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MyEntity.qml
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import Qt3D.Core 2.0
import Qt3D.Render 2.0
import Qt3D.Input 2.0
import Qt3D.Extras 2.0
import QtQuick 2.0 as QQ2
import TrackballCameraController 1.0
import QtQuick.Window 2.11
Entity{
id: root
property alias camera: camera
Camera {
id: camera
projectionType: CameraLens.PerspectiveProjection
fieldOfView: 45
nearPlane : 0.1
farPlane : 1000.0
position: Qt.vector3d( 0.0, 0.0, 40.0 )
upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 )
}
TrackballCameraController{
camera: camera
windowSize: Qt.size(window.width, window.height)
rotationSpeed: 2.0
}
components: [
RenderSettings {
activeFrameGraph: ForwardRenderer {
camera: camera
clearColor: "transparent"
}
},
InputSettings { }
]
PhongMaterial {
id: material
}
// TorusMesh {
// id: torusMesh
// radius: 5
// minorRadius: 1
// rings: 100
// slices: 20
// }
CuboidMesh{
id: cuboidMesh
xExtent: 10
yExtent: 10
zExtent: 10
}
Transform {
id: torusTransform
//scale3D: Qt.vector3d(1.5, 1, 0.5)
//rotation: fromAxisAndAngle(Qt.vector3d(1, 0, 0), 45)
}
Entity {
id: torusEntity
components: [ cuboidMesh, material, torusTransform ]
}
}