You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
The game performs nicely with a 6950, better than with CSMT even, but I'm getting some graphical glitches that don't occur with vanilla Wine or CSMT. Basically, grass flickers and looks unnatural and shadows tend to flicker on and off. There's also a cross hatching effect that you can see near the group in this screenshot:
I made a log with NINE_DEBUG=all WINEDEBUG=+d3d9,+d3dadapter:
The game performs nicely with a 6950, better than with CSMT even, but I'm getting some graphical glitches that don't occur with vanilla Wine or CSMT. Basically, grass flickers and looks unnatural and shadows tend to flicker on and off. There's also a cross hatching effect that you can see near the group in this screenshot:
I made a log with NINE_DEBUG=all WINEDEBUG=+d3d9,+d3dadapter:
https://www.dropbox.com/s/hr3mss5xh1huczl/witcher2-nine.txt.gz
Other games have graphical issues as well such as Oblivion, and I'll post a report for those too later if they are not known as of yet.
System summary:
Gentoo ~AMD64
AMD 6950
Mesa git - SB + nollvm set (no diff without)
libdrm git
xf86-video-ati git
linux-3.12-rc6
Thanks
The text was updated successfully, but these errors were encountered: