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reference_adjacencyMatrixToTouchMatrix.md

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adjacencyMatrixToTouchMatrix

Converts a adjacency matrix in a touch matrix.

An adjacency matrix is symmetric while a touch matrix is typically not.

Parameters

adjacency_matrix : Image The input adjacency matrix to be read from. touch_matrix : Image The output touch matrix to be written into.

Categories: Transformations, Graphs

Availability: Available in Fiji by activating the update sites clij and clij2. This function is part of clij2_-2.5.0.1.jar.

Usage in ImageJ macro

Ext.CLIJ2_adjacencyMatrixToTouchMatrix(Image adjacency_matrix, Image touch_matrix);

Usage in object oriented programming languages

Java
// init CLIJ and GPU
import net.haesleinhuepf.clij2.CLIJ2;
import net.haesleinhuepf.clij.clearcl.ClearCLBuffer;
CLIJ2 clij2 = CLIJ2.getInstance();

// get input parameters ClearCLBuffer adjacency_matrix = clij2.push(adjacency_matrixImagePlus); ClearCLBuffer touch_matrix = clij2.push(touch_matrixImagePlus);

// Execute operation on GPU
clij2.adjacencyMatrixToTouchMatrix(adjacency_matrix, touch_matrix);
// show result

// cleanup memory on GPU
clij2.release(adjacency_matrix);
clij2.release(touch_matrix);
Matlab
% init CLIJ and GPU
clij2 = init_clatlab();

% get input parameters adjacency_matrix = clij2.pushMat(adjacency_matrix_matrix); touch_matrix = clij2.pushMat(touch_matrix_matrix);

% Execute operation on GPU
clij2.adjacencyMatrixToTouchMatrix(adjacency_matrix, touch_matrix);
% show result

% cleanup memory on GPU
clij2.release(adjacency_matrix);
clij2.release(touch_matrix);
Icy JavaScript
// init CLIJ and GPU
importClass(net.haesleinhuepf.clicy.CLICY);
importClass(Packages.icy.main.Icy);

clij2 = CLICY.getInstance();

// get input parameters adjacency_matrix_sequence = getSequence(); adjacency_matrix = clij2.pushSequence(adjacency_matrix_sequence); touch_matrix_sequence = getSequence(); touch_matrix = clij2.pushSequence(touch_matrix_sequence);

// Execute operation on GPU
clij2.adjacencyMatrixToTouchMatrix(adjacency_matrix, touch_matrix);
// show result

// cleanup memory on GPU
clij2.release(adjacency_matrix);
clij2.release(touch_matrix);

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