Shortcut: Ctrl + L
Input |
Action |
Filters |
Open the filters editor. The checkbox toggles whether configured filters are applied. |
Track Room |
Whether to show the lights that are in the currently selected room. Clicking the button will show the expanded track menu where you can choose whether rooms are tracked. |
Sync |
Whether the light selected in the window will be synced with the light selected in the view (bidirectional) |
Column |
Meaning |
# |
The light number |
Room |
The number of the room that the light is in |
Type |
The type name of the light |
Hide |
Whether to hide this light in the viewer |
Stat |
Light Type |
Game Version |
Type |
All |
All |
# |
All |
All |
Room |
All |
All |
Position |
Point, Spot, Shadow, Fog Bulb |
All |
Intensity |
Point, Spot |
TR1-3 |
Fade |
Point, Spot |
TR1-3 |
Colour |
Point, Spot, Sun, Shadow |
TR3+ |
Direction |
Sun, Spot |
TR3+ |
Intensity |
Point, Spot, Shadow, Fog Bulb |
TR1-4 |
Hotspot |
Point, Spot, Shadow |
TR4+ |
Falloff |
Point, Shadow |
TR4+ |
Falloff Angle |
Spot |
TR4+ |
Length |
Spot |
TR4 |
Cutoff |
Spot |
TR4 |
Rad In |
Spot |
TR5 |
Rad Out |
Spot |
TR5 |
Range |
Spot |
TR5 |
Density |
Fog Bulb |
TR4+ |
Radius |
Fog Bulb |
TR4+ |
Not all light types are in all games. The table below shows when the different types are introduced.
Type |
Games |
Point |
All |
Spot |
TR3+ |
Sun |
TR3+ |
Shadow |
TR4+ |
Fog Bulb |
TR4+ |