore Cooldown"] = true +L["In a group"] = true +L["In combat"] = true +L["In vehicle"] = true L["Incoming"] = true +L["Incoming cast"] = true +L["Incoming crit"] = true +L["Incoming damage"] = true L["Incoming events are events which a mob or another player does to you."] = true +L["Incoming heals"] = true +L["Incoming miss"] = true L["Inherit"] = true L["Inherit font size"] = true L["Interval for collecting data"] = true +L["Item buff active"] = true +L["Item buff fade"] = true +L["Item buff fades"] = true +L["Item buff gain"] = true +L["Item buff gains"] = true +L["Item cooldown ready"] = true +L["Killing Blow!"] = true +L["Killing blows"] = true +L["Leave combat"] = true +L["Left"] = true +L["Left, clockwise"] = true +L["Left, counter-clockwise"] = true L["Length"] = true +L["List of strings that will be squelched if found."] = true +L["Load config"] = true +L["Load configuration options"] = true +L["Loot"] = true +L["Loot +[Amount]"] = true +L["Loot [Name] +[Amount]([Total])"] = true +L["Loot items"] = true +L["Loot money"] = true +L["Low Health!"] = true +L["Low Mana!"] = true +L["Low Pet Health!"] = true +L["Lua function"] = true +L["Lua search expression"] = true +L["Main hand"] = true +L["Master font settings"] = true +L["Melee absorbs"] = true +L["Melee blocks"] = true +L["Melee damage"] = true +L["Melee deflects"] = true +L["Melee dodges"] = true +L["Melee evades"] = true +L["Melee immunes"] = true +L["Melee misses"] = true +L["Melee parries"] = true +L["Melee reflects"] = true +L["Melee resists"] = true +L["Minimum time the cooldown must have (in seconds)"] = true +L["Miss type"] = true +L["Misses"] = true +L["Mounted"] = true +L["Multiple"] = true +L["NPC killing blows"] = true +L["Name"] = true +L["Name of the currency"] = true +L["Name of the scroll area."] = true L["Name or ID of the spell"] = true +L["New Amount of stacks of the buff."] = true +L["New Amount of stacks of the debuff."] = true +L["New condition"] = true L["New filter"] = true +L["New scroll area"] = true +L["New suppression"] = true L["New throttle"] = true +L["New trigger"] = true L["None"] = true +L["Normal"] = true +L["Normal font face"] = true +L["Normal font outline"] = true +L["Normal font shadow"] = true +L["Normal font size"] = true +L["Normal inherit font size"] = true +L["Not in Druid Form"] = true +L["Not in combat"] = true +L["Not in vehicle"] = true +L["Not mounted"] = true L["Notification"] = true L["Notification events are available to notify you of certain actions."] = true L["Off"] = true +L["Off hand"] = true L["On"] = true L["Only HoTs"] = true L["Only direct heals"] = true +L["Only return true, if the Aura has been applied by yourself"] = true L["Options for damage types."] = true L["Options for event modifiers."] = true +L["Options for this scroll area."] = true +L["Options regarding scroll areas."] = true +L["Other"] = true L["Outgoing"] = true +L["Outgoing cast"] = true +L["Outgoing crit"] = true +L["Outgoing damage"] = true L["Outgoing events are events which you do to a mob or another player."] = true +L["Outgoing heals"] = true +L["Outgoing miss"] = true +L["Output"] = true L["Overheals"] = true L["Overkills"] = true +L["Own aura"] = true +L["Parabola"] = true +L["Parrot"] = true L["Partial absorbs"] = true L["Partial blocks"] = true L["Partial resists"] = true -L["Remove"] = true -L["Remove filter"] = true -L["Remove throttle"] = true -L["Scoll area where all events will be shown"] = true -L["Scroll area"] = true -L["Short texts"] = true -L["Shorten amounts"] = true -L["Shorten spell names"] = true -L["Show guardian events"] = true -L["Sound"] = true -L["Spell"] = true -L["Spell filters"] = true -L["Spell throttles"] = true -L["Sticky"] = true -L["Sticky crits"] = true -L["Style"] = true -L["Tag"] = true -L["Tag to show for the current event."] = true -L["Text"] = true -L["Text options"] = true -L["The amount of damage absorbed."] = true -L["The amount of damage blocked."] = true -L["The amount of damage resisted."] = true -L["The amount of overhealing."] = true -L["The amount of overkill."] = true -L["The amount of vulnerability bonus."] = true -L["The length at which to shorten spell names."] = true -L["The normal text."] = true -L["Thick"] = true -L["Thin"] = true -L["Throttle events"] = true -L["Throttle time"] = true -L["Throttles that are applied to a single spell"] = true -L["Truncate"] = true -L["Uncategorized"] = true -L["Use short throttle-texts (like \"2++\" instead of \"2 crits\")"] = true -L["Vulnerability bonuses"] = true -L["What amount to filter out. Any amount below this will be filtered.\nNote: a value of 0 will mean no filtering takes place."] = true -L["What color this damage type takes on."] = true -L["What color this event modifier takes on."] = true -L["What sound to play when the current event occurs."] = true -L["What text this event modifier shows."] = true -L["What timespan to merge events within.\nNote: a time of 0s means no throttling will occur."] = true -L["Whether all events in this category are enabled."] = true -L["Whether events involving your guardian(s) (totems, ...) should be displayed"] = true -L["Whether the current event should be classified as \"Sticky\""] = true -L["Whether this module is enabled"] = true -L["Whether to color damage types or not."] = true -L["Whether to color event modifiers or not."] = true -L["Whether to enable showing this event modifier."] = true -L["Whether to merge mass events into single instances instead of excessive spam."] = true -L["Which scroll area to use."] = true -L["[Text] (crit)"] = true -L["[Text] (crushing)"] = true -L["[Text] (glancing)"] = true - - -local L = LibStub("AceLocale-3.0"):NewLocale("Parrot_Display", "enUS", true, debug) -L["Enable icons"] = true -L["How opaque/transparent icons should be."] = true -L["How opaque/transparent the text should be."] = true -L["Icon transparency"] = true -L["Master font settings"] = true -L["None"] = true -L["Normal font face"] = true -L["Normal font outline"] = true -L["Normal font shadow"] = true -L["Normal font size"] = true -L["Set whether icons should be enabled or disabled altogether."] = true -L["Sticky font face"] = true -L["Sticky font outline"] = true -L["Sticky font shadow"] = true -L["Sticky font size"] = true -L["Text transparency"] = true -L["Thick"] = true -L["Thin"] = true - - -local L = LibStub("AceLocale-3.0"):NewLocale("Parrot_ScrollAreas", "enUS", true, debug) -L[""] = true -L["Add a new scroll area."] = true -L["Animation style"] = true -L["Animation style for normal texts."] = true -L["Animation style for sticky texts."] = true -L["Are you sure?"] = true -L["Center of screen"] = true -L["Click and drag to the position you want."] = true -L["Configuration mode"] = true -L["Custom font"] = true -L["Direction"] = true -L["Direction for normal texts."] = true -L["Direction for sticky texts."] = true -L["Disable"] = true -L["Edge of screen"] = true -L["Enter configuration mode, allowing you to move around the scroll areas and see them in action."] = true -L["How fast the text scrolls by."] = true -L["How large of an area to scroll."] = true -L["Icon side"] = true -L["Incoming"] = true -L["Inherit"] = true -L["Left"] = true -L["Name"] = true -L["Name of the scroll area."] = true -L["New scroll area"] = true -L["None"] = true -L["Normal"] = true -L["Normal font face"] = true -L["Normal font outline"] = true -L["Normal font shadow"] = true -L["Normal font size"] = true -L["Normal inherit font size"] = true -L["Notification"] = true -L["Options for this scroll area."] = true -L["Options regarding scroll areas."] = true -L["Outgoing"] = true -L["Position: %d, %d"] = true -L["Position: horizontal"] = true -L["Position: vertical"] = true -L["Remove"] = true -L["Remove this scroll area."] = true -L["Right"] = true -L["Scroll area: %s"] = true -L["Scroll areas"] = true -L["Scrolling speed"] = true -L["Seconds for the text to complete the whole cycle, i.e. larger numbers means slower."] = true -L["Send a normal test message."] = true -L["Send a sticky test message."] = true -L["Send a test message through this scroll area."] = true -L["Set the icon side for this scroll area or whether to disable icons entirely."] = true -L["Size"] = true -L["Sticky"] = true -L["Sticky font face"] = true -L["Sticky font outline"] = true -L["Sticky font shadow"] = true -L["Sticky font size"] = true -L["Sticky inherit font size"] = true -L["Test"] = true -L["The position of the box across the screen"] = true -L["The position of the box up-and-down the screen"] = true -L["Thick"] = true -L["Thin"] = true -L["Which animation style to use."] = true -L["Which direction the animations should follow."] = true - - -local L = LibStub("AceLocale-3.0"):NewLocale("Parrot_Suppressions", "enUS", true, debug) -L[" or "] = true -L["Add a new suppression."] = true -L["Are you sure?"] = true -L["Edit"] = true -L["Edit search string"] = true -L["List of strings that will be squelched if found."] = true -L["Lua search expression"] = true -L["New suppression"] = true -L["Remove"] = true -L["Remove suppression"] = true -L["Suppressions"] = true -L["Whether the search string is a lua search expression or not."] = true - - -local L = LibStub("AceLocale-3.0"):NewLocale("Parrot_Triggers", "enUS", true, debug) -L["%s!"] = true -L[" or or or "] = true -L[""] = true -L["Add a new primary condition"] = true -L["Add a new secondary condition"] = true -L["Are you sure?"] = true -L["Check periodically"] = true -L["Classes"] = true -L["Classes affected by this trigger."] = true -L["Color"] = true -L["Color in which to flash"] = true -L["Color of the text for this trigger."] = true -L["Configure what the Trigger should look like"] = true -L["Create a new trigger"] = true -L["Custom font"] = true -L["Enabled"] = true -L["Flash screen in specified color"] = true -L["Font face"] = true -L["Font outline"] = true -L["Font size"] = true -L["Icon"] = true -L["Inherit"] = true -L["Inherit font size"] = true -L["Low Health!"] = true -L["Low Mana!"] = true -L["Low Pet Health!"] = true -L["New condition"] = true -L["New trigger"] = true -L["None"] = true -L["Output"] = true -L["Primary conditions"] = true -L["Remove"] = true -L["Remove condition"] = true -L["Remove this trigger completely."] = true -L["Remove trigger"] = true -L["Scroll area"] = true -L["Secondary conditions"] = true -L["Sound"] = true -L["Sticky"] = true -L["Style"] = true -L["Test"] = true -L["Test how the trigger will look and act."] = true -L["The icon that is shown"] = true -L["The text that is shown"] = true -L["Thick"] = true -L["Thin"] = true -L["Trigger cooldown"] = true -L["Triggers"] = true -L["What sound to play when the trigger is shown."] = true -L["When all of these conditions apply, the trigger will be shown."] = true -L["When any of these conditions apply, the secondary conditions are checked."] = true -L["Whether the trigger is enabled or not."] = true -L["Whether to show this trigger as a sticky."] = true -L["Which scroll area to output to."] = true - - -local L = LibStub("AceLocale-3.0"):NewLocale("Parrot_AnimationStyles", "enUS", true, debug) -L["Action"] = true -L["Action Sticky"] = true -L["Alternating"] = true -L["Angled"] = true -L["Down, alternating"] = true -L["Down, center-aligned"] = true -L["Down, clockwise"] = true -L["Down, counter-clockwise"] = true -L["Down, left"] = true -L["Down, left-aligned"] = true -L["Down, right"] = true -L["Down, right-aligned"] = true -L["Horizontal"] = true -L["Left"] = true -L["Left, clockwise"] = true -L["Left, counter-clockwise"] = true -L["Parabola"] = true -L["Pow"] = true -L["Rainbow"] = true -L["Right"] = true -L["Right, clockwise"] = true -L["Right, counter-clockwise"] = true -L["Semicircle"] = true -L["Sprinkler"] = true -L["Static"] = true -L["Straight"] = true -L["Up, alternating"] = true -L["Up, center-aligned"] = true -L["Up, clockwise"] = true -L["Up, counter-clockwise"] = true -L["Up, left"] = true -L["Up, left-aligned"] = true -L["Up, right"] = true -L["Up, right-aligned"] = true - - -local L = LibStub("AceLocale-3.0"):NewLocale("Parrot_Auras", "enUS", true, debug) -L["Amount"] = true -L["Amount of stacks of the aura"] = true -L["Any"] = true -L["Aura active"] = true -L["Aura fade"] = true -L["Aura gain"] = true -L["Aura stack gain"] = true -L["Aura type"] = true -L["Auras"] = true -L["Both"] = true -L["Buff"] = true -L["Buff active"] = true -L["Buff fades"] = true -L["Buff gains"] = true -L["Buff inactive"] = true -L["Buff name"] = true -L["Buff name or spell id"] = true -L["Buff stack gains"] = true -L["Debuff"] = true -L["Debuff active"] = true -L["Debuff fades"] = true -L["Debuff gains"] = true -L["Debuff inactive"] = true -L["Debuff stack gains"] = true -L["Enemy buff fades"] = true -L["Enemy buff gains"] = true -L["Enemy debuff fades"] = true -L["Enemy debuff gains"] = true -L["Item buff active"] = true -L["Item buff fade"] = true -L["Item buff fades"] = true -L["Item buff gain"] = true -L["Item buff gains"] = true -L["Main hand"] = true -L["New Amount of stacks of the buff."] = true -L["New Amount of stacks of the debuff."] = true -L["Off hand"] = true -L["Only return true, if the Aura has been applied by yourself"] = true -L["Own aura"] = true L["Pet buff fades"] = true L["Pet buff gains"] = true +L["Pet damage"] = true L["Pet debuff fades"] = true L["Pet debuff gains"] = true -L["Spell"] = true -L["Stack count"] = true -L["Target buff gains"] = true -L["Target buff stack gains"] = true -L["The enemy that gained the buff"] = true -L["The enemy that gained the debuff"] = true -L["The enemy that lost the buff"] = true -L["The enemy that lost the debuff"] = true -L["The name of the buff gained."] = true -L["The name of the buff lost."] = true -L["The name of the debuff gained."] = true -L["The name of the debuff lost."] = true -L["The name of the item buff gained."] = true -L["The name of the item buff lost."] = true -L["The name of the item, the buff has been applied to."] = true -L["The name of the item, the buff has faded from."] = true -L["The name of the pet that gained the buff"] = true -L["The name of the pet that gained the debuff"] = true -L["The name of the pet that lost the buff"] = true -L["The name of the pet that lost the debuff"] = true -L["The name of the unit that gained the buff."] = true -L["The number of stacks of the buff"] = true -L["The unit that is affected"] = true -L["Type of the aura"] = true -L["Unit"] = true - - -local L = LibStub("AceLocale-3.0"):NewLocale("Parrot_CombatEvents_Data", "enUS", true, debug) -L[" (%d crits)"] = true -L[" (%d gains)"] = true -L[" (%d heal, %d crit)"] = true -L[" (%d heal, %d crits)"] = true -L[" (%d heals)"] = true -L[" (%d heals, %d crit)"] = true -L[" (%d heals, %d crits)"] = true -L[" (%d hit, %d crit)"] = true -L[" (%d hit, %d crits)"] = true -L[" (%d hits)"] = true -L[" (%d hits, %d crit)"] = true -L[" (%d hits, %d crits)"] = true -L["%s failed"] = true -L["%s stole %s"] = true -L["%s!"] = true -L["Amount of the damage that was missed."] = true -L["Avoids"] = true -L["Combo point gain"] = true -L["Combo points"] = true -L["Combo points full"] = true -L["Damage"] = true -L["Dispel"] = true -L["Dispel fail"] = true -L["DoTs and HoTs"] = true -L["Environmental damage"] = true -L["Extra attacks"] = true -L["Heals"] = true -L["Heals over time"] = true -L["Incoming damage"] = true -L["Incoming heals"] = true -L["Killing Blow!"] = true -L["Killing blows"] = true -L["Melee absorbs"] = true -L["Melee blocks"] = true -L["Melee damage"] = true -L["Melee deflects"] = true -L["Melee dodges"] = true -L["Melee evades"] = true -L["Melee immunes"] = true -L["Melee misses"] = true -L["Melee parries"] = true -L["Melee reflects"] = true -L["Melee resists"] = true -L["Misses"] = true -L["Multiple"] = true -L["NPC killing blows"] = true -L["Other"] = true -L["Outgoing damage"] = true -L["Outgoing heals"] = true -L["Pet damage"] = true L["Pet heals"] = true L["Pet heals over time"] = true L["Pet melee absorbs"] = true @@ -501,21 +341,63 @@ L["Pet skill parries"] = true L["Pet skill reflects"] = true L["Pet skill resists"] = true L["Player killing blows"] = true +L["Position: %d, %d"] = true +L["Position: horizontal"] = true +L["Position: vertical"] = true +L["Pow"] = true L["Power change"] = true L["Power gain"] = true L["Power gain/loss"] = true L["Power loss"] = true +L["Power type"] = true +L["Primary conditions"] = true +L["Rainbow"] = true L["Reactive skills"] = true +L["Reason for the miss"] = true +L["Remove"] = true +L["Remove condition"] = true +L["Remove filter"] = true +L["Remove suppression"] = true +L["Remove this scroll area."] = true +L["Remove this trigger completely."] = true +L["Remove throttle"] = true +L["Remove trigger"] = true +L["Reputation"] = true +L["Reputation gains"] = true +L["Reputation losses"] = true +L["Right"] = true +L["Right, clockwise"] = true +L["Right, counter-clockwise"] = true +L["Scoll area where all events will be shown"] = true +L["Scroll area"] = true +L["Scroll area: %s"] = true +L["Scroll areas"] = true +L["Scrolling speed"] = true +L["Secondary conditions"] = true +L["Seconds for the text to complete the whole cycle, i.e. larger numbers means slower."] = true L["Self heals"] = true L["Self heals over time"] = true +L["Semicircle"] = true +L["Send a normal test message."] = true +L["Send a sticky test message."] = true +L["Send a test message through this scroll area."] = true +L["Set the icon side for this scroll area or whether to disable icons entirely."] = true +L["Set whether icons should be enabled or disabled altogether."] = true +L["Short texts"] = true +L["Shorten amounts"] = true +L["Shorten spell names"] = true +L["Show guardian events"] = true L["Siege damage"] = true +L["Size"] = true L["Skill DoTs"] = true L["Skill absorbs"] = true L["Skill blocks"] = true +L["Skill cooldown finish"] = true L["Skill damage"] = true L["Skill deflects"] = true L["Skill dodges"] = true L["Skill evades"] = true +L["Skill gains"] = true L["Skill immunes"] = true L["Skill interrupts"] = true L["Skill misses"] = true @@ -524,25 +406,92 @@ L["Skill reflects"] = true L["Skill resists"] = true L["Skill you were interrupted in casting"] = true L["Skill your pet was interrupted in casting"] = true +L["Sound"] = true +L["Spell"] = true +L["Spell filters"] = true +L["Spell name or spell id"] = true +L["Spell ready"] = true L["Spell steal"] = true +L["Spell throttles"] = true +L["Spell usable"] = true +L["Sprinkler"] = true +L["Stack count"] = true +L["Static"] = true +L["Sticky"] = true +L["Sticky crits"] = true +L["Sticky font face"] = true +L["Sticky font outline"] = true +L["Sticky font shadow"] = true +L["Sticky font size"] = true +L["Sticky inherit font size"] = true +L["Straight"] = true +L["Strikes"] = true +L["Style"] = true +L["Successful spell cast"] = true +L["Suppressions"] = true +L["Tag"] = true +L["Tag to show for the current event."] = true +L["Target buff gains"] = true +L["Target buff stack gains"] = true +L["Target is NPC"] = true +L["Target is player"] = true +L["Test"] = true +L["Test how the trigger will look and act."] = true +L["Text"] = true +L["Text options"] = true +L["Text transparency"] = true L["The ability or spell take away your power."] = true L["The ability or spell used to gain power."] = true L["The ability or spell your pet used."] = true +L["The amount of currency gained."] = true +L["The amount of damage absorbed."] = true +L["The amount of damage blocked."] = true L["The amount of damage done."] = true +L["The amount of damage resisted."] = true +L["The amount of experience points gained."] = true +L["The amount of gold looted."] = true L["The amount of healing done."] = true +L["The amount of items looted."] = true +L["The amount of overhealing."] = true +L["The amount of overkill."] = true L["The amount of power gained."] = true L["The amount of power lost."] = true +L["The amount of reputation gained."] = true +L["The amount of reputation lost."] = true +L["The amount of skill points currently."] = true +L["The amount of vulnerability bonus."] = true L["The character that caused the power loss."] = true L["The character that the power comes from."] = true L["The current number of combo points."] = true +L["The enemy that gained the buff"] = true +L["The enemy that gained the debuff"] = true +L["The enemy that lost the buff"] = true +L["The enemy that lost the debuff"] = true +L["The icon that is shown"] = true +L["The length at which to shorten spell names."] = true L["The name of the ally that healed you."] = true L["The name of the ally that healed your pet."] = true L["The name of the ally you healed."] = true +L["The name of the buff gained."] = true +L["The name of the buff lost."] = true +L["The name of the debuff gained."] = true +L["The name of the debuff lost."] = true L["The name of the enemy slain."] = true L["The name of the enemy that attacked you."] = true L["The name of the enemy that attacked your pet."] = true L["The name of the enemy you attacked."] = true L["The name of the enemy your pet attacked."] = true +L["The name of the faction."] = true +L["The name of the item buff gained."] = true +L["The name of the item buff lost."] = true +L["The name of the item, the buff has been applied to."] = true +L["The name of the item, the buff has faded from."] = true +L["The name of the item."] = true +L["The name of the pet that gained the buff"] = true +L["The name of the pet that gained the debuff"] = true +L["The name of the pet that lost the buff"] = true +L["The name of the pet that lost the debuff"] = true +L["The name of the spell or ability which is ready to be used."] = true L["The name of the spell or ability which provided the extra attacks."] = true L["The name of the spell that has been dispelled."] = true L["The name of the spell that has been stolen."] = true @@ -554,8 +503,14 @@ L["The name of the unit from which the spell has been stolen."] = true L["The name of the unit from which the spell has not been removed."] = true L["The name of the unit that dispelled the spell from you"] = true L["The name of the unit that failed dispelling the spell from you"] = true +L["The name of the unit that gained the buff."] = true L["The name of the unit that stole the spell from you"] = true L["The name of the unit that your pet healed."] = true +L["The normal text."] = true +L["The number of stacks of the buff"] = true +L["The position of the box across the screen"] = true +L["The position of the box up-and-down the screen"] = true +L["The skill which experienced a gain."] = true L["The spell or ability that the ally healed you with."] = true L["The spell or ability that the ally healed your pet with."] = true L["The spell or ability that the enemy attacked you with."] = true @@ -566,117 +521,70 @@ L["The spell or ability that your pet used."] = true L["The spell or ability used to slay the enemy."] = true L["The spell you interrupted"] = true L["The spell your pet interrupted"] = true +L["The text that is shown"] = true +L["The total amount of items in inventory."] = true L["The type of damage done."] = true L["The type of power gained (Mana, Rage, Energy)."] = true L["The type of power lost (Mana, Rage, Energy)."] = true -L["[Num] CP"] = true -L["[Num] CP Finish It!"] = true - - -local L = LibStub("AceLocale-3.0"):NewLocale("Parrot_CombatStatus", "enUS", true, debug) -L["+Combat"] = true -L["-Combat"] = true -L["Combat status"] = true -L["Enter combat"] = true -L["In combat"] = true -L["Leave combat"] = true -L["Not in combat"] = true - - -local L = LibStub("AceLocale-3.0"):NewLocale("Parrot_Cooldowns", "enUS", true, debug) -L["%s Tree"] = true -L[""] = true -L[""] = true -L["Click to remove"] = true -L["Cooldowns"] = true -L["Ignore"] = true -L["Ignore Cooldown"] = true -L["Item cooldown ready"] = true -L["Minimum time the cooldown must have (in seconds)"] = true -L["Skill cooldown finish"] = true -L["Spell ready"] = true -L["Spell usable"] = true -L["Strikes"] = true -L["The name of the spell or ability which is ready to be used."] = true -L["Threshold"] = true -L["[[Spell] ready!]"] = true - - -local L = LibStub("AceLocale-3.0"):NewLocale("Parrot_Loot", "enUS", true, debug) -L["Loot"] = true -L["Loot +[Amount]"] = true -L["Loot [Name] +[Amount]([Total])"] = true -L["Loot items"] = true -L["Loot money"] = true -L["The amount of gold looted."] = true -L["The amount of items looted."] = true -L["The name of the item."] = true -L["The total amount of items in inventory."] = true - - -local L = LibStub("AceLocale-3.0"):NewLocale("Parrot_PointGains", "enUS", true, debug) -L["AP"] = true -L["Artifact power gains"] = true -L["Currency gains"] = true -L["Experience gains"] = true -L["Name of the currency"] = true -L["Reputation"] = true -L["Reputation gains"] = true -L["Reputation losses"] = true -L["Skill gains"] = true -L["The amount of currency gained."] = true -L["The amount of experience points gained."] = true -L["The amount of reputation gained."] = true -L["The amount of reputation lost."] = true -L["The amount of skill points currently."] = true -L["The name of the faction."] = true -L["The name of the item."] = true -L["The skill which experienced a gain."] = true -L["Your total amount of the currency."] = true - - -local L = LibStub("AceLocale-3.0"):NewLocale("Parrot_TriggerConditions_Data", "enUS", true, debug) -L[""] = true -L["Amount"] = true -L["Amount of damage to compare with"] = true -L["Amount of health to compare"] = true -L["Amount of power to compare"] = true -L["Any"] = true -L["Cast started"] = true -L["Comparator Type"] = true -L["Druid Form"] = true -L["Hostility"] = true -L["How to compare actual value with parameter"] = true -L["In a group"] = true -L["In vehicle"] = true -L["Incoming cast"] = true -L["Incoming crit"] = true -L["Incoming damage"] = true -L["Incoming miss"] = true -L["Lua function"] = true -L["Miss type"] = true -L["Mounted"] = true -L["Not in Druid Form"] = true -L["Not in vehicle"] = true -L["Not mounted"] = true -L["Outgoing cast"] = true -L["Outgoing crit"] = true -L["Outgoing damage"] = true -L["Outgoing miss"] = true -L["Power type"] = true -L["Reason for the miss"] = true -L["Spell"] = true -L["Spell name or spell id"] = true -L["Successful spell cast"] = true -L["Target is NPC"] = true -L["Target is player"] = true L["The unit that attacked you"] = true L["The unit that casted the spell"] = true L["The unit that is affected"] = true L["The unit that started the cast"] = true L["The unit that you attacked"] = true +L["Thick"] = true +L["Thin"] = true +L["Threshold"] = true +L["Throttle events"] = true +L["Throttle time"] = true +L["Throttles that are applied to a single spell"] = true +L["Trigger cooldown"] = true +L["Triggers"] = true +L["Truncate"] = true L["Type of power"] = true +L["Type of the aura"] = true +L["Uncategorized"] = true L["Unit"] = true L["Unit health"] = true L["Unit power"] = true +L["Up, alternating"] = true +L["Up, center-aligned"] = true +L["Up, clockwise"] = true +L["Up, counter-clockwise"] = true +L["Up, left"] = true +L["Up, left-aligned"] = true +L["Up, right"] = true +L["Up, right-aligned"] = true +L["Use short throttle-texts (like \"2++\" instead of \"2 crits\")"] = true +L["Vulnerability bonuses"] = true +L["What amount to filter out. Any amount below this will be filtered.\nNote: a value of 0 will mean no filtering takes place."] = true +L["What color this damage type takes on."] = true +L["What color this event modifier takes on."] = true +L["What sound to play when the current event occurs."] = true +L["What sound to play when the trigger is shown."] = true +L["What text this event modifier shows."] = true +L["What timespan to merge events within.\nNote: a time of 0s means no throttling will occur."] = true +L["When all of these conditions apply, the trigger will be shown."] = true +L["When any of these conditions apply, the secondary conditions are checked."] = true +L["Whether Parrot should control the default interface's options below.\nThese settings always override manual changes to the default interface options."] = true +L["Whether all events in this category are enabled."] = true +L["Whether events involving your guardian(s) (totems, ...) should be displayed"] = true +L["Whether the current event should be classified as \"Sticky\""] = true +L["Whether the search string is a lua search expression or not."] = true +L["Whether the trigger is enabled or not."] = true L["Whether the unit should be friendly or hostile"] = true +L["Whether to color damage types or not."] = true +L["Whether to color event modifiers or not."] = true +L["Whether to enable showing this event modifier."] = true +L["Whether to merge mass events into single instances instead of excessive spam."] = true +L["Whether to show this trigger as a sticky."] = true +L["Which animation style to use."] = true +L["Which direction the animations should follow."] = true +L["Which scroll area to output to."] = true +L["Which scroll area to use."] = true +L["Your total amount of the currency."] = true +L["[Num] CP"] = true +L["[Num] CP Finish It!"] = true +L["[Text] (crit)"] = true +L["[Text] (crushing)"] = true +L["[Text] (glancing)"] = true +L["[[Spell] ready!]"] = true diff --git a/Locales/esES.lua b/Locales/esES.lua index 40c7cb6..16b9711 100644 --- a/Locales/esES.lua +++ b/Locales/esES.lua @@ -1,65 +1,178 @@ -local LOCALE = GetLocale() -if LOCALE ~= "esES" and LOCALE ~= "esMX" then return end +local L = LibStub("AceLocale-3.0"):NewLocale("Parrot", "esES") or LibStub("AceLocale-3.0"):NewLocale("Parrot", "esMX") +if not L then return end -local L = LibStub("AceLocale-3.0"):NewLocale("Parrot", LOCALE) - --- L["Parrot"] = "Parrot" --- L["Floating Combat Text of awesomeness. Caw. It'll eat your crackers."] = "Floating Combat Text of awesomeness. Caw. It'll eat your crackers." --- L["General"] = "General" --- L["General settings"] = "General settings" --- L["Control game options"] = "Control game options" --- L.controlGameOptionsDesc = "Whether Parrot should control the default interface's options below.\nThese settings always override manual changes to the default interface options." --- L["Load config"] = "Load config" --- L["Load configuration options"] = "Load configuration options" - - -local L = LibStub("AceLocale-3.0"):NewLocale("Parrot_CombatEvents", LOCALE) +-- L[" (%d crits)"] = " (%d crits)" +-- L[" (%d gains)"] = " (%d gains)" +-- L[" (%d heal, %d crit)"] = " (%d heal, %d crit)" +-- L[" (%d heal, %d crits)"] = " (%d heal, %d crits)" +-- L[" (%d heals)"] = " (%d heals)" +-- L[" (%d heals, %d crit)"] = " (%d heals, %d crit)" +-- L[" (%d heals, %d crits)"] = " (%d heals, %d crits)" +-- L[" (%d hit, %d crit)"] = " (%d hit, %d crit)" +-- L[" (%d hit, %d crits)"] = " (%d hit, %d crits)" +-- L[" (%d hits)"] = " (%d hits)" +-- L[" (%d hits, %d crit)"] = " (%d hits, %d crit)" +-- L[" (%d hits, %d crits)"] = " (%d hits, %d crits)" -- L[" ([Amount] absorbed)"] = " ([Amount] absorbed)" -- L[" ([Amount] blocked)"] = " ([Amount] blocked)" -- L[" ([Amount] overheal)"] = " ([Amount] overheal)" -- L[" ([Amount] overkill)"] = " ([Amount] overkill)" -- L[" ([Amount] resisted)"] = " ([Amount] resisted)" -- L[" ([Amount] vulnerable)"] = " ([Amount] vulnerable)" +-- L["%s Tree"] = "%s Tree" +-- L["%s failed"] = "%s failed" +-- L["%s stole %s"] = "%s stole %s" +-- L["%s!"] = "%s!" +-- L["+Combat"] = "+Combat" +-- L["-Combat"] = "-Combat" +-- L[" or "] = " or " +-- L[""] = "" +-- L[""] = "" +-- L[""] = "" +-- L[""] = "" +-- L[""] = "" +-- L[" or or or "] = " or or or " -- L[""] = "" +-- L[""] = "" +-- L["AP"] = "AP" -- L["Abbreviate"] = "Abbreviate" -- L["Abbreviate number values displayed (26500 -> 26.5k)"] = "Abbreviate number values displayed (26500 -> 26.5k)" +-- L["Action"] = "Action" +-- L["Action Sticky"] = "Action Sticky" -- L["Add a new filter."] = "Add a new filter." +-- L["Add a new primary condition"] = "Add a new primary condition" +-- L["Add a new scroll area."] = "Add a new scroll area." +-- L["Add a new secondary condition"] = "Add a new secondary condition" +-- L["Add a new suppression."] = "Add a new suppression." -- L["Add a new throttle."] = "Add a new throttle." +-- L["Alternating"] = "Alternating" -- L["Always hide skill names even when present in the tag"] = "Always hide skill names even when present in the tag" -- L["Always hide unit names even when present in the tag"] = "Always hide unit names even when present in the tag" -- L["Amount"] = "Amount" +-- L["Amount of damage to compare with"] = "Amount of damage to compare with" +-- L["Amount of health to compare"] = "Amount of health to compare" +-- L["Amount of power to compare"] = "Amount of power to compare" +-- L["Amount of stacks of the aura"] = "Amount of stacks of the aura" +-- L["Amount of the damage that was missed."] = "Amount of the damage that was missed." +-- L["Angled"] = "Angled" +-- L["Animation style"] = "Animation style" +-- L["Animation style for normal texts."] = "Animation style for normal texts." +-- L["Animation style for sticky texts."] = "Animation style for sticky texts." +-- L["Any"] = "Any" +-- L["Are you sure?"] = "Are you sure?" +-- L["Artifact power gains"] = "Artifact power gains" +-- L["Aura active"] = "Aura active" +-- L["Aura fade"] = "Aura fade" +-- L["Aura gain"] = "Aura gain" +-- L["Aura stack gain"] = "Aura stack gain" +-- L["Aura type"] = "Aura type" +-- L["Auras"] = "Auras" +-- L["Avoids"] = "Avoids" +-- L["Both"] = "Both" -- L["Break up amounts"] = "Break up amounts" -- L["Break up number values with '%s' (26500 -> %s)"] = "Break up number values with '%s' (26500 -> %s)" +-- L["Buff"] = "Buff" +-- L["Buff active"] = "Buff active" +-- L["Buff fades"] = "Buff fades" +-- L["Buff gains"] = "Buff gains" +-- L["Buff inactive"] = "Buff inactive" +-- L["Buff name"] = "Buff name" +-- L["Buff name or spell id"] = "Buff name or spell id" +-- L["Buff stack gains"] = "Buff stack gains" +-- L["Cast started"] = "Cast started" +-- L["Center of screen"] = "Center of screen" -- L["Change event settings"] = "Change event settings" +-- L["Check periodically"] = "Check periodically" +-- L["Classes"] = "Classes" +-- L["Classes affected by this trigger."] = "Classes affected by this trigger." +-- L["Click and drag to the position you want."] = "Click and drag to the position you want." +-- L["Click to remove"] = "Click to remove" -- L["Color"] = "Color" -- L["Color by class"] = "Color by class" +-- L["Color in which to flash"] = "Color in which to flash" -- L["Color of the text for the current event."] = "Color of the text for the current event." +-- L["Color of the text for this trigger."] = "Color of the text for this trigger." -- L["Color unit names by class"] = "Color unit names by class" +-- L["Combat status"] = "Combat status" +-- L["Combo point gain"] = "Combo point gain" +-- L["Combo points"] = "Combo points" +-- L["Combo points full"] = "Combo points full" +-- L["Comparator Type"] = "Comparator Type" +-- L["Configuration mode"] = "Configuration mode" +-- L["Configure what the Trigger should look like"] = "Configure what the Trigger should look like" +-- L["Control game options"] = "Control game options" +-- L["Cooldowns"] = "Cooldowns" +-- L["Create a new trigger"] = "Create a new trigger" -- L["Critical hits/heals"] = "Critical hits/heals" -- L["Crushing blows"] = "Crushing blows" +-- L["Currency gains"] = "Currency gains" -- L["Custom font"] = "Custom font" +-- L["Damage"] = "Damage" -- L["Damage types"] = "Damage types" +-- L["Debuff"] = "Debuff" +-- L["Debuff active"] = "Debuff active" +-- L["Debuff fades"] = "Debuff fades" +-- L["Debuff gains"] = "Debuff gains" +-- L["Debuff inactive"] = "Debuff inactive" +-- L["Debuff stack gains"] = "Debuff stack gains" +-- L["Direction"] = "Direction" +-- L["Direction for normal texts."] = "Direction for normal texts." +-- L["Direction for sticky texts."] = "Direction for sticky texts." +-- L["Disable"] = "Disable" +-- L["Disable in pvp"] = "Disable in pvp" -- L["Disable in raids"] = "Disable in raids" +-- L["Disable this module while in a battleground"] = "Disable this module while in a battleground" -- L["Disable this module while in a raid instance"] = "Disable this module while in a raid instance" +-- L["Dispel"] = "Dispel" +-- L["Dispel fail"] = "Dispel fail" -- L["Do not shorten spell names."] = "Do not shorten spell names." -- L["Do not show heal events when 100% of the amount is overheal"] = "Do not show heal events when 100% of the amount is overheal" +-- L["DoTs and HoTs"] = "DoTs and HoTs" +-- L["Down, alternating"] = "Down, alternating" +-- L["Down, center-aligned"] = "Down, center-aligned" +-- L["Down, clockwise"] = "Down, clockwise" +-- L["Down, counter-clockwise"] = "Down, counter-clockwise" +-- L["Down, left"] = "Down, left" +-- L["Down, left-aligned"] = "Down, left-aligned" +-- L["Down, right"] = "Down, right" +-- L["Down, right-aligned"] = "Down, right-aligned" +-- L["Druid Form"] = "Druid Form" +-- L["Edge of screen"] = "Edge of screen" +-- L["Edit"] = "Edit" +-- L["Edit search string"] = "Edit search string" +-- L["Enable icons"] = "Enable icons" -- L["Enable the current event."] = "Enable the current event." -- L["Enable to show crits in the sticky style."] = "Enable to show crits in the sticky style." -- L["Enabled"] = "Enabled" +-- L["Enemy buff fades"] = "Enemy buff fades" +-- L["Enemy buff gains"] = "Enemy buff gains" +-- L["Enemy debuff fades"] = "Enemy debuff fades" +-- L["Enemy debuff gains"] = "Enemy debuff gains" +-- L["Enter combat"] = "Enter combat" +-- L["Enter configuration mode, allowing you to move around the scroll areas and see them in action."] = "Enter configuration mode, allowing you to move around the scroll areas and see them in action." +-- L["Environmental damage"] = "Environmental damage" -- L["Event modifiers"] = "Event modifiers" -- L["Events"] = "Events" +-- L["Experience gains"] = "Experience gains" +-- L["Extra attacks"] = "Extra attacks" -- L["Filter incoming spells"] = "Filter incoming spells" -- L["Filter outgoing spells"] = "Filter outgoing spells" -- L["Filter when amount is lower than this value (leave blank to filter everything)"] = "Filter when amount is lower than this value (leave blank to filter everything)" -- L["Filters"] = "Filters" -- L["Filters that are applied to a single spell"] = "Filters that are applied to a single spell" -- L["Filters to be checked for a minimum amount of damage/healing/etc before showing."] = "Filters to be checked for a minimum amount of damage/healing/etc before showing." +-- L["Flash screen in specified color"] = "Flash screen in specified color" +-- L["Floating Combat Text of awesomeness. Caw. It'll eat your crackers."] = "Floating Combat Text of awesomeness. Caw. It'll eat your crackers." -- L["Font face"] = "Font face" -- L["Font outline"] = "Font outline" -- L["Font size"] = "Font size" +-- L["General"] = "General" +-- L["General settings"] = "General settings" -- L["Gift of the Wild => Gift of t..."] = "Gift of the Wild => Gift of t..." -- L["Gift of the Wild => GotW."] = "Gift of the Wild => GotW." -- L["Glancing hits"] = "Glancing hits" +-- L["Heals"] = "Heals" +-- L["Heals over time"] = "Heals over time" -- L["Hide events used in triggers"] = "Hide events used in triggers" -- L["Hide full overheals"] = "Hide full overheals" -- L["Hide realm"] = "Hide realm" @@ -67,410 +180,134 @@ local L = LibStub("AceLocale-3.0"):NewLocale("Parrot_CombatEvents", LOCALE) -- L["Hide skill names"] = "Hide skill names" -- L["Hide unit names"] = "Hide unit names" -- L["Hides combat events when they were used in triggers"] = "Hides combat events when they were used in triggers" +-- L["Horizontal"] = "Horizontal" +-- L["Hostility"] = "Hostility" +-- L["How fast the text scrolls by."] = "How fast the text scrolls by." +-- L["How large of an area to scroll."] = "How large of an area to scroll." +-- L["How opaque/transparent icons should be."] = "How opaque/transparent icons should be." +-- L["How opaque/transparent the text should be."] = "How opaque/transparent the text should be." -- L["How or whether to shorten spell names."] = "How or whether to shorten spell names." +-- L["How to compare actual value with parameter"] = "How to compare actual value with parameter" +-- L["Icon"] = "Icon" +-- L["Icon side"] = "Icon side" +-- L["Icon transparency"] = "Icon transparency" +-- L["Ignore"] = "Ignore" +-- L["Ignore Cooldown"] = "Ignore Cooldown" +-- L["In a group"] = "In a group" +-- L["In combat"] = "In combat" +-- L["In vehicle"] = "In vehicle" -- L["Incoming"] = "Incoming" +-- L["Incoming cast"] = "Incoming cast" +-- L["Incoming crit"] = "Incoming crit" +-- L["Incoming damage"] = "Incoming damage" -- L["Incoming events are events which a mob or another player does to you."] = "Incoming events are events which a mob or another player does to you." +-- L["Incoming heals"] = "Incoming heals" +-- L["Incoming miss"] = "Incoming miss" -- L["Inherit"] = "Inherit" -- L["Inherit font size"] = "Inherit font size" -- L["Interval for collecting data"] = "Interval for collecting data" +-- L["Item buff active"] = "Item buff active" +-- L["Item buff fade"] = "Item buff fade" +-- L["Item buff fades"] = "Item buff fades" +-- L["Item buff gain"] = "Item buff gain" +-- L["Item buff gains"] = "Item buff gains" +-- L["Item cooldown ready"] = "Item cooldown ready" +-- L["Killing Blow!"] = "Killing Blow!" +-- L["Killing blows"] = "Killing blows" +-- L["Leave combat"] = "Leave combat" +-- L["Left"] = "Left" +-- L["Left, clockwise"] = "Left, clockwise" +-- L["Left, counter-clockwise"] = "Left, counter-clockwise" -- L["Length"] = "Length" +-- L["List of strings that will be squelched if found."] = "List of strings that will be squelched if found." +-- L["Load config"] = "Load config" +-- L["Load configuration options"] = "Load configuration options" +-- L["Loot"] = "Loot" +-- L["Loot +[Amount]"] = "Loot +[Amount]" +-- L["Loot [Name] +[Amount]([Total])"] = "Loot [Name] +[Amount]([Total])" +-- L["Loot items"] = "Loot items" +-- L["Loot money"] = "Loot money" +-- L["Low Health!"] = "Low Health!" +-- L["Low Mana!"] = "Low Mana!" +-- L["Low Pet Health!"] = "Low Pet Health!" +-- L["Lua function"] = "Lua function" +-- L["Lua search expression"] = "Lua search expression" +-- L["Main hand"] = "Main hand" +-- L["Master font settings"] = "Master font settings" +-- L["Melee absorbs"] = "Melee absorbs" +-- L["Melee blocks"] = "Melee blocks" +-- L["Melee damage"] = "Melee damage" +-- L["Melee deflects"] = "Melee deflects" +-- L["Melee dodges"] = "Melee dodges" +-- L["Melee evades"] = "Melee evades" +-- L["Melee immunes"] = "Melee immunes" +-- L["Melee misses"] = "Melee misses" +-- L["Melee parries"] = "Melee parries" +-- L["Melee reflects"] = "Melee reflects" +-- L["Melee resists"] = "Melee resists" +-- L["Minimum time the cooldown must have (in seconds)"] = "Minimum time the cooldown must have (in seconds)" +-- L["Miss type"] = "Miss type" +-- L["Misses"] = "Misses" +-- L["Mounted"] = "Mounted" +-- L["Multiple"] = "Multiple" +-- L["NPC killing blows"] = "NPC killing blows" +-- L["Name"] = "Name" +-- L["Name of the currency"] = "Name of the currency" +-- L["Name of the scroll area."] = "Name of the scroll area." -- L["Name or ID of the spell"] = "Name or ID of the spell" +-- L["New Amount of stacks of the buff."] = "New Amount of stacks of the buff." +-- L["New Amount of stacks of the debuff."] = "New Amount of stacks of the debuff." +-- L["New condition"] = "New condition" -- L["New filter"] = "New filter" +-- L["New scroll area"] = "New scroll area" +-- L["New suppression"] = "New suppression" -- L["New throttle"] = "New throttle" +-- L["New trigger"] = "New trigger" -- L["None"] = "None" +-- L["Normal"] = "Normal" +-- L["Normal font face"] = "Normal font face" +-- L["Normal font outline"] = "Normal font outline" +-- L["Normal font shadow"] = "Normal font shadow" +-- L["Normal font size"] = "Normal font size" +-- L["Normal inherit font size"] = "Normal inherit font size" +-- L["Not in Druid Form"] = "Not in Druid Form" +-- L["Not in combat"] = "Not in combat" +-- L["Not in vehicle"] = "Not in vehicle" +-- L["Not mounted"] = "Not mounted" -- L["Notification"] = "Notification" -- L["Notification events are available to notify you of certain actions."] = "Notification events are available to notify you of certain actions." -- L["Off"] = "Off" +-- L["Off hand"] = "Off hand" -- L["On"] = "On" -- L["Only HoTs"] = "Only HoTs" -- L["Only direct heals"] = "Only direct heals" +-- L["Only return true, if the Aura has been applied by yourself"] = "Only return true, if the Aura has been applied by yourself" -- L["Options for damage types."] = "Options for damage types." -- L["Options for event modifiers."] = "Options for event modifiers." +-- L["Options for this scroll area."] = "Options for this scroll area." +-- L["Options regarding scroll areas."] = "Options regarding scroll areas." +-- L["Other"] = "Other" -- L["Outgoing"] = "Outgoing" +-- L["Outgoing cast"] = "Outgoing cast" +-- L["Outgoing crit"] = "Outgoing crit" +-- L["Outgoing damage"] = "Outgoing damage" -- L["Outgoing events are events which you do to a mob or another player."] = "Outgoing events are events which you do to a mob or another player." +-- L["Outgoing heals"] = "Outgoing heals" +-- L["Outgoing miss"] = "Outgoing miss" +-- L["Output"] = "Output" -- L["Overheals"] = "Overheals" -- L["Overkills"] = "Overkills" +-- L["Own aura"] = "Own aura" +-- L["Parabola"] = "Parabola" +-- L["Parrot"] = "Parrot" -- L["Partial absorbs"] = "Partial absorbs" -- L["Partial blocks"] = "Partial blocks" -- L["Partial resists"] = "Partial resists" --- L["Remove"] = "Remove" --- L["Remove filter"] = "Remove filter" --- L["Remove throttle"] = "Remove throttle" --- L["Scoll area where all events will be shown"] = "Scoll area where all events will be shown" --- L["Scroll area"] = "Scroll area" --- L["Short texts"] = "Short texts" --- L["Shorten amounts"] = "Shorten amounts" --- L["Shorten spell names"] = "Shorten spell names" --- L["Show guardian events"] = "Show guardian events" --- L["Sound"] = "Sound" --- L["Spell"] = "Spell" --- L["Spell filters"] = "Spell filters" --- L["Spell throttles"] = "Spell throttles" --- L["Sticky"] = "Sticky" --- L["Sticky crits"] = "Sticky crits" --- L["Style"] = "Style" --- L["Tag"] = "Tag" --- L["Tag to show for the current event."] = "Tag to show for the current event." --- L["Text"] = "Text" --- L["Text options"] = "Text options" --- L["The amount of damage absorbed."] = "The amount of damage absorbed." --- L["The amount of damage blocked."] = "The amount of damage blocked." --- L["The amount of damage resisted."] = "The amount of damage resisted." --- L["The amount of overhealing."] = "The amount of overhealing." --- L["The amount of overkill."] = "The amount of overkill." --- L["The amount of vulnerability bonus."] = "The amount of vulnerability bonus." --- L["The length at which to shorten spell names."] = "The length at which to shorten spell names." --- L["The normal text."] = "The normal text." --- L["Thick"] = "Thick" --- L["Thin"] = "Thin" --- L["Throttle events"] = "Throttle events" --- L["Throttle time"] = "Throttle time" --- L["Throttles that are applied to a single spell"] = "Throttles that are applied to a single spell" --- L["Truncate"] = "Truncate" --- L["Uncategorized"] = "Uncategorized" --- L["Use short throttle-texts (like \"2++\" instead of \"2 crits\")"] = "Use short throttle-texts (like \"2++\" instead of \"2 crits\")" --- L["Vulnerability bonuses"] = "Vulnerability bonuses" --- L["What amount to filter out. Any amount below this will be filtered.\nNote: a value of 0 will mean no filtering takes place."] = "What amount to filter out. Any amount below this will be filtered.\nNote: a value of 0 will mean no filtering takes place." --- L["What color this damage type takes on."] = "What color this damage type takes on." --- L["What color this event modifier takes on."] = "What color this event modifier takes on." --- L["What sound to play when the current event occurs."] = "What sound to play when the current event occurs." --- L["What text this event modifier shows."] = "What text this event modifier shows." --- L["What timespan to merge events within.\nNote: a time of 0s means no throttling will occur."] = "What timespan to merge events within.\nNote: a time of 0s means no throttling will occur." --- L["Whether all events in this category are enabled."] = "Whether all events in this category are enabled." --- L["Whether events involving your guardian(s) (totems, ...) should be displayed"] = "Whether events involving your guardian(s) (totems, ...) should be displayed" --- L["Whether the current event should be classified as \"Sticky\""] = "Whether the current event should be classified as \"Sticky\"" --- L["Whether this module is enabled"] = "Whether this module is enabled" --- L["Whether to color damage types or not."] = "Whether to color damage types or not." --- L["Whether to color event modifiers or not."] = "Whether to color event modifiers or not." --- L["Whether to enable showing this event modifier."] = "Whether to enable showing this event modifier." --- L["Whether to merge mass events into single instances instead of excessive spam."] = "Whether to merge mass events into single instances instead of excessive spam." --- L["Which scroll area to use."] = "Which scroll area to use." --- L["[Text] (crit)"] = "[Text] (crit)" --- L["[Text] (crushing)"] = "[Text] (crushing)" --- L["[Text] (glancing)"] = "[Text] (glancing)" - - -local L = LibStub("AceLocale-3.0"):NewLocale("Parrot_Display", LOCALE) --- L["Enable icons"] = "Enable icons" --- L["How opaque/transparent icons should be."] = "How opaque/transparent icons should be." --- L["How opaque/transparent the text should be."] = "How opaque/transparent the text should be." --- L["Icon transparency"] = "Icon transparency" --- L["Master font settings"] = "Master font settings" --- L["None"] = "None" --- L["Normal font"] = "Normal font" --- L["Normal font face."] = "Normal font face." --- L["Normal font outline"] = "Normal outline" --- L["Normal font shadow"] = "Normal font shadow" --- L["Normal font size"] = "Normal font size" --- L["Set whether icons should be enabled or disabled altogether."] = "Set whether icons should be enabled or disabled altogether." --- L["Sticky font"] = "Sticky font" --- L["Sticky font face."] = "Sticky font face." --- L["Sticky font outline"] = "Sticky outline" --- L["Sticky font shadow"] = "Sticky font shadow" --- L["Sticky font size"] = "Sticky font size" --- L["Text transparency"] = "Text transparency" --- L["Thick"] = "Thick" --- L["Thin"] = "Thin" - - -local L = LibStub("AceLocale-3.0"):NewLocale("Parrot_ScrollAreas", LOCALE) --- L[""] = "" --- L["Add a new scroll area."] = "Add a new scroll area." --- L["Animation style"] = "Animation style" --- L["Animation style for normal texts."] = "Animation style for normal texts." --- L["Animation style for sticky texts."] = "Animation style for sticky texts." --- L["Are you sure?"] = "Are you sure?" --- L["Center of screen"] = "Center of screen" --- L["Click and drag to the position you want."] = "Click and drag to the position you want." --- L["Configuration mode"] = "Configuration mode" --- L["Custom font"] = "Custom font" --- L["Direction"] = "Direction" --- L["Direction for normal texts."] = "Direction for normal texts." --- L["Direction for sticky texts."] = "Direction for sticky texts." --- L["Disable"] = "Disable" --- L["Edge of screen"] = "Edge of screen" --- L["Enter configuration mode, allowing you to move around the scroll areas and see them in action."] = "Enter configuration mode, allowing you to move around the scroll areas and see them in action." --- L["How fast the text scrolls by."] = "How fast the text scrolls by." --- L["How large of an area to scroll."] = "How large of an area to scroll." --- L["Icon side"] = "Icon side" --- L["Incoming"] = "Incoming" --- L["Inherit"] = "Inherit" --- L["Left"] = "Left" --- L["Name"] = "Name" --- L["Name of the scroll area."] = "Name of the scroll area." --- L["New scroll area"] = "New scroll area" --- L["None"] = "None" --- L["Normal"] = "Normal" --- L["Normal font face"] = "Normal font face" --- L["Normal font outline"] = "Normal font outline" --- L["Normal font shadow"] = "Normal font shadow" --- L["Normal font size"] = "Normal font size" --- L["Normal inherit font size"] = "Normal inherit font size" --- L["Notification"] = "Notification" --- L["Options for this scroll area."] = "Options for this scroll area." --- L["Options regarding scroll areas."] = "Options regarding scroll areas." --- L["Outgoing"] = "Outgoing" --- L["Position: %d, %d"] = "Position: %d, %d" --- L["Position: horizontal"] = "Position: horizontal" --- L["Position: vertical"] = "Position: vertical" --- L["Remove"] = "Remove" --- L["Remove this scroll area."] = "Remove this scroll area." --- L["Right"] = "Right" --- L["Scroll area: %s"] = "Scroll area: %s" --- L["Scroll areas"] = "Scroll areas" --- L["Scrolling speed"] = "Scrolling speed" --- L["Seconds for the text to complete the whole cycle, i.e. larger numbers means slower."] = "Seconds for the text to complete the whole cycle, i.e. larger numbers means slower." --- L["Send a normal test message."] = "Send a normal test message." --- L["Send a sticky test message."] = "Send a sticky test message." --- L["Send a test message through this scroll area."] = "Send a test message through this scroll area." --- L["Set the icon side for this scroll area or whether to disable icons entirely."] = "Set the icon side for this scroll area or whether to disable icons entirely." --- L["Size"] = "Size" --- L["Sticky"] = "Sticky" --- L["Sticky font face"] = "Sticky font face" --- L["Sticky font outline"] = "Sticky font outline" --- L["Sticky font shadow"] = "Sticky font shadow" --- L["Sticky font size"] = "Sticky font size" --- L["Sticky inherit font size"] = "Sticky inherit font size" --- L["Test"] = "Test" --- L["The position of the box across the screen"] = "The position of the box across the screen" --- L["The position of the box up-and-down the screen"] = "The position of the box up-and-down the screen" --- L["Thick"] = "Thick" --- L["Thin"] = "Thin" --- L["Which animation style to use."] = "Which animation style to use." --- L["Which direction the animations should follow."] = "Which direction the animations should follow." - - -local L = LibStub("AceLocale-3.0"):NewLocale("Parrot_Suppressions", LOCALE) --- L[" or "] = " or " --- L["Add a new suppression."] = "Add a new suppression." --- L["Are you sure?"] = "Are you sure?" --- L["Edit"] = "Edit" --- L["Edit search string"] = "Edit search string" --- L["List of strings that will be squelched if found."] = "List of strings that will be squelched if found." --- L["Lua search expression"] = "Lua search expression" --- L["New suppression"] = "New suppression" --- L["Remove"] = "Remove" --- L["Remove suppression"] = "Remove suppression" --- L["Suppressions"] = "Suppressions" --- L["Whether the search string is a lua search expression or not."] = "Whether the search string is a lua search expression or not." - - -local L = LibStub("AceLocale-3.0"):NewLocale("Parrot_Triggers", LOCALE) --- L["%s!"] = "%s!" --- L[" or or or "] = " or or or " --- L[""] = "" --- L["Add a new primary condition"] = "Add a new primary condition" --- L["Add a new secondary condition"] = "Add a new secondary condition" --- L["Are you sure?"] = "Are you sure?" --- L["Check periodically"] = "Check periodically" --- L["Classes"] = "Classes" --- L["Classes affected by this trigger."] = "Classes affected by this trigger." --- L["Color"] = "Color" --- L["Color in which to flash"] = "Color in which to flash" --- L["Color of the text for this trigger."] = "Color of the text for this trigger." --- L["Configure what the Trigger should look like"] = "Configure what the Trigger should look like" --- L["Create a new trigger"] = "Create a new trigger" --- L["Custom font"] = "Custom font" --- L["Enabled"] = "Enabled" --- L["Flash screen in specified color"] = "Flash screen in specified color" --- L["Font face"] = "Font face" --- L["Font outline"] = "Font outline" --- L["Font size"] = "Font size" --- L["Icon"] = "Icon" --- L["Inherit"] = "Inherit" --- L["Inherit font size"] = "Inherit font size" --- L["Low Health!"] = "Low Health!" --- L["Low Mana!"] = "Low Mana!" --- L["Low Pet Health!"] = "Low Pet Health!" --- L["New condition"] = "New condition" --- L["New trigger"] = "New trigger" --- L["None"] = "None" --- L["Output"] = "Output" --- L["Primary conditions"] = "Primary conditions" --- L["Remove"] = "Remove" --- L["Remove condition"] = "Remove condition" --- L["Remove this trigger completely."] = "Remove this trigger completely." --- L["Remove trigger"] = "Remove trigger" --- L["Scroll area"] = "Scroll area" --- L["Secondary conditions"] = "Secondary conditions" --- L["Sound"] = "Sound" --- L["Sticky"] = "Sticky" --- L["Style"] = "Style" --- L["Test"] = "Test" --- L["Test how the trigger will look and act."] = "Test how the trigger will look and act." --- L["The icon that is shown"] = "The icon that is shown" --- L["The text that is shown"] = "The text that is shown" --- L["Thick"] = "Thick" --- L["Thin"] = "Thin" --- L["Trigger cooldown"] = "Trigger cooldown" --- L["Triggers"] = "Triggers" --- L["What sound to play when the trigger is shown."] = "What sound to play when the trigger is shown." --- L["When all of these conditions apply, the trigger will be shown."] = "When all of these conditions apply, the trigger will be shown." --- L["When any of these conditions apply, the secondary conditions are checked."] = "When any of these conditions apply, the secondary conditions are checked." --- L["Whether the trigger is enabled or not."] = "Whether the trigger is enabled or not." --- L["Whether to show this trigger as a sticky."] = "Whether to show this trigger as a sticky." --- L["Which scroll area to output to."] = "Which scroll area to output to." - - -local L = LibStub("AceLocale-3.0"):NewLocale("Parrot_AnimationStyles", LOCALE) --- L["Action"] = "Action" --- L["Action Sticky"] = "Action Sticky" --- L["Alternating"] = "Alternating" --- L["Angled"] = "Angled" --- L["Down, alternating"] = "Down, alternating" --- L["Down, center-aligned"] = "Down, center-aligned" --- L["Down, clockwise"] = "Down, clockwise" --- L["Down, counter-clockwise"] = "Down, counter-clockwise" --- L["Down, left"] = "Down, left" --- L["Down, left-aligned"] = "Down, left-aligned" --- L["Down, right"] = "Down, right" --- L["Down, right-aligned"] = "Down, right-aligned" --- L["Horizontal"] = "Horizontal" --- L["Left"] = "Left" --- L["Left, clockwise"] = "Left, clockwise" --- L["Left, counter-clockwise"] = "Left, counter-clockwise" --- L["Parabola"] = "Parabola" --- L["Pow"] = "Pow" --- L["Rainbow"] = "Rainbow" --- L["Right"] = "Right" --- L["Right, clockwise"] = "Right, clockwise" --- L["Right, counter-clockwise"] = "Right, counter-clockwise" --- L["Semicircle"] = "Semicircle" --- L["Sprinkler"] = "Sprinkler" --- L["Static"] = "Static" --- L["Straight"] = "Straight" --- L["Up, alternating"] = "Up, alternating" --- L["Up, center-aligned"] = "Up, center-aligned" --- L["Up, clockwise"] = "Up, clockwise" --- L["Up, counter-clockwise"] = "Up, counter-clockwise" --- L["Up, left"] = "Up, left" --- L["Up, left-aligned"] = "Up, left-aligned" --- L["Up, right"] = "Up, right" --- L["Up, right-aligned"] = "Up, right-aligned" - - -local L = LibStub("AceLocale-3.0"):NewLocale("Parrot_Auras", LOCALE) --- L["Amount"] = "Amount" --- L["Amount of stacks of the aura"] = "Amount of stacks of the aura" --- L["Any"] = "Any" --- L["Aura active"] = "Aura active" --- L["Aura fade"] = "Aura fade" --- L["Aura gain"] = "Aura gain" --- L["Aura stack gain"] = "Aura stack gain" --- L["Aura type"] = "Aura type" --- L["Auras"] = "Auras" --- L["Both"] = "Both" --- L["Buff"] = "Buff" --- L["Buff active"] = "Buff active" --- L["Buff fades"] = "Buff fades" --- L["Buff gains"] = "Buff gains" --- L["Buff inactive"] = "Buff inactive" --- L["Buff name"] = "Buff name" --- L["Buff name or spell id"] = "Buff name or spell id" --- L["Buff stack gains"] = "Buff stack gains" --- L["Debuff"] = "Debuff" --- L["Debuff active"] = "Debuff active" --- L["Debuff fades"] = "Debuff fades" --- L["Debuff gains"] = "Debuff gains" --- L["Debuff inactive"] = "Debuff inactive" --- L["Debuff stack gains"] = "Debuff stack gains" --- L["Enemy buff fades"] = "Enemy buff fades" --- L["Enemy buff gains"] = "Enemy buff gains" --- L["Enemy debuff fades"] = "Enemy debuff fades" --- L["Enemy debuff gains"] = "Enemy debuff gains" --- L["Item buff active"] = "Item buff active" --- L["Item buff fade"] = "Item buff fade" --- L["Item buff fades"] = "Item buff fades" --- L["Item buff gain"] = "Item buff gain" --- L["Item buff gains"] = "Item buff gains" --- L["Main hand"] = "Main hand" --- L["New Amount of stacks of the buff."] = "New Amount of stacks of the buff." --- L["New Amount of stacks of the debuff."] = "New Amount of stacks of the debuff." --- L["Off hand"] = "Off hand" --- L["Only return true, if the Aura has been applied by yourself"] = "Only return true, if the Aura has been applied by yourself" --- L["Own aura"] = "Own aura" -- L["Pet buff fades"] = "Pet buff fades" -- L["Pet buff gains"] = "Pet buff gains" +-- L["Pet damage"] = "Pet damage" -- L["Pet debuff fades"] = "Pet debuff fades" -- L["Pet debuff gains"] = "Pet debuff gains" --- L["Spell"] = "Spell" --- L["Stack count"] = "Stack count" --- L["Target buff gains"] = "Target buff gains" --- L["Target buff stack gains"] = "Target buff stack gains" --- L["The enemy that gained the buff"] = "The enemy that gained the buff" --- L["The enemy that gained the debuff"] = "The enemy that gained the debuff" --- L["The enemy that lost the buff"] = "The enemy that lost the buff" --- L["The enemy that lost the debuff"] = "The enemy that lost the debuff" --- L["The name of the buff gained."] = "The name of the buff gained." --- L["The name of the buff lost."] = "The name of the buff lost." --- L["The name of the debuff gained."] = "The name of the debuff gained." --- L["The name of the debuff lost."] = "The name of the debuff lost." --- L["The name of the item buff gained."] = "The name of the item buff gained." --- L["The name of the item buff lost."] = "The name of the item buff lost." --- L["The name of the item, the buff has been applied to."] = "The name of the item, the buff has been applied to." --- L["The name of the item, the buff has faded from."] = "The name of the item, the buff has faded from." --- L["The name of the pet that gained the buff"] = "The name of the pet that gained the buff" --- L["The name of the pet that gained the debuff"] = "The name of the pet that gained the debuff" --- L["The name of the pet that lost the buff"] = "The name of the pet that lost the buff" --- L["The name of the pet that lost the debuff"] = "The name of the pet that lost the debuff" --- L["The name of the unit that gained the buff."] = "The name of the unit that gained the buff." --- L["The number of stacks of the buff"] = "The number of stacks of the buff" --- L["The unit that is affected"] = "The unit that is affected" --- L["Type of the aura"] = "Type of the aura" --- L["Unit"] = "Unit" - - -local L = LibStub("AceLocale-3.0"):NewLocale("Parrot_CombatEvents_Data", LOCALE) --- L[" (%d crits)"] = " (%d crits)" --- L[" (%d gains)"] = " (%d gains)" --- L[" (%d heal, %d crit)"] = " (%d heal, %d crit)" --- L[" (%d heal, %d crits)"] = " (%d heal, %d crits)" --- L[" (%d heals)"] = " (%d heals)" --- L[" (%d heals, %d crit)"] = " (%d heals, %d crit)" --- L[" (%d heals, %d crits)"] = " (%d heals, %d crits)" --- L[" (%d hit, %d crit)"] = " (%d hit, %d crit)" --- L[" (%d hit, %d crits)"] = " (%d hit, %d crits)" --- L[" (%d hits)"] = " (%d hits)" --- L[" (%d hits, %d crit)"] = " (%d hits, %d crit)" --- L[" (%d hits, %d crits)"] = " (%d hits, %d crits)" --- L["%s failed"] = "%s failed" --- L["%s stole %s"] = "%s stole %s" --- L["%s!"] = "%s!" --- L["Amount of the damage that was missed."] = "Amount of the damage that was missed." --- L["Avoids"] = "Avoids" --- L["Combo point gain"] = "Combo point gain" --- L["Combo points"] = "Combo points" --- L["Combo points full"] = "Combo points full" --- L["Damage"] = "Damage" --- L["Dispel"] = "Dispel" --- L["Dispel fail"] = "Dispel fail" --- L["DoTs and HoTs"] = "DoTs and HoTs" --- L["Environmental damage"] = "Environmental damage" --- L["Extra attacks"] = "Extra attacks" --- L["Heals"] = "Heals" --- L["Heals over time"] = "Heals over time" --- L["Incoming damage"] = "Incoming damage" --- L["Incoming heals"] = "Incoming heals" --- L["Killing Blow!"] = "Killing Blow!" --- L["Killing blows"] = "Killing blows" --- L["Melee absorbs"] = "Melee absorbs" --- L["Melee blocks"] = "Melee blocks" --- L["Melee damage"] = "Melee damage" --- L["Melee deflects"] = "Melee deflects" --- L["Melee dodges"] = "Melee dodges" --- L["Melee evades"] = "Melee evades" --- L["Melee immunes"] = "Melee immunes" --- L["Melee misses"] = "Melee misses" --- L["Melee parries"] = "Melee parries" --- L["Melee reflects"] = "Melee reflects" --- L["Melee resists"] = "Melee resists" --- L["Misses"] = "Misses" --- L["Multiple"] = "Multiple" --- L["NPC killing blows"] = "NPC killing blows" --- L["Other"] = "Other" --- L["Outgoing damage"] = "Outgoing damage" --- L["Outgoing heals"] = "Outgoing heals" --- L["Pet damage"] = "Pet damage" -- L["Pet heals"] = "Pet heals" -- L["Pet heals over time"] = "Pet heals over time" -- L["Pet melee absorbs"] = "Pet melee absorbs" @@ -500,21 +337,63 @@ local L = LibStub("AceLocale-3.0"):NewLocale("Parrot_CombatEvents_Data", LOCALE) -- L["Pet skill reflects"] = "Pet skill reflects" -- L["Pet skill resists"] = "Pet skill resists" -- L["Player killing blows"] = "Player killing blows" +-- L["Position: %d, %d"] = "Position: %d, %d" +-- L["Position: horizontal"] = "Position: horizontal" +-- L["Position: vertical"] = "Position: vertical" +-- L["Pow"] = "Pow" -- L["Power change"] = "Power change" -- L["Power gain"] = "Power gain" -- L["Power gain/loss"] = "Power gain/loss" -- L["Power loss"] = "Power loss" +-- L["Power type"] = "Power type" +-- L["Primary conditions"] = "Primary conditions" +-- L["Rainbow"] = "Rainbow" -- L["Reactive skills"] = "Reactive skills" +-- L["Reason for the miss"] = "Reason for the miss" +-- L["Remove"] = "Remove" +-- L["Remove condition"] = "Remove condition" +-- L["Remove filter"] = "Remove filter" +-- L["Remove suppression"] = "Remove suppression" +-- L["Remove this scroll area."] = "Remove this scroll area." +-- L["Remove this trigger completely."] = "Remove this trigger completely." +-- L["Remove throttle"] = "Remove throttle" +-- L["Remove trigger"] = "Remove trigger" +-- L["Reputation"] = "Reputation" +-- L["Reputation gains"] = "Reputation gains" +-- L["Reputation losses"] = "Reputation losses" +-- L["Right"] = "Right" +-- L["Right, clockwise"] = "Right, clockwise" +-- L["Right, counter-clockwise"] = "Right, counter-clockwise" +-- L["Scoll area where all events will be shown"] = "Scoll area where all events will be shown" +-- L["Scroll area"] = "Scroll area" +-- L["Scroll area: %s"] = "Scroll area: %s" +-- L["Scroll areas"] = "Scroll areas" +-- L["Scrolling speed"] = "Scrolling speed" +-- L["Secondary conditions"] = "Secondary conditions" +-- L["Seconds for the text to complete the whole cycle, i.e. larger numbers means slower."] = "Seconds for the text to complete the whole cycle, i.e. larger numbers means slower." -- L["Self heals"] = "Self heals" -- L["Self heals over time"] = "Self heals over time" +-- L["Semicircle"] = "Semicircle" +-- L["Send a normal test message."] = "Send a normal test message." +-- L["Send a sticky test message."] = "Send a sticky test message." +-- L["Send a test message through this scroll area."] = "Send a test message through this scroll area." +-- L["Set the icon side for this scroll area or whether to disable icons entirely."] = "Set the icon side for this scroll area or whether to disable icons entirely." +-- L["Set whether icons should be enabled or disabled altogether."] = "Set whether icons should be enabled or disabled altogether." +-- L["Short texts"] = "Short texts" +-- L["Shorten amounts"] = "Shorten amounts" +-- L["Shorten spell names"] = "Shorten spell names" +-- L["Show guardian events"] = "Show guardian events" -- L["Siege damage"] = "Siege damage" +-- L["Size"] = "Size" -- L["Skill DoTs"] = "Skill DoTs" -- L["Skill absorbs"] = "Skill absorbs" -- L["Skill blocks"] = "Skill blocks" +-- L["Skill cooldown finish"] = "Skill cooldown finish" -- L["Skill damage"] = "Skill damage" -- L["Skill deflects"] = "Skill deflects" -- L["Skill dodges"] = "Skill dodges" -- L["Skill evades"] = "Skill evades" +-- L["Skill gains"] = "Skill gains" -- L["Skill immunes"] = "Skill immunes" -- L["Skill interrupts"] = "Skill interrupts" -- L["Skill misses"] = "Skill misses" @@ -523,25 +402,92 @@ local L = LibStub("AceLocale-3.0"):NewLocale("Parrot_CombatEvents_Data", LOCALE) -- L["Skill resists"] = "Skill resists" -- L["Skill you were interrupted in casting"] = "Skill you were interrupted in casting" -- L["Skill your pet was interrupted in casting"] = "Skill your pet was interrupted in casting" +-- L["Sound"] = "Sound" +-- L["Spell"] = "Spell" +-- L["Spell filters"] = "Spell filters" +-- L["Spell name or spell id"] = "Spell name or spell id" +-- L["Spell ready"] = "Spell ready" -- L["Spell steal"] = "Spell steal" +-- L["Spell throttles"] = "Spell throttles" +-- L["Spell usable"] = "Spell usable" +-- L["Sprinkler"] = "Sprinkler" +-- L["Stack count"] = "Stack count" +-- L["Static"] = "Static" +-- L["Sticky"] = "Sticky" +-- L["Sticky crits"] = "Sticky crits" +-- L["Sticky font face"] = "Sticky font face" +-- L["Sticky font outline"] = "Sticky font outline" +-- L["Sticky font shadow"] = "Sticky font shadow" +-- L["Sticky font size"] = "Sticky font size" +-- L["Sticky inherit font size"] = "Sticky inherit font size" +-- L["Straight"] = "Straight" +-- L["Strikes"] = "Strikes" +-- L["Style"] = "Style" +-- L["Successful spell cast"] = "Successful spell cast" +-- L["Suppressions"] = "Suppressions" +-- L["Tag"] = "Tag" +-- L["Tag to show for the current event."] = "Tag to show for the current event." +-- L["Target buff gains"] = "Target buff gains" +-- L["Target buff stack gains"] = "Target buff stack gains" +-- L["Target is NPC"] = "Target is NPC" +-- L["Target is player"] = "Target is player" +-- L["Test"] = "Test" +-- L["Test how the trigger will look and act."] = "Test how the trigger will look and act." +-- L["Text"] = "Text" +-- L["Text options"] = "Text options" +-- L["Text transparency"] = "Text transparency" -- L["The ability or spell take away your power."] = "The ability or spell take away your power." -- L["The ability or spell used to gain power."] = "The ability or spell used to gain power." -- L["The ability or spell your pet used."] = "The ability or spell your pet used." +-- L["The amount of currency gained."] = "The amount of currency gained." +-- L["The amount of damage absorbed."] = "The amount of damage absorbed." +-- L["The amount of damage blocked."] = "The amount of damage blocked." -- L["The amount of damage done."] = "The amount of damage done." +-- L["The amount of damage resisted."] = "The amount of damage resisted." +-- L["The amount of experience points gained."] = "The amount of experience points gained." +-- L["The amount of gold looted."] = "The amount of gold looted." -- L["The amount of healing done."] = "The amount of healing done." +-- L["The amount of items looted."] = "The amount of items looted." +-- L["The amount of overhealing."] = "The amount of overhealing." +-- L["The amount of overkill."] = "The amount of overkill." -- L["The amount of power gained."] = "The amount of power gained." -- L["The amount of power lost."] = "The amount of power lost." +-- L["The amount of reputation gained."] = "The amount of reputation gained." +-- L["The amount of reputation lost."] = "The amount of reputation lost." +-- L["The amount of skill points currently."] = "The amount of skill points currently." +-- L["The amount of vulnerability bonus."] = "The amount of vulnerability bonus." -- L["The character that caused the power loss."] = "The character that caused the power loss." -- L["The character that the power comes from."] = "The character that the power comes from." -- L["The current number of combo points."] = "The current number of combo points." +-- L["The enemy that gained the buff"] = "The enemy that gained the buff" +-- L["The enemy that gained the debuff"] = "The enemy that gained the debuff" +-- L["The enemy that lost the buff"] = "The enemy that lost the buff" +-- L["The enemy that lost the debuff"] = "The enemy that lost the debuff" +-- L["The icon that is shown"] = "The icon that is shown" +-- L["The length at which to shorten spell names."] = "The length at which to shorten spell names." -- L["The name of the ally that healed you."] = "The name of the ally that healed you." -- L["The name of the ally that healed your pet."] = "The name of the ally that healed your pet." -- L["The name of the ally you healed."] = "The name of the ally you healed." +-- L["The name of the buff gained."] = "The name of the buff gained." +-- L["The name of the buff lost."] = "The name of the buff lost." +-- L["The name of the debuff gained."] = "The name of the debuff gained." +-- L["The name of the debuff lost."] = "The name of the debuff lost." -- L["The name of the enemy slain."] = "The name of the enemy slain." -- L["The name of the enemy that attacked you."] = "The name of the enemy that attacked you." -- L["The name of the enemy that attacked your pet."] = "The name of the enemy that attacked your pet." -- L["The name of the enemy you attacked."] = "The name of the enemy you attacked." -- L["The name of the enemy your pet attacked."] = "The name of the enemy your pet attacked." +-- L["The name of the faction."] = "The name of the faction." +-- L["The name of the item buff gained."] = "The name of the item buff gained." +-- L["The name of the item buff lost."] = "The name of the item buff lost." +-- L["The name of the item, the buff has been applied to."] = "The name of the item, the buff has been applied to." +-- L["The name of the item, the buff has faded from."] = "The name of the item, the buff has faded from." +-- L["The name of the item."] = "The name of the item." +-- L["The name of the pet that gained the buff"] = "The name of the pet that gained the buff" +-- L["The name of the pet that gained the debuff"] = "The name of the pet that gained the debuff" +-- L["The name of the pet that lost the buff"] = "The name of the pet that lost the buff" +-- L["The name of the pet that lost the debuff"] = "The name of the pet that lost the debuff" +-- L["The name of the spell or ability which is ready to be used."] = "The name of the spell or ability which is ready to be used." -- L["The name of the spell or ability which provided the extra attacks."] = "The name of the spell or ability which provided the extra attacks." -- L["The name of the spell that has been dispelled."] = "The name of the spell that has been dispelled." -- L["The name of the spell that has been stolen."] = "The name of the spell that has been stolen." @@ -553,8 +499,14 @@ local L = LibStub("AceLocale-3.0"):NewLocale("Parrot_CombatEvents_Data", LOCALE) -- L["The name of the unit from which the spell has not been removed."] = "The name of the unit from which the spell has not been removed." -- L["The name of the unit that dispelled the spell from you"] = "The name of the unit that dispelled the spell from you" -- L["The name of the unit that failed dispelling the spell from you"] = "The name of the unit that failed dispelling the spell from you" +-- L["The name of the unit that gained the buff."] = "The name of the unit that gained the buff." -- L["The name of the unit that stole the spell from you"] = "The name of the unit that stole the spell from you" -- L["The name of the unit that your pet healed."] = "The name of the unit that your pet healed." +-- L["The normal text."] = "The normal text." +-- L["The number of stacks of the buff"] = "The number of stacks of the buff" +-- L["The position of the box across the screen"] = "The position of the box across the screen" +-- L["The position of the box up-and-down the screen"] = "The position of the box up-and-down the screen" +-- L["The skill which experienced a gain."] = "The skill which experienced a gain." -- L["The spell or ability that the ally healed you with."] = "The spell or ability that the ally healed you with." -- L["The spell or ability that the ally healed your pet with."] = "The spell or ability that the ally healed your pet with." -- L["The spell or ability that the enemy attacked you with."] = "The spell or ability that the enemy attacked you with." @@ -565,119 +517,70 @@ local L = LibStub("AceLocale-3.0"):NewLocale("Parrot_CombatEvents_Data", LOCALE) -- L["The spell or ability used to slay the enemy."] = "The spell or ability used to slay the enemy." -- L["The spell you interrupted"] = "The spell you interrupted" -- L["The spell your pet interrupted"] = "The spell your pet interrupted" +-- L["The text that is shown"] = "The text that is shown" +-- L["The total amount of items in inventory."] = "The total amount of items in inventory." -- L["The type of damage done."] = "The type of damage done." -- L["The type of power gained (Mana, Rage, Energy)."] = "The type of power gained (Mana, Rage, Energy)." -- L["The type of power lost (Mana, Rage, Energy)."] = "The type of power lost (Mana, Rage, Energy)." --- L["[Num] CP"] = "[Num] CP" --- L["[Num] CP Finish It!"] = "[Num] CP Finish It!" - - -local L = LibStub("AceLocale-3.0"):NewLocale("Parrot_CombatStatus", LOCALE) --- L["+Combat"] = "+Combat" --- L["-Combat"] = "-Combat" --- L["Combat status"] = "Combat status" --- L["Enter combat"] = "Enter combat" --- L["In combat"] = "In combat" --- L["Leave combat"] = "Leave combat" --- L["Not in combat"] = "Not in combat" - - -local L = LibStub("AceLocale-3.0"):NewLocale("Parrot_Cooldowns", LOCALE) --- L["%s Tree"] = "%s Tree" --- L[""] = "" --- L[""] = "" --- L["Click to remove"] = "Click to remove" --- L["Cooldowns"] = "Cooldowns" --- L["Frost traps"] = "Frost traps" --- L["Ignore"] = "Ignore" --- L["Ignore Cooldown"] = "Ignore Cooldown" --- L["Item cooldown ready"] = "Item cooldown ready" --- L["Minimum time the cooldown must have (in seconds)"] = "Minimum time the cooldown must have (in seconds)" --- L["Shocks"] = "Shocks" --- L["Skill cooldown finish"] = "Skill cooldown finish" --- L["Spell ready"] = "Spell ready" --- L["Spell usable"] = "Spell usable" --- L["Strikes"] = "Strikes" --- L["The name of the spell or ability which is ready to be used."] = "The name of the spell or ability which is ready to be used." --- L["Threshold"] = "Threshold" --- L["[[Spell] ready!]"] = "[[Spell] ready!]" - - -local L = LibStub("AceLocale-3.0"):NewLocale("Parrot_Loot", LOCALE) --- L["Loot"] = "Loot" --- L["Loot +[Amount]"] = "Loot +[Amount]" --- L["Loot [Name] +[Amount]([Total])"] = "Loot [Name] +[Amount]([Total])" --- L["Loot items"] = "Loot items" --- L["Loot money"] = "Loot money" --- L["The amount of gold looted."] = "The amount of gold looted." --- L["The amount of items looted."] = "The amount of items looted." --- L["The name of the item."] = "The name of the item." --- L["The total amount of items in inventory."] = "The total amount of items in inventory." - - -local L = LibStub("AceLocale-3.0"):NewLocale("Parrot_PointGains", LOCALE) --- L["AP"] = "AP" --- L["Artifact power gains"] = "Artifact power gains" --- L["Currency gains"] = "Currency gains" --- L["Experience gains"] = "Experience gains" --- L["Name of the currency"] = "Name of the currency" --- L["Reputation"] = "Reputation" --- L["Reputation gains"] = "Reputation gains" --- L["Reputation losses"] = "Reputation losses" --- L["Skill gains"] = "Skill gains" --- L["The amount of currency gained."] = "The amount of currency gained." --- L["The amount of experience points gained."] = "The amount of experience points gained." --- L["The amount of reputation gained."] = "The amount of reputation gained." --- L["The amount of reputation lost."] = "The amount of reputation lost." --- L["The amount of skill points currently."] = "The amount of skill points currently." --- L["The name of the faction."] = "The name of the faction." --- L["The name of the item."] = "The name of the item." --- L["The skill which experienced a gain."] = "The skill which experienced a gain." --- L["Your total amount of the currency."] = "Your total amount of the currency." - - -local L = LibStub("AceLocale-3.0"):NewLocale("Parrot_TriggerConditions_Data", LOCALE) --- L[""] = "" --- L["Amount"] = "Amount" --- L["Amount of damage to compare with"] = "Amount of damage to compare with" --- L["Amount of health to compare"] = "Amount of health to compare" --- L["Amount of power to compare"] = "Amount of power to compare" --- L["Any"] = "Any" --- L["Cast started"] = "Cast started" --- L["Comparator Type"] = "Comparator Type" --- L["Druid Form"] = "Druid Form" --- L["Hostility"] = "Hostility" --- L["How to compare actual value with parameter"] = "How to compare actual value with parameter" --- L["In a group"] = "In a group" --- L["In vehicle"] = "In vehicle" --- L["Incoming cast"] = "Incoming cast" --- L["Incoming crit"] = "Incoming crit" --- L["Incoming damage"] = "Incoming damage" --- L["Incoming miss"] = "Incoming miss" --- L["Lua function"] = "Lua function" --- L["Miss type"] = "Miss type" --- L["Mounted"] = "Mounted" --- L["Not in Druid Form"] = "Not in Druid Form" --- L["Not in vehicle"] = "Not in vehicle" --- L["Not mounted"] = "Not mounted" --- L["Outgoing cast"] = "Outgoing cast" --- L["Outgoing crit"] = "Outgoing crit" --- L["Outgoing damage"] = "Outgoing damage" --- L["Outgoing miss"] = "Outgoing miss" --- L["Power type"] = "Power type" --- L["Reason for the miss"] = "Reason for the miss" --- L["Spell"] = "Spell" --- L["Spell name or spell id"] = "Spell name or spell id" --- L["Successful spell cast"] = "Successful spell cast" --- L["Target is NPC"] = "Target is NPC" --- L["Target is player"] = "Target is player" -- L["The unit that attacked you"] = "The unit that attacked you" -- L["The unit that casted the spell"] = "The unit that casted the spell" -- L["The unit that is affected"] = "The unit that is affected" -- L["The unit that started the cast"] = "The unit that started the cast" -- L["The unit that you attacked"] = "The unit that you attacked" +-- L["Thick"] = "Thick" +-- L["Thin"] = "Thin" +-- L["Threshold"] = "Threshold" +-- L["Throttle events"] = "Throttle events" +-- L["Throttle time"] = "Throttle time" +-- L["Throttles that are applied to a single spell"] = "Throttles that are applied to a single spell" +-- L["Trigger cooldown"] = "Trigger cooldown" +-- L["Triggers"] = "Triggers" +-- L["Truncate"] = "Truncate" -- L["Type of power"] = "Type of power" +-- L["Type of the aura"] = "Type of the aura" +-- L["Uncategorized"] = "Uncategorized" -- L["Unit"] = "Unit" -- L["Unit health"] = "Unit health" -- L["Unit power"] = "Unit power" +-- L["Up, alternating"] = "Up, alternating" +-- L["Up, center-aligned"] = "Up, center-aligned" +-- L["Up, clockwise"] = "Up, clockwise" +-- L["Up, counter-clockwise"] = "Up, counter-clockwise" +-- L["Up, left"] = "Up, left" +-- L["Up, left-aligned"] = "Up, left-aligned" +-- L["Up, right"] = "Up, right" +-- L["Up, right-aligned"] = "Up, right-aligned" +-- L["Use short throttle-texts (like \"2++\" instead of \"2 crits\")"] = "Use short throttle-texts (like \"2++\" instead of \"2 crits\")" +-- L["Vulnerability bonuses"] = "Vulnerability bonuses" +-- L["What amount to filter out. Any amount below this will be filtered.\nNote: a value of 0 will mean no filtering takes place."] = "What amount to filter out. Any amount below this will be filtered.\nNote: a value of 0 will mean no filtering takes place." +-- L["What color this damage type takes on."] = "What color this damage type takes on." +-- L["What color this event modifier takes on."] = "What color this event modifier takes on." +-- L["What sound to play when the current event occurs."] = "What sound to play when the current event occurs." +-- L["What sound to play when the trigger is shown."] = "What sound to play when the trigger is shown." +-- L["What text this event modifier shows."] = "What text this event modifier shows." +-- L["What timespan to merge events within.\nNote: a time of 0s means no throttling will occur."] = "What timespan to merge events within.\nNote: a time of 0s means no throttling will occur." +-- L["When all of these conditions apply, the trigger will be shown."] = "When all of these conditions apply, the trigger will be shown." +-- L["When any of these conditions apply, the secondary conditions are checked."] = "When any of these conditions apply, the secondary conditions are checked." +-- L["Whether Parrot should control the default interface's options below.\nThese settings always override manual changes to the default interface options."] = "Whether Parrot should control the default interface's options below.\nThese settings always override manual changes to the default interface options." +-- L["Whether all events in this category are enabled."] = "Whether all events in this category are enabled." +-- L["Whether events involving your guardian(s) (totems, ...) should be displayed"] = "Whether events involving your guardian(s) (totems, ...) should be displayed" +-- L["Whether the current event should be classified as \"Sticky\""] = "Whether the current event should be classified as \"Sticky\"" +-- L["Whether the search string is a lua search expression or not."] = "Whether the search string is a lua search expression or not." +-- L["Whether the trigger is enabled or not."] = "Whether the trigger is enabled or not." -- L["Whether the unit should be friendly or hostile"] = "Whether the unit should be friendly or hostile" +-- L["Whether to color damage types or not."] = "Whether to color damage types or not." +-- L["Whether to color event modifiers or not."] = "Whether to color event modifiers or not." +-- L["Whether to enable showing this event modifier."] = "Whether to enable showing this event modifier." +-- L["Whether to merge mass events into single instances instead of excessive spam."] = "Whether to merge mass events into single instances instead of excessive spam." +-- L["Whether to show this trigger as a sticky."] = "Whether to show this trigger as a sticky." +-- L["Which animation style to use."] = "Which animation style to use." +-- L["Which direction the animations should follow."] = "Which direction the animations should follow." +-- L["Which scroll area to output to."] = "Which scroll area to output to." +-- L["Which scroll area to use."] = "Which scroll area to use." +-- L["Your total amount of the currency."] = "Your total amount of the currency." +-- L["[Num] CP"] = "[Num] CP" +-- L["[Num] CP Finish It!"] = "[Num] CP Finish It!" +-- L["[Text] (crit)"] = "[Text] (crit)" +-- L["[Text] (crushing)"] = "[Text] (crushing)" +-- L["[Text] (glancing)"] = "[Text] (glancing)" +-- L["[[Spell] ready!]"] = "[[Spell] ready!]" diff --git a/Locales/frFR.lua b/Locales/frFR.lua index 7dc8757..c9e8835 100644 --- a/Locales/frFR.lua +++ b/Locales/frFR.lua @@ -1,62 +1,178 @@ local L = LibStub("AceLocale-3.0"):NewLocale("Parrot", "frFR") if not L then return end -L["Parrot"] = "Parrot" -L["Floating Combat Text of awesomeness. Caw. It'll eat your crackers."] = "Texte de combat flottant. Croac. Coco veut un gâteau." -L["General"] = "Général" -L["General settings"] = "Permet de configurer les paramètres généraux." -L["Control game options"] = "Options de contrôle du jeu" -L.controlGameOptionsDesc = "Définir si Parrot devrait controller les options d'interface par défaut suivantes.\nCes paramètres prévaudront toujours les changements manuels dans les options d'interface par défaut." -L["Load config"] = "chargement config" -L["Load configuration options"] = "Charger les options de configuration" - - -L = LibStub("AceLocale-3.0"):NewLocale("Parrot_CombatEvents", "frFR")L[" ([Amount] absorbed)"] = "([Amount] absorbés)" +L[" (%d crits)"] = "(%d crits)" +L[" (%d gains)"] = "(%d gagné)" +L[" (%d heal, %d crit)"] = "(%d soin, %d crit)" +L[" (%d heal, %d crits)"] = "%d soin, %d crits)" +L[" (%d heals)"] = "(%d soins)" +L[" (%d heals, %d crit)"] = "(%d soins, %d crit)" +L[" (%d heals, %d crits)"] = "(%d soins, %d crits)" +L[" (%d hit, %d crit)"] = "(%d impact, %d crit)" +L[" (%d hit, %d crits)"] = "(%d impact, %d crits)" +L[" (%d hits)"] = "(%d impacts)" +L[" (%d hits, %d crit)"] = "(%d impacts, %d crit)" +L[" (%d hits, %d crits)"] = "(%d impacts, %d crits)" +-- L[" ([Amount] absorbed)"] = " ([Amount] absorbed)" L[" ([Amount] blocked)"] = "([Amount] bloqués)" L[" ([Amount] overheal)"] = "([Amount] en excès)" L[" ([Amount] overkill)"] = "([Amount] en excès)" L[" ([Amount] resisted)"] = "([Amount] résistés)" L[" ([Amount] vulnerable)"] = "([Amount] de vulnérabilité)" +L["%s Tree"] = "Branche %s" +L["%s failed"] = "%s échoué" +L["%s stole %s"] = "%s gagné %s" +L["%s!"] = "%s!" +L["+Combat"] = "+Combat" +L["-Combat"] = "-Combat" +L[" or "] = " ou " +-- L[""] = "" +L[""] = "" +L[""] = "" +L[""] = "" +L[""] = "" +L[" or or or "] = " ou ou ou " L[""] = "" +L[""] = "" +-- L["AP"] = "AP" L["Abbreviate"] = "Abréger" -- L["Abbreviate number values displayed (26500 -> 26.5k)"] = "Abbreviate number values displayed (26500 -> 26.5k)" +L["Action"] = "Action" +L["Action Sticky"] = "Action en évidence" L["Add a new filter."] = "Ajouter un nouveau filtre." +L["Add a new primary condition"] = "Ajouter une nouvelle condition primaire" +L["Add a new scroll area."] = "Ajoute une nouvelle zone de défilement" +L["Add a new secondary condition"] = "Ajouter une nouvelle condition secondaire" +L["Add a new suppression."] = "Ajoute une nouvelle suppression." L["Add a new throttle."] = "Ajouter un nouveau limitateur" +L["Alternating"] = "Alternant" L["Always hide skill names even when present in the tag"] = "Toujours cacher le nom des sorts même s'il est dans la phrase" L["Always hide unit names even when present in the tag"] = "Toujours cacher le nom de l'unité même s'il est dans la phrase" L["Amount"] = "Total" +L["Amount of damage to compare with"] = "Quantité de dommage à comparer avec" +L["Amount of health to compare"] = "Quantité de vie à comparer" +L["Amount of power to compare"] = "Quantité de puissance à comparer" +L["Amount of stacks of the aura"] = "Total des superpositions de l'aura" +L["Amount of the damage that was missed."] = "Quantité des dommages qui ont été manqués." +L["Angled"] = "Angulaire" +L["Animation style"] = "Style d'animation" +L["Animation style for normal texts."] = "Style d'animation pour les textes normaux." +L["Animation style for sticky texts."] = "Style d'animation pour les textes en évidence." +L["Any"] = "N'importe" +L["Are you sure?"] = "Êtes-vous sur?" +-- L["Artifact power gains"] = "Artifact power gains" +L["Aura active"] = "Aura active" +L["Aura fade"] = "Disparition de l'aura" +L["Aura gain"] = "Gain de l'aura" +L["Aura stack gain"] = "Gain d'uns superposition d'aura" +L["Aura type"] = "Type d'aura" +L["Auras"] = "Auras" +L["Avoids"] = "Évite" +L["Both"] = "Les deux" -- L["Break up amounts"] = "Break up amounts" -- L["Break up number values with '%s' (26500 -> %s)"] = "Break up number values with '%s' (26500 -> %s)" +L["Buff"] = "Buff" +L["Buff active"] = "Buff actif" +L["Buff fades"] = "Disparition d'un buff" +L["Buff gains"] = "Gain d'un buff" +L["Buff inactive"] = "Buff inactif" +L["Buff name"] = "Nom du buff" +L["Buff name or spell id"] = "Nom ou id du buff" +L["Buff stack gains"] = "Gain d'un empilement de buff" +-- L["Cast started"] = "Cast started" +L["Center of screen"] = "Centre de l'écran" L["Change event settings"] = "Modifie les paramètres des événements." +L["Check periodically"] = "Vérifier toutes les XX secondes" +L["Classes"] = "Classes" +L["Classes affected by this trigger."] = "Détermine les classes affectées par ce déclencheur." +L["Click and drag to the position you want."] = "Cliquer et déplacer vers la position désirée." +L["Click to remove"] = "Cliquez ici pour supprimer" +L["Color"] = "Couleur" L["Color by class"] = "Colorer par classe" +L["Color in which to flash"] = "Couleur du flash" L["Color of the text for the current event."] = "Colorie le texte de l'événement actuel." +L["Color of the text for this trigger."] = "Détermine la couleur du texte de ce déclencheur." L["Color unit names by class"] = "Colorer le nom de l'unité en fonction de sa classe" -L["Color"] = "Couleur" +L["Combat status"] = "Statut du combat" +L["Combo point gain"] = "Gain d'un point de combo" +L["Combo points"] = "Points de combo" +L["Combo points full"] = "Points de combo au max." +L["Comparator Type"] = "Type de comparateur" +L["Configuration mode"] = "Mode de configuration" +-- L["Configure what the Trigger should look like"] = "Configure what the Trigger should look like" +L["Control game options"] = "Options de contrôle du jeu" +L["Cooldowns"] = "Temps de recharge" +L["Create a new trigger"] = "Créer un nouveau déclencheur" L["Critical hits/heals"] = "Soins/coups critiques" L["Crushing blows"] = "Coups écrasants" +-- L["Currency gains"] = "Currency gains" L["Custom font"] = "Police personnalisée" +L["Damage"] = "Dommage" L["Damage types"] = "Types de dégâts" +L["Debuff"] = "Debuff" +L["Debuff active"] = "Debuff actif" +L["Debuff fades"] = "Disparition d'un débuff" +L["Debuff gains"] = "Gain d'un débuff" +L["Debuff inactive"] = "Debuff inactif" +L["Debuff stack gains"] = "Gain d'empilement d'un débuff" +L["Direction"] = "Direction" +L["Direction for normal texts."] = "Direction des textes normaux." +L["Direction for sticky texts."] = "Direction des textes en évidence." +L["Disable"] = "Désactiver" +-- L["Disable in pvp"] = "Disable in pvp" -- L["Disable in raids"] = "Disable in raids" +-- L["Disable this module while in a battleground"] = "Disable this module while in a battleground" -- L["Disable this module while in a raid instance"] = "Disable this module while in a raid instance" +L["Dispel"] = "Dissiper" +L["Dispel fail"] = "Dissipation ratée" L["Do not shorten spell names."] = "Ne pas raccourcir les noms des sorts." L["Do not show heal events when 100% of the amount is overheal"] = "Ne pas afficher les soins quand le total du sursoin est de 100%" +L["DoTs and HoTs"] = "DoTs et SoTs" +L["Down, alternating"] = "Vers le bas, alternant" +L["Down, center-aligned"] = "Vers le bas, alignés au centre" +L["Down, clockwise"] = "Vers le bas, sens des aiguilles d'une montre" +L["Down, counter-clockwise"] = "Vers le bas, sens inverse des aiguilles d'une montre" +L["Down, left"] = "Vers le bas, gauche" +L["Down, left-aligned"] = "Vers le bas, alignés à gauche" +L["Down, right"] = "Vers le bas, droite" +L["Down, right-aligned"] = "Vers le bas, alignés à droite" +L["Druid Form"] = "Forme du druide" +L["Edge of screen"] = "Bord de l'écran" +L["Edit"] = "Éditer" +L["Edit search string"] = "Éditer la chaîne à rechercher." +L["Enable icons"] = "Activer les icônes" L["Enable the current event."] = "Active l'événement actuel." L["Enable to show crits in the sticky style."] = "Affiche ou non les critiques dans le style En évidence." L["Enabled"] = "Activé" +L["Enemy buff fades"] = "Disparition du buff de l'ennemi" +L["Enemy buff gains"] = "Gain du buff de l'ennemi" +L["Enemy debuff fades"] = "Disparition du debuff de l'ennemi" +L["Enemy debuff gains"] = "Gain du debuff de l'ennemi" +L["Enter combat"] = "Début du combat" +L["Enter configuration mode, allowing you to move around the scroll areas and see them in action."] = "Entre dans le mode de configuration, vous permettant de déplacer les zones de défilement et de les voir en action." +L["Environmental damage"] = "Dégâts de l'environnement" L["Event modifiers"] = "Modificateurs d'événements" L["Events"] = "Événements" +L["Experience gains"] = "Expérience gagnée" +L["Extra attacks"] = "Attaques supplémentaires" L["Filter incoming spells"] = "Filtrer les sorts entrants" L["Filter outgoing spells"] = "Filtrer les sorts sortants" L["Filter when amount is lower than this value (leave blank to filter everything)"] = "Filtre lorsque le montant est inférieur à cette valeur (laisser vide pour tout filtrer)" L["Filters"] = "Filtres" L["Filters that are applied to a single spell"] = "Les filtres sont appliqués à une seule période" L["Filters to be checked for a minimum amount of damage/healing/etc before showing."] = "Détermine les filtres à vérifier avant affichage des dégâts/soins/etc." +L["Flash screen in specified color"] = "Flash de l'écran dans la couleur spécifié" +L["Floating Combat Text of awesomeness. Caw. It'll eat your crackers."] = "Texte de combat flottant. Croac. Coco veut un gâteau." L["Font face"] = "Type de police" L["Font outline"] = "Contour de la police" L["Font size"] = "Taille de la police" +L["General"] = "Général" +L["General settings"] = "Permet de configurer les paramètres généraux." L["Gift of the Wild => Gift of t..."] = "Don du fauve => Don du f..." L["Gift of the Wild => GotW."] = "Don du fauve => DdF" L["Glancing hits"] = "Coups éraflés" +L["Heals"] = "Soins" +L["Heals over time"] = "Soins au court du temps" L["Hide events used in triggers"] = "Cacher les évènements utilisés dans le gestionnaire" L["Hide full overheals"] = "Cacher les sursoins totals" L["Hide realm"] = "Cacher le royaume" @@ -64,408 +180,134 @@ L["Hide realm in player names"] = "Cacher le royaume dans le nom des joueurs" L["Hide skill names"] = "Cacher le nom du sort" L["Hide unit names"] = "Cacher les noms des unités" L["Hides combat events when they were used in triggers"] = "Cacher les évènements de combat quand ils ont été utilisés dans le gestionnaire" +L["Horizontal"] = "Horizontal" +L["Hostility"] = "Hositilité" +L["How fast the text scrolls by."] = "Détermine la rapidité avec laquelle le texte défile." +L["How large of an area to scroll."] = "Détermine la largeur de la zone de défilement." +L["How opaque/transparent icons should be."] = "Détermine la transparence des icônes." +L["How opaque/transparent the text should be."] = "Détermine la transparence du texte." L["How or whether to shorten spell names."] = "Détermine s'il faut raccourcir ou non les noms des sorts et comment." +L["How to compare actual value with parameter"] = "Comment comparer la valeur actuelle avec des paramètres" +L["Icon"] = "Icône" +L["Icon side"] = "Côté de l'icône" +L["Icon transparency"] = "Transparence des icônes" +L["Ignore"] = "Ignorer" +L["Ignore Cooldown"] = "Ignorer Cooldown" +L["In a group"] = "Dans un groupe" +L["In combat"] = "En combat" +L["In vehicle"] = "état secondaire de déclenchement" L["Incoming"] = "Entrants" +L["Incoming cast"] = "Incantation de la cible" +L["Incoming crit"] = "Critique sur le joueur" +L["Incoming damage"] = "Dégâts reçus" L["Incoming events are events which a mob or another player does to you."] = "Les événements entrants sont les événements que les monstres et les autres joueurs font sur vous." +L["Incoming heals"] = "Soins reçus" +L["Incoming miss"] = "Les coups ratés reçus" L["Inherit"] = "Par héritage" L["Inherit font size"] = "Hériter de la taille de la police" L["Interval for collecting data"] = "Intervale pour la récupération de données" +L["Item buff active"] = "Buff activ de l'objet" +L["Item buff fade"] = "Disparition du buff de l'objet" +L["Item buff fades"] = "Disparition d'un buff d'objet" +L["Item buff gain"] = "Gain du buff de l'objet" +L["Item buff gains"] = "Gain d'un buff d'objet" +L["Item cooldown ready"] = "Objet prêt" +L["Killing Blow!"] = "Coup fatal !" +L["Killing blows"] = "Coups fatals" +L["Leave combat"] = "Fin du combat" +L["Left"] = "Gauche" +L["Left, clockwise"] = "Gauche, sens des aiguilles d'une montre" +L["Left, counter-clockwise"] = "Gauche, sens inverse des aiguilles d'une montre" L["Length"] = "Longueur" +L["List of strings that will be squelched if found."] = "Liste des chaînes qui seront écrasées si elles sont trouvées." +L["Load config"] = "chargement config" +L["Load configuration options"] = "Charger les options de configuration" +L["Loot"] = "Butin" +L["Loot +[Amount]"] = "Butin : +[Amount]" +L["Loot [Name] +[Amount]([Total])"] = "Butin : [Name] +[Amount]([Total])" +L["Loot items"] = "Objets du butin" +L["Loot money"] = "Argent du butin" +L["Low Health!"] = "Vie faible!" +L["Low Mana!"] = "Mana faible!" +L["Low Pet Health!"] = "Vie faible du familier!" +L["Lua function"] = "Fonction lua" +L["Lua search expression"] = "Expression de recherche Lua" +L["Main hand"] = "Main droite" +L["Master font settings"] = "Paramètres de la police principale" +L["Melee absorbs"] = "Att. en mêlée absorbées" +L["Melee blocks"] = "Att. en mêlée bloquées" +L["Melee damage"] = "Dégâts en mêlée" +L["Melee deflects"] = "Mêlée dévier" +L["Melee dodges"] = "Att. en mêlée esquivées" +L["Melee evades"] = "Att. en mêlée évitées" +L["Melee immunes"] = "Att. en mêlée sans effet" +L["Melee misses"] = "Att. en mêlée ratées" +L["Melee parries"] = "Att. en mêlée parées" +L["Melee reflects"] = "Mêlée renvoyée" +L["Melee resists"] = "Mêlée résistée" +L["Minimum time the cooldown must have (in seconds)"] = "Temps minimum doit avoir le temps de recharge (en secondes)" +L["Miss type"] = "Type de coups ratés reçus" +L["Misses"] = "Ratés" +L["Mounted"] = "Monté" +L["Multiple"] = "Multiple" +L["NPC killing blows"] = "Coup fatal PNJ" +L["Name"] = "Nom" +-- L["Name of the currency"] = "Name of the currency" +L["Name of the scroll area."] = "Nom de la zone de défilement" L["Name or ID of the spell"] = "Nom ou ID du sort" +L["New Amount of stacks of the buff."] = "Nouveau montant d'empilement du buff." +L["New Amount of stacks of the debuff."] = "Nouveau montant d'empilement du débuff." +L["New condition"] = "Nouvelle condition" L["New filter"] = "Nouveau filtre" +L["New scroll area"] = "Nouvelle zone de défilement" +L["New suppression"] = "Nouvelle suppression" L["New throttle"] = "Nouveau limitateur" +L["New trigger"] = "Nouveau déclencheur" L["None"] = "Aucun" -L["Notification events are available to notify you of certain actions."] = "Les événements de notification vous préviennent de certaines actions." +L["Normal"] = "Normal" +L["Normal font face"] = "Type de la police d'écriture normale." +L["Normal font outline"] = "Contour de la police d'écriture normale" +-- L["Normal font shadow"] = "Normal font shadow" +L["Normal font size"] = "Taille de la police d'écriture normale" +L["Normal inherit font size"] = "Hériter de la taille de la police d'écriture normale" +L["Not in Druid Form"] = "Pas sous forme de druide" +L["Not in combat"] = "Pas en combat" +L["Not in vehicle"] = "Pas de véhicule" +L["Not mounted"] = "Non monté" L["Notification"] = "Notification" +L["Notification events are available to notify you of certain actions."] = "Les événements de notification vous préviennent de certaines actions." -- L["Off"] = "Off" +L["Off hand"] = "Main gauche" -- L["On"] = "On" --- L["Only direct heals"] = "Only direct heals" -- L["Only HoTs"] = "Only HoTs" +-- L["Only direct heals"] = "Only direct heals" +L["Only return true, if the Aura has been applied by yourself"] = "Retourne seulement vrai, si l'aura a été appliqué à vous-même" L["Options for damage types."] = "Options concernant les types de dégâts." L["Options for event modifiers."] = "Options concernant les modificateurs d'événements." -L["Outgoing events are events which you do to a mob or another player."] = "Les événements sortants sont les événements que vous faites sur les montres et les autres joueurs." +L["Options for this scroll area."] = "Options pour cette zone de défilement" +L["Options regarding scroll areas."] = "Options concernant les zones de défilement." +L["Other"] = "Autre" L["Outgoing"] = "Sortants" +L["Outgoing cast"] = "Incantation du joueur" +L["Outgoing crit"] = "Critique sur la cible" +L["Outgoing damage"] = "Dégâts infligés" +L["Outgoing events are events which you do to a mob or another player."] = "Les événements sortants sont les événements que vous faites sur les montres et les autres joueurs." +L["Outgoing heals"] = "Soins prodigués" +L["Outgoing miss"] = "Les coups ratés donnés" +L["Output"] = "Sortie" L["Overheals"] = "Soins en excès" L["Overkills"] = "Coups en excès" +L["Own aura"] = "Aura personnelle" +L["Parabola"] = "Parabole" +L["Parrot"] = "Parrot" L["Partial absorbs"] = "Absorbés partiellement" L["Partial blocks"] = "Bloqués partiellement" L["Partial resists"] = "Résistés partiellement" -L["Remove"] = "Enlever" -L["Remove filter"] = "Enlever le filtre" -L["Remove throttle"] = "Supprimer un limitateur" -L["Scoll area where all events will be shown"] = "Zone de défilement où tous les évènements seront affichés." -L["Scroll area"] = "Zone de défilement" -L["Short texts"] = "Textes courts" --- L["Shorten amounts"] = "Shorten amounts" -L["Shorten spell names"] = "Noms des sorts raccourcis" -L["Show guardian events"] = "Montrer les événements des gardiens" -L["Sound"] = "Son" -L["Spell"] = "incantation" -L["Spell filters"] = "Filtre d'incantation" -L["Spell throttles"] = "Limitateur de sort" -L["Sticky"] = "En évidence" -L["Sticky crits"] = "Critiques en évidence" -L["Style"] = "Style" -L["Tag"] = "Tag" -L["Tag to show for the current event."] = "Détermine le tag à afficher pour l'événement actuel." -L["Text"] = "Texte" -L["Text options"] = "Options du texte" -L["The amount of damage absorbed."] = "La quantité de dégâts absorbés." -L["The amount of damage blocked."] = "La quantité de dégâts bloqués." -L["The amount of damage resisted."] = "La quantité de dégâts résistés." -L["The amount of overhealing."] = "La quantité de soins en excès." -L["The amount of overkill."] = "La quantité de dégâts en excès." -L["The amount of vulnerability bonus."] = "La quantité de dégâts du bonus de vulnérabilité." -L["The length at which to shorten spell names."] = "Détermine la longueur à partir de laquelle les noms des sorts sont raccourcis." -L["The normal text."] = "Le texte normal." -L["Thick"] = "Épais" -L["Thin"] = "Fin" -L["Throttle events"] = "Rassemblement d'événements" -L["Throttle time"] = "Durée du limitateur" -L["Throttles that are applied to a single spell"] = "Limitateurs appliqués à un seul sort" -L["Truncate"] = "Tronquer" -L["Uncategorized"] = "Non répertorié" -L["Use short throttle-texts (like \"2++\" instead of \"2 crits\")"] = "Utiliser des textes combinés courts (comme \"2++\" ou lieu de \"2 crits\")" -L["Vulnerability bonuses"] = "Bonus de vulnérabilité" -L["What amount to filter out. Any amount below this will be filtered.\nNote: a value of 0 will mean no filtering takes place."] = "Détermine la quantité à filtrer. Toute quantité inférieure sera filtrée.\nNotes : une valeur de 0 signifie qu'aucun filtrage ne sera fait." -L["What color this damage type takes on."] = "Détermine la couleur à utiliser pour ce type de dégâts." -L["What color this event modifier takes on."] = "Détermine la couleur à utiliser pour ce modificateur d'évènement." -L["What sound to play when the current event occurs."] = "Détermine le son à jouer quand l'événement actuel se produit." -L["What text this event modifier shows."] = "Détermine le texte à afficher pour ce modificateur d'événements." -L["What timespan to merge events within.\nNote: a time of 0s means no throttling will occur."] = "Détermine le laps de temps pendant lequel les événements seront rassemblés.\nNote : un laps de 0s signifie qu'aucun rassemblement ne sera fait." -L["Whether all events in this category are enabled."] = "Déterminer si tous les évènements dans cette catégorie sont activés." -L["Whether events involving your guardian(s) (totems, ...) should be displayed"] = "Si des évènements impliquant vos gardiens (totems, ...) doivent être affichés" -L["Whether the current event should be classified as \"Sticky\""] = "Classe ou non l'événement actuel comme étant \"En évidence\"" -L["Whether this module is enabled"] = "Si ce module est activé" -L["Whether to color damage types or not."] = "Colorie ou non les types de dégâts." -L["Whether to color event modifiers or not."] = "Colorie ou non les modificateurs d'événements." -L["Whether to enable showing this event modifier."] = "Affiche ou non ce modificateur d'événements." -L["Whether to merge mass events into single instances instead of excessive spam."] = "Fusionne ou non plusieurs événements ensemble au lieu d'un spam excessif." -L["Which scroll area to use."] = "Détermine la zone de défilement à utiliser." -L["[Text] (crit)"] = "[Text] (crit)" -L["[Text] (crushing)"] = "[Text] (écrase)" -L["[Text] (glancing)"] = "[Text] (érafle)" - - -L = LibStub("AceLocale-3.0"):NewLocale("Parrot_Display", "frFR") -L["Enable icons"] = "Activer les icônes" -L["How opaque/transparent icons should be."] = "Détermine la transparence des icônes." -L["How opaque/transparent the text should be."] = "Détermine la transparence du texte." -L["Icon transparency"] = "Transparence des icônes" -L["Master font settings"] = "Paramètres de la police principale" -L["None"] = "Aucun" -L["Normal font face"] = "Type de la police d'écriture normale." -L["Normal font outline"] = "Contour de la police d'écriture normale" --- L["Normal font shadow"] = "Normal font shadow" -L["Normal font size"] = "Taille de la police d'écriture normale" -L["Set whether icons should be enabled or disabled altogether."] = "Affiche ou non les icônes." -L["Sticky font face"] = "Type de la police d'écriture en évidence" -L["Sticky font outline"] = "Contour de la police d'écriture en évidence" --- L["Sticky font shadow"] = "Sticky font shadow" -L["Sticky font size"] = "Taille de la police d'écriture en évidence" -L["Text transparency"] = "Transparence du texte" -L["Thick"] = "Transparence du texte" -L["Thin"] = "Mince" - - -L = LibStub("AceLocale-3.0"):NewLocale("Parrot_ScrollAreas", "frFR") -L[""] = "" -L["Add a new scroll area."] = "Ajoute une nouvelle zone de défilement" -L["Animation style"] = "Style d'animation" -L["Animation style for normal texts."] = "Style d'animation pour les textes normaux." -L["Animation style for sticky texts."] = "Style d'animation pour les textes en évidence." -L["Are you sure?"] = "Êtes-vous sur?" -L["Center of screen"] = "Centre de l'écran" -L["Click and drag to the position you want."] = "Cliquer et déplacer vers la position désirée." -L["Configuration mode"] = "Mode de configuration" -L["Custom font"] = "Police personnalisée" -L["Direction"] = "Direction" -L["Direction for normal texts."] = "Direction des textes normaux." -L["Direction for sticky texts."] = "Direction des textes en évidence." -L["Disable"] = "Désactiver" -L["Edge of screen"] = "Bord de l'écran" -L["Enter configuration mode, allowing you to move around the scroll areas and see them in action."] = "Entre dans le mode de configuration, vous permettant de déplacer les zones de défilement et de les voir en action." -L["How fast the text scrolls by."] = "Détermine la rapidité avec laquelle le texte défile." -L["How large of an area to scroll."] = "Détermine la largeur de la zone de défilement." -L["Icon side"] = "Côté de l'icône" -L["Incoming"] = "Entrant" -L["Inherit"] = "Par héritage" -L["Left"] = "Gauche" -L["Name"] = "Nom" -L["Name of the scroll area."] = "Nom de la zone de défilement" -L["New scroll area"] = "Nouvelle zone de défilement" -L["None"] = "Aucun" -L["Normal"] = "Normal" -L["Normal font face"] = "Type de la police d'écriture normale" -L["Normal font outline"] = "Contour de la police d'écriture normale" --- L["Normal font shadow"] = "Normal font shadow" -L["Normal font size"] = "Taille de la police d'écriture normale" -L["Normal inherit font size"] = "Hériter de la taille de la police d'écriture normale" -L["Notification"] = "Notification" -L["Options for this scroll area."] = "Options pour cette zone de défilement" -L["Options regarding scroll areas."] = "Options concernant les zones de défilement." -L["Outgoing"] = "Sortant" -L["Position: %d, %d"] = "Position: %d, %d" -L["Position: horizontal"] = "Position: horizontale" -L["Position: vertical"] = "Position: verticale" -L["Remove"] = "Enlever" -L["Remove this scroll area."] = "Enlève cette zone de défilement." -L["Right"] = "Droite" -L["Scroll areas"] = "Zones de défilement" -L["Scroll area: %s"] = "Zone de défilement : %s" -L["Scrolling speed"] = "Vitesse de défilement" -L["Seconds for the text to complete the whole cycle, i.e. larger numbers means slower."] = "Le nombre de secondes pendant lesquelles le texte devra faire tout le cycle. Par exemple, une valeur plus grande rend le texte lent." -L["Send a normal test message."] = "Envoye un message de test normal." -L["Send a sticky test message."] = "Envoye un message de test en évidence." -L["Send a test message through this scroll area."] = "Envoye un message de test dans cette zone de défilement." -L["Set the icon side for this scroll area or whether to disable icons entirely."] = "Détermine de quel côté s'affichera les icônes pour cette zone de défilement, ou s'ils doivent être masqués." -L["Size"] = "Taille" -L["Sticky"] = "En évidence" -L["Sticky font face"] = "Type de la police d'écriture en évidence" -L["Sticky font outline"] = "Contour de la police d'écriture en évidence" --- L["Sticky font shadow"] = "Sticky font shadow" -L["Sticky font size"] = "Taille de la police d'écriture en évidence" -L["Sticky inherit font size"] = "Hériter de la taille de la police d'écriture en évidence" -L["Test"] = "Test" -L["The position of the box across the screen"] = "La position horizontale de la boîte sur l'écran." -L["The position of the box up-and-down the screen"] = "La position verticale de la boîte sur l'écran." -L["Thick"] = "Épais" -L["Thin"] = "Fin" -L["Which animation style to use."] = "Détermine le style d'animation à utiliser." -L["Which direction the animations should follow."] = "Détermine la direction que les animations doivent suivre." - - -L = LibStub("AceLocale-3.0"):NewLocale("Parrot_Suppressions", "frFR") -L[" or "] = " ou " -L["Add a new suppression."] = "Ajoute une nouvelle suppression." -L["Are you sure?"] = "Êtes-vous sur?" -L["Edit"] = "Éditer" -L["Edit search string"] = "Éditer la chaîne à rechercher." -L["List of strings that will be squelched if found."] = "Liste des chaînes qui seront écrasées si elles sont trouvées." -L["Lua search expression"] = "Expression de recherche Lua" -L["New suppression"] = "Nouvelle suppression" -L["Remove"] = "Enlever" -L["Remove suppression"] = "Enlève la suppression." -L["Suppressions"] = "Suppressions" -L["Whether the search string is a lua search expression or not."] = "Indique si la chaîne à rechercher est une expression de recherche lua ou non." - - -L = LibStub("AceLocale-3.0"):NewLocale("Parrot_Triggers", "frFR") -L["%s!"] = "%s!" -L[" or or or "] = " ou ou ou " -L[""] = "" -L["Add a new primary condition"] = "Ajouter une nouvelle condition primaire" -L["Add a new secondary condition"] = "Ajouter une nouvelle condition secondaire" -L["Are you sure?"] = "Êtes-vous sur?" -L["Check periodically"] = "Vérifier toutes les XX secondes" -- Needs review -L["Classes"] = "Classes" -L["Classes affected by this trigger."] = "Détermine les classes affectées par ce déclencheur." -L["Color"] = "Couleur" -L["Color in which to flash"] = "Couleur du flash" -L["Color of the text for this trigger."] = "Détermine la couleur du texte de ce déclencheur." --- L["Configure what the Trigger should look like"] = "Configure what the Trigger should look like" -L["Create a new trigger"] = "Créer un nouveau déclencheur" -L["Custom font"] = "Police personnalisée" -L["Enabled"] = "Activé" -L["Flash screen in specified color"] = "Flash de l'écran dans la couleur spécifié" -L["Font face"] = "Type de police d'écriture" -L["Font outline"] = "Contour de la police d'écriture" -L["Font size"] = "Taille de la police d'écriture" -L["Icon"] = "Icône" -L["Inherit"] = "Par héritage" -L["Inherit font size"] = "Hériter de la taille de la police d'écriture" -L["Low Health!"] = "Vie faible!" -L["Low Mana!"] = "Mana faible!" -L["Low Pet Health!"] = "Vie faible du familier!" -L["New condition"] = "Nouvelle condition" -L["New trigger"] = "Nouveau déclencheur" -L["None"] = "Aucun" -L["Output"] = "Sortie" -L["Primary conditions"] = "Conditions primaires" -L["Remove"] = "Enlever" -L["Remove condition"] = "Enlever la condition" -L["Remove this trigger completely."] = "Enlève ce déclencheur complètement." -L["Remove trigger"] = "Enlever le déclencheur" -L["Scroll area"] = "Zone de défilement" -L["Secondary conditions"] = "Conditions secondaires" -L["Sound"] = "Son" -L["Sticky"] = "En évidence" --- L["Style"] = "Style" -L["Test"] = "Test" -L["Test how the trigger will look and act."] = "Teste la façon dont le déclencheur se présente et réagit." -L["The icon that is shown"] = "Détermine l'icône à afficher." -L["The text that is shown"] = "Détermine le texte à afficher." -L["Thick"] = "Épais" -L["Thin"] = "Fin" -L["Trigger cooldown"] = "Temps de recharge du déclencheur" -L["Triggers"] = "Déclencheurs" -L["What sound to play when the trigger is shown."] = "Détermine le son à jouer quand le déclencheur est affiché." -L["When all of these conditions apply, the trigger will be shown."] = "Quand toutes ces conditions s'appliquent, le déclencheur est affiché." -L["When any of these conditions apply, the secondary conditions are checked."] = "Quand n'importe laquelle de ces conditions s'applique, le déclencheur est affiché." -L["Whether the trigger is enabled or not."] = "Active ou non ce déclencheur." -L["Whether to show this trigger as a sticky."] = "Affiche ou non ce déclencheur en évidence." -L["Which scroll area to output to."] = "Détermine la zone de défilement de la sortie." - - -L = LibStub("AceLocale-3.0"):NewLocale("Parrot_AnimationStyles", "frFR") -L["Action"] = "Action" -L["Action Sticky"] = "Action en évidence" -L["Alternating"] = "Alternant" -L["Angled"] = "Angulaire" -L["Down, alternating"] = "Vers le bas, alternant" -L["Down, center-aligned"] = "Vers le bas, alignés au centre" -L["Down, clockwise"] = "Vers le bas, sens des aiguilles d'une montre" -L["Down, counter-clockwise"] = "Vers le bas, sens inverse des aiguilles d'une montre" -L["Down, left"] = "Vers le bas, gauche" -L["Down, left-aligned"] = "Vers le bas, alignés à gauche" -L["Down, right"] = "Vers le bas, droite" -L["Down, right-aligned"] = "Vers le bas, alignés à droite" -L["Horizontal"] = "Horizontal" -L["Left"] = "Gauche" -L["Left, clockwise"] = "Gauche, sens des aiguilles d'une montre" -L["Left, counter-clockwise"] = "Gauche, sens inverse des aiguilles d'une montre" -L["Parabola"] = "Parabole" -L["Pow"] = "Bang" -L["Rainbow"] = "Arc-en-ciel" -L["Right"] = "Droite" -L["Right, clockwise"] = "Droite, sens des aiguilles d'une montre" -L["Right, counter-clockwise"] = "Droite, sens inverse des aiguilles d'une montre" -L["Semicircle"] = "Demi-cercle" -L["Sprinkler"] = "Diffuseur" -L["Static"] = "Statique" -L["Straight"] = "Direct" -L["Up, alternating"] = "Vers le haut, alternant" -L["Up, center-aligned"] = "Vers le haut, alignés au centre" -L["Up, clockwise"] = "Vers le haut, sens des aiguilles d'une montre" -L["Up, counter-clockwise"] = "Vers le haut, sens inverse des aiguilles d'une montre" -L["Up, left"] = "Vers le haut, gauche" -L["Up, left-aligned"] = "Vers le haut, alignés à gauche" -L["Up, right"] = "Vers le haut, droite" -L["Up, right-aligned"] = "Vers le haut, alignés à droite" - - -L = LibStub("AceLocale-3.0"):NewLocale("Parrot_Auras", "frFR") -L["Amount"] = "Total" -L["Amount of stacks of the aura"] = "Total des superpositions de l'aura" -L["Any"] = "N'importe" -L["Aura active"] = "Aura active" -L["Aura fade"] = "Disparition de l'aura" -L["Aura gain"] = "Gain de l'aura" -L["Auras"] = "Auras" -L["Aura stack gain"] = "Gain d'uns superposition d'aura" -L["Aura type"] = "Type d'aura" -L["Both"] = "Les deux" -L["Buff"] = "Buff" -L["Buff active"] = "Buff actif" -L["Buff fades"] = "Disparition d'un buff" -L["Buff gains"] = "Gain d'un buff" -L["Buff inactive"] = "Buff inactif" -L["Buff name"] = "Nom du buff" -L["Buff name or spell id"] = "Nom ou id du buff" -L["Buff stack gains"] = "Gain d'un empilement de buff" -L["Debuff"] = "Debuff" -L["Debuff active"] = "Debuff actif" -L["Debuff fades"] = "Disparition d'un débuff" -L["Debuff gains"] = "Gain d'un débuff" -L["Debuff inactive"] = "Debuff inactif" -L["Debuff stack gains"] = "Gain d'empilement d'un débuff" -L["Enemy buff fades"] = "Disparition du buff de l'ennemi" -L["Enemy buff gains"] = "Gain du buff de l'ennemi" -L["Enemy debuff fades"] = "Disparition du debuff de l'ennemi" -L["Enemy debuff gains"] = "Gain du debuff de l'ennemi" -L["Item buff active"] = "Buff activ de l'objet" -L["Item buff fade"] = "Disparition du buff de l'objet" -L["Item buff fades"] = "Disparition d'un buff d'objet" -L["Item buff gain"] = "Gain du buff de l'objet" -L["Item buff gains"] = "Gain d'un buff d'objet" -L["Main hand"] = "Main droite" -L["New Amount of stacks of the buff."] = "Nouveau montant d'empilement du buff." -L["New Amount of stacks of the debuff."] = "Nouveau montant d'empilement du débuff." -L["Off hand"] = "Main gauche" -L["Only return true, if the Aura has been applied by yourself"] = "Retourne seulement vrai, si l'aura a été appliqué à vous-même" -L["Own aura"] = "Aura personnelle" L["Pet buff fades"] = "Disparition du buff du familier" L["Pet buff gains"] = "Gain du buff du familier" +L["Pet damage"] = "Dommage du familier" L["Pet debuff fades"] = "Disparition du debuff du familier" L["Pet debuff gains"] = "Gain du debuff du familier" -L["Spell"] = "Sort" -L["Stack count"] = "Compteur d'application" -L["Target buff gains"] = "Gains d'un buff sur la cible" -L["Target buff stack gains"] = "Gain d'empilement de buff sur la cible" -L["The enemy that gained the buff"] = "L'ennemi qui a gagné le buff" -L["The enemy that gained the debuff"] = "L'ennemi qui a gagné le debuff" -L["The enemy that lost the buff"] = "L'ennemi qui a perdu le buff" -L["The enemy that lost the debuff"] = "L'ennemi qui a perdu le debuff" -L["The name of the buff gained."] = "Le nom du buff gagné." -L["The name of the buff lost."] = "Le nom du buff perdu." -L["The name of the debuff gained."] = "Le nom du débuff gagné." -L["The name of the debuff lost."] = "Le nom du débuff perdu." -L["The name of the item buff gained."] = "Le nom du buff d'objet gagné." -L["The name of the item buff lost."] = "Le nom du buff d'objet perdu." -L["The name of the item, the buff has been applied to."] = "Le nom de l'objet sur lequel le buff a été appliqué." -L["The name of the item, the buff has faded from."] = "Le nom de l'objet duquel le buff a disparu." -L["The name of the pet that gained the buff"] = "Le nom du familier qui a gagné le buff" -L["The name of the pet that gained the debuff"] = "Le nom de l'animal qui a gagné le debuff" -L["The name of the pet that lost the buff"] = "Le nom de l'animal qui a perdu le buff" -L["The name of the pet that lost the debuff"] = "Le nom de l'animal qui a perdu le debuff" -L["The name of the unit that gained the buff."] = "Le nom de l'unité qui a gagné le buff." -L["The number of stacks of the buff"] = "Le nombre d'application du buff" -L["The unit that is affected"] = "L'unité qui est affectée" -L["Type of the aura"] = "Type d'aura" -L["Unit"] = "Unité" - - -L = LibStub("AceLocale-3.0"):NewLocale("Parrot_CombatEvents_Data", "frFR") -L[" (%d crits)"] = "(%d crits)" -L[" (%d gains)"] = "(%d gagné)" -L[" (%d heal, %d crit)"] = "(%d soin, %d crit)" -L[" (%d heal, %d crits)"] = "%d soin, %d crits)" -L[" (%d heals)"] = "(%d soins)" -L[" (%d heals, %d crit)"] = "(%d soins, %d crit)" -L[" (%d heals, %d crits)"] = "(%d soins, %d crits)" -L[" (%d hit, %d crit)"] = "(%d impact, %d crit)" -L[" (%d hit, %d crits)"] = "(%d impact, %d crits)" -L[" (%d hits)"] = "(%d impacts)" -L[" (%d hits, %d crit)"] = "(%d impacts, %d crit)" -L[" (%d hits, %d crits)"] = "(%d impacts, %d crits)" -L["%s failed"] = "%s échoué" -L["%s stole %s"] = "%s gagné %s" -L["%s!"] = "%s!" -L["Amount of the damage that was missed."] = "Quantité des dommages qui ont été manqués." -L["Avoids"] = "Évite" -L["Combo point gain"] = "Gain d'un point de combo" -L["Combo points"] = "Points de combo" -L["Combo points full"] = "Points de combo au max." -L["Damage"] = "Dommage" -L["Dispel"] = "Dissiper" -L["Dispel fail"] = "Dissipation ratée" -L["DoTs and HoTs"] = "DoTs et SoTs" -L["Environmental damage"] = "Dégâts de l'environnement" -L["Extra attacks"] = "Attaques supplémentaires" -L["Heals"] = "Soins" -L["Heals over time"] = "Soins au court du temps" -L["Incoming damage"] = "Dégâts reçus" -L["Incoming heals"] = "Soins reçus" -L["Killing Blow!"] = "Coup fatal !" -L["Killing blows"] = "Coups fatals" -L["Melee absorbs"] = "Att. en mêlée absorbées" -L["Melee blocks"] = "Att. en mêlée bloquées" -L["Melee damage"] = "Dégâts en mêlée" -L["Melee deflects"] = "Mêlée dévier" -L["Melee dodges"] = "Att. en mêlée esquivées" -L["Melee evades"] = "Att. en mêlée évitées" -L["Melee immunes"] = "Att. en mêlée sans effet" -L["Melee misses"] = "Att. en mêlée ratées" -L["Melee parries"] = "Att. en mêlée parées" -L["Melee reflects"] = "Mêlée renvoyée" -L["Melee resists"] = "Mêlée résistée" -L["Misses"] = "Ratés" -L["Multiple"] = "Multiple" -L["NPC killing blows"] = "Coup fatal PNJ" -L["Other"] = "Autre" -L["Outgoing damage"] = "Dégâts infligés" -L["Outgoing heals"] = "Soins prodigués" -L["Pet damage"] = "Dommage du familier" L["Pet heals"] = "Soins du familier" L["Pet heals over time"] = "Soins au court du temps du familier" L["Pet melee absorbs"] = "(Fam.) Att. en mêlée absorbées" @@ -481,12 +323,12 @@ L["Pet melee reflects"] = "Mêlée renvoyée du familier" L["Pet melee resists"] = "Mêlée résistée du familier" L["Pet misses"] = "Coups ratés du familier" L["Pet siege damage"] = "Dégâts de siège du familier" +L["Pet skill DoTs"] = "(Fam.) Compétence DacTs" L["Pet skill absorbs"] = "(Fam.) Compétences absorbées" L["Pet skill blocks"] = "Talent bloquant du familier" L["Pet skill damage"] = "(Fam.) Dégâts des compétences" L["Pet skill deflects"] = "Talent dévié du familier" L["Pet skill dodges"] = "Talent esquivant du familier" -L["Pet skill DoTs"] = "(Fam.) Compétence DacTs" L["Pet skill evades"] = "(Fam.) Compétences évitées" L["Pet skill immunes"] = "(Fam.) Compétences sans effet" L["Pet skill interrupts"] = "Talent interrompu du familier" @@ -495,48 +337,157 @@ L["Pet skill parries"] = "Talent parant du familier" L["Pet skill reflects"] = "(Fam.) Compétences renvoyées" L["Pet skill resists"] = "Pet compétences résiste" L["Player killing blows"] = "Coups fatals joueur" +L["Position: %d, %d"] = "Position: %d, %d" +L["Position: horizontal"] = "Position: horizontale" +L["Position: vertical"] = "Position: verticale" +L["Pow"] = "Bang" L["Power change"] = "Changement de puissance" L["Power gain"] = "Gain de puissance" L["Power gain/loss"] = "Puissance gagnée/perdue" L["Power loss"] = "Perte de puissance" +L["Power type"] = "Type de puissance" +L["Primary conditions"] = "Conditions primaires" +L["Rainbow"] = "Arc-en-ciel" L["Reactive skills"] = "Compétences réactives" +L["Reason for the miss"] = "Raison du coup raté" +L["Remove"] = "Enlever" +L["Remove condition"] = "Enlever la condition" +L["Remove filter"] = "Enlever le filtre" +L["Remove suppression"] = "Enlève la suppression." +L["Remove this scroll area."] = "Enlève cette zone de défilement." +L["Remove this trigger completely."] = "Enlève ce déclencheur complètement." +L["Remove throttle"] = "Supprimer un limitateur" +L["Remove trigger"] = "Enlever le déclencheur" +L["Reputation"] = "Réputation" +L["Reputation gains"] = "Gains de réputation" +L["Reputation losses"] = "Pertes de réputation" +L["Right"] = "Droite" +L["Right, clockwise"] = "Droite, sens des aiguilles d'une montre" +L["Right, counter-clockwise"] = "Droite, sens inverse des aiguilles d'une montre" +L["Scoll area where all events will be shown"] = "Zone de défilement où tous les évènements seront affichés." +L["Scroll area"] = "Zone de défilement" +L["Scroll area: %s"] = "Zone de défilement : %s" +L["Scroll areas"] = "Zones de défilement" +L["Scrolling speed"] = "Vitesse de défilement" +L["Secondary conditions"] = "Conditions secondaires" +L["Seconds for the text to complete the whole cycle, i.e. larger numbers means slower."] = "Le nombre de secondes pendant lesquelles le texte devra faire tout le cycle. Par exemple, une valeur plus grande rend le texte lent." L["Self heals"] = "Soins personnels" L["Self heals over time"] = "Soins au court du temps personnels" +L["Semicircle"] = "Demi-cercle" +L["Send a normal test message."] = "Envoye un message de test normal." +L["Send a sticky test message."] = "Envoye un message de test en évidence." +L["Send a test message through this scroll area."] = "Envoye un message de test dans cette zone de défilement." +L["Set the icon side for this scroll area or whether to disable icons entirely."] = "Détermine de quel côté s'affichera les icônes pour cette zone de défilement, ou s'ils doivent être masqués." +L["Set whether icons should be enabled or disabled altogether."] = "Affiche ou non les icônes." +L["Short texts"] = "Textes courts" +-- L["Shorten amounts"] = "Shorten amounts" +L["Shorten spell names"] = "Noms des sorts raccourcis" +L["Show guardian events"] = "Montrer les événements des gardiens" L["Siege damage"] = "Dégâts de siège" +L["Size"] = "Taille" +L["Skill DoTs"] = "Compétence dégâts sur la durée" L["Skill absorbs"] = "Compétence absorbante" L["Skill blocks"] = "Blocs de compétences" +L["Skill cooldown finish"] = "Fin du temps de recharge de la compétence" L["Skill damage"] = "Dégâts de la compétence" L["Skill deflects"] = "Talent dévié" L["Skill dodges"] = "Talent esquivant" -L["Skill DoTs"] = "Compétence dégâts sur la durée" L["Skill evades"] = "Compétence évitée" +L["Skill gains"] = "Gain de compétence" L["Skill immunes"] = "Compétence insensible" L["Skill interrupts"] = "Compétence interrompue" L["Skill misses"] = "Talent ratés" L["Skill parries"] = "Talent paré" L["Skill reflects"] = "Compétence renvoyée" L["Skill resists"] = "Talent resisté" -L["Skill your pet was interrupted in casting"] = "Le talent de votre familier a été interrompu pendant qu'il le lançait" L["Skill you were interrupted in casting"] = "Compétence que l'on vous a interrompu pendant que vous incantiez" +L["Skill your pet was interrupted in casting"] = "Le talent de votre familier a été interrompu pendant qu'il le lançait" +L["Sound"] = "Son" +L["Spell"] = "incantation" +L["Spell filters"] = "Filtre d'incantation" +-- L["Spell name or spell id"] = "Spell name or spell id" +L["Spell ready"] = "Sort prêt" L["Spell steal"] = "Vol de sort" +L["Spell throttles"] = "Limitateur de sort" +L["Spell usable"] = "Sort utilisable" +L["Sprinkler"] = "Diffuseur" +L["Stack count"] = "Compteur d'application" +L["Static"] = "Statique" +L["Sticky"] = "En évidence" +L["Sticky crits"] = "Critiques en évidence" +L["Sticky font face"] = "Type de la police d'écriture en évidence" +L["Sticky font outline"] = "Contour de la police d'écriture en évidence" +-- L["Sticky font shadow"] = "Sticky font shadow" +L["Sticky font size"] = "Taille de la police d'écriture en évidence" +L["Sticky inherit font size"] = "Hériter de la taille de la police d'écriture en évidence" +L["Straight"] = "Direct" +-- L["Strikes"] = "Strikes" +L["Style"] = "Style" +L["Successful spell cast"] = "Sort lancé avec succès" +L["Suppressions"] = "Suppressions" +L["Tag"] = "Tag" +L["Tag to show for the current event."] = "Détermine le tag à afficher pour l'événement actuel." +L["Target buff gains"] = "Gains d'un buff sur la cible" +L["Target buff stack gains"] = "Gain d'empilement de buff sur la cible" +L["Target is NPC"] = "La cible est un PNJ" +L["Target is player"] = "La cible est le joueur" +L["Test"] = "Test" +L["Test how the trigger will look and act."] = "Teste la façon dont le déclencheur se présente et réagit." +L["Text"] = "Texte" +L["Text options"] = "Options du texte" +L["Text transparency"] = "Transparence du texte" L["The ability or spell take away your power."] = "La capacité ou le sort qui a pris votre puissance." L["The ability or spell used to gain power."] = "La capacité ou le sort utilisé pour gagner de la puissance." L["The ability or spell your pet used."] = "La capacité ou le sort que votre familier a utilisé." +-- L["The amount of currency gained."] = "The amount of currency gained." +L["The amount of damage absorbed."] = "La quantité de dégâts absorbés." +L["The amount of damage blocked."] = "La quantité de dégâts bloqués." L["The amount of damage done."] = "La quantité de dégâts infligés." +L["The amount of damage resisted."] = "La quantité de dégâts résistés." +L["The amount of experience points gained."] = "Le nombre de points d'expérience gagnés." +L["The amount of gold looted."] = "La quantité d'or ramassée." L["The amount of healing done."] = "La quantité de soins prodigués." +L["The amount of items looted."] = "La quantité d'objets ramassés." +L["The amount of overhealing."] = "La quantité de soins en excès." +L["The amount of overkill."] = "La quantité de dégâts en excès." L["The amount of power gained."] = "La quantité de puissance gagnée." L["The amount of power lost."] = "La quantité de puissance perdue." +L["The amount of reputation gained."] = "La quantité de points de réputation gagnée." +L["The amount of reputation lost."] = "La quantité de points de réputation perdue." +L["The amount of skill points currently."] = "Le nombre actuel de points de compétence." +L["The amount of vulnerability bonus."] = "La quantité de dégâts du bonus de vulnérabilité." L["The character that caused the power loss."] = "Le personnage à l'origine de la perte de puissance." L["The character that the power comes from."] = "Le personnage à l'origine du gain de puissance." L["The current number of combo points."] = "Le nombre actuel de points de combo." +L["The enemy that gained the buff"] = "L'ennemi qui a gagné le buff" +L["The enemy that gained the debuff"] = "L'ennemi qui a gagné le debuff" +L["The enemy that lost the buff"] = "L'ennemi qui a perdu le buff" +L["The enemy that lost the debuff"] = "L'ennemi qui a perdu le debuff" +L["The icon that is shown"] = "Détermine l'icône à afficher." +L["The length at which to shorten spell names."] = "Détermine la longueur à partir de laquelle les noms des sorts sont raccourcis." L["The name of the ally that healed you."] = "Le nom de l'allié qui vous a soigné." L["The name of the ally that healed your pet."] = "Le nom de l'allié qui a soigné votre familier." L["The name of the ally you healed."] = "Le nom de l'allié que vous avez soigné." +L["The name of the buff gained."] = "Le nom du buff gagné." +L["The name of the buff lost."] = "Le nom du buff perdu." +L["The name of the debuff gained."] = "Le nom du débuff gagné." +L["The name of the debuff lost."] = "Le nom du débuff perdu." L["The name of the enemy slain."] = "Le nom de l'ennemi tué." L["The name of the enemy that attacked you."] = "Le nom de l'ennemi qui vous a attaqué." L["The name of the enemy that attacked your pet."] = "Le nom de l'ennemi qui a attaqué votre familier." L["The name of the enemy you attacked."] = "Le nom de l'ennemi que vous avez attaqué." L["The name of the enemy your pet attacked."] = "Le nom de l'ennemi que votre familier a attaqué." +L["The name of the faction."] = "Le nom de la faction." +L["The name of the item buff gained."] = "Le nom du buff d'objet gagné." +L["The name of the item buff lost."] = "Le nom du buff d'objet perdu." +L["The name of the item, the buff has been applied to."] = "Le nom de l'objet sur lequel le buff a été appliqué." +L["The name of the item, the buff has faded from."] = "Le nom de l'objet duquel le buff a disparu." +L["The name of the item."] = "Le nom de l'objet." +L["The name of the pet that gained the buff"] = "Le nom du familier qui a gagné le buff" +L["The name of the pet that gained the debuff"] = "Le nom de l'animal qui a gagné le debuff" +L["The name of the pet that lost the buff"] = "Le nom de l'animal qui a perdu le buff" +L["The name of the pet that lost the debuff"] = "Le nom de l'animal qui a perdu le debuff" +L["The name of the spell or ability which is ready to be used."] = "Le nom du sort ou de la capacité qui est prêt à être utilisé." L["The name of the spell or ability which provided the extra attacks."] = "Le nom du sort ou de la capacité qui enclenchent les attaques supplémentaires." L["The name of the spell that has been dispelled."] = "Le nom du sort qui a été dissipé." L["The name of the spell that has been stolen."] = "Le nom du sort qui a été volé" @@ -548,132 +499,88 @@ L["The name of the unit from which the spell has been stolen."] = "Le nom de l'u L["The name of the unit from which the spell has not been removed."] = "Le nom de l'unité dont le sort n'a pas été enlevé." L["The name of the unit that dispelled the spell from you"] = "Le nom de l'unité qui a dissipé le charme de votre part" L["The name of the unit that failed dispelling the spell from you"] = "Le nom de l'unité qui n'a pas dissiper le charme de votre part" +L["The name of the unit that gained the buff."] = "Le nom de l'unité qui a gagné le buff." L["The name of the unit that stole the spell from you"] = "Le nom de l'unité qui vous a voler votre sort" L["The name of the unit that your pet healed."] = "Le nom de l'unité que que familier a soigné." -L["The spell or ability that the ally healed your pet with."] = "Le sort ou la capacité que l'allié a utilisé pour soigner votre familier." +L["The normal text."] = "Le texte normal." +L["The number of stacks of the buff"] = "Le nombre d'application du buff" +L["The position of the box across the screen"] = "La position horizontale de la boîte sur l'écran." +L["The position of the box up-and-down the screen"] = "La position verticale de la boîte sur l'écran." +L["The skill which experienced a gain."] = "La compétence qui vient de prendre un gain." L["The spell or ability that the ally healed you with."] = "Le sort ou la capacité avec lequel l'allié vous a soigné." -L["The spell or ability that the enemy attacked your pet with."] = "Le sort ou la capacité avec lequel l'ennemi a attaqué votre familier." +L["The spell or ability that the ally healed your pet with."] = "Le sort ou la capacité que l'allié a utilisé pour soigner votre familier." L["The spell or ability that the enemy attacked you with."] = "Le sort ou la capacité avec lequel l'ennemi vous a attaqué." +L["The spell or ability that the enemy attacked your pet with."] = "Le sort ou la capacité avec lequel l'ennemi a attaqué votre familier." L["The spell or ability that the pet used to heal."] = "Le sort ou la capacité utilisé par votre familier pour soigner." -L["The spell or ability that your pet used."] = "Le sort ou la capacité que votre familier a utilisé." L["The spell or ability that you used."] = "Le sort ou la capacité que vous avez utilisé." +L["The spell or ability that your pet used."] = "Le sort ou la capacité que votre familier a utilisé." L["The spell or ability used to slay the enemy."] = "Le sort ou la capacité utilisé pour tuer l'ennemi." L["The spell you interrupted"] = "Le sort que vous avez interrompu" L["The spell your pet interrupted"] = "Le sort que votre familier a interrompu" +L["The text that is shown"] = "Détermine le texte à afficher." +L["The total amount of items in inventory."] = "Le nombre total des objets dans l'inventaire." L["The type of damage done."] = "Le type de dégâts infligés." L["The type of power gained (Mana, Rage, Energy)."] = "Le type de puissance gagné (Mana, rage ou énergie)." L["The type of power lost (Mana, Rage, Energy)."] = "Le type de puissance perdu (Mana, rage ou énergie)." -L["[Num] CP"] = "[Num] PC" -L["[Num] CP Finish It!"] = "[Num] PC Finis le!" - - -L = LibStub("AceLocale-3.0"):NewLocale("Parrot_CombatStatus", "frFR") -L["-Combat"] = "-Combat" -L["+Combat"] = "+Combat" -L["Combat status"] = "Statut du combat" -L["Enter combat"] = "Début du combat" -L["In combat"] = "En combat" -L["Leave combat"] = "Fin du combat" -L["Not in combat"] = "Pas en combat" - - -L = LibStub("AceLocale-3.0"):NewLocale("Parrot_Cooldowns", "frFR") -L["%s Tree"] = "Branche %s" -L[""] = "" -L[""] = "" -L["Click to remove"] = "Cliquez ici pour supprimer" -L["Cooldowns"] = "Temps de recharge" -L["Fire traps"] = "Pièges de feu" -L["Frost traps"] = "Pièges de givre" -L["Ignore"] = "Ignorer" -L["Ignore Cooldown"] = "Ignorer Cooldown" -L["Item cooldown ready"] = "Objet prêt" -L["Minimum time the cooldown must have (in seconds)"] = "Temps minimum doit avoir le temps de recharge (en secondes)" -L["Shocks"] = "Horions" -L["Skill cooldown finish"] = "Fin du temps de recharge de la compétence" -L["Spell ready"] = "Sort prêt" -L["Spell usable"] = "Sort utilisable" --- L["Strikes"] = "Strikes" -L["The name of the spell or ability which is ready to be used."] = "Le nom du sort ou de la capacité qui est prêt à être utilisé." -L["Threshold"] = "Seuil" -L["[[Spell] ready!]"] = "[[Sort] prêt!]" - - -L = LibStub("AceLocale-3.0"):NewLocale("Parrot_Loot", "frFR") -L["Loot"] = "Butin" -L["Loot +[Amount]"] = "Butin : +[Amount]" -L["Loot [Name] +[Amount]([Total])"] = "Butin : [Name] +[Amount]([Total])" -L["Loot items"] = "Objets du butin" -L["Loot money"] = "Argent du butin" -L["The amount of gold looted."] = "La quantité d'or ramassée." -L["The amount of items looted."] = "La quantité d'objets ramassés." -L["The name of the item."] = "Le nom de l'objet." -L["The total amount of items in inventory."] = "Le nombre total des objets dans l'inventaire." - - -L = LibStub("AceLocale-3.0"):NewLocale("Parrot_PointGains", "frFR") --- L["AP"] = "AP" --- L["Artifact power gains"] = "Artifact power gains" --- L["Currency gains"] = "Currency gains" -L["Experience gains"] = "Expérience gagnée" --- L["Name of the currency"] = "Name of the currency" -L["Reputation"] = "Réputation" -L["Reputation gains"] = "Gains de réputation" -L["Reputation losses"] = "Pertes de réputation" -L["Skill gains"] = "Gain de compétence" --- L["The amount of currency gained."] = "The amount of currency gained." -L["The amount of experience points gained."] = "Le nombre de points d'expérience gagnés." -L["The amount of reputation gained."] = "La quantité de points de réputation gagnée." -L["The amount of reputation lost."] = "La quantité de points de réputation perdue." -L["The amount of skill points currently."] = "Le nombre actuel de points de compétence." -L["The name of the faction."] = "Le nom de la faction." -L["The name of the item."] = "Le nom de l'objet." -L["The skill which experienced a gain."] = "La compétence qui vient de prendre un gain." --- L["Your total amount of the currency."] = "Your total amount of the currency." - - -L = LibStub("AceLocale-3.0"):NewLocale("Parrot_TriggerConditions_Data", "frFR") -L[""] = "" -L["Amount"] = "Total" -L["Amount of damage to compare with"] = "Quantité de dommage à comparer avec" -L["Amount of health to compare"] = "Quantité de vie à comparer" -L["Amount of power to compare"] = "Quantité de puissance à comparer" -L["Any"] = "N'importe" --- L["Cast started"] = "Cast started" -L["Comparator Type"] = "Type de comparateur" -L["Druid Form"] = "Forme du druide" -L["Hostility"] = "Hositilité" -L["How to compare actual value with parameter"] = "Comment comparer la valeur actuelle avec des paramètres" -L["In a group"] = "Dans un groupe" -L["Incoming cast"] = "Incantation de la cible" -L["Incoming crit"] = "Critique sur le joueur" -L["Incoming damage"] = "Dommage reçu" -L["Incoming miss"] = "Les coups ratés reçus" -L["In vehicle"] = "état secondaire de déclenchement" -L["Lua function"] = "Fonction lua" -L["Miss type"] = "Type de coups ratés reçus" -L["Mounted"] = "Monté" -L["Not in Druid Form"] = "Pas sous forme de druide" -L["Not in vehicle"] = "Pas de véhicule" -L["Not mounted"] = "Non monté" -L["Outgoing cast"] = "Incantation du joueur" -L["Outgoing crit"] = "Critique sur la cible" -L["Outgoing damage"] = "Dommage effectué" -L["Outgoing miss"] = "Les coups ratés donnés" -L["Power type"] = "Type de puissance" -L["Reason for the miss"] = "Raison du coup raté" --- L["Spell"] = "Spell" --- L["Spell name or spell id"] = "Spell name or spell id" -L["Successful spell cast"] = "Sort lancé avec succès" -L["Target is NPC"] = "La cible est un PNJ" -L["Target is player"] = "La cible est le joueur" L["The unit that attacked you"] = "L'unité qui vous a attaqué" -- L["The unit that casted the spell"] = "The unit that casted the spell" L["The unit that is affected"] = "L'unité qui est affectée" -- L["The unit that started the cast"] = "The unit that started the cast" L["The unit that you attacked"] = "L'unité que vous avez attaqué" +L["Thick"] = "Épais" +L["Thin"] = "Mince" +L["Threshold"] = "Seuil" +L["Throttle events"] = "Rassemblement d'événements" +L["Throttle time"] = "Durée du limitateur" +L["Throttles that are applied to a single spell"] = "Limitateurs appliqués à un seul sort" +L["Trigger cooldown"] = "Temps de recharge du déclencheur" +L["Triggers"] = "Déclencheurs" +L["Truncate"] = "Tronquer" L["Type of power"] = "Type de puissance" +L["Type of the aura"] = "Type d'aura" +L["Uncategorized"] = "Non répertorié" L["Unit"] = "Unité" L["Unit health"] = "Vie de l'unité" L["Unit power"] = "Puissance de l'unité" +L["Up, alternating"] = "Vers le haut, alternant" +L["Up, center-aligned"] = "Vers le haut, alignés au centre" +L["Up, clockwise"] = "Vers le haut, sens des aiguilles d'une montre" +L["Up, counter-clockwise"] = "Vers le haut, sens inverse des aiguilles d'une montre" +L["Up, left"] = "Vers le haut, gauche" +L["Up, left-aligned"] = "Vers le haut, alignés à gauche" +L["Up, right"] = "Vers le haut, droite" +L["Up, right-aligned"] = "Vers le haut, alignés à droite" +-- L["Use short throttle-texts (like \"2++\" instead of \"2 crits\")"] = "Use short throttle-texts (like \"2++\" instead of \"2 crits\")" +L["Vulnerability bonuses"] = "Bonus de vulnérabilité" +-- L["What amount to filter out. Any amount below this will be filtered.\nNote: a value of 0 will mean no filtering takes place."] = "What amount to filter out. Any amount below this will be filtered.\nNote: a value of 0 will mean no filtering takes place." +L["What color this damage type takes on."] = "Détermine la couleur à utiliser pour ce type de dégâts." +L["What color this event modifier takes on."] = "Détermine la couleur à utiliser pour ce modificateur d'évènement." +L["What sound to play when the current event occurs."] = "Détermine le son à jouer quand l'événement actuel se produit." +L["What sound to play when the trigger is shown."] = "Détermine le son à jouer quand le déclencheur est affiché." +L["What text this event modifier shows."] = "Détermine le texte à afficher pour ce modificateur d'événements." +-- L["What timespan to merge events within.\nNote: a time of 0s means no throttling will occur."] = "What timespan to merge events within.\nNote: a time of 0s means no throttling will occur." +L["When all of these conditions apply, the trigger will be shown."] = "Quand toutes ces conditions s'appliquent, le déclencheur est affiché." +L["When any of these conditions apply, the secondary conditions are checked."] = "Quand n'importe laquelle de ces conditions s'applique, le déclencheur est affiché." +-- L["Whether Parrot should control the default interface's options below.\nThese settings always override manual changes to the default interface options."] = "Whether Parrot should control the default interface's options below.\nThese settings always override manual changes to the default interface options." +L["Whether all events in this category are enabled."] = "Déterminer si tous les évènements dans cette catégorie sont activés." +L["Whether events involving your guardian(s) (totems, ...) should be displayed"] = "Si des évènements impliquant vos gardiens (totems, ...) doivent être affichés" +-- L["Whether the current event should be classified as \"Sticky\""] = "Whether the current event should be classified as \"Sticky\"" +L["Whether the search string is a lua search expression or not."] = "Indique si la chaîne à rechercher est une expression de recherche lua ou non." +L["Whether the trigger is enabled or not."] = "Active ou non ce déclencheur." L["Whether the unit should be friendly or hostile"] = "Définir si l'unité doit être amicale ou hostile" +L["Whether to color damage types or not."] = "Colorie ou non les types de dégâts." +L["Whether to color event modifiers or not."] = "Colorie ou non les modificateurs d'événements." +L["Whether to enable showing this event modifier."] = "Affiche ou non ce modificateur d'événements." +L["Whether to merge mass events into single instances instead of excessive spam."] = "Fusionne ou non plusieurs événements ensemble au lieu d'un spam excessif." +L["Whether to show this trigger as a sticky."] = "Affiche ou non ce déclencheur en évidence." +L["Which animation style to use."] = "Détermine le style d'animation à utiliser." +L["Which direction the animations should follow."] = "Détermine la direction que les animations doivent suivre." +L["Which scroll area to output to."] = "Détermine la zone de défilement de la sortie." +L["Which scroll area to use."] = "Détermine la zone de défilement à utiliser." +-- L["Your total amount of the currency."] = "Your total amount of the currency." +L["[Num] CP"] = "[Num] PC" +L["[Num] CP Finish It!"] = "[Num] PC Finis le!" +L["[Text] (crit)"] = "[Text] (crit)" +L["[Text] (crushing)"] = "[Text] (écrase)" +L["[Text] (glancing)"] = "[Text] (érafle)" +L["[[Spell] ready!]"] = "[[Sort] prêt!]" diff --git a/Locales/itIT.lua b/Locales/itIT.lua index 21bc973..fff064d 100644 --- a/Locales/itIT.lua +++ b/Locales/itIT.lua @@ -1,63 +1,178 @@ local L = LibStub("AceLocale-3.0"):NewLocale("Parrot", "itIT") if not L then return end --- L["Parrot"] = "Parrot" --- L["Floating Combat Text of awesomeness. Caw. It'll eat your crackers."] = "Floating Combat Text of awesomeness. Caw. It'll eat your crackers." --- L["General"] = "General" --- L["General settings"] = "General settings" --- L["Control game options"] = "Control game options" --- L.controlGameOptionsDesc = "Whether Parrot should control the default interface's options below.\nThese settings always override manual changes to the default interface options." --- L["Load config"] = "Load config" --- L["Load configuration options"] = "Load configuration options" - - -local L = LibStub("AceLocale-3.0"):NewLocale("Parrot_CombatEvents", "itIT") +-- L[" (%d crits)"] = " (%d crits)" +-- L[" (%d gains)"] = " (%d gains)" +-- L[" (%d heal, %d crit)"] = " (%d heal, %d crit)" +-- L[" (%d heal, %d crits)"] = " (%d heal, %d crits)" +-- L[" (%d heals)"] = " (%d heals)" +-- L[" (%d heals, %d crit)"] = " (%d heals, %d crit)" +-- L[" (%d heals, %d crits)"] = " (%d heals, %d crits)" +-- L[" (%d hit, %d crit)"] = " (%d hit, %d crit)" +-- L[" (%d hit, %d crits)"] = " (%d hit, %d crits)" +-- L[" (%d hits)"] = " (%d hits)" +-- L[" (%d hits, %d crit)"] = " (%d hits, %d crit)" +-- L[" (%d hits, %d crits)"] = " (%d hits, %d crits)" -- L[" ([Amount] absorbed)"] = " ([Amount] absorbed)" -- L[" ([Amount] blocked)"] = " ([Amount] blocked)" -- L[" ([Amount] overheal)"] = " ([Amount] overheal)" -- L[" ([Amount] overkill)"] = " ([Amount] overkill)" -- L[" ([Amount] resisted)"] = " ([Amount] resisted)" -- L[" ([Amount] vulnerable)"] = " ([Amount] vulnerable)" +-- L["%s Tree"] = "%s Tree" +-- L["%s failed"] = "%s failed" +-- L["%s stole %s"] = "%s stole %s" +-- L["%s!"] = "%s!" +-- L["+Combat"] = "+Combat" +-- L["-Combat"] = "-Combat" +-- L[" or "] = " or " +-- L[""] = "" +-- L[""] = "" +-- L[""] = "" +-- L[""] = "" +-- L[""] = "" +-- L[" or or or "] = " or or or " -- L[""] = "" +-- L[""] = "" +-- L["AP"] = "AP" -- L["Abbreviate"] = "Abbreviate" -- L["Abbreviate number values displayed (26500 -> 26.5k)"] = "Abbreviate number values displayed (26500 -> 26.5k)" +-- L["Action"] = "Action" +-- L["Action Sticky"] = "Action Sticky" -- L["Add a new filter."] = "Add a new filter." +-- L["Add a new primary condition"] = "Add a new primary condition" +-- L["Add a new scroll area."] = "Add a new scroll area." +-- L["Add a new secondary condition"] = "Add a new secondary condition" +-- L["Add a new suppression."] = "Add a new suppression." -- L["Add a new throttle."] = "Add a new throttle." +-- L["Alternating"] = "Alternating" -- L["Always hide skill names even when present in the tag"] = "Always hide skill names even when present in the tag" -- L["Always hide unit names even when present in the tag"] = "Always hide unit names even when present in the tag" -- L["Amount"] = "Amount" +-- L["Amount of damage to compare with"] = "Amount of damage to compare with" +-- L["Amount of health to compare"] = "Amount of health to compare" +-- L["Amount of power to compare"] = "Amount of power to compare" +-- L["Amount of stacks of the aura"] = "Amount of stacks of the aura" +-- L["Amount of the damage that was missed."] = "Amount of the damage that was missed." +-- L["Angled"] = "Angled" +-- L["Animation style"] = "Animation style" +-- L["Animation style for normal texts."] = "Animation style for normal texts." +-- L["Animation style for sticky texts."] = "Animation style for sticky texts." +-- L["Any"] = "Any" +-- L["Are you sure?"] = "Are you sure?" +-- L["Artifact power gains"] = "Artifact power gains" +-- L["Aura active"] = "Aura active" +-- L["Aura fade"] = "Aura fade" +-- L["Aura gain"] = "Aura gain" +-- L["Aura stack gain"] = "Aura stack gain" +-- L["Aura type"] = "Aura type" +-- L["Auras"] = "Auras" +-- L["Avoids"] = "Avoids" +-- L["Both"] = "Both" -- L["Break up amounts"] = "Break up amounts" -- L["Break up number values with '%s' (26500 -> %s)"] = "Break up number values with '%s' (26500 -> %s)" +-- L["Buff"] = "Buff" +-- L["Buff active"] = "Buff active" +-- L["Buff fades"] = "Buff fades" +-- L["Buff gains"] = "Buff gains" +-- L["Buff inactive"] = "Buff inactive" +-- L["Buff name"] = "Buff name" +-- L["Buff name or spell id"] = "Buff name or spell id" +-- L["Buff stack gains"] = "Buff stack gains" +-- L["Cast started"] = "Cast started" +-- L["Center of screen"] = "Center of screen" -- L["Change event settings"] = "Change event settings" +-- L["Check periodically"] = "Check periodically" +-- L["Classes"] = "Classes" +-- L["Classes affected by this trigger."] = "Classes affected by this trigger." +-- L["Click and drag to the position you want."] = "Click and drag to the position you want." +-- L["Click to remove"] = "Click to remove" -- L["Color"] = "Color" -- L["Color by class"] = "Color by class" +-- L["Color in which to flash"] = "Color in which to flash" -- L["Color of the text for the current event."] = "Color of the text for the current event." +-- L["Color of the text for this trigger."] = "Color of the text for this trigger." -- L["Color unit names by class"] = "Color unit names by class" +-- L["Combat status"] = "Combat status" +-- L["Combo point gain"] = "Combo point gain" +-- L["Combo points"] = "Combo points" +-- L["Combo points full"] = "Combo points full" +-- L["Comparator Type"] = "Comparator Type" +-- L["Configuration mode"] = "Configuration mode" +-- L["Configure what the Trigger should look like"] = "Configure what the Trigger should look like" +-- L["Control game options"] = "Control game options" +-- L["Cooldowns"] = "Cooldowns" +-- L["Create a new trigger"] = "Create a new trigger" -- L["Critical hits/heals"] = "Critical hits/heals" -- L["Crushing blows"] = "Crushing blows" +-- L["Currency gains"] = "Currency gains" -- L["Custom font"] = "Custom font" +-- L["Damage"] = "Damage" -- L["Damage types"] = "Damage types" +-- L["Debuff"] = "Debuff" +-- L["Debuff active"] = "Debuff active" +-- L["Debuff fades"] = "Debuff fades" +-- L["Debuff gains"] = "Debuff gains" +-- L["Debuff inactive"] = "Debuff inactive" +-- L["Debuff stack gains"] = "Debuff stack gains" +-- L["Direction"] = "Direction" +-- L["Direction for normal texts."] = "Direction for normal texts." +-- L["Direction for sticky texts."] = "Direction for sticky texts." +-- L["Disable"] = "Disable" +-- L["Disable in pvp"] = "Disable in pvp" -- L["Disable in raids"] = "Disable in raids" +-- L["Disable this module while in a battleground"] = "Disable this module while in a battleground" -- L["Disable this module while in a raid instance"] = "Disable this module while in a raid instance" +-- L["Dispel"] = "Dispel" +-- L["Dispel fail"] = "Dispel fail" -- L["Do not shorten spell names."] = "Do not shorten spell names." -- L["Do not show heal events when 100% of the amount is overheal"] = "Do not show heal events when 100% of the amount is overheal" +-- L["DoTs and HoTs"] = "DoTs and HoTs" +-- L["Down, alternating"] = "Down, alternating" +-- L["Down, center-aligned"] = "Down, center-aligned" +-- L["Down, clockwise"] = "Down, clockwise" +-- L["Down, counter-clockwise"] = "Down, counter-clockwise" +-- L["Down, left"] = "Down, left" +-- L["Down, left-aligned"] = "Down, left-aligned" +-- L["Down, right"] = "Down, right" +-- L["Down, right-aligned"] = "Down, right-aligned" +-- L["Druid Form"] = "Druid Form" +-- L["Edge of screen"] = "Edge of screen" +-- L["Edit"] = "Edit" +-- L["Edit search string"] = "Edit search string" +-- L["Enable icons"] = "Enable icons" -- L["Enable the current event."] = "Enable the current event." -- L["Enable to show crits in the sticky style."] = "Enable to show crits in the sticky style." -- L["Enabled"] = "Enabled" +-- L["Enemy buff fades"] = "Enemy buff fades" +-- L["Enemy buff gains"] = "Enemy buff gains" +-- L["Enemy debuff fades"] = "Enemy debuff fades" +-- L["Enemy debuff gains"] = "Enemy debuff gains" +-- L["Enter combat"] = "Enter combat" +-- L["Enter configuration mode, allowing you to move around the scroll areas and see them in action."] = "Enter configuration mode, allowing you to move around the scroll areas and see them in action." +-- L["Environmental damage"] = "Environmental damage" -- L["Event modifiers"] = "Event modifiers" -- L["Events"] = "Events" +-- L["Experience gains"] = "Experience gains" +-- L["Extra attacks"] = "Extra attacks" -- L["Filter incoming spells"] = "Filter incoming spells" -- L["Filter outgoing spells"] = "Filter outgoing spells" -- L["Filter when amount is lower than this value (leave blank to filter everything)"] = "Filter when amount is lower than this value (leave blank to filter everything)" -- L["Filters"] = "Filters" -- L["Filters that are applied to a single spell"] = "Filters that are applied to a single spell" -- L["Filters to be checked for a minimum amount of damage/healing/etc before showing."] = "Filters to be checked for a minimum amount of damage/healing/etc before showing." +-- L["Flash screen in specified color"] = "Flash screen in specified color" +-- L["Floating Combat Text of awesomeness. Caw. It'll eat your crackers."] = "Floating Combat Text of awesomeness. Caw. It'll eat your crackers." -- L["Font face"] = "Font face" -- L["Font outline"] = "Font outline" -- L["Font size"] = "Font size" +-- L["General"] = "General" +-- L["General settings"] = "General settings" -- L["Gift of the Wild => Gift of t..."] = "Gift of the Wild => Gift of t..." -- L["Gift of the Wild => GotW."] = "Gift of the Wild => GotW." -- L["Glancing hits"] = "Glancing hits" +-- L["Heals"] = "Heals" +-- L["Heals over time"] = "Heals over time" -- L["Hide events used in triggers"] = "Hide events used in triggers" -- L["Hide full overheals"] = "Hide full overheals" -- L["Hide realm"] = "Hide realm" @@ -65,408 +180,134 @@ local L = LibStub("AceLocale-3.0"):NewLocale("Parrot_CombatEvents", "itIT") -- L["Hide skill names"] = "Hide skill names" -- L["Hide unit names"] = "Hide unit names" -- L["Hides combat events when they were used in triggers"] = "Hides combat events when they were used in triggers" +-- L["Horizontal"] = "Horizontal" +-- L["Hostility"] = "Hostility" +-- L["How fast the text scrolls by."] = "How fast the text scrolls by." +-- L["How large of an area to scroll."] = "How large of an area to scroll." +-- L["How opaque/transparent icons should be."] = "How opaque/transparent icons should be." +-- L["How opaque/transparent the text should be."] = "How opaque/transparent the text should be." -- L["How or whether to shorten spell names."] = "How or whether to shorten spell names." +-- L["How to compare actual value with parameter"] = "How to compare actual value with parameter" +-- L["Icon"] = "Icon" +-- L["Icon side"] = "Icon side" +-- L["Icon transparency"] = "Icon transparency" +-- L["Ignore"] = "Ignore" +-- L["Ignore Cooldown"] = "Ignore Cooldown" +-- L["In a group"] = "In a group" +-- L["In combat"] = "In combat" +-- L["In vehicle"] = "In vehicle" -- L["Incoming"] = "Incoming" +-- L["Incoming cast"] = "Incoming cast" +-- L["Incoming crit"] = "Incoming crit" +-- L["Incoming damage"] = "Incoming damage" -- L["Incoming events are events which a mob or another player does to you."] = "Incoming events are events which a mob or another player does to you." +-- L["Incoming heals"] = "Incoming heals" +-- L["Incoming miss"] = "Incoming miss" -- L["Inherit"] = "Inherit" -- L["Inherit font size"] = "Inherit font size" -- L["Interval for collecting data"] = "Interval for collecting data" +-- L["Item buff active"] = "Item buff active" +-- L["Item buff fade"] = "Item buff fade" +-- L["Item buff fades"] = "Item buff fades" +-- L["Item buff gain"] = "Item buff gain" +-- L["Item buff gains"] = "Item buff gains" +-- L["Item cooldown ready"] = "Item cooldown ready" +-- L["Killing Blow!"] = "Killing Blow!" +-- L["Killing blows"] = "Killing blows" +-- L["Leave combat"] = "Leave combat" +-- L["Left"] = "Left" +-- L["Left, clockwise"] = "Left, clockwise" +-- L["Left, counter-clockwise"] = "Left, counter-clockwise" -- L["Length"] = "Length" +-- L["List of strings that will be squelched if found."] = "List of strings that will be squelched if found." +-- L["Load config"] = "Load config" +-- L["Load configuration options"] = "Load configuration options" +-- L["Loot"] = "Loot" +-- L["Loot +[Amount]"] = "Loot +[Amount]" +-- L["Loot [Name] +[Amount]([Total])"] = "Loot [Name] +[Amount]([Total])" +-- L["Loot items"] = "Loot items" +-- L["Loot money"] = "Loot money" +-- L["Low Health!"] = "Low Health!" +-- L["Low Mana!"] = "Low Mana!" +-- L["Low Pet Health!"] = "Low Pet Health!" +-- L["Lua function"] = "Lua function" +-- L["Lua search expression"] = "Lua search expression" +-- L["Main hand"] = "Main hand" +-- L["Master font settings"] = "Master font settings" +-- L["Melee absorbs"] = "Melee absorbs" +-- L["Melee blocks"] = "Melee blocks" +-- L["Melee damage"] = "Melee damage" +-- L["Melee deflects"] = "Melee deflects" +-- L["Melee dodges"] = "Melee dodges" +-- L["Melee evades"] = "Melee evades" +-- L["Melee immunes"] = "Melee immunes" +-- L["Melee misses"] = "Melee misses" +-- L["Melee parries"] = "Melee parries" +-- L["Melee reflects"] = "Melee reflects" +-- L["Melee resists"] = "Melee resists" +-- L["Minimum time the cooldown must have (in seconds)"] = "Minimum time the cooldown must have (in seconds)" +-- L["Miss type"] = "Miss type" +-- L["Misses"] = "Misses" +-- L["Mounted"] = "Mounted" +-- L["Multiple"] = "Multiple" +-- L["NPC killing blows"] = "NPC killing blows" +-- L["Name"] = "Name" +-- L["Name of the currency"] = "Name of the currency" +-- L["Name of the scroll area."] = "Name of the scroll area." -- L["Name or ID of the spell"] = "Name or ID of the spell" +-- L["New Amount of stacks of the buff."] = "New Amount of stacks of the buff." +-- L["New Amount of stacks of the debuff."] = "New Amount of stacks of the debuff." +-- L["New condition"] = "New condition" -- L["New filter"] = "New filter" +-- L["New scroll area"] = "New scroll area" +-- L["New suppression"] = "New suppression" -- L["New throttle"] = "New throttle" +-- L["New trigger"] = "New trigger" -- L["None"] = "None" +-- L["Normal"] = "Normal" +-- L["Normal font face"] = "Normal font face" +-- L["Normal font outline"] = "Normal font outline" +-- L["Normal font shadow"] = "Normal font shadow" +-- L["Normal font size"] = "Normal font size" +-- L["Normal inherit font size"] = "Normal inherit font size" +-- L["Not in Druid Form"] = "Not in Druid Form" +-- L["Not in combat"] = "Not in combat" +-- L["Not in vehicle"] = "Not in vehicle" +-- L["Not mounted"] = "Not mounted" -- L["Notification"] = "Notification" -- L["Notification events are available to notify you of certain actions."] = "Notification events are available to notify you of certain actions." -- L["Off"] = "Off" +-- L["Off hand"] = "Off hand" -- L["On"] = "On" -- L["Only HoTs"] = "Only HoTs" -- L["Only direct heals"] = "Only direct heals" +-- L["Only return true, if the Aura has been applied by yourself"] = "Only return true, if the Aura has been applied by yourself" -- L["Options for damage types."] = "Options for damage types." -- L["Options for event modifiers."] = "Options for event modifiers." +-- L["Options for this scroll area."] = "Options for this scroll area." +-- L["Options regarding scroll areas."] = "Options regarding scroll areas." +-- L["Other"] = "Other" -- L["Outgoing"] = "Outgoing" +-- L["Outgoing cast"] = "Outgoing cast" +-- L["Outgoing crit"] = "Outgoing crit" +-- L["Outgoing damage"] = "Outgoing damage" -- L["Outgoing events are events which you do to a mob or another player."] = "Outgoing events are events which you do to a mob or another player." +-- L["Outgoing heals"] = "Outgoing heals" +-- L["Outgoing miss"] = "Outgoing miss" +-- L["Output"] = "Output" -- L["Overheals"] = "Overheals" -- L["Overkills"] = "Overkills" +-- L["Own aura"] = "Own aura" +-- L["Parabola"] = "Parabola" +-- L["Parrot"] = "Parrot" -- L["Partial absorbs"] = "Partial absorbs" -- L["Partial blocks"] = "Partial blocks" -- L["Partial resists"] = "Partial resists" --- L["Remove"] = "Remove" --- L["Remove filter"] = "Remove filter" --- L["Remove throttle"] = "Remove throttle" --- L["Scoll area where all events will be shown"] = "Scoll area where all events will be shown" --- L["Scroll area"] = "Scroll area" --- L["Short texts"] = "Short texts" --- L["Shorten amounts"] = "Shorten amounts" --- L["Shorten spell names"] = "Shorten spell names" --- L["Show guardian events"] = "Show guardian events" --- L["Sound"] = "Sound" --- L["Spell"] = "Spell" --- L["Spell filters"] = "Spell filters" --- L["Spell throttles"] = "Spell throttles" --- L["Sticky"] = "Sticky" --- L["Sticky crits"] = "Sticky crits" --- L["Style"] = "Style" --- L["Tag"] = "Tag" --- L["Tag to show for the current event."] = "Tag to show for the current event." --- L["Text"] = "Text" --- L["Text options"] = "Text options" --- L["The amount of damage absorbed."] = "The amount of damage absorbed." --- L["The amount of damage blocked."] = "The amount of damage blocked." --- L["The amount of damage resisted."] = "The amount of damage resisted." --- L["The amount of overhealing."] = "The amount of overhealing." --- L["The amount of overkill."] = "The amount of overkill." --- L["The amount of vulnerability bonus."] = "The amount of vulnerability bonus." --- L["The length at which to shorten spell names."] = "The length at which to shorten spell names." --- L["The normal text."] = "The normal text." --- L["Thick"] = "Thick" --- L["Thin"] = "Thin" --- L["Throttle events"] = "Throttle events" --- L["Throttle time"] = "Throttle time" --- L["Throttles that are applied to a single spell"] = "Throttles that are applied to a single spell" --- L["Truncate"] = "Truncate" --- L["Uncategorized"] = "Uncategorized" --- L["Use short throttle-texts (like \"2++\" instead of \"2 crits\")"] = "Use short throttle-texts (like \"2++\" instead of \"2 crits\")" --- L["Vulnerability bonuses"] = "Vulnerability bonuses" --- L["What amount to filter out. Any amount below this will be filtered.\nNote: a value of 0 will mean no filtering takes place."] = "What amount to filter out. Any amount below this will be filtered.\nNote: a value of 0 will mean no filtering takes place." --- L["What color this damage type takes on."] = "What color this damage type takes on." --- L["What color this event modifier takes on."] = "What color this event modifier takes on." --- L["What sound to play when the current event occurs."] = "What sound to play when the current event occurs." --- L["What text this event modifier shows."] = "What text this event modifier shows." --- L["What timespan to merge events within.\nNote: a time of 0s means no throttling will occur."] = "What timespan to merge events within.\nNote: a time of 0s means no throttling will occur." --- L["Whether all events in this category are enabled."] = "Whether all events in this category are enabled." --- L["Whether events involving your guardian(s) (totems, ...) should be displayed"] = "Whether events involving your guardian(s) (totems, ...) should be displayed" --- L["Whether the current event should be classified as \"Sticky\""] = "Whether the current event should be classified as \"Sticky\"" --- L["Whether this module is enabled"] = "Whether this module is enabled" --- L["Whether to color damage types or not."] = "Whether to color damage types or not." --- L["Whether to color event modifiers or not."] = "Whether to color event modifiers or not." --- L["Whether to enable showing this event modifier."] = "Whether to enable showing this event modifier." --- L["Whether to merge mass events into single instances instead of excessive spam."] = "Whether to merge mass events into single instances instead of excessive spam." --- L["Which scroll area to use."] = "Which scroll area to use." --- L["[Text] (crit)"] = "[Text] (crit)" --- L["[Text] (crushing)"] = "[Text] (crushing)" --- L["[Text] (glancing)"] = "[Text] (glancing)" - - -local L = LibStub("AceLocale-3.0"):NewLocale("Parrot_Display", "itIT") --- L["Enable icons"] = "Enable icons" --- L["How opaque/transparent icons should be."] = "How opaque/transparent icons should be." --- L["How opaque/transparent the text should be."] = "How opaque/transparent the text should be." --- L["Icon transparency"] = "Icon transparency" --- L["Master font settings"] = "Master font settings" --- L["None"] = "None" --- L["Normal font face"] = "Normal font face." --- L["Normal font outline"] = "Normal outline" --- L["Normal font shadow"] = "Normal font shadow" --- L["Normal font size"] = "Normal font size" --- L["Set whether icons should be enabled or disabled altogether."] = "Set whether icons should be enabled or disabled altogether." --- L["Sticky font face"] = "Sticky font face" --- L["Sticky font outline"] = "Sticky outline" --- L["Sticky font shadow"] = "Sticky font shadow" --- L["Sticky font size"] = "Sticky font size" --- L["Text transparency"] = "Text transparency" --- L["Thick"] = "Thick" --- L["Thin"] = "Thin" - - -local L = LibStub("AceLocale-3.0"):NewLocale("Parrot_ScrollAreas", "itIT") --- L[""] = "" --- L["Add a new scroll area."] = "Add a new scroll area." --- L["Animation style"] = "Animation style" --- L["Animation style for normal texts."] = "Animation style for normal texts." --- L["Animation style for sticky texts."] = "Animation style for sticky texts." --- L["Are you sure?"] = "Are you sure?" --- L["Center of screen"] = "Center of screen" --- L["Click and drag to the position you want."] = "Click and drag to the position you want." --- L["Configuration mode"] = "Configuration mode" --- L["Custom font"] = "Custom font" --- L["Direction"] = "Direction" --- L["Direction for normal texts."] = "Direction for normal texts." --- L["Direction for sticky texts."] = "Direction for sticky texts." --- L["Disable"] = "Disable" --- L["Edge of screen"] = "Edge of screen" --- L["Enter configuration mode, allowing you to move around the scroll areas and see them in action."] = "Enter configuration mode, allowing you to move around the scroll areas and see them in action." --- L["How fast the text scrolls by."] = "How fast the text scrolls by." --- L["How large of an area to scroll."] = "How large of an area to scroll." --- L["Icon side"] = "Icon side" --- L["Incoming"] = "Incoming" --- L["Inherit"] = "Inherit" --- L["Left"] = "Left" --- L["Name"] = "Name" --- L["Name of the scroll area."] = "Name of the scroll area." --- L["New scroll area"] = "New scroll area" --- L["None"] = "None" --- L["Normal"] = "Normal" --- L["Normal font face"] = "Normal font face" --- L["Normal font outline"] = "Normal font outline" --- L["Normal font shadow"] = "Normal font shadow" --- L["Normal font size"] = "Normal font size" --- L["Normal inherit font size"] = "Normal inherit font size" --- L["Notification"] = "Notification" --- L["Options for this scroll area."] = "Options for this scroll area." --- L["Options regarding scroll areas."] = "Options regarding scroll areas." --- L["Outgoing"] = "Outgoing" --- L["Position: %d, %d"] = "Position: %d, %d" --- L["Position: horizontal"] = "Position: horizontal" --- L["Position: vertical"] = "Position: vertical" --- L["Remove"] = "Remove" --- L["Remove this scroll area."] = "Remove this scroll area." --- L["Right"] = "Right" --- L["Scroll area: %s"] = "Scroll area: %s" --- L["Scroll areas"] = "Scroll areas" --- L["Scrolling speed"] = "Scrolling speed" --- L["Seconds for the text to complete the whole cycle, i.e. larger numbers means slower."] = "Seconds for the text to complete the whole cycle, i.e. larger numbers means slower." --- L["Send a normal test message."] = "Send a normal test message." --- L["Send a sticky test message."] = "Send a sticky test message." --- L["Send a test message through this scroll area."] = "Send a test message through this scroll area." --- L["Set the icon side for this scroll area or whether to disable icons entirely."] = "Set the icon side for this scroll area or whether to disable icons entirely." --- L["Size"] = "Size" --- L["Sticky"] = "Sticky" --- L["Sticky font face"] = "Sticky font face" --- L["Sticky font outline"] = "Sticky font outline" --- L["Sticky font shadow"] = "Sticky font shadow" --- L["Sticky font size"] = "Sticky font size" --- L["Sticky inherit font size"] = "Sticky inherit font size" --- L["Test"] = "Test" --- L["The position of the box across the screen"] = "The position of the box across the screen" --- L["The position of the box up-and-down the screen"] = "The position of the box up-and-down the screen" --- L["Thick"] = "Thick" --- L["Thin"] = "Thin" --- L["Which animation style to use."] = "Which animation style to use." --- L["Which direction the animations should follow."] = "Which direction the animations should follow." - - -local L = LibStub("AceLocale-3.0"):NewLocale("Parrot_Suppressions", "itIT") --- L[" or "] = " or " --- L["Add a new suppression."] = "Add a new suppression." --- L["Are you sure?"] = "Are you sure?" --- L["Edit"] = "Edit" --- L["Edit search string"] = "Edit search string" --- L["List of strings that will be squelched if found."] = "List of strings that will be squelched if found." --- L["Lua search expression"] = "Lua search expression" --- L["New suppression"] = "New suppression" --- L["Remove"] = "Remove" --- L["Remove suppression"] = "Remove suppression" --- L["Suppressions"] = "Suppressions" --- L["Whether the search string is a lua search expression or not."] = "Whether the search string is a lua search expression or not." - - -local L = LibStub("AceLocale-3.0"):NewLocale("Parrot_Triggers", "itIT") --- L["%s!"] = "%s!" --- L[" or or or "] = " or or or " --- L[""] = "" --- L["Add a new primary condition"] = "Add a new primary condition" --- L["Add a new secondary condition"] = "Add a new secondary condition" --- L["Are you sure?"] = "Are you sure?" --- L["Check periodically"] = "Check periodically" --- L["Classes"] = "Classes" --- L["Classes affected by this trigger."] = "Classes affected by this trigger." --- L["Color"] = "Color" --- L["Color in which to flash"] = "Color in which to flash" --- L["Color of the text for this trigger."] = "Color of the text for this trigger." --- L["Configure what the Trigger should look like"] = "Configure what the Trigger should look like" --- L["Create a new trigger"] = "Create a new trigger" --- L["Custom font"] = "Custom font" --- L["Enabled"] = "Enabled" --- L["Flash screen in specified color"] = "Flash screen in specified color" --- L["Font face"] = "Font face" --- L["Font outline"] = "Font outline" --- L["Font size"] = "Font size" --- L["Icon"] = "Icon" --- L["Inherit"] = "Inherit" --- L["Inherit font size"] = "Inherit font size" --- L["Low Health!"] = "Low Health!" --- L["Low Mana!"] = "Low Mana!" --- L["Low Pet Health!"] = "Low Pet Health!" --- L["New condition"] = "New condition" --- L["New trigger"] = "New trigger" --- L["None"] = "None" --- L["Output"] = "Output" --- L["Primary conditions"] = "Primary conditions" --- L["Remove"] = "Remove" --- L["Remove condition"] = "Remove condition" --- L["Remove this trigger completely."] = "Remove this trigger completely." --- L["Remove trigger"] = "Remove trigger" --- L["Scroll area"] = "Scroll area" --- L["Secondary conditions"] = "Secondary conditions" --- L["Sound"] = "Sound" --- L["Sticky"] = "Sticky" --- L["Style"] = "Style" --- L["Test"] = "Test" --- L["Test how the trigger will look and act."] = "Test how the trigger will look and act." --- L["The icon that is shown"] = "The icon that is shown" --- L["The text that is shown"] = "The text that is shown" --- L["Thick"] = "Thick" --- L["Thin"] = "Thin" --- L["Trigger cooldown"] = "Trigger cooldown" --- L["Triggers"] = "Triggers" --- L["What sound to play when the trigger is shown."] = "What sound to play when the trigger is shown." --- L["When all of these conditions apply, the trigger will be shown."] = "When all of these conditions apply, the trigger will be shown." --- L["When any of these conditions apply, the secondary conditions are checked."] = "When any of these conditions apply, the secondary conditions are checked." --- L["Whether the trigger is enabled or not."] = "Whether the trigger is enabled or not." --- L["Whether to show this trigger as a sticky."] = "Whether to show this trigger as a sticky." --- L["Which scroll area to output to."] = "Which scroll area to output to." - - -local L = LibStub("AceLocale-3.0"):NewLocale("Parrot_AnimationStyles", "itIT") --- L["Action"] = "Action" --- L["Action Sticky"] = "Action Sticky" --- L["Alternating"] = "Alternating" --- L["Angled"] = "Angled" --- L["Down, alternating"] = "Down, alternating" --- L["Down, center-aligned"] = "Down, center-aligned" --- L["Down, clockwise"] = "Down, clockwise" --- L["Down, counter-clockwise"] = "Down, counter-clockwise" --- L["Down, left"] = "Down, left" --- L["Down, left-aligned"] = "Down, left-aligned" --- L["Down, right"] = "Down, right" --- L["Down, right-aligned"] = "Down, right-aligned" --- L["Horizontal"] = "Horizontal" --- L["Left"] = "Left" --- L["Left, clockwise"] = "Left, clockwise" --- L["Left, counter-clockwise"] = "Left, counter-clockwise" --- L["Parabola"] = "Parabola" --- L["Pow"] = "Pow" --- L["Rainbow"] = "Rainbow" --- L["Right"] = "Right" --- L["Right, clockwise"] = "Right, clockwise" --- L["Right, counter-clockwise"] = "Right, counter-clockwise" --- L["Semicircle"] = "Semicircle" --- L["Sprinkler"] = "Sprinkler" --- L["Static"] = "Static" --- L["Straight"] = "Straight" --- L["Up, alternating"] = "Up, alternating" --- L["Up, center-aligned"] = "Up, center-aligned" --- L["Up, clockwise"] = "Up, clockwise" --- L["Up, counter-clockwise"] = "Up, counter-clockwise" --- L["Up, left"] = "Up, left" --- L["Up, left-aligned"] = "Up, left-aligned" --- L["Up, right"] = "Up, right" --- L["Up, right-aligned"] = "Up, right-aligned" - - -local L = LibStub("AceLocale-3.0"):NewLocale("Parrot_Auras", "itIT") --- L["Amount"] = "Amount" --- L["Amount of stacks of the aura"] = "Amount of stacks of the aura" --- L["Any"] = "Any" --- L["Aura active"] = "Aura active" --- L["Aura fade"] = "Aura fade" --- L["Aura gain"] = "Aura gain" --- L["Aura stack gain"] = "Aura stack gain" --- L["Aura type"] = "Aura type" --- L["Auras"] = "Auras" --- L["Both"] = "Both" --- L["Buff"] = "Buff" --- L["Buff active"] = "Buff active" --- L["Buff fades"] = "Buff fades" --- L["Buff gains"] = "Buff gains" --- L["Buff inactive"] = "Buff inactive" --- L["Buff name"] = "Buff name" --- L["Buff name or spell id"] = "Buff name or spell id" --- L["Buff stack gains"] = "Buff stack gains" --- L["Debuff"] = "Debuff" --- L["Debuff active"] = "Debuff active" --- L["Debuff fades"] = "Debuff fades" --- L["Debuff gains"] = "Debuff gains" --- L["Debuff inactive"] = "Debuff inactive" --- L["Debuff stack gains"] = "Debuff stack gains" --- L["Enemy buff fades"] = "Enemy buff fades" --- L["Enemy buff gains"] = "Enemy buff gains" --- L["Enemy debuff fades"] = "Enemy debuff fades" --- L["Enemy debuff gains"] = "Enemy debuff gains" --- L["Item buff active"] = "Item buff active" --- L["Item buff fade"] = "Item buff fade" --- L["Item buff fades"] = "Item buff fades" --- L["Item buff gain"] = "Item buff gain" --- L["Item buff gains"] = "Item buff gains" --- L["Main hand"] = "Main hand" --- L["New Amount of stacks of the buff."] = "New Amount of stacks of the buff." --- L["New Amount of stacks of the debuff."] = "New Amount of stacks of the debuff." --- L["Off hand"] = "Off hand" --- L["Only return true, if the Aura has been applied by yourself"] = "Only return true, if the Aura has been applied by yourself" --- L["Own aura"] = "Own aura" -- L["Pet buff fades"] = "Pet buff fades" -- L["Pet buff gains"] = "Pet buff gains" +-- L["Pet damage"] = "Pet damage" -- L["Pet debuff fades"] = "Pet debuff fades" -- L["Pet debuff gains"] = "Pet debuff gains" --- L["Spell"] = "Spell" --- L["Stack count"] = "Stack count" --- L["Target buff gains"] = "Target buff gains" --- L["Target buff stack gains"] = "Target buff stack gains" --- L["The enemy that gained the buff"] = "The enemy that gained the buff" --- L["The enemy that gained the debuff"] = "The enemy that gained the debuff" --- L["The enemy that lost the buff"] = "The enemy that lost the buff" --- L["The enemy that lost the debuff"] = "The enemy that lost the debuff" --- L["The name of the buff gained."] = "The name of the buff gained." --- L["The name of the buff lost."] = "The name of the buff lost." --- L["The name of the debuff gained."] = "The name of the debuff gained." --- L["The name of the debuff lost."] = "The name of the debuff lost." --- L["The name of the item buff gained."] = "The name of the item buff gained." --- L["The name of the item buff lost."] = "The name of the item buff lost." --- L["The name of the item, the buff has been applied to."] = "The name of the item, the buff has been applied to." --- L["The name of the item, the buff has faded from."] = "The name of the item, the buff has faded from." --- L["The name of the pet that gained the buff"] = "The name of the pet that gained the buff" --- L["The name of the pet that gained the debuff"] = "The name of the pet that gained the debuff" --- L["The name of the pet that lost the buff"] = "The name of the pet that lost the buff" --- L["The name of the pet that lost the debuff"] = "The name of the pet that lost the debuff" --- L["The name of the unit that gained the buff."] = "The name of the unit that gained the buff." --- L["The number of stacks of the buff"] = "The number of stacks of the buff" --- L["The unit that is affected"] = "The unit that is affected" --- L["Type of the aura"] = "Type of the aura" --- L["Unit"] = "Unit" - - -local L = LibStub("AceLocale-3.0"):NewLocale("Parrot_CombatEvents_Data", "itIT") --- L[" (%d crits)"] = " (%d crits)" --- L[" (%d gains)"] = " (%d gains)" --- L[" (%d heal, %d crit)"] = " (%d heal, %d crit)" --- L[" (%d heal, %d crits)"] = " (%d heal, %d crits)" --- L[" (%d heals)"] = " (%d heals)" --- L[" (%d heals, %d crit)"] = " (%d heals, %d crit)" --- L[" (%d heals, %d crits)"] = " (%d heals, %d crits)" --- L[" (%d hit, %d crit)"] = " (%d hit, %d crit)" --- L[" (%d hit, %d crits)"] = " (%d hit, %d crits)" --- L[" (%d hits)"] = " (%d hits)" --- L[" (%d hits, %d crit)"] = " (%d hits, %d crit)" --- L[" (%d hits, %d crits)"] = " (%d hits, %d crits)" --- L["%s failed"] = "%s failed" --- L["%s stole %s"] = "%s stole %s" --- L["%s!"] = "%s!" --- L["Amount of the damage that was missed."] = "Amount of the damage that was missed." --- L["Avoids"] = "Avoids" --- L["Combo point gain"] = "Combo point gain" --- L["Combo points"] = "Combo points" --- L["Combo points full"] = "Combo points full" --- L["Damage"] = "Damage" --- L["Dispel"] = "Dispel" --- L["Dispel fail"] = "Dispel fail" --- L["DoTs and HoTs"] = "DoTs and HoTs" --- L["Environmental damage"] = "Environmental damage" --- L["Extra attacks"] = "Extra attacks" --- L["Heals"] = "Heals" --- L["Heals over time"] = "Heals over time" --- L["Incoming damage"] = "Incoming damage" --- L["Incoming heals"] = "Incoming heals" --- L["Killing Blow!"] = "Killing Blow!" --- L["Killing blows"] = "Killing blows" --- L["Melee absorbs"] = "Melee absorbs" --- L["Melee blocks"] = "Melee blocks" --- L["Melee damage"] = "Melee damage" --- L["Melee deflects"] = "Melee deflects" --- L["Melee dodges"] = "Melee dodges" --- L["Melee evades"] = "Melee evades" --- L["Melee immunes"] = "Melee immunes" --- L["Melee misses"] = "Melee misses" --- L["Melee parries"] = "Melee parries" --- L["Melee reflects"] = "Melee reflects" --- L["Melee resists"] = "Melee resists" --- L["Misses"] = "Misses" --- L["Multiple"] = "Multiple" --- L["NPC killing blows"] = "NPC killing blows" --- L["Other"] = "Other" --- L["Outgoing damage"] = "Outgoing damage" --- L["Outgoing heals"] = "Outgoing heals" --- L["Pet damage"] = "Pet damage" -- L["Pet heals"] = "Pet heals" -- L["Pet heals over time"] = "Pet heals over time" -- L["Pet melee absorbs"] = "Pet melee absorbs" @@ -496,21 +337,63 @@ local L = LibStub("AceLocale-3.0"):NewLocale("Parrot_CombatEvents_Data", "itIT") -- L["Pet skill reflects"] = "Pet skill reflects" -- L["Pet skill resists"] = "Pet skill resists" -- L["Player killing blows"] = "Player killing blows" +-- L["Position: %d, %d"] = "Position: %d, %d" +-- L["Position: horizontal"] = "Position: horizontal" +-- L["Position: vertical"] = "Position: vertical" +-- L["Pow"] = "Pow" -- L["Power change"] = "Power change" -- L["Power gain"] = "Power gain" -- L["Power gain/loss"] = "Power gain/loss" -- L["Power loss"] = "Power loss" +-- L["Power type"] = "Power type" +-- L["Primary conditions"] = "Primary conditions" +-- L["Rainbow"] = "Rainbow" -- L["Reactive skills"] = "Reactive skills" +-- L["Reason for the miss"] = "Reason for the miss" +-- L["Remove"] = "Remove" +-- L["Remove condition"] = "Remove condition" +-- L["Remove filter"] = "Remove filter" +-- L["Remove suppression"] = "Remove suppression" +-- L["Remove this scroll area."] = "Remove this scroll area." +-- L["Remove this trigger completely."] = "Remove this trigger completely." +-- L["Remove throttle"] = "Remove throttle" +-- L["Remove trigger"] = "Remove trigger" +-- L["Reputation"] = "Reputation" +-- L["Reputation gains"] = "Reputation gains" +-- L["Reputation losses"] = "Reputation losses" +-- L["Right"] = "Right" +-- L["Right, clockwise"] = "Right, clockwise" +-- L["Right, counter-clockwise"] = "Right, counter-clockwise" +-- L["Scoll area where all events will be shown"] = "Scoll area where all events will be shown" +-- L["Scroll area"] = "Scroll area" +-- L["Scroll area: %s"] = "Scroll area: %s" +-- L["Scroll areas"] = "Scroll areas" +-- L["Scrolling speed"] = "Scrolling speed" +-- L["Secondary conditions"] = "Secondary conditions" +-- L["Seconds for the text to complete the whole cycle, i.e. larger numbers means slower."] = "Seconds for the text to complete the whole cycle, i.e. larger numbers means slower." -- L["Self heals"] = "Self heals" -- L["Self heals over time"] = "Self heals over time" +-- L["Semicircle"] = "Semicircle" +-- L["Send a normal test message."] = "Send a normal test message." +-- L["Send a sticky test message."] = "Send a sticky test message." +-- L["Send a test message through this scroll area."] = "Send a test message through this scroll area." +-- L["Set the icon side for this scroll area or whether to disable icons entirely."] = "Set the icon side for this scroll area or whether to disable icons entirely." +-- L["Set whether icons should be enabled or disabled altogether."] = "Set whether icons should be enabled or disabled altogether." +-- L["Short texts"] = "Short texts" +-- L["Shorten amounts"] = "Shorten amounts" +-- L["Shorten spell names"] = "Shorten spell names" +-- L["Show guardian events"] = "Show guardian events" -- L["Siege damage"] = "Siege damage" +-- L["Size"] = "Size" -- L["Skill DoTs"] = "Skill DoTs" -- L["Skill absorbs"] = "Skill absorbs" -- L["Skill blocks"] = "Skill blocks" +-- L["Skill cooldown finish"] = "Skill cooldown finish" -- L["Skill damage"] = "Skill damage" -- L["Skill deflects"] = "Skill deflects" -- L["Skill dodges"] = "Skill dodges" -- L["Skill evades"] = "Skill evades" +-- L["Skill gains"] = "Skill gains" -- L["Skill immunes"] = "Skill immunes" -- L["Skill interrupts"] = "Skill interrupts" -- L["Skill misses"] = "Skill misses" @@ -519,25 +402,92 @@ local L = LibStub("AceLocale-3.0"):NewLocale("Parrot_CombatEvents_Data", "itIT") -- L["Skill resists"] = "Skill resists" -- L["Skill you were interrupted in casting"] = "Skill you were interrupted in casting" -- L["Skill your pet was interrupted in casting"] = "Skill your pet was interrupted in casting" +-- L["Sound"] = "Sound" +-- L["Spell"] = "Spell" +-- L["Spell filters"] = "Spell filters" +-- L["Spell name or spell id"] = "Spell name or spell id" +-- L["Spell ready"] = "Spell ready" -- L["Spell steal"] = "Spell steal" +-- L["Spell throttles"] = "Spell throttles" +-- L["Spell usable"] = "Spell usable" +-- L["Sprinkler"] = "Sprinkler" +-- L["Stack count"] = "Stack count" +-- L["Static"] = "Static" +-- L["Sticky"] = "Sticky" +-- L["Sticky crits"] = "Sticky crits" +-- L["Sticky font face"] = "Sticky font face" +-- L["Sticky font outline"] = "Sticky font outline" +-- L["Sticky font shadow"] = "Sticky font shadow" +-- L["Sticky font size"] = "Sticky font size" +-- L["Sticky inherit font size"] = "Sticky inherit font size" +-- L["Straight"] = "Straight" +-- L["Strikes"] = "Strikes" +-- L["Style"] = "Style" +-- L["Successful spell cast"] = "Successful spell cast" +-- L["Suppressions"] = "Suppressions" +-- L["Tag"] = "Tag" +-- L["Tag to show for the current event."] = "Tag to show for the current event." +-- L["Target buff gains"] = "Target buff gains" +-- L["Target buff stack gains"] = "Target buff stack gains" +-- L["Target is NPC"] = "Target is NPC" +-- L["Target is player"] = "Target is player" +-- L["Test"] = "Test" +-- L["Test how the trigger will look and act."] = "Test how the trigger will look and act." +-- L["Text"] = "Text" +-- L["Text options"] = "Text options" +-- L["Text transparency"] = "Text transparency" -- L["The ability or spell take away your power."] = "The ability or spell take away your power." -- L["The ability or spell used to gain power."] = "The ability or spell used to gain power." -- L["The ability or spell your pet used."] = "The ability or spell your pet used." +-- L["The amount of currency gained."] = "The amount of currency gained." +-- L["The amount of damage absorbed."] = "The amount of damage absorbed." +-- L["The amount of damage blocked."] = "The amount of damage blocked." -- L["The amount of damage done."] = "The amount of damage done." +-- L["The amount of damage resisted."] = "The amount of damage resisted." +-- L["The amount of experience points gained."] = "The amount of experience points gained." +-- L["The amount of gold looted."] = "The amount of gold looted." -- L["The amount of healing done."] = "The amount of healing done." +-- L["The amount of items looted."] = "The amount of items looted." +-- L["The amount of overhealing."] = "The amount of overhealing." +-- L["The amount of overkill."] = "The amount of overkill." -- L["The amount of power gained."] = "The amount of power gained." -- L["The amount of power lost."] = "The amount of power lost." +-- L["The amount of reputation gained."] = "The amount of reputation gained." +-- L["The amount of reputation lost."] = "The amount of reputation lost." +-- L["The amount of skill points currently."] = "The amount of skill points currently." +-- L["The amount of vulnerability bonus."] = "The amount of vulnerability bonus." -- L["The character that caused the power loss."] = "The character that caused the power loss." -- L["The character that the power comes from."] = "The character that the power comes from." -- L["The current number of combo points."] = "The current number of combo points." +-- L["The enemy that gained the buff"] = "The enemy that gained the buff" +-- L["The enemy that gained the debuff"] = "The enemy that gained the debuff" +-- L["The enemy that lost the buff"] = "The enemy that lost the buff" +-- L["The enemy that lost the debuff"] = "The enemy that lost the debuff" +-- L["The icon that is shown"] = "The icon that is shown" +-- L["The length at which to shorten spell names."] = "The length at which to shorten spell names." -- L["The name of the ally that healed you."] = "The name of the ally that healed you." -- L["The name of the ally that healed your pet."] = "The name of the ally that healed your pet." -- L["The name of the ally you healed."] = "The name of the ally you healed." +-- L["The name of the buff gained."] = "The name of the buff gained." +-- L["The name of the buff lost."] = "The name of the buff lost." +-- L["The name of the debuff gained."] = "The name of the debuff gained." +-- L["The name of the debuff lost."] = "The name of the debuff lost." -- L["The name of the enemy slain."] = "The name of the enemy slain." -- L["The name of the enemy that attacked you."] = "The name of the enemy that attacked you." -- L["The name of the enemy that attacked your pet."] = "The name of the enemy that attacked your pet." -- L["The name of the enemy you attacked."] = "The name of the enemy you attacked." -- L["The name of the enemy your pet attacked."] = "The name of the enemy your pet attacked." +-- L["The name of the faction."] = "The name of the faction." +-- L["The name of the item buff gained."] = "The name of the item buff gained." +-- L["The name of the item buff lost."] = "The name of the item buff lost." +-- L["The name of the item, the buff has been applied to."] = "The name of the item, the buff has been applied to." +-- L["The name of the item, the buff has faded from."] = "The name of the item, the buff has faded from." +-- L["The name of the item."] = "The name of the item." +-- L["The name of the pet that gained the buff"] = "The name of the pet that gained the buff" +-- L["The name of the pet that gained the debuff"] = "The name of the pet that gained the debuff" +-- L["The name of the pet that lost the buff"] = "The name of the pet that lost the buff" +-- L["The name of the pet that lost the debuff"] = "The name of the pet that lost the debuff" +-- L["The name of the spell or ability which is ready to be used."] = "The name of the spell or ability which is ready to be used." -- L["The name of the spell or ability which provided the extra attacks."] = "The name of the spell or ability which provided the extra attacks." -- L["The name of the spell that has been dispelled."] = "The name of the spell that has been dispelled." -- L["The name of the spell that has been stolen."] = "The name of the spell that has been stolen." @@ -549,8 +499,14 @@ local L = LibStub("AceLocale-3.0"):NewLocale("Parrot_CombatEvents_Data", "itIT") -- L["The name of the unit from which the spell has not been removed."] = "The name of the unit from which the spell has not been removed." -- L["The name of the unit that dispelled the spell from you"] = "The name of the unit that dispelled the spell from you" -- L["The name of the unit that failed dispelling the spell from you"] = "The name of the unit that failed dispelling the spell from you" +-- L["The name of the unit that gained the buff."] = "The name of the unit that gained the buff." -- L["The name of the unit that stole the spell from you"] = "The name of the unit that stole the spell from you" -- L["The name of the unit that your pet healed."] = "The name of the unit that your pet healed." +-- L["The normal text."] = "The normal text." +-- L["The number of stacks of the buff"] = "The number of stacks of the buff" +-- L["The position of the box across the screen"] = "The position of the box across the screen" +-- L["The position of the box up-and-down the screen"] = "The position of the box up-and-down the screen" +-- L["The skill which experienced a gain."] = "The skill which experienced a gain." -- L["The spell or ability that the ally healed you with."] = "The spell or ability that the ally healed you with." -- L["The spell or ability that the ally healed your pet with."] = "The spell or ability that the ally healed your pet with." -- L["The spell or ability that the enemy attacked you with."] = "The spell or ability that the enemy attacked you with." @@ -561,119 +517,70 @@ local L = LibStub("AceLocale-3.0"):NewLocale("Parrot_CombatEvents_Data", "itIT") -- L["The spell or ability used to slay the enemy."] = "The spell or ability used to slay the enemy." -- L["The spell you interrupted"] = "The spell you interrupted" -- L["The spell your pet interrupted"] = "The spell your pet interrupted" +-- L["The text that is shown"] = "The text that is shown" +-- L["The total amount of items in inventory."] = "The total amount of items in inventory." -- L["The type of damage done."] = "The type of damage done." -- L["The type of power gained (Mana, Rage, Energy)."] = "The type of power gained (Mana, Rage, Energy)." -- L["The type of power lost (Mana, Rage, Energy)."] = "The type of power lost (Mana, Rage, Energy)." --- L["[Num] CP"] = "[Num] CP" --- L["[Num] CP Finish It!"] = "[Num] CP Finish It!" - - -local L = LibStub("AceLocale-3.0"):NewLocale("Parrot_CombatStatus", "itIT") --- L["+Combat"] = "+Combat" --- L["-Combat"] = "-Combat" --- L["Combat status"] = "Combat status" --- L["Enter combat"] = "Enter combat" --- L["In combat"] = "In combat" --- L["Leave combat"] = "Leave combat" --- L["Not in combat"] = "Not in combat" - - -local L = LibStub("AceLocale-3.0"):NewLocale("Parrot_Cooldowns", "itIT") --- L["%s Tree"] = "%s Tree" --- L[""] = "" --- L[""] = "" --- L["Click to remove"] = "Click to remove" --- L["Cooldowns"] = "Cooldowns" --- L["Frost traps"] = "Frost traps" --- L["Ignore"] = "Ignore" --- L["Ignore Cooldown"] = "Ignore Cooldown" --- L["Item cooldown ready"] = "Item cooldown ready" --- L["Minimum time the cooldown must have (in seconds)"] = "Minimum time the cooldown must have (in seconds)" --- L["Shocks"] = "Shocks" --- L["Skill cooldown finish"] = "Skill cooldown finish" --- L["Spell ready"] = "Spell ready" --- L["Spell usable"] = "Spell usable" --- L["Strikes"] = "Strikes" --- L["The name of the spell or ability which is ready to be used."] = "The name of the spell or ability which is ready to be used." --- L["Threshold"] = "Threshold" --- L["[[Spell] ready!]"] = "[[Spell] ready!]" - - -local L = LibStub("AceLocale-3.0"):NewLocale("Parrot_Loot", "itIT") --- L["Loot"] = "Loot" --- L["Loot +[Amount]"] = "Loot +[Amount]" --- L["Loot [Name] +[Amount]([Total])"] = "Loot [Name] +[Amount]([Total])" --- L["Loot items"] = "Loot items" --- L["Loot money"] = "Loot money" --- L["The amount of gold looted."] = "The amount of gold looted." --- L["The amount of items looted."] = "The amount of items looted." --- L["The name of the item."] = "The name of the item." --- L["The total amount of items in inventory."] = "The total amount of items in inventory." - - -local L = LibStub("AceLocale-3.0"):NewLocale("Parrot_PointGains", "itIT") --- L["AP"] = "AP" --- L["Artifact power gains"] = "Artifact power gains" --- L["Currency gains"] = "Currency gains" --- L["Experience gains"] = "Experience gains" --- L["Name of the currency"] = "Name of the currency" --- L["Reputation"] = "Reputation" --- L["Reputation gains"] = "Reputation gains" --- L["Reputation losses"] = "Reputation losses" --- L["Skill gains"] = "Skill gains" --- L["The amount of currency gained."] = "The amount of currency gained." --- L["The amount of experience points gained."] = "The amount of experience points gained." --- L["The amount of reputation gained."] = "The amount of reputation gained." --- L["The amount of reputation lost."] = "The amount of reputation lost." --- L["The amount of skill points currently."] = "The amount of skill points currently." --- L["The name of the faction."] = "The name of the faction." --- L["The name of the item."] = "The name of the item." --- L["The skill which experienced a gain."] = "The skill which experienced a gain." --- L["Your total amount of the currency."] = "Your total amount of the currency." - - -local L = LibStub("AceLocale-3.0"):NewLocale("Parrot_TriggerConditions_Data", "itIT") --- L[""] = "" --- L["Amount"] = "Amount" --- L["Amount of damage to compare with"] = "Amount of damage to compare with" --- L["Amount of health to compare"] = "Amount of health to compare" --- L["Amount of power to compare"] = "Amount of power to compare" --- L["Any"] = "Any" --- L["Cast started"] = "Cast started" --- L["Comparator Type"] = "Comparator Type" --- L["Druid Form"] = "Druid Form" --- L["Hostility"] = "Hostility" --- L["How to compare actual value with parameter"] = "How to compare actual value with parameter" --- L["In a group"] = "In a group" --- L["In vehicle"] = "In vehicle" --- L["Incoming cast"] = "Incoming cast" --- L["Incoming crit"] = "Incoming crit" --- L["Incoming damage"] = "Incoming damage" --- L["Incoming miss"] = "Incoming miss" --- L["Lua function"] = "Lua function" --- L["Miss type"] = "Miss type" --- L["Mounted"] = "Mounted" --- L["Not in Druid Form"] = "Not in Druid Form" --- L["Not in vehicle"] = "Not in vehicle" --- L["Not mounted"] = "Not mounted" --- L["Outgoing cast"] = "Outgoing cast" --- L["Outgoing crit"] = "Outgoing crit" --- L["Outgoing damage"] = "Outgoing damage" --- L["Outgoing miss"] = "Outgoing miss" --- L["Power type"] = "Power type" --- L["Reason for the miss"] = "Reason for the miss" --- L["Spell"] = "Spell" --- L["Spell name or spell id"] = "Spell name or spell id" --- L["Successful spell cast"] = "Successful spell cast" --- L["Target is NPC"] = "Target is NPC" --- L["Target is player"] = "Target is player" -- L["The unit that attacked you"] = "The unit that attacked you" -- L["The unit that casted the spell"] = "The unit that casted the spell" -- L["The unit that is affected"] = "The unit that is affected" -- L["The unit that started the cast"] = "The unit that started the cast" -- L["The unit that you attacked"] = "The unit that you attacked" +-- L["Thick"] = "Thick" +-- L["Thin"] = "Thin" +-- L["Threshold"] = "Threshold" +-- L["Throttle events"] = "Throttle events" +-- L["Throttle time"] = "Throttle time" +-- L["Throttles that are applied to a single spell"] = "Throttles that are applied to a single spell" +-- L["Trigger cooldown"] = "Trigger cooldown" +-- L["Triggers"] = "Triggers" +-- L["Truncate"] = "Truncate" -- L["Type of power"] = "Type of power" +-- L["Type of the aura"] = "Type of the aura" +-- L["Uncategorized"] = "Uncategorized" -- L["Unit"] = "Unit" -- L["Unit health"] = "Unit health" -- L["Unit power"] = "Unit power" +-- L["Up, alternating"] = "Up, alternating" +-- L["Up, center-aligned"] = "Up, center-aligned" +-- L["Up, clockwise"] = "Up, clockwise" +-- L["Up, counter-clockwise"] = "Up, counter-clockwise" +-- L["Up, left"] = "Up, left" +-- L["Up, left-aligned"] = "Up, left-aligned" +-- L["Up, right"] = "Up, right" +-- L["Up, right-aligned"] = "Up, right-aligned" +-- L["Use short throttle-texts (like \"2++\" instead of \"2 crits\")"] = "Use short throttle-texts (like \"2++\" instead of \"2 crits\")" +-- L["Vulnerability bonuses"] = "Vulnerability bonuses" +-- L["What amount to filter out. Any amount below this will be filtered.\nNote: a value of 0 will mean no filtering takes place."] = "What amount to filter out. Any amount below this will be filtered.\nNote: a value of 0 will mean no filtering takes place." +-- L["What color this damage type takes on."] = "What color this damage type takes on." +-- L["What color this event modifier takes on."] = "What color this event modifier takes on." +-- L["What sound to play when the current event occurs."] = "What sound to play when the current event occurs." +-- L["What sound to play when the trigger is shown."] = "What sound to play when the trigger is shown." +-- L["What text this event modifier shows."] = "What text this event modifier shows." +-- L["What timespan to merge events within.\nNote: a time of 0s means no throttling will occur."] = "What timespan to merge events within.\nNote: a time of 0s means no throttling will occur." +-- L["When all of these conditions apply, the trigger will be shown."] = "When all of these conditions apply, the trigger will be shown." +-- L["When any of these conditions apply, the secondary conditions are checked."] = "When any of these conditions apply, the secondary conditions are checked." +-- L["Whether Parrot should control the default interface's options below.\nThese settings always override manual changes to the default interface options."] = "Whether Parrot should control the default interface's options below.\nThese settings always override manual changes to the default interface options." +-- L["Whether all events in this category are enabled."] = "Whether all events in this category are enabled." +-- L["Whether events involving your guardian(s) (totems, ...) should be displayed"] = "Whether events involving your guardian(s) (totems, ...) should be displayed" +-- L["Whether the current event should be classified as \"Sticky\""] = "Whether the current event should be classified as \"Sticky\"" +-- L["Whether the search string is a lua search expression or not."] = "Whether the search string is a lua search expression or not." +-- L["Whether the trigger is enabled or not."] = "Whether the trigger is enabled or not." -- L["Whether the unit should be friendly or hostile"] = "Whether the unit should be friendly or hostile" +-- L["Whether to color damage types or not."] = "Whether to color damage types or not." +-- L["Whether to color event modifiers or not."] = "Whether to color event modifiers or not." +-- L["Whether to enable showing this event modifier."] = "Whether to enable showing this event modifier." +-- L["Whether to merge mass events into single instances instead of excessive spam."] = "Whether to merge mass events into single instances instead of excessive spam." +-- L["Whether to show this trigger as a sticky."] = "Whether to show this trigger as a sticky." +-- L["Which animation style to use."] = "Which animation style to use." +-- L["Which direction the animations should follow."] = "Which direction the animations should follow." +-- L["Which scroll area to output to."] = "Which scroll area to output to." +-- L["Which scroll area to use."] = "Which scroll area to use." +-- L["Your total amount of the currency."] = "Your total amount of the currency." +-- L["[Num] CP"] = "[Num] CP" +-- L["[Num] CP Finish It!"] = "[Num] CP Finish It!" +-- L["[Text] (crit)"] = "[Text] (crit)" +-- L["[Text] (crushing)"] = "[Text] (crushing)" +-- L["[Text] (glancing)"] = "[Text] (glancing)" +-- L["[[Spell] ready!]"] = "[[Spell] ready!]" diff --git a/Locales/koKR.lua b/Locales/koKR.lua index 23a47b9..430873c 100644 --- a/Locales/koKR.lua +++ b/Locales/koKR.lua @@ -1,471 +1,313 @@ local L = LibStub("AceLocale-3.0"):NewLocale("Parrot", "koKR") if not L then return end -L["Parrot"] = "Parrot" --- L["Floating Combat Text of awesomeness. Caw. It'll eat your crackers."] = "Floating Combat Text of awesomeness. Caw. It'll eat your crackers." -L["General"] = "전체" -L["General settings"] = "전체 설정" -L["Control game options"] = "게임 옵션 조정" -L.controlGameOptionsDesc = "기본 인터페이스 옵션을 Parrot에서 조절할 수 있습니다. 이 설정은 기본 인터페이스 옵션을 변경합니다." -L["Load config"] = "설정 불러오기" -L["Load configuration options"] = "설정 옵션 불려오기" - - -L = LibStub("AceLocale-3.0"):NewLocale("Parrot_CombatEvents", "koKR")L[" ([Amount] absorbed)"] = " ([Amount] 흡수됨)" +L[" (%d crits)"] = " (%d 치명타)" +L[" (%d gains)"] = " (%d 획득)" +L[" (%d heal, %d crit)"] = " (%d 치유, %d 극대화)" +L[" (%d heal, %d crits)"] = " (%d 치유, %d 극대화)" +L[" (%d heals)"] = " (%d 치유)" +L[" (%d heals, %d crit)"] = " (%d 치유, %d 극대화)" +L[" (%d heals, %d crits)"] = " (%d 치유, %d 극대화)" +L[" (%d hit, %d crit)"] = " (%d 피해, %d 치명타)" +L[" (%d hit, %d crits)"] = " (%d 피해, %d 치명타)" +L[" (%d hits)"] = " (%d 피해)" +L[" (%d hits, %d crit)"] = " (%d 피해, %d 치명타)" +L[" (%d hits, %d crits)"] = " (%d 피해, %d 치명타)" +-- L[" ([Amount] absorbed)"] = " ([Amount] absorbed)" L[" ([Amount] blocked)"] = " ([Amount] 피해 방어)" L[" ([Amount] overheal)"] = " ([Amount] 초과 치유)" L[" ([Amount] overkill)"] = " ([Amount] 초과 피해)" L[" ([Amount] resisted)"] = " ([Amount] 저항함)" L[" ([Amount] vulnerable)"] = " ([Amount] 약점 보너스)" +L["%s Tree"] = "%s 계열" +L["%s failed"] = "%s 실패" +L["%s stole %s"] = "%s의 %s 훔침" +L["%s!"] = "%s!" +L["+Combat"] = "+전투" +L["-Combat"] = "-전투" +L[" or "] = "<문자열> 혹은 " +-- L[""] = "" +L[""] = "<아이템 이름>" +L[""] = "<이름>" +L[""] = "<기술 이름>" +L[""] = "<주문 이름>" +L[" or or or "] = "<주문명> 또는 <아이템 이름> 또는 <경로> 또는 " L[""] = "<태그>" +L[""] = "<표시할 문자>" +-- L["AP"] = "AP" L["Abbreviate"] = "약어" --- L["Abbreviate number values displayed (26500 -> 26.5k)"] = "" +-- L["Abbreviate number values displayed (26500 -> 26.5k)"] = "Abbreviate number values displayed (26500 -> 26.5k)" +L["Action"] = "액션" +L["Action Sticky"] = "액션 접착성" L["Add a new filter."] = "새로운 필터 추가" +L["Add a new primary condition"] = "새로운 1차 조건을 추가합니다." +L["Add a new scroll area."] = "새로운 스크롤 영역을 추가합니다." +L["Add a new secondary condition"] = "새로운 2차 조건을 추가합니다." +L["Add a new suppression."] = "새로운 차단을 추가합니다." L["Add a new throttle."] = "새로운 속도를 추가합니다." +L["Alternating"] = "교차" L["Always hide skill names even when present in the tag"] = "항상 기술 이름 태그를 숨깁니다." L["Always hide unit names even when present in the tag"] = "항상 유닛 이름 태그를 숨깁니다." -L["Amount"] = "Amount" +L["Amount"] = "양" +L["Amount of damage to compare with"] = "비교할 피해량" +L["Amount of health to compare"] = "비교할 생명력 수치" +L["Amount of power to compare"] = "비교할 파워 수치" +L["Amount of stacks of the aura"] = "오라 중첩수" +L["Amount of the damage that was missed."] = "적중되지 않는 피해량입니다." +L["Angled"] = "모서리" +L["Animation style"] = "애니메이션 스타일" +L["Animation style for normal texts."] = "일반 문자에 대한 애니메이션 형태입니다." +L["Animation style for sticky texts."] = "접착성 문자에 대한 애니메이션 형태입니다." +L["Any"] = "아무것도" +L["Are you sure?"] = "정말로 하시겠습니까?" +-- L["Artifact power gains"] = "Artifact power gains" +L["Aura active"] = "오라 활성화" +L["Aura fade"] = "오라 사라짐" +L["Aura gain"] = "오라 획득" +L["Aura stack gain"] = "오라 중첩 획득" +L["Aura type"] = "오라 종류" +L["Auras"] = "지속효과" +L["Avoids"] = "회피" +L["Both"] = "둘다" -- L["Break up amounts"] = "Break up amounts" -- L["Break up number values with '%s' (26500 -> %s)"] = "Break up number values with '%s' (26500 -> %s)" +L["Buff"] = "강화 효과" +L["Buff active"] = "강화 효과 활성화" +L["Buff fades"] = "강화 효과 사라짐" +L["Buff gains"] = "강화 효과 획득" +L["Buff inactive"] = "강화 효과 비활성화" +L["Buff name"] = "강화 효과 이름" +L["Buff name or spell id"] = "강화 효과 이름이나 주문 ID" +L["Buff stack gains"] = "강화 효과 중첩 획득" +L["Cast started"] = "시전 시작" +L["Center of screen"] = "화면의 중앙" L["Change event settings"] = "이벤트 설정을 변경합니다." +L["Check periodically"] = "매 XX 초마다 체크" +L["Classes"] = "직업" +L["Classes affected by this trigger."] = "해당 트리거를 적용할 직업입니다." +L["Click and drag to the position you want."] = "원하는 위치로 이동하려면 클릭 후 드래그 하세요." +L["Click to remove"] = "클릭시 제거" +L["Color"] = "색상" L["Color by class"] = "직업 색상" +L["Color in which to flash"] = "깜박임 색상" L["Color of the text for the current event."] = "현재 이벤트에 대한 문자의 색상입니다." +L["Color of the text for this trigger."] = "해당 트리거에 대한 문자의 색상입니다." L["Color unit names by class"] = "직업에 의한 유닛 이름 색상" -L["Color"] = "색상" +L["Combat status"] = "전투 상황" +L["Combo point gain"] = "연계 포인트 획득" +L["Combo points"] = "연계 점수" +L["Combo points full"] = "연계 점수 충만" +L["Comparator Type"] = "비교 종류" +L["Configuration mode"] = "환경설정 모드" +-- L["Configure what the Trigger should look like"] = "Configure what the Trigger should look like" +L["Control game options"] = "게임 옵션 조정" +L["Cooldowns"] = "재사용 대기시간" +L["Create a new trigger"] = "새로운 트리거를 생성합니다." L["Critical hits/heals"] = "치명타/극대화" L["Crushing blows"] = "강타당함" +-- L["Currency gains"] = "Currency gains" L["Custom font"] = "사용자 글꼴" +L["Damage"] = "피해" L["Damage types"] = "피해 유형" +L["Debuff"] = "약화 효과" +L["Debuff active"] = "약화 효과 활성화" +L["Debuff fades"] = "약화 효과 사라짐" +L["Debuff gains"] = "약화 효과 획득" +L["Debuff inactive"] = "약화 효과 비활성화" +L["Debuff stack gains"] = "약화 효과 중첩 획득" +L["Direction"] = "방향" +L["Direction for normal texts."] = "일반 문자의 방향을 설정합니다." +L["Direction for sticky texts."] = "접착성 텍스트의 방향을 설정합니다." +L["Disable"] = "사용 안함" +-- L["Disable in pvp"] = "Disable in pvp" -- L["Disable in raids"] = "Disable in raids" +-- L["Disable this module while in a battleground"] = "Disable this module while in a battleground" -- L["Disable this module while in a raid instance"] = "Disable this module while in a raid instance" +L["Dispel"] = "무효화" +L["Dispel fail"] = "무효화 실패" L["Do not shorten spell names."] = "주문명을 줄이지 않습니다." L["Do not show heal events when 100% of the amount is overheal"] = "생명력이 100%일때 초과 치유량 이벤트를 표시하지 않습니다." +L["DoTs and HoTs"] = "지속적인 피해/치유" +L["Down, alternating"] = "아래로, 교차" +L["Down, center-aligned"] = "아래로, 가운데 정렬" +L["Down, clockwise"] = "아래로, 시계 방향" +L["Down, counter-clockwise"] = "아래로, 반시계 방향" +L["Down, left"] = "아래로, 좌측" +L["Down, left-aligned"] = "아래로, 좌측 정렬" +L["Down, right"] = "아래로, 우측" +L["Down, right-aligned"] = "아래로, 우측 정렬" +L["Druid Form"] = "드루이드 변신" +L["Edge of screen"] = "화면의 가장자리" +L["Edit"] = "편집" +L["Edit search string"] = "검색 문자열을 편집합니다." +L["Enable icons"] = "아이콘 사용" L["Enable the current event."] = "현재 이벤트를 사용합니다." L["Enable to show crits in the sticky style."] = "접착성 형태로 치명타를 표시합니다." L["Enabled"] = "사용" +L["Enemy buff fades"] = "적대적 대상 강화 효과 사라짐" +L["Enemy buff gains"] = "적대적 대상 강화 효과 획득" +L["Enemy debuff fades"] = "적대적 대상 약화 효과 사라짐" +L["Enemy debuff gains"] = "적대적 대상 약화 효과 획득" +L["Enter combat"] = "전투 시작" +L["Enter configuration mode, allowing you to move around the scroll areas and see them in action."] = "스크롤 영역을 이동할 수 있는 환경 설정 모드로 변경합니다." +L["Environmental damage"] = "환경 피해" L["Event modifiers"] = "이벤트 수정" L["Events"] = "이벤트" +L["Experience gains"] = "경험치 획득" +L["Extra attacks"] = "추가 공격" L["Filter incoming spells"] = "들어오는 주문 필터" L["Filter outgoing spells"] = "나가는 주문 필터" L["Filter when amount is lower than this value (leave blank to filter everything)"] = "Filter when amount is lower than this value (leave blank to filter everything)" +L["Filters"] = "필터" L["Filters that are applied to a single spell"] = "단 하나의 주문에 적용되어진 필터" L["Filters to be checked for a minimum amount of damage/healing/etc before showing."] = "화면에 표시할 피해/치유/기타 등의 최소값을 설정할 수 있습니다." -L["Filters"] = "필터" +L["Flash screen in specified color"] = "명시된 색상의 깜박임 화면" +-- L["Floating Combat Text of awesomeness. Caw. It'll eat your crackers."] = "Floating Combat Text of awesomeness. Caw. It'll eat your crackers." L["Font face"] = "글꼴체" L["Font outline"] = "글꼴 외각선" L["Font size"] = "글꼴 크기" +L["General"] = "전체" +L["General settings"] = "전체 설정" L["Gift of the Wild => Gift of t..."] = "야생의 선물 => 야생의 ..." L["Gift of the Wild => GotW."] = "야생의 선물 => 야선" L["Glancing hits"] = "빗맞음 타격" +L["Heals"] = "치유" +L["Heals over time"] = "지속적인 치유" L["Hide events used in triggers"] = "트리거에 사용된 이벤트 숨김" L["Hide full overheals"] = "초과 치유 숨김" -L["Hide realm in player names"] = "플레이어의 서버를 숨깁니다." L["Hide realm"] = "서버명 숨김" +L["Hide realm in player names"] = "플레이어의 서버를 숨깁니다." L["Hide skill names"] = "기술 이름 숨김" L["Hide unit names"] = "유닛 이름 숨김" L["Hides combat events when they were used in triggers"] = "트리거 사용시 전투 이벤트 숨김" +L["Horizontal"] = "수평" +L["Hostility"] = "적대적" +L["How fast the text scrolls by."] = "문자 스크롤의 속도를 설정합니다." +L["How large of an area to scroll."] = "스크롤 할 영역의 크기를 설정합니다." +L["How opaque/transparent icons should be."] = "아이콘들의 투명도를 조절합니다." +L["How opaque/transparent the text should be."] = "문자들의 투명도를 조절합니다." L["How or whether to shorten spell names."] = "주문 이름을 짧게 표시합니다." -L["Incoming events are events which a mob or another player does to you."] = "받는 이벤트는 몹 혹은 다른 플레이어가 당신에게 행하는 이벤트입니다." +L["How to compare actual value with parameter"] = "실 수치를 변수와 비교하는 방법" +L["Icon"] = "아이콘" +L["Icon side"] = "아이콘 표시" +L["Icon transparency"] = "아이콘 투명도" +L["Ignore"] = "무시" +L["Ignore Cooldown"] = "재사용 대기시간 무시" +L["In a group"] = "파티나 공격대시" +L["In combat"] = "전투중" +L["In vehicle"] = "차량" L["Incoming"] = "받는 메시지" -L["Inherit font size"] = "상속 글꼴 크기" +L["Incoming cast"] = "들어오는 주문" +L["Incoming crit"] = "들어오는 치명타" +L["Incoming damage"] = "들어오는 피해" +L["Incoming events are events which a mob or another player does to you."] = "받는 이벤트는 몹 혹은 다른 플레이어가 당신에게 행하는 이벤트입니다." +L["Incoming heals"] = "들어오는 치유" +L["Incoming miss"] = "들어오는 빗맞힘" L["Inherit"] = "상속" +L["Inherit font size"] = "상속 글꼴 크기" L["Interval for collecting data"] = "수집 데이터 간격" +L["Item buff active"] = "아이템 강화 효과 활성화" +L["Item buff fade"] = "아이템 강화 효과 사라짐" +L["Item buff fades"] = "아이템 강화 효과 사라짐" +L["Item buff gain"] = "아이템 강화 효과 획득" +L["Item buff gains"] = "아이템 강화 효과 획득" +L["Item cooldown ready"] = "아이템 재사용 대기시간 준비" +L["Killing Blow!"] = "죽임!" +L["Killing blows"] = "결정타" +L["Leave combat"] = "전투 종료" +L["Left"] = "좌측" +L["Left, clockwise"] = "좌측, 시계 방향" +L["Left, counter-clockwise"] = "좌측, 반시계 방향" L["Length"] = "길이" +L["List of strings that will be squelched if found."] = "차단할 문자열을 목록에 등록합니다." +L["Load config"] = "설정 불러오기" +L["Load configuration options"] = "설정 옵션 불려오기" +L["Loot"] = "획득" +L["Loot +[Amount]"] = "+[Amount] 획득" +L["Loot [Name] +[Amount]([Total])"] = "[Name] +[Amount]([Total] 획득)" +L["Loot items"] = "아이템 획득" +L["Loot money"] = "골드 획득" +L["Low Health!"] = "생명력 낮음!" +L["Low Mana!"] = "마나 낮음!" +L["Low Pet Health!"] = "소환수 생명력 낮음!" +L["Lua function"] = "Lua 기능" +L["Lua search expression"] = "Lua 검색 표현식" +L["Main hand"] = "주장비" +L["Master font settings"] = "기본 글꼴 설정" +L["Melee absorbs"] = "근접 흡수" +L["Melee blocks"] = "근접 방어" +L["Melee damage"] = "근접 피해" +L["Melee deflects"] = "근접 공격 빗맞음" +L["Melee dodges"] = "근접 회피" +L["Melee evades"] = "근접 빗나감" +L["Melee immunes"] = "근접 면역" +L["Melee misses"] = "근접 빗맞힘" +L["Melee parries"] = "근접 막음" +L["Melee reflects"] = "근접 공격 반사" +L["Melee resists"] = "근접 공격 저항" +L["Minimum time the cooldown must have (in seconds)"] = "최소 재사용 대시시간 (초)" +L["Miss type"] = "빗맞힘 종류" +L["Misses"] = "적중하지 않음" +L["Mounted"] = "탈것" +L["Multiple"] = "복합" +L["NPC killing blows"] = "NPC 죽음 알림" +L["Name"] = "이름" +-- L["Name of the currency"] = "Name of the currency" +L["Name of the scroll area."] = "스크롤 영역의 이름입니다." L["Name or ID of the spell"] = "주문의 이름이나 ID" +L["New Amount of stacks of the buff."] = "새로운 강화 효과 중첩입니다." +L["New Amount of stacks of the debuff."] = "새로운 약화 효과 중첩입니다." +L["New condition"] = "새로운 조건" L["New filter"] = "새로운 필터" +L["New scroll area"] = "새 스크롤 영역" +L["New suppression"] = "새로운 차단" L["New throttle"] = "새로운 속도" +L["New trigger"] = "새로운 트리거" L["None"] = "없음" -L["Notification events are available to notify you of certain actions."] = "알림 이벤트는 당신의 특정 행동 알림에 이용할 수 있습니다." +L["Normal"] = "일반" +L["Normal font face"] = "일반 글꼴체" +L["Normal font outline"] = "일반 외곽선" +-- L["Normal font shadow"] = "Normal font shadow" +L["Normal font size"] = "일반 글꼴 크기" +L["Normal inherit font size"] = "일반 상속 글꼴 크기" +L["Not in Druid Form"] = "드루이드 변신 아닐때" +L["Not in combat"] = "비전투중" +L["Not in vehicle"] = "차량 이용 아닐때" +L["Not mounted"] = "탈것을 이용하고 있지 않을때" L["Notification"] = "알림 메시지" +L["Notification events are available to notify you of certain actions."] = "알림 이벤트는 당신의 특정 행동 알림에 이용할 수 있습니다." L["Off"] = "끔" +L["Off hand"] = "보조장비" L["On"] = "켬" -L["Only direct heals"] = "직접 치유만" L["Only HoTs"] = "지속 치유만" +L["Only direct heals"] = "직접 치유만" +L["Only return true, if the Aura has been applied by yourself"] = "만약 오라가 자신에 적용되어 있다면 되돌립니다." L["Options for damage types."] = "피해 유형에 대한 설정입니다." L["Options for event modifiers."] = "이벤트 수정에 대한 설정입니다." -L["Outgoing events are events which you do to a mob or another player."] = "보내는 이벤트는 당신이 몹 혹은 다른 플레이어에게 행하는 이벤트입니다." +L["Options for this scroll area."] = "해당 스크롤 영역에 대한 설정입니다." +L["Options regarding scroll areas."] = "스크롤 영역에 관한 설정입니다." +L["Other"] = "기타" L["Outgoing"] = "보내는 메시지" +L["Outgoing cast"] = "나가는 주문" +L["Outgoing crit"] = "나가는 치명타" +L["Outgoing damage"] = "나가는 피해" +L["Outgoing events are events which you do to a mob or another player."] = "보내는 이벤트는 당신이 몹 혹은 다른 플레이어에게 행하는 이벤트입니다." +L["Outgoing heals"] = "나가는 치유" +L["Outgoing miss"] = "나가는 빗맞힘" +L["Output"] = "출력" L["Overheals"] = "초과 치유" L["Overkills"] = "초과 피해" +L["Own aura"] = "자신의 오라" +L["Parabola"] = "곡선" +L["Parrot"] = "Parrot" L["Partial absorbs"] = "부분적인 흡수" L["Partial blocks"] = "부분적인 방어" L["Partial resists"] = "부분적인 저항" -L["Remove filter"] = "필터 제거" -L["Remove throttle"] = "속도 제거" -L["Remove"] = "제거" -L["Scoll area where all events will be shown"] = "스크롤 영역에 모든 이벤트를 표시합니다." -L["Scroll area"] = "스크롤 영역" -L["Short texts"] = "문자 줄임" --- L["Shorten amounts"] = "Shorten amounts" -L["Shorten spell names"] = "주문 이름 줄임" -L["Show guardian events"] = "수호물 이벤트 표시" -L["Sound"] = "소리" -L["Spell filters"] = "주문 필터" -L["Spell throttles"] = "주문 속도" -L["Spell"] = "주문" -L["Sticky crits"] = "접착성 치명타" -L["Sticky"] = "접착성" -L["Style"] = "스타일" -L["Tag to show for the current event."] = "현재 이벤트 표시를 위한 태그입니다." -L["Tag"] = "태그" -L["Text options"] = "문자 옵션" -L["Text"] = "문자" -L["The amount of damage absorbed."] = "흡수된 피해량 입니다." -L["The amount of damage blocked."] = "방어한 피해량 입니다." -L["The amount of damage resisted."] = "저항한 피해량 입니다." -L["The amount of overhealing."] = "초과 치유량 입니다." -L["The amount of overkill."] = "초과 피해량 입니다." -L["The amount of vulnerability bonus."] = "약점 보너스 피해량 입니다." -L["The length at which to shorten spell names."] = "문자 길이가 몇글자 이상일때 주문명을 줄일지 정합니다." -L["The normal text."] = "일반 글자입니다." -L["Thick"] = "두껍게" -L["Thin"] = "얇게" -L["Throttle events"] = "이벤트 조절" -L["Throttle time"] = "속도 시간" -L["Throttles that are applied to a single spell"] = "단 하나의 주문에 적용되어진 속도" -L["Truncate"] = "생략" -L["Uncategorized"] = "분류" -L["Use short throttle-texts (like \"2++\" instead of \"2 crits\")"] = "짧은 문자를 사용합니다. (\"2 치명타\" 대신 \"2++\")" -L["Vulnerability bonuses"] = "약점 보너스" -L["What amount to filter out. Any amount below this will be filtered.\nNote: a value of 0 will mean no filtering takes place."] = "필터링할 최소 값을 정합니다. 얼마든지 정해진 이하의 값을 가진 데이터는 출력하지 않습니다.\\n'0'값은 필터링을 하지 않습니다." -L["What color this damage type takes on."] = "받은 해당 피해 유형의 색상을 선택합니다." -L["What color this event modifier takes on."] = "받은 해당 이벤트 수정자의 색상을 선택합니다." -L["What sound to play when the current event occurs."] = "현재 이벤트 발생시 재생할 소리를 선택하세요." -L["What text this event modifier shows."] = "해당 이벤트 수정자 표시 문자를 선택합니다." -L["What timespan to merge events within.\nNote: a time of 0s means no throttling will occur."] = "지정한 시간안에 발생하는 트리거를 합쳐서 표현 할지 정합니다.\\n팁: 값을 '0'으로 할 경우 트리거 합치기는 작동하지 않습니다." -L["Whether all events in this category are enabled."] = "이 카테고리의 모든 이벤트를 표시할지 선택합니다." -L["Whether events involving your guardian(s) (totems, ...) should be displayed"] = "당신의 수호물(토템,...) 이벤트를 표시할지 선택합니다" -L["Whether the current event should be classified as \"Sticky\""] = "현재 이벤트를 \"접착성\"으로 표시할지 선택합니다." -L["Whether this module is enabled"] = "이 모듈을 표시할지 선택합니다." -L["Whether to color damage types or not."] = "피해 유형에 따른 색상 사용을 선택합니다." -L["Whether to color event modifiers or not."] = "이벤트 수정자에 따른 색상 사용을 선택합니다." -L["Whether to enable showing this event modifier."] = "해당 이벤트 수정 표시 사용을 선택합니다." -L["Whether to merge mass events into single instances instead of excessive spam."] = "많은 이벤트로 인한 지나친 메시지 대신 단 하나의 메시지를 표시합니다." -L["Which scroll area to use."] = "사용할 스크롤 영역을 선택합니다." -L["[Text] (crit)"] = "[Text] (치명타)" -L["[Text] (crushing)"] = "[Text] (강타당함)" -L["[Text] (glancing)"] = "[Text] (빗맞음)" - - -L = LibStub("AceLocale-3.0"):NewLocale("Parrot_Display", "koKR") -L["Enable icons"] = "아이콘 사용" -L["How opaque/transparent icons should be."] = "아이콘들의 투명도를 조절합니다." -L["How opaque/transparent the text should be."] = "문자들의 투명도를 조절합니다." -L["Icon transparency"] = "아이콘 투명도" -L["Master font settings"] = "기본 글꼴 설정" -L["None"] = "없음" -L["Normal font face"] = "일반 글꼴체 입니다" -L["Normal font outline"] = "일반 외곽선" --- L["Normal font shadow"] = "Normal font shadow" -L["Normal font size"] = "일반 글꼴 크기" -L["Set whether icons should be enabled or disabled altogether."] = "아이콘 기능을 사용할지 여부를 선택하세요." -L["Sticky font face"] = "접착성 글꼴체입니다" -L["Sticky font outline"] = "접착성 외곽선" --- L["Sticky font shadow"] = "Sticky font shadow" -L["Sticky font size"] = "접착성 글꼴 크기" -L["Text transparency"] = "문자 투명도" -L["Thick"] = "두껍게" -L["Thin"] = "얇게" - - -L = LibStub("AceLocale-3.0"):NewLocale("Parrot_ScrollAreas", "koKR") -L[""] = "<이름>" -L["Add a new scroll area."] = "새로운 스크롤 영역을 추가합니다." -L["Animation style"] = "애니메이션 스타일" -L["Animation style for normal texts."] = "일반 문자에 대한 애니메이션 형태입니다." -L["Animation style for sticky texts."] = "접착성 문자에 대한 애니메이션 형태입니다." -L["Are you sure?"] = "정말로 하시겠습니까?" -L["Center of screen"] = "화면의 중앙" -L["Click and drag to the position you want."] = "원하는 위치로 이동하려면 클릭 후 드래그 하세요." -L["Configuration mode"] = "환경설정 모드" -L["Custom font"] = "사용자 글꼴" -L["Direction"] = "방향" -L["Direction for normal texts."] = "일반 문자의 방향을 설정합니다." -L["Direction for sticky texts."] = "접착성 텍스트의 방향을 설정합니다." -L["Disable"] = "사용 안함" -L["Edge of screen"] = "화면의 가장자리" -L["Enter configuration mode, allowing you to move around the scroll areas and see them in action."] = "스크롤 영역을 이동할 수 있는 환경 설정 모드로 변경합니다." -L["How fast the text scrolls by."] = "문자 스크롤의 속도를 설정합니다." -L["How large of an area to scroll."] = "스크롤 할 영역의 크기를 설정합니다." -L["Icon side"] = "아이콘 표시" -L["Incoming"] = "받는 메시지" -L["Inherit"] = "상속" -L["Left"] = "좌측" -L["Name"] = "이름" -L["Name of the scroll area."] = "스크롤 영역의 이름입니다." -L["New scroll area"] = "새 스크롤 영역" -L["None"] = "없음" -L["Normal"] = "일반" -L["Normal font face"] = "일반 글꼴체" -L["Normal font outline"] = "일반 글꼴 외곽선" --- L["Normal font shadow"] = "Normal font shadow" -L["Normal font size"] = "일반 글꼴 크기" -L["Normal inherit font size"] = "일반 상속 글꼴 크기" -L["Notification"] = "알림 메시지" -L["Options for this scroll area."] = "해당 스크롤 영역에 대한 설정입니다." -L["Options regarding scroll areas."] = "스크롤 영역에 관한 설정입니다." -L["Outgoing"] = "보내는 메시지" -L["Position: %d, %d"] = "위치: %d, %d" -L["Position: horizontal"] = "위치: 수평" -L["Position: vertical"] = "위치: 수직" -L["Remove"] = "제거" -L["Remove this scroll area."] = "해당 스크롤 영역을 제거합니다." -L["Right"] = "우측" -L["Scroll areas"] = "스크롤 영역" -L["Scroll area: %s"] = "스크롤 영역: %s" -L["Scrolling speed"] = "스크롤 속도" -L["Seconds for the text to complete the whole cycle, i.e. larger numbers means slower."] = "문자가 1주기를 완료하는데 걸리는 시간(초)입니다. 큰 숫자일수록 느려집니다." -L["Send a normal test message."] = "일반 테스트 메세지를 보냅니다." -L["Send a sticky test message."] = "접착성 테스트 메세지를 보냅니다." -L["Send a test message through this scroll area."] = "해당 스크롤 영역을 통해 테스트 메세지를 보냅니다." -L["Set the icon side for this scroll area or whether to disable icons entirely."] = "이 스크롤 영역에 아이콘을 표시할지 선택합니다." -L["Size"] = "크기" -L["Sticky"] = "접착성" -L["Sticky font face"] = "접착성 글꼴체" -L["Sticky font outline"] = "접착성 글꼴 외곽선" --- L["Sticky font shadow"] = "Sticky font shadow" -L["Sticky font size"] = "접착성 글꼴 크기" -L["Sticky inherit font size"] = "접착성 상속 글꼴 크기" -L["Test"] = "테스트" -L["The position of the box across the screen"] = "박스가 화면에서 위치할 수평값을 정하세요." -L["The position of the box up-and-down the screen"] = "박스가 화면에서 위치할 수직값을 정하세요." -L["Thick"] = "두껍게" -L["Thin"] = "얇게" -L["Which animation style to use."] = "사용할 애니메이션 스타일을 선택합니다." -L["Which direction the animations should follow."] = "문자의 스크롤 방향을 설정합니다." - - -L = LibStub("AceLocale-3.0"):NewLocale("Parrot_Suppressions", "koKR") -L[" or "] = "<문자열> 혹은 " -L["Add a new suppression."] = "새로운 차단을 추가합니다." -L["Are you sure?"] = "정말로 하시겠습니까?" -L["Edit"] = "편집" -L["Edit search string"] = "검색 문자열을 편집합니다." -L["List of strings that will be squelched if found."] = "차단할 문자열을 목록에 등록합니다." -L["Lua search expression"] = "Lua 검색 표현식" -L["New suppression"] = "새로운 차단" -L["Remove"] = "제거" -L["Remove suppression"] = "차단 제거" -L["Suppressions"] = "차단" -L["Whether the search string is a lua search expression or not."] = "검색 문자열이 LUA 표현식인지 확인합니다." - - -L = LibStub("AceLocale-3.0"):NewLocale("Parrot_Triggers", "koKR") -L["%s!"] = "%s!" -L[" or or or "] = "<주문명> 또는 <아이템 이름> 또는 <경로> 또는 " -L[""] = "<표시할 문자>" -L["Add a new primary condition"] = "새로운 1차 조건을 추가합니다." -L["Add a new secondary condition"] = "새로운 2차 조건을 추가합니다." -L["Are you sure?"] = "정말로 하시겠습니까?" -L["Check periodically"] = "매 XX 초마다 체크" -- Needs review -L["Classes"] = "직업" -L["Classes affected by this trigger."] = "해당 트리거를 적용할 직업입니다." -L["Color"] = "색상" -L["Color in which to flash"] = "깜박임 색상" -L["Color of the text for this trigger."] = "해당 트리거에 대한 문자의 색상입니다." --- L["Configure what the Trigger should look like"] = "Configure what the Trigger should look like" -L["Create a new trigger"] = "새로운 트리거를 생성합니다." -L["Custom font"] = "사용자 글꼴" -L["Enabled"] = "사용" -L["Flash screen in specified color"] = "명시된 색상의 깜박임 화면" -L["Font face"] = "글꼴체" -L["Font outline"] = "글꼴 외각선" -L["Font size"] = "글꼴 크기" -L["Icon"] = "아이콘" -L["Inherit"] = "상속" -L["Inherit font size"] = "상속 글꼴 크기" -L["Low Health!"] = "생명력 낮음!" -L["Low Mana!"] = "마나 낮음!" -L["Low Pet Health!"] = "소환수 생명력 낮음!" -L["New condition"] = "새로운 조건" -L["New trigger"] = "새로운 트리거" -L["None"] = "없음" -L["Output"] = "출력" -L["Primary conditions"] = "1차 조건" -L["Remove"] = "제거" -L["Remove condition"] = "조건 제거" -L["Remove this trigger completely."] = "해당 트리거를 완전히 제거합니다." -L["Remove trigger"] = "트리거 제거" -L["Scroll area"] = "스크롤 영역" -L["Secondary conditions"] = "2차 조건" -L["Sound"] = "소리" -L["Sticky"] = "접착성" --- L["Style"] = "Style" -L["Test"] = "테스트" -L["Test how the trigger will look and act."] = "현재 트리거 작동시 보여지는 것을 미리 확인 하세요." -L["The icon that is shown"] = "표시할 아이콘" -L["The text that is shown"] = "표시할 문자" -L["Thick"] = "두껍게" -L["Thin"] = "얇게" -L["Trigger cooldown"] = "재사용 대기시간 트리거" -L["Triggers"] = "트리거" -L["What sound to play when the trigger is shown."] = "트리거 작동시 출력할 소리를 정합니다." -L["When all of these conditions apply, the trigger will be shown."] = "트리거가 작동할 두번째 조건을 선택하세요." -L["When any of these conditions apply, the secondary conditions are checked."] = "트리거가 작동할 첫번째 조건을 선택하세요." -L["Whether the trigger is enabled or not."] = "트리거를 사용하거나 사용하지 않습니다." -L["Whether to show this trigger as a sticky."] = "해당 트리거를 접착성으로 표시합니다." -L["Which scroll area to output to."] = "출력할 스크롤 영역을 선택합니다." - - -L = LibStub("AceLocale-3.0"):NewLocale("Parrot_AnimationStyles", "koKR") -L["Action"] = "액션" -L["Action Sticky"] = "액션 접착성" -L["Alternating"] = "교차" -L["Angled"] = "모서리" -L["Down, alternating"] = "아래로, 교차" -L["Down, center-aligned"] = "아래로, 가운데 정렬" -L["Down, clockwise"] = "아래로, 시계 방향" -L["Down, counter-clockwise"] = "아래로, 반시계 방향" -L["Down, left"] = "아래로, 좌측" -L["Down, left-aligned"] = "아래로, 좌측 정렬" -L["Down, right"] = "아래로, 우측" -L["Down, right-aligned"] = "아래로, 우측 정렬" -L["Horizontal"] = "수평" -L["Left"] = "좌측" -L["Left, clockwise"] = "좌측, 시계 방향" -L["Left, counter-clockwise"] = "좌측, 반시계 방향" -L["Parabola"] = "곡선" -L["Pow"] = "지진" -L["Rainbow"] = "무지개" -L["Right"] = "우측" -L["Right, clockwise"] = "우측, 시계 방향" -L["Right, counter-clockwise"] = "우측, 반시계 방향" -L["Semicircle"] = "반원" -L["Sprinkler"] = "스프링클러" -L["Static"] = "고정" -L["Straight"] = "직선" -L["Up, alternating"] = "위로, 교차" -L["Up, center-aligned"] = "위로, 가운데 정렬" -L["Up, clockwise"] = "위로, 시계 방향" -L["Up, counter-clockwise"] = "위로, 반시계 방향" -L["Up, left"] = "위로, 좌측" -L["Up, left-aligned"] = "위로, 좌측 정렬" -L["Up, right"] = "위로, 우측" -L["Up, right-aligned"] = "위로, 우측 정렬" - - -L = LibStub("AceLocale-3.0"):NewLocale("Parrot_Auras", "koKR") -L["Amount"] = "양" -L["Amount of stacks of the aura"] = "오라 중첩수" -L["Any"] = "아무것도" -L["Aura active"] = "오라 활성화" -L["Aura fade"] = "오라 사라짐" -L["Aura gain"] = "오라 획득" -L["Auras"] = "지속효과" -L["Aura stack gain"] = "오라 중첩 획득" -L["Aura type"] = "오라 종류" -L["Both"] = "둘다" -L["Buff"] = "강화 효과" -L["Buff active"] = "강화 효과 활성화" -L["Buff fades"] = "강화 효과 사라짐" -L["Buff gains"] = "강화 효과 획득" -L["Buff inactive"] = "강화 효과 비활성화" -L["Buff name"] = "강화 효과 이름" -L["Buff name or spell id"] = "강화 효과 이름이나 주문 ID" -L["Buff stack gains"] = "강화 효과 중첩 획득" -L["Debuff"] = "약화 효과" -L["Debuff active"] = "약화 효과 활성화" -L["Debuff fades"] = "약화 효과 사라짐" -L["Debuff gains"] = "약화 효과 획득" -L["Debuff inactive"] = "약화 효과 비활성화" -L["Debuff stack gains"] = "약화 효과 중첩 획득" -L["Enemy buff fades"] = "적대적 대상 강화 효과 사라짐" -L["Enemy buff gains"] = "적대적 대상 강화 효과 획득" -L["Enemy debuff fades"] = "적대적 대상 약화 효과 사라짐" -L["Enemy debuff gains"] = "적대적 대상 약화 효과 획득" -L["Item buff active"] = "아이템 강화 효과 활성화" -L["Item buff fade"] = "아이템 강화 효과 사라짐" -L["Item buff fades"] = "아이템 강화 효과 사라짐" -L["Item buff gain"] = "아이템 강화 효과 획득" -L["Item buff gains"] = "아이템 강화 효과 획득" -L["Main hand"] = "주장비" -L["New Amount of stacks of the buff."] = "새로운 강화 효과 중첩입니다." -L["New Amount of stacks of the debuff."] = "새로운 약화 효과 중첩입니다." -L["Off hand"] = "보조장비" -L["Only return true, if the Aura has been applied by yourself"] = "만약 오라가 자신에 적용되어 있다면 되돌립니다." -L["Own aura"] = "자신의 오라" L["Pet buff fades"] = "소환수 강화 효과 사라짐" L["Pet buff gains"] = "소환수 강화 효과 획득" +L["Pet damage"] = "소환수 피해" L["Pet debuff fades"] = "소환수 약화 효과 사라짐" L["Pet debuff gains"] = "소환수 약화 효과 획득" -L["Spell"] = "주문" -L["Stack count"] = "중첩 갯수" -L["Target buff gains"] = "대상 강화 효과 획득" -L["Target buff stack gains"] = "대상 강화 효과 중첩 획득" -L["The enemy that gained the buff"] = "강화 효과를 획득한 적대적 대상입니다." -L["The enemy that gained the debuff"] = "약화 효과를 획득한 적대적 대상입니다." -L["The enemy that lost the buff"] = "강화 효과가 사라진 적대적 대상입니다." -L["The enemy that lost the debuff"] = "약화 효과가 사라진 적대적 대상입니다." -L["The name of the buff gained."] = "획득한 강화 효과 이름입니다." -L["The name of the buff lost."] = "사라진 강화 효과 이름입니다." -L["The name of the debuff gained."] = "획득한 약화 효과 이름입니다." -L["The name of the debuff lost."] = "사라진 약화 효과 이름입니다." -L["The name of the item buff gained."] = "획득한 아이템 강화 효과 이름입니다." -L["The name of the item buff lost."] = "사라진 아이템 강화 효과 이름입니다." -L["The name of the item, the buff has been applied to."] = "아이템, 강화 효과 획득 이름입니다." -L["The name of the item, the buff has faded from."] = "아이템, 강화 효과 사라짐 이름입니다." -L["The name of the pet that gained the buff"] = "강화 효과를 획득한 소환수의 이름입니다." -L["The name of the pet that gained the debuff"] = "약화 효과를 획득한 소환수의 이름입니다." -L["The name of the pet that lost the buff"] = "강화 효과를 잃은 소환수의 이름입니다." -L["The name of the pet that lost the debuff"] = "약화 효과를 잃은 소환수의 이름입니다." -L["The name of the unit that gained the buff."] = "강화 효과를 획득한 유닛의 이름입니다." -L["The number of stacks of the buff"] = "버프의 중첩 수" -L["The unit that is affected"] = "영향을 받는 유닛" -L["Type of the aura"] = "오라 종류" -L["Unit"] = "유닛" - - -L = LibStub("AceLocale-3.0"):NewLocale("Parrot_CombatEvents_Data", "koKR") -L[" (%d crits)"] = " (%d 치명타)" -L[" (%d gains)"] = " (%d 획득)" -L[" (%d heal, %d crit)"] = " (%d 치유, %d 극대화)" -L[" (%d heal, %d crits)"] = " (%d 치유, %d 극대화)" -L[" (%d heals)"] = " (%d 치유)" -L[" (%d heals, %d crit)"] = " (%d 치유, %d 극대화)" -L[" (%d heals, %d crits)"] = " (%d 치유, %d 극대화)" -L[" (%d hit, %d crit)"] = " (%d 피해, %d 치명타)" -L[" (%d hit, %d crits)"] = " (%d 피해, %d 치명타)" -L[" (%d hits)"] = " (%d 피해)" -L[" (%d hits, %d crit)"] = " (%d 피해, %d 치명타)" -L[" (%d hits, %d crits)"] = " (%d 피해, %d 치명타)" -L["%s failed"] = "%s 실패" -L["%s stole %s"] = "%s의 %s 훔침" -L["%s!"] = "%s!" -L["Amount of the damage that was missed."] = "적중되지 않는 피해량입니다." -L["Avoids"] = "회피" -L["Combo point gain"] = "연계 포인트 획득" -L["Combo points"] = "연계 점수" -L["Combo points full"] = "연계 점수 충만" -L["Damage"] = "피해" -L["Dispel"] = "무효화" -L["Dispel fail"] = "무효화 실패" -L["DoTs and HoTs"] = "지속적인 피해/치유" -L["Environmental damage"] = "환경 피해" -L["Extra attacks"] = "추가 공격" -L["Heals"] = "치유" -L["Heals over time"] = "지속적인 치유" -L["Incoming damage"] = "들어오는 피해" -L["Incoming heals"] = "들어오는 치유" -L["Killing Blow!"] = "죽임!" -L["Killing blows"] = "결정타" -L["Melee absorbs"] = "근접 흡수" -L["Melee blocks"] = "근접 방어" -L["Melee damage"] = "근접 피해" -L["Melee deflects"] = "근접 공격 빗맞음" -L["Melee dodges"] = "근접 회피" -L["Melee evades"] = "근접 빗나감" -L["Melee immunes"] = "근접 면역" -L["Melee misses"] = "근접 빗맞힘" -L["Melee parries"] = "근접 막음" -L["Melee reflects"] = "근접 공격 반사" -L["Melee resists"] = "근접 공격 저항" -L["Misses"] = "적중하지 않음" -L["Multiple"] = "복합" -L["NPC killing blows"] = "NPC 죽음 알림" -L["Other"] = "기타" -L["Outgoing damage"] = "나가는 피해" -L["Outgoing heals"] = "나가는 치유" -L["Pet damage"] = "소환수 피해" L["Pet heals"] = "소환수 치유" L["Pet heals over time"] = "소환수 지속 치유" L["Pet melee absorbs"] = "소환수 근접 흡수" @@ -481,12 +323,12 @@ L["Pet melee reflects"] = "소환수 근접 공격 반사" L["Pet melee resists"] = "소환수 근접 공격 저항" L["Pet misses"] = "소환수 적중하지 않음" L["Pet siege damage"] = "소환수 피해" +L["Pet skill DoTs"] = "소환수 지속 스킬" L["Pet skill absorbs"] = "소환수 기술 흡수" L["Pet skill blocks"] = "소환수 기술 방어" L["Pet skill damage"] = "소환수 기술 피해" L["Pet skill deflects"] = "소환수 기술 빗맞음" L["Pet skill dodges"] = "소환수 기술 피함" -L["Pet skill DoTs"] = "소환수 지속 스킬" L["Pet skill evades"] = "소환수 기술 빗나감" L["Pet skill immunes"] = "소환수 기술 면역" L["Pet skill interrupts"] = "소환수 기술 차단" @@ -495,48 +337,157 @@ L["Pet skill parries"] = "소환수 기술 막음" L["Pet skill reflects"] = "소환수 기술 반사" L["Pet skill resists"] = "소환수 기술 저항" L["Player killing blows"] = "플레이어 죽음 알림" +L["Position: %d, %d"] = "위치: %d, %d" +L["Position: horizontal"] = "위치: 수평" +L["Position: vertical"] = "위치: 수직" +L["Pow"] = "지진" L["Power change"] = "파워 변동" L["Power gain"] = "파워 획득" L["Power gain/loss"] = "파워 획득/손실" L["Power loss"] = "파워 손실" +L["Power type"] = "파워 종류" +L["Primary conditions"] = "1차 조건" +L["Rainbow"] = "무지개" L["Reactive skills"] = "기술 사용 가능 여부" +L["Reason for the miss"] = "빗맞음 이유" +L["Remove"] = "제거" +L["Remove condition"] = "조건 제거" +L["Remove filter"] = "필터 제거" +L["Remove suppression"] = "차단 제거" +L["Remove this scroll area."] = "해당 스크롤 영역을 제거합니다." +L["Remove this trigger completely."] = "해당 트리거를 완전히 제거합니다." +L["Remove throttle"] = "속도 제거" +L["Remove trigger"] = "트리거 제거" +L["Reputation"] = "평판" +L["Reputation gains"] = "평판 획득" +L["Reputation losses"] = "평판 손실" +L["Right"] = "우측" +L["Right, clockwise"] = "우측, 시계 방향" +L["Right, counter-clockwise"] = "우측, 반시계 방향" +L["Scoll area where all events will be shown"] = "스크롤 영역에 모든 이벤트를 표시합니다." +L["Scroll area"] = "스크롤 영역" +L["Scroll area: %s"] = "스크롤 영역: %s" +L["Scroll areas"] = "스크롤 영역" +L["Scrolling speed"] = "스크롤 속도" +L["Secondary conditions"] = "2차 조건" +L["Seconds for the text to complete the whole cycle, i.e. larger numbers means slower."] = "문자가 1주기를 완료하는데 걸리는 시간(초)입니다. 큰 숫자일수록 느려집니다." L["Self heals"] = "자신 치유" L["Self heals over time"] = "자신의 지속 치유" +L["Semicircle"] = "반원" +L["Send a normal test message."] = "일반 테스트 메세지를 보냅니다." +L["Send a sticky test message."] = "접착성 테스트 메세지를 보냅니다." +L["Send a test message through this scroll area."] = "해당 스크롤 영역을 통해 테스트 메세지를 보냅니다." +L["Set the icon side for this scroll area or whether to disable icons entirely."] = "이 스크롤 영역에 아이콘을 표시할지 선택합니다." +L["Set whether icons should be enabled or disabled altogether."] = "아이콘 기능을 사용할지 여부를 선택하세요." +L["Short texts"] = "문자 줄임" +-- L["Shorten amounts"] = "Shorten amounts" +L["Shorten spell names"] = "주문 이름 줄임" +L["Show guardian events"] = "수호물 이벤트 표시" L["Siege damage"] = "피해" +L["Size"] = "크기" +L["Skill DoTs"] = "기술 지속 피해" L["Skill absorbs"] = "기술 흡수" L["Skill blocks"] = "기술 방어" +L["Skill cooldown finish"] = "기술 재사용 대기시간 완료" L["Skill damage"] = "기술 피해" L["Skill deflects"] = "기술 빗맞음" L["Skill dodges"] = "기술 피함" -L["Skill DoTs"] = "기술 지속 피해" L["Skill evades"] = "기술 빗나감" +L["Skill gains"] = "기술 획득" L["Skill immunes"] = "기술 면역" L["Skill interrupts"] = "기술 차단" L["Skill misses"] = "기술 빗맞힘" L["Skill parries"] = "기술 막음" L["Skill reflects"] = "기술 반사" L["Skill resists"] = "기술 저항" -L["Skill your pet was interrupted in casting"] = "당신의 소환수가 시전 방해 받은 기술" L["Skill you were interrupted in casting"] = "당신이 시전 방해 받은 기술" +L["Skill your pet was interrupted in casting"] = "당신의 소환수가 시전 방해 받은 기술" +L["Sound"] = "소리" +L["Spell"] = "주문" +L["Spell filters"] = "주문 필터" +L["Spell name or spell id"] = "주문의 이름이나 주문 ID" +L["Spell ready"] = "주문 준비 완료" L["Spell steal"] = "마법 훔치기" +L["Spell throttles"] = "주문 속도" +L["Spell usable"] = "유용한 주문" +L["Sprinkler"] = "스프링클러" +L["Stack count"] = "중첩 갯수" +L["Static"] = "고정" +L["Sticky"] = "접착성" +L["Sticky crits"] = "접착성 치명타" +L["Sticky font face"] = "접착성 글꼴체입니다" +L["Sticky font outline"] = "접착성 외곽선" +-- L["Sticky font shadow"] = "Sticky font shadow" +L["Sticky font size"] = "접착성 글꼴 크기" +L["Sticky inherit font size"] = "접착성 상속 글꼴 크기" +L["Straight"] = "직선" +-- L["Strikes"] = "Strikes" +L["Style"] = "스타일" +L["Successful spell cast"] = "주문 시전 성공" +L["Suppressions"] = "차단" +L["Tag"] = "태그" +L["Tag to show for the current event."] = "현재 이벤트 표시를 위한 태그입니다." +L["Target buff gains"] = "대상 강화 효과 획득" +L["Target buff stack gains"] = "대상 강화 효과 중첩 획득" +L["Target is NPC"] = "대상 NPC" +L["Target is player"] = "대상 플레이어" +L["Test"] = "테스트" +L["Test how the trigger will look and act."] = "현재 트리거 작동시 보여지는 것을 미리 확인 하세요." +L["Text"] = "문자" +L["Text options"] = "문자 옵션" +L["Text transparency"] = "문자 투명도" L["The ability or spell take away your power."] = "파워를 감소시킨 능력이나 주문입니다." L["The ability or spell used to gain power."] = "파워 획득에 사용된 능력이나 주문입니다." L["The ability or spell your pet used."] = "당신의 소환수가 사용한 능력이나 주문입니다." +-- L["The amount of currency gained."] = "The amount of currency gained." +L["The amount of damage absorbed."] = "흡수된 피해량 입니다." +L["The amount of damage blocked."] = "방어한 피해량 입니다." L["The amount of damage done."] = "입힌 피해량입니다." +L["The amount of damage resisted."] = "저항한 피해량 입니다." +L["The amount of experience points gained."] = "획득한 경험치량입니다." +L["The amount of gold looted."] = "획득한 골드의 양입니다." L["The amount of healing done."] = "치유량량니다." +L["The amount of items looted."] = "획득한 아이템의 수량입니다." +L["The amount of overhealing."] = "초과 치유량 입니다." +L["The amount of overkill."] = "초과 피해량 입니다." L["The amount of power gained."] = "획득한 파워량입니다." L["The amount of power lost."] = "손실된 파워량입니다." +L["The amount of reputation gained."] = "획득한 평판량입니다." +L["The amount of reputation lost."] = "손실된 평판량입니다." +L["The amount of skill points currently."] = "현재 기술 포인트입니다." +L["The amount of vulnerability bonus."] = "약점 보너스 피해량 입니다." L["The character that caused the power loss."] = "파워 손실을 일으킨 캐릭터입니다." L["The character that the power comes from."] = "파워를 빼앗은 캐릭터입니다." L["The current number of combo points."] = "현재 연계 점수 숫자입니다." +L["The enemy that gained the buff"] = "강화 효과를 획득한 적대적 대상입니다." +L["The enemy that gained the debuff"] = "약화 효과를 획득한 적대적 대상입니다." +L["The enemy that lost the buff"] = "강화 효과가 사라진 적대적 대상입니다." +L["The enemy that lost the debuff"] = "약화 효과가 사라진 적대적 대상입니다." +L["The icon that is shown"] = "표시할 아이콘" +L["The length at which to shorten spell names."] = "문자 길이가 몇글자 이상일때 주문명을 줄일지 정합니다." L["The name of the ally that healed you."] = "당신을 치유한 아군의 이름입니다." L["The name of the ally that healed your pet."] = "당신의 소환수를 치유한 아군의 이름입니다." L["The name of the ally you healed."] = "당신이 치유한 아군의 이름입니다." +L["The name of the buff gained."] = "획득한 강화 효과 이름입니다." +L["The name of the buff lost."] = "사라진 강화 효과 이름입니다." +L["The name of the debuff gained."] = "획득한 약화 효과 이름입니다." +L["The name of the debuff lost."] = "사라진 약화 효과 이름입니다." L["The name of the enemy slain."] = "죽인 적의 이름입니다." L["The name of the enemy that attacked you."] = "당신을 공격한 적의 이름입니다." L["The name of the enemy that attacked your pet."] = "당신의 소환수를 공격한 적의 이름입니다." L["The name of the enemy you attacked."] = "당신이 공격한 적의 이름입니다." L["The name of the enemy your pet attacked."] = "당신의 소환수가 공격한 적의 이름입니다." +L["The name of the faction."] = "진영의 이름입니다." +L["The name of the item buff gained."] = "획득한 아이템 강화 효과 이름입니다." +L["The name of the item buff lost."] = "사라진 아이템 강화 효과 이름입니다." +L["The name of the item, the buff has been applied to."] = "아이템, 강화 효과 획득 이름입니다." +L["The name of the item, the buff has faded from."] = "아이템, 강화 효과 사라짐 이름입니다." +L["The name of the item."] = "아이템의 이름입니다." +L["The name of the pet that gained the buff"] = "강화 효과를 획득한 소환수의 이름입니다." +L["The name of the pet that gained the debuff"] = "약화 효과를 획득한 소환수의 이름입니다." +L["The name of the pet that lost the buff"] = "강화 효과를 잃은 소환수의 이름입니다." +L["The name of the pet that lost the debuff"] = "약화 효과를 잃은 소환수의 이름입니다." +L["The name of the spell or ability which is ready to be used."] = "사용할 준비가 된 주문이나 기술입니다." L["The name of the spell or ability which provided the extra attacks."] = "추가 공격을 제공한 주문이나 기술입니다." L["The name of the spell that has been dispelled."] = "무효화한 주문의 이름입니다." L["The name of the spell that has been stolen."] = "훔친 주문의 이름입니다." @@ -548,130 +499,88 @@ L["The name of the unit from which the spell has been stolen."] = "주문을 훔 L["The name of the unit from which the spell has not been removed."] = "주문 제거를 당하지 않은 유닛의 이름입니다." L["The name of the unit that dispelled the spell from you"] = "당신의 주문을 무효화한 유닛의 이름입니다." L["The name of the unit that failed dispelling the spell from you"] = "당신에게 주문 무효화를 실패한 유닛의 이름입니다." +L["The name of the unit that gained the buff."] = "강화 효과를 획득한 유닛의 이름입니다." L["The name of the unit that stole the spell from you"] = "당신의 주문을 훔친 유닛의 이름입니다." L["The name of the unit that your pet healed."] = "당신의 소환수를 치유한 유닛의 이름입니다." -L["The spell or ability that the ally healed your pet with."] = "당신의 소환수를 치유한 대상의 주문이나 기술입니다." +L["The normal text."] = "일반 글자입니다." +L["The number of stacks of the buff"] = "버프의 중첩 수" +L["The position of the box across the screen"] = "박스가 화면에서 위치할 수평값을 정하세요." +L["The position of the box up-and-down the screen"] = "박스가 화면에서 위치할 수직값을 정하세요." +L["The skill which experienced a gain."] = "경험치를 획득한 기술입니다." L["The spell or ability that the ally healed you with."] = "당신을 치유한 아군의 주문이나 기술입니다." -L["The spell or ability that the enemy attacked your pet with."] = "적이 당신의 소환수를 공격한 주문이나 기술입니다." +L["The spell or ability that the ally healed your pet with."] = "당신의 소환수를 치유한 대상의 주문이나 기술입니다." L["The spell or ability that the enemy attacked you with."] = "당신을 공격한 적의 주문이나 기술입니다." +L["The spell or ability that the enemy attacked your pet with."] = "적이 당신의 소환수를 공격한 주문이나 기술입니다." L["The spell or ability that the pet used to heal."] = "소환수를 치유한 주문이나 기술입니다." -L["The spell or ability that your pet used."] = "당신의 소환수가 사용한 주문이나 기술입니다." L["The spell or ability that you used."] = "당신이 사용한 주문이나 기술입니다." +L["The spell or ability that your pet used."] = "당신의 소환수가 사용한 주문이나 기술입니다." L["The spell or ability used to slay the enemy."] = "당신이 적에게 사용한 주문이나 기술입니다." L["The spell you interrupted"] = "당신이 방해한 주문" L["The spell your pet interrupted"] = "당신의 소환수가 방해한 주문" +L["The text that is shown"] = "표시할 문자" +L["The total amount of items in inventory."] = "가방에 있는 아이템의 총 수량입니다." L["The type of damage done."] = "입힌 피해의 유형입니다." L["The type of power gained (Mana, Rage, Energy)."] = "파워 획득 유형입니다. (마나, 분노, 기력)" L["The type of power lost (Mana, Rage, Energy)."] = "파워 손실 유형입니다. (마나, 분노, 기력)" -L["[Num] CP"] = "[Num] 연계" -L["[Num] CP Finish It!"] = "[Num] 연계 포인트 마무리!" - - -L = LibStub("AceLocale-3.0"):NewLocale("Parrot_CombatStatus", "koKR") -L["-Combat"] = "-전투" -L["+Combat"] = "+전투" -L["Combat status"] = "전투 상황" -L["Enter combat"] = "전투 시작" -L["In combat"] = "전투중" -L["Leave combat"] = "전투 종료" -L["Not in combat"] = "비전투중" - - -L = LibStub("AceLocale-3.0"):NewLocale("Parrot_Cooldowns", "koKR") -L["%s Tree"] = "%s 계열" -L[""] = "<아이템 이름>" -L[""] = "<주문 이름>" -L["Click to remove"] = "클릭시 제거" -L["Cooldowns"] = "재사용 대기시간" -L["Frost traps"] = "냉기 덫" -L["Ignore"] = "무시" -L["Ignore Cooldown"] = "재사용 대기시간 무시" -L["Item cooldown ready"] = "아이템 재사용 대기시간 준비" -L["Minimum time the cooldown must have (in seconds)"] = "최소 재사용 대시시간 (초)" -L["Shocks"] = "충격류" -L["Skill cooldown finish"] = "기술 재사용 대기시간 완료" -L["Spell ready"] = "주문 준비 완료" -L["Spell usable"] = "유용한 주문" --- L["Strikes"] = "Strikes" -L["The name of the spell or ability which is ready to be used."] = "사용할 준비가 된 주문이나 기술입니다." -L["Threshold"] = "수치" -L["[[Spell] ready!]"] = "[[Spell] 사용 가능!]" - -L = LibStub("AceLocale-3.0"):NewLocale("Parrot_Loot", "koKR") -L["Loot"] = "획득" -L["Loot +[Amount]"] = "+[Amount] 획득" -L["Loot [Name] +[Amount]([Total])"] = "[Name] +[Amount]([Total] 획득)" -L["Loot items"] = "아이템 획득" -L["Loot money"] = "골드 획득" -L["The amount of gold looted."] = "획득한 골드의 양입니다." -L["The amount of items looted."] = "획득한 아이템의 수량입니다." -L["The name of the item."] = "아이템의 이름입니다." -L["The total amount of items in inventory."] = "가방에 있는 아이템의 총 수량입니다." - - -L = LibStub("AceLocale-3.0"):NewLocale("Parrot_PointGains", "koKR") --- L["AP"] = "AP" --- L["Artifact power gains"] = "Artifact power gains" --- L["Currency gains"] = "Currency gains" -L["Experience gains"] = "경험치 획득" --- L["Name of the currency"] = "ame of the currency" -L["Reputation"] = "평판" -L["Reputation gains"] = "평판 획득" -L["Reputation losses"] = "평판 손실" -L["Skill gains"] = "기술 획득" --- L["The amount of currency gained."] = "The amount of currency gained" -L["The amount of experience points gained."] = "획득한 경험치량입니다." -L["The amount of reputation gained."] = "획득한 평판량입니다." -L["The amount of reputation lost."] = "손실된 평판량입니다." -L["The amount of skill points currently."] = "현재 기술 포인트입니다." -L["The name of the faction."] = "진영의 이름입니다." -L["The name of the item."] = "아이템의 이름입니다." -L["The skill which experienced a gain."] = "경험치를 획득한 기술입니다." --- L["Your total amount of the currency."] = "Your total amount of the currency." - - -L = LibStub("AceLocale-3.0"):NewLocale("Parrot_TriggerConditions_Data", "koKR") -L[""] = "<기술 이름>" -L["Amount"] = "양" -L["Amount of damage to compare with"] = "비교할 피해량" -L["Amount of health to compare"] = "비교할 생명력 수치" -L["Amount of power to compare"] = "비교할 파워 수치" -L["Any"] = "아무" -L["Cast started"] = "시전 시작" -L["Comparator Type"] = "비교 종류" -L["Druid Form"] = "드루이드 변신" -L["Hostility"] = "적대적" -L["How to compare actual value with parameter"] = "실 수치를 변수와 비교하는 방법" -L["In a group"] = "파티나 공격대시" -- Needs review -L["Incoming cast"] = "들어오는 주문" -L["Incoming crit"] = "들어오는 치명타" -L["Incoming damage"] = "들어오는 피해" -L["Incoming miss"] = "들어오는 빗맞힘" -L["In vehicle"] = "차량" -L["Lua function"] = "Lua 기능" -L["Miss type"] = "빗맞힘 종류" -L["Mounted"] = "탈것" -L["Not in Druid Form"] = "드루이드 변신 아닐때" -L["Not in vehicle"] = "차량 이용 아닐때" -L["Not mounted"] = "탈것을 이용하고 있지 않을때" -L["Outgoing cast"] = "나가는 주문" -L["Outgoing crit"] = "나가는 치명타" -L["Outgoing damage"] = "나가는 피해" -L["Outgoing miss"] = "나가는 빗맞힘" -L["Power type"] = "파워 종류" -L["Reason for the miss"] = "빗맞음 이유" -L["Spell"] = "주문" -- Needs review -L["Spell name or spell id"] = "주문의 이름이나 주문 ID" -- Needs review -L["Successful spell cast"] = "주문 시전 성공" -L["Target is NPC"] = "대상 NPC" -L["Target is player"] = "대상 플레이어" L["The unit that attacked you"] = "당신을 공격한 유닛" -L["The unit that casted the spell"] = "주문 시전 유닛" -- Needs review +L["The unit that casted the spell"] = "주문 시전 유닛" L["The unit that is affected"] = "영향을 받는 유닛" -L["The unit that started the cast"] = "시전 시작 유닛" -- Needs review +L["The unit that started the cast"] = "시전 시작 유닛" L["The unit that you attacked"] = "당신이 공격한 유닛" +L["Thick"] = "두껍게" +L["Thin"] = "얇게" +L["Threshold"] = "수치" +L["Throttle events"] = "이벤트 조절" +L["Throttle time"] = "속도 시간" +L["Throttles that are applied to a single spell"] = "단 하나의 주문에 적용되어진 속도" +L["Trigger cooldown"] = "재사용 대기시간 트리거" +L["Triggers"] = "트리거" +L["Truncate"] = "생략" L["Type of power"] = "파워의 종류" +L["Type of the aura"] = "오라 종류" +L["Uncategorized"] = "분류" L["Unit"] = "유닛" L["Unit health"] = "유닛 생명력" L["Unit power"] = "유닛 파워" +L["Up, alternating"] = "위로, 교차" +L["Up, center-aligned"] = "위로, 가운데 정렬" +L["Up, clockwise"] = "위로, 시계 방향" +L["Up, counter-clockwise"] = "위로, 반시계 방향" +L["Up, left"] = "위로, 좌측" +L["Up, left-aligned"] = "위로, 좌측 정렬" +L["Up, right"] = "위로, 우측" +L["Up, right-aligned"] = "위로, 우측 정렬" +-- L["Use short throttle-texts (like \"2++\" instead of \"2 crits\")"] = "Use short throttle-texts (like \"2++\" instead of \"2 crits\")" +L["Vulnerability bonuses"] = "약점 보너스" +-- L["What amount to filter out. Any amount below this will be filtered.\nNote: a value of 0 will mean no filtering takes place."] = "What amount to filter out. Any amount below this will be filtered.\nNote: a value of 0 will mean no filtering takes place." +L["What color this damage type takes on."] = "받은 해당 피해 유형의 색상을 선택합니다." +L["What color this event modifier takes on."] = "받은 해당 이벤트 수정자의 색상을 선택합니다." +L["What sound to play when the current event occurs."] = "현재 이벤트 발생시 재생할 소리를 선택하세요." +L["What sound to play when the trigger is shown."] = "트리거 작동시 출력할 소리를 정합니다." +L["What text this event modifier shows."] = "해당 이벤트 수정자 표시 문자를 선택합니다." +-- L["What timespan to merge events within.\nNote: a time of 0s means no throttling will occur."] = "What timespan to merge events within.\nNote: a time of 0s means no throttling will occur." +L["When all of these conditions apply, the trigger will be shown."] = "트리거가 작동할 두번째 조건을 선택하세요." +L["When any of these conditions apply, the secondary conditions are checked."] = "트리거가 작동할 첫번째 조건을 선택하세요." +-- L["Whether Parrot should control the default interface's options below.\nThese settings always override manual changes to the default interface options."] = "Whether Parrot should control the default interface's options below.\nThese settings always override manual changes to the default interface options." +L["Whether all events in this category are enabled."] = "이 카테고리의 모든 이벤트를 표시할지 선택합니다." +L["Whether events involving your guardian(s) (totems, ...) should be displayed"] = "당신의 수호물(토템,...) 이벤트를 표시할지 선택합니다" +-- L["Whether the current event should be classified as \"Sticky\""] = "Whether the current event should be classified as \"Sticky\"" +L["Whether the search string is a lua search expression or not."] = "검색 문자열이 LUA 표현식인지 확인합니다." +L["Whether the trigger is enabled or not."] = "트리거를 사용하거나 사용하지 않습니다." L["Whether the unit should be friendly or hostile"] = "유닛이 우호적인지 적대적인지 표시합니다." +L["Whether to color damage types or not."] = "피해 유형에 따른 색상 사용을 선택합니다." +L["Whether to color event modifiers or not."] = "이벤트 수정자에 따른 색상 사용을 선택합니다." +L["Whether to enable showing this event modifier."] = "해당 이벤트 수정 표시 사용을 선택합니다." +L["Whether to merge mass events into single instances instead of excessive spam."] = "많은 이벤트로 인한 지나친 메시지 대신 단 하나의 메시지를 표시합니다." +L["Whether to show this trigger as a sticky."] = "해당 트리거를 접착성으로 표시합니다." +L["Which animation style to use."] = "사용할 애니메이션 스타일을 선택합니다." +L["Which direction the animations should follow."] = "문자의 스크롤 방향을 설정합니다." +L["Which scroll area to output to."] = "출력할 스크롤 영역을 선택합니다." +L["Which scroll area to use."] = "사용할 스크롤 영역을 선택합니다." +-- L["Your total amount of the currency."] = "Your total amount of the currency." +L["[Num] CP"] = "[Num] 연계" +L["[Num] CP Finish It!"] = "[Num] 연계 포인트 마무리!" +L["[Text] (crit)"] = "[Text] (치명타)" +L["[Text] (crushing)"] = "[Text] (강타당함)" +L["[Text] (glancing)"] = "[Text] (빗맞음)" +L["[[Spell] ready!]"] = "[[Spell] 사용 가능!]" diff --git a/Locales/locales.xml b/Locales/locales.xml deleted file mode 100644 index 2c8c85e..0000000 --- a/Locales/locales.xml +++ /dev/null @@ -1,15 +0,0 @@ - -