Shortcut: Ctrl+M
Shows the list of rooms that exist in the current level and allows you to filter, sort and inspect rooms.
Input | Action |
---|---|
Filters | Open the filters editor. The checkbox toggles whether configured filters are applied. |
Sync | Whether the room selected in the window will be synced with the room selected in the view (bidirectional) |
Track | Whether to change the selected room when items or triggers are selected. Clicking the button will show the expanded track menu where you can choose what to track. |
Column | Meaning |
---|---|
# | The room number |
Items | The number of the items in the room |
Triggers | The number of triggers in the room |
Statics | The number of static meshes in the room |
Hide | Show/Hide the room in the 3D view |
The minimap shows the sectors in the currently selected room.
Key | Action |
---|---|
Left click | If a trigger square, will select the trigger. If not a trigger (or CTRL is pressed) it will follow a portal, or go to the room below. |
Right click | Goes to the room above, if one is present. |
Rooms have a lot of properties and contents so there are tabs for each part.
Lists the various properties of the room.
Property | Meaning | Notes |
---|---|---|
X | X position of the room | |
Y | Y position of the room | |
Z | Z position of the room | |
Ambient | Ambient lighting in the room | |
Water | Whether the water bit flag is set | Bit 0 |
Bit 1 | Whether bit 1 is set | |
Bit 2 | Whether bit 2 is set | |
Outside / 3 | Whether the room can see the skybox | Bit 3 |
Bit 4 | Whether bit 4 is set | |
Wind / 5 | Whether there is wind in the room | Bit 5 |
Bit 6 | Whether bit 6 is set | |
Quicksand / Block Lens Fare / 7 / | In TR3 specifies a quicksand room. In TR4+ blocks global lens flare | Bit 7 |
Caustics / 8 | Whether bit 8 is set | |
Reflectivity / 9 | Whether bit 9 is set | |
Snow / 10 | Whether bit 10 is set | Bit 10 (Snow in NGLE) |
Rain / D / 11 | Whether bit 11 is set | Bit 11 (Rain in NGLE, D in TRLE) |
Bit 12 | Whether bit 12 is set | Bit 12 (Cold in NGLE, P in TRLE) |
Bit 13 | Whether bit 13 is set | |
Bit 14 | Whether bit 14 is set | |
Bit 15 | Whether bit 15 is set | |
No Space | Whether this room contains no-space entry |
Shows the rooms that are immediate neighbours of this room. Clicking one of the rooms will select it.
Column | Meaning |
---|---|
# | The room number |
Shows the items that are contained in the room. Clicking an item will select it in the viewer.
Column | Meaning |
---|---|
# | The item number |
Type | The type of the item triggered |
Shows the triggers that are in the room. Clicking one will select it in the viewer.
Column | Meaning |
---|---|
# | The trigger number |
Type | The type of trigger |
Shows the camera/sinks that are in the room. Clicking one will select it in the viewer.
Column | Meaning |
---|---|
# | The camera/sink number |
Type | The type of camera/sink |
Shows the lights that are in the room. Clicking one will select it in the viewer.
Column | Meaning |
---|---|
# | The light number |
Type | The type of light |
Shows the floordata for the selected sector. Clicking the minimap when the floordata tab is selected will allow you to select a sector.
If the Raw
checkbox is checked there will be no meaning attached to any of the floordata values. If unchecked trview will interpret the values.
Column | Meaning |
---|---|
# | The floordata number |
Value | The value of the floordata |
Meaning | What the value means (only present if Raw in unchecked) |
Shows the statics that are in the room. Clicking one will select it in the viewer.
Column | Meaning |
---|---|
# | The static number |
ID | The mesh ID of the static |