diff --git a/.github/workflows/package.yml b/.github/workflows/package.yml
index 385d51b..566e714 100644
--- a/.github/workflows/package.yml
+++ b/.github/workflows/package.yml
@@ -13,13 +13,12 @@ jobs:
CF_API_KEY: ${{ secrets.CF_API_KEY }}
WOWI_API_TOKEN: ${{ secrets.WOWI_API_TOKEN }}
WAGO_API_TOKEN: ${{ secrets.WAGO_API_TOKEN }}
- GITHUB_OAUTH: ${{ secrets.GITHUB_TOKEN }}
steps:
- name: Clone project
- uses: actions/checkout@v1
+ uses: actions/checkout@v3
- name: Package and release
- uses: BigWigsMods/packager@v1
+ uses: BigWigsMods/packager@v2
with:
args: -g classic
diff --git a/.gitignore b/.gitignore
new file mode 100644
index 0000000..e3a0811
--- /dev/null
+++ b/.gitignore
@@ -0,0 +1 @@
+.vscode
diff --git a/.pkgmeta b/.pkgmeta
index 834049a..58c810b 100644
--- a/.pkgmeta
+++ b/.pkgmeta
@@ -1,5 +1,4 @@
package-as: AutoLoggerClassic
-enable-nolib-creation: no
ignore:
- README.md
diff --git a/AutoLoggerClassic.lua b/AutoLoggerClassic.lua
deleted file mode 100644
index 4bcc898..0000000
--- a/AutoLoggerClassic.lua
+++ /dev/null
@@ -1,168 +0,0 @@
-local _, AutoLoggerClassic = ...
-
-local GetInstanceInfo, LoggingCombat = GetInstanceInfo, LoggingCombat
-
--- UI variables.
-local X_START = 16
-local X_SPACING = 200
-local Y_SPACING = -25
-local BUTTONS_PER_ROW = 3
-
--- Variables.
-local hasInitialized = false -- true if init has been called.
-local minimapIcon = LibStub("LibDBIcon-1.0")
-local buttons = {}
-local raids = {
- [509] = "AQ20",
- [531] = "AQ40",
- [469] = "Blackwing Lair",
- [409] = "Molten Core",
- [533] = "Naxxramas",
- [249] = "Onyxia's Lair",
- [309] = "Zul'Gurub"
-}
-
--- Shows or hides the addon.
-local function toggleFrame()
- if AutoLoggerClassicFrame:IsVisible() then
- AutoLoggerClassicFrame:Hide()
- else
- AutoLoggerClassicFrame:Show()
- end
-end
-
--- Shows or hides the minimap button.
-local function toggleMinimapButton()
- ALCOptions.minimapTable.hide = not ALCOptions.minimapTable.hide
- if ALCOptions.minimapTable.hide then
- minimapIcon:Hide("AutoLoggerClassic")
- print("|cFFFFFF00AutoLoggerClassic:|r Minimap button hidden. Type /alc minimap to show it again.")
- else
- minimapIcon:Show("AutoLoggerClassic")
- end
-end
-
--- Initializes the minimap button.
-local function initMinimapButton()
- local obj = LibStub:GetLibrary("LibDataBroker-1.1"):NewDataObject("AutoLoggerClassic", {
- type = "launcher",
- text = "AutoLoggerClassic",
- icon = "Interface/ICONS/Trade_Engineering",
- OnClick = function(self, button)
- if button == "LeftButton" then
- toggleFrame()
- elseif button == "RightButton" then
- toggleMinimapButton()
- end
- end,
- OnEnter = function(self)
- GameTooltip:SetOwner(self, "ANCHOR_LEFT")
- GameTooltip:AddLine("|cFFFFFFFFAutoLoggerClassic|r")
- GameTooltip:AddLine("Left click to open options.")
- GameTooltip:AddLine("Right click to hide this minimap button.")
- GameTooltip:Show()
- end,
- OnLeave = function(self)
- GameTooltip:Hide()
- end
- })
- minimapIcon:Register("AutoLoggerClassic", obj, ALCOptions.minimapTable)
-end
-
--- Sets slash commands.
-local function initSlash()
- SLASH_AutoLoggerClassic1 = "/AutoLoggerClassic"
- SLASH_AutoLoggerClassic2 = "/alc"
- SlashCmdList["AutoLoggerClassic"] = function(msg)
- msg = msg:lower()
- if msg == "minimap" then
- toggleMinimapButton()
- return
- end
- toggleFrame()
- end
-end
-
--- Initializes all checkboxes.
-local function initCheckButtons()
- local index = 1
- for k, v in pairs(raids) do
- -- Checkbuttons.
- local checkButton = CreateFrame("CheckButton", nil, AutoLoggerClassicFrame, "UICheckButtonTemplate")
- local x = X_START + X_SPACING * ((index - 1) % BUTTONS_PER_ROW)
- local y = Y_SPACING * math.ceil(index / BUTTONS_PER_ROW) - 10
- checkButton:SetPoint("TOPLEFT", x, y)
- checkButton:SetScript("OnClick", AutoLoggerClassicCheckButton_OnClick)
- checkButton.instance = k
- checkButton:SetChecked(ALCOptions.instances[k])
- buttons[#buttons + 1] = checkButton
- -- Strings.
- local string = AutoLoggerClassicFrame:CreateFontString(nil, "ARTWORK", "AutoLoggerClassicStringTemplate")
- string:SetPoint("LEFT", checkButton, "RIGHT", 5, 0)
- string:SetText(v)
- index = index + 1
- end
-end
-
--- Initializes everything.
-local function init()
- initMinimapButton()
- initSlash()
- initCheckButtons()
- tinsert(UISpecialFrames, AutoLoggerClassicFrame:GetName())
-end
-
--- Toggles logging if player is not logging and is in the right instance.
-local function toggleLogging()
- local id = select(8, GetInstanceInfo())
- if not LoggingCombat() and ALCOptions.instances[id] then
- LoggingCombat(true)
- print("|cFFFFFF00AutoLoggerClassic|r: Combat logging enabled.")
- elseif LoggingCombat() and not ALCOptions.instances[id] then
- LoggingCombat(false)
- print("|cFFFFFF00AutoLoggerClassic|r: Combat logging disabled.")
- end
-end
-
--- Called when player clicks a checkbutton.
-function AutoLoggerClassicCheckButton_OnClick(self)
- ALCOptions.instances[self.instance] = not ALCOptions.instances[self.instance]
- toggleLogging()
-end
-
--- Called when addon has been loaded.
-function AutoLoggerClassic_OnLoad(self)
- self:RegisterForDrag("LeftButton")
- self:RegisterEvent("ADDON_LOADED")
- self:RegisterEvent("PLAYER_ENTERING_WORLD")
- self:RegisterEvent("RAID_INSTANCE_WELCOME")
-end
-
--- Handles all events.
-function AutoLoggerClassic_OnEvent(self, event, ...)
- if event == "ADDON_LOADED" and ... == "AutoLoggerClassic" then
- ALCOptions = ALCOptions or {}
- ALCOptions.minimapTable = ALCOptions.minimapTable or {}
- if not ALCOptions.instances then
- ALCOptions.instances = {
- [509] = true,
- [531] = true,
- [469] = true,
- [409] = true,
- [533] = true,
- [249] = true,
- [309] = true
- }
- end
- print("|cFFFFFF00AutoLoggerClassic|r loaded! Type /alc to toggle options. Remember to enable advanced combat logging in System > Network and clear your combat log often.")
- elseif event == "RAID_INSTANCE_WELCOME" then
- toggleLogging()
- elseif event == "PLAYER_ENTERING_WORLD" then
- if not hasInitialized then
- init()
- AutoLoggerClassicFrame:Hide()
- hasInitialized = true
- end
- toggleLogging()
- end
-end
diff --git a/AutoLoggerClassic.toc b/AutoLoggerClassic.toc
deleted file mode 100644
index 018d5a3..0000000
--- a/AutoLoggerClassic.toc
+++ /dev/null
@@ -1,18 +0,0 @@
-## Interface: 11403
-## Title: AutoLoggerClassic
-## Notes: Automatically triggers combat logging on and off in raids.
-## Author: cloudbells
-## Version: @project-version@
-## SavedVariablesPerCharacter: ALCOptions
-## X-WoWI-ID: 25314
-## X-Curse-Project-ID: 341902
-
-# Load libraries.
-Libraries\LibStub\LibStub.lua
-Libraries\CallbackHandler-1.0\CallbackHandler-1.0.lua
-Libraries\LibDataBroker-1.1\LibDataBroker-1.1.lua
-Libraries\LibDBIcon-1.0\LibDBIcon-1.0.lua
-
-# Load core files.
-AutoLoggerClassic.lua
-AutoLoggerClassic.xml
diff --git a/AutoLoggerClassic.xml b/AutoLoggerClassic.xml
deleted file mode 100644
index 2b24fb9..0000000
--- a/AutoLoggerClassic.xml
+++ /dev/null
@@ -1,61 +0,0 @@
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- AutoLoggerClassic_OnLoad(self)
-
-
- self:StartMoving()
-
-
- self:StopMovingOrSizing()
-
-
- AutoLoggerClassic_OnEvent(self, event, ...)
-
-
-
-
diff --git a/AutoLoggerClassic_TBC.toc b/AutoLoggerClassic_TBC.toc
new file mode 100644
index 0000000..3136bdf
--- /dev/null
+++ b/AutoLoggerClassic_TBC.toc
@@ -0,0 +1,28 @@
+## Interface: 20504
+## Title: AutoLoggerClassic
+## Notes: Automatically triggers combat logging on and off in raids.
+## Author: cloudbells
+## Version: @project-version@
+## SavedVariablesPerCharacter: ALCOptions
+## X-WoWI-ID: 25314
+## X-Curse-Project-ID: 341902
+
+# Load libraries.
+Libs/LibStub/LibStub.lua
+Libs/CallbackHandler-1.0/CallbackHandler-1.0.lua
+Libs/LibDataBroker-1.1/LibDataBroker-1.1.lua
+Libs/LibDBIcon-1.0/LibDBIcon-1.0.lua
+Libs/CloudUI-1.0/CloudUI-1.0.xml
+
+# Load utils.
+Util.lua
+
+# Load core files.
+Events.lua
+Instances.lua
+
+# Load UI files.
+Interface/Main.lua
+
+# Init.
+Init.lua
diff --git a/AutoLoggerClassic_Vanilla.toc b/AutoLoggerClassic_Vanilla.toc
new file mode 100644
index 0000000..ebf3574
--- /dev/null
+++ b/AutoLoggerClassic_Vanilla.toc
@@ -0,0 +1,28 @@
+## Interface: 11500
+## Title: AutoLoggerClassic
+## Notes: Automatically triggers combat logging on and off in raids.
+## Author: cloudbells
+## Version: @project-version@
+## SavedVariablesPerCharacter: ALCOptions
+## X-WoWI-ID: 25314
+## X-Curse-Project-ID: 341902
+
+# Load libraries.
+Libs/LibStub/LibStub.lua
+Libs/CallbackHandler-1.0/CallbackHandler-1.0.lua
+Libs/LibDataBroker-1.1/LibDataBroker-1.1.lua
+Libs/LibDBIcon-1.0/LibDBIcon-1.0.lua
+Libs/CloudUI-1.0/CloudUI-1.0.xml
+
+# Load utils.
+Util.lua
+
+# Load core files.
+Events.lua
+Instances.lua
+
+# Load UI files.
+Interface/Main.lua
+
+# Init.
+Init.lua
diff --git a/AutoLoggerClassic_Wrath.toc b/AutoLoggerClassic_Wrath.toc
new file mode 100644
index 0000000..64e0fb8
--- /dev/null
+++ b/AutoLoggerClassic_Wrath.toc
@@ -0,0 +1,28 @@
+## Interface: 30403
+## Title: AutoLoggerClassic
+## Notes: Automatically triggers combat logging on and off in raids.
+## Author: cloudbells
+## Version: @project-version@
+## SavedVariablesPerCharacter: ALCOptions
+## X-WoWI-ID: 25314
+## X-Curse-Project-ID: 341902
+
+# Load libraries.
+Libs/LibStub/LibStub.lua
+Libs/CallbackHandler-1.0/CallbackHandler-1.0.lua
+Libs/LibDataBroker-1.1/LibDataBroker-1.1.lua
+Libs/LibDBIcon-1.0/LibDBIcon-1.0.lua
+Libs/CloudUI-1.0/CloudUI-1.0.xml
+
+# Load utils.
+Util.lua
+
+# Load core files.
+Events.lua
+Instances.lua
+
+# Load UI files.
+Interface/Main.lua
+
+# Init.
+Init.lua
diff --git a/Events.lua b/Events.lua
new file mode 100644
index 0000000..39d7bfd
--- /dev/null
+++ b/Events.lua
@@ -0,0 +1,59 @@
+local _, ns = ...
+
+-- Variables.
+local eventFrame
+local hasRegistered = false
+local callbacks = {}
+local wowEvents, events
+
+-- Called when any registered WoW event fires.
+function ns:OnEvent(event, ...) wowEvents[event](self, ...) end
+
+-- Registers all events.
+function ns:RegisterAllEvents(_eventFrame)
+ if not hasRegistered then
+ eventFrame = _eventFrame
+ eventFrame:SetScript("OnEvent", ns.OnEvent)
+ events = {}
+ wowEvents = {
+ ADDON_LOADED = ns.OnAddonLoaded,
+ PLAYER_ENTERING_WORLD = ns.OnPlayerEnteringWorld,
+ RAID_INSTANCE_WELCOME = ns.OnRaidInstanceWelcome
+ }
+ for event, callback in pairs(wowEvents) do
+ eventFrame:RegisterEvent(event, callback)
+ end
+ for event, callback in pairs(events) do
+ ns:RegisterEvent(event, callback)
+ end
+ hasRegistered = true
+ end
+end
+
+-- Registers for the given WoW event.
+function ns:RegisterWowEvent(event, callback)
+ wowEvents[event] = callback
+ eventFrame:RegisterEvent(event, callback)
+end
+
+-- Unregisters the given WoW event.
+function ns:UnregisterWowEvent(event)
+ eventFrame:UnregisterEvent(event)
+ wowEvents[event] = nil
+end
+
+-- Register for the given event.
+function ns:RegisterEvent(event, callback)
+ callbacks[event] = callbacks[event] or {}
+ callbacks[event][#callbacks[event] + 1] = callback
+end
+
+-- Unregister for the given event.
+function ns:UnregisterEvent(event) callbacks[event] = nil end
+
+-- Call this to fire an event.
+function ns:Fire(event, ...)
+ if callbacks[event] and #callbacks[event] > 0 then
+ for i = 1, #callbacks[event] do callbacks[event][i](self, ...) end
+ end
+end
diff --git a/Init.lua b/Init.lua
new file mode 100644
index 0000000..6db0fc1
--- /dev/null
+++ b/Init.lua
@@ -0,0 +1,115 @@
+local ADDON_NAME, ns = ...
+
+-- Variables.
+local minimapButton = LibStub("LibDBIcon-1.0")
+local isLogging = false
+
+-- Localized stuff
+local GetInstanceInfo, LoggingCombat = GetInstanceInfo, LoggingCombat
+
+-- Shows or hides the minimap button.
+local function ToggleMinimapButton()
+ ALCOptions.minimapTable.hide = not ALCOptions.minimapTable.hide
+ if ALCOptions.minimapTable.hide then
+ minimapButton:Hide("AutoLoggerClassic")
+ print(
+ "|cFFFFFF00AutoLoggerClassic:|r Minimap button hidden. Type /alc minimap to show it again.")
+ else
+ minimapButton:Show("AutoLoggerClassic")
+ end
+end
+
+-- Initializes the minimap button.
+local function InitMinimapButton()
+ local obj = LibStub:GetLibrary("LibDataBroker-1.1"):NewDataObject(
+ "AutoLoggerClassic", {
+ type = "launcher",
+ text = "AutoLoggerClassic",
+ icon = "Interface/ICONS/Trade_Engineering",
+ OnClick = function(self, button)
+ if button == "LeftButton" then
+ ns:ToggleFrame()
+ elseif button == "RightButton" then
+ ToggleMinimapButton()
+ end
+ end,
+ OnEnter = function(self)
+ GameTooltip:SetOwner(self, "ANCHOR_LEFT")
+ GameTooltip:AddLine("|cFFFFFFFFAutoLoggerClassic|r")
+ GameTooltip:AddLine("Left click to open options.")
+ GameTooltip:AddLine("Right click to hide this minimap button.")
+ GameTooltip:Show()
+ end,
+ OnLeave = function(self) GameTooltip:Hide() end
+ })
+ minimapButton:Register("AutoLoggerClassic", obj, ALCOptions.minimapTable)
+end
+
+-- Initializes slash commands.
+local function InitSlash()
+ SLASH_AutoLoggerClassic1 = "/AutoLoggerClassic"
+ SLASH_AutoLoggerClassic2 = "/alc"
+ SlashCmdList["AutoLoggerClassic"] = function(msg)
+ msg = msg:lower()
+ if msg == "minimap" then
+ ToggleMinimapButton()
+ return
+ end
+ ns:ToggleFrame()
+ end
+end
+
+-- Loads all saved variables.
+local function LoadVariables()
+ ALCOptions = ALCOptions or {}
+ ALCOptions.minimapTable = ALCOptions.minimapTable or {}
+ if not ALCOptions.instances then
+ ALCOptions.instances = {}
+ -- Default raids to true and dungeons to false.
+ for instanceID in pairs(ns.RAIDS) do
+ ALCOptions.instances[instanceID] = true
+ end
+ end
+end
+
+-- Toggles logging if player is not logging and is in the right instance.
+function ns:ToggleLogging()
+ local id = select(8, GetInstanceInfo())
+ if not isLogging and ALCOptions.instances[id] then
+ LoggingCombat(true)
+ isLogging = true
+ print("|cFFFFFF00AutoLoggerClassic|r: Combat logging enabled.")
+ elseif isLogging and not ALCOptions.instances[id] then
+ LoggingCombat(false)
+ isLogging = false
+ print("|cFFFFFF00AutoLoggerClassic|r: Combat logging disabled.")
+ end
+end
+
+-- Called when entering a raid.
+function ns:OnRaidInstanceWelcome() ns:ToggleLogging() end
+
+-- Called when most game data is available.
+function ns:OnPlayerEnteringWorld() ns:ToggleLogging() end
+
+-- Called on ADDON_LOADED.
+function ns:OnAddonLoaded(addonName)
+ if addonName == ADDON_NAME then
+ LoadVariables()
+ InitMinimapButton()
+ InitSlash()
+ ns:InitMainFrame()
+ print(
+ "|cFFFFFF00AutoLoggerClassic|r loaded! Type /alc to toggle options. Remember to enable advanced combat logging in Options > Network and clear your combat log often.")
+ -- LoggingCombat() can return nil seemingly randomly
+ isLogging = LoggingCombat() or false
+ end
+end
+
+-- Registers for events.
+local function Initialize()
+ ns.eventFrame = CreateFrame("Frame")
+ ns:RegisterAllEvents(ns.eventFrame)
+end
+
+Initialize()
diff --git a/Instances.lua b/Instances.lua
new file mode 100644
index 0000000..fffc786
--- /dev/null
+++ b/Instances.lua
@@ -0,0 +1,111 @@
+local _, ns = ...
+
+if ns:IsClassic() then
+ ns.RAIDS = {
+ [509] = "AQ20",
+ [531] = "AQ40",
+ [469] = "Blackwing Lair",
+ [409] = "Molten Core",
+ [533] = "Naxxramas",
+ [249] = "Onyxia's Lair",
+ [309] = "Zul'Gurub"
+ }
+ if ns:IsSoD() then ns.RAIDS[48] = "Blackfathom Deeps" end
+elseif ns:IsTBC() then
+ ns.RAIDS = {
+ [509] = "AQ20",
+ [531] = "AQ40",
+ [469] = "Blackwing Lair",
+ [409] = "Molten Core",
+ [533] = "Naxxramas",
+ [249] = "Onyxia's Lair",
+ [309] = "Zul'Gurub",
+ [532] = "Karazhan",
+ [544] = "Magtheridon's Lair",
+ [565] = "Gruul's Lair",
+ [548] = "Serpentshrine Cavern",
+ [550] = "Tempest Keep",
+ [534] = "Battle for Mount Hyjal",
+ [564] = "Black Temple",
+ [568] = "Zul'Aman",
+ [580] = "Sunwell Plateau"
+ }
+ ns.DUNGEONS = {
+ [269] = "The Black Morass",
+ [540] = "The Shattered Halls",
+ [542] = "The Blood Furnace",
+ [543] = "Hellfire Ramparts",
+ [545] = "The Steamvault",
+ [546] = "The Underbog",
+ [547] = "The Slave Pens",
+ [552] = "The Arcatraz",
+ [553] = "The Botanica",
+ [554] = "The Mechanar",
+ [555] = "Shadow Labyrinth",
+ [556] = "Sethekk Halls",
+ [557] = "Mana-Tombs",
+ [558] = "Auchenai Crypts",
+ [560] = "Old Hillsbrad Foothills",
+ [585] = "Magisters' Terrace"
+ }
+elseif ns:IsWOTLK() then
+ ns.RAIDS = {
+ [409] = "Molten Core",
+ [309] = "Zul'Gurub",
+ [469] = "Blackwing Lair",
+ [509] = "AQ20",
+ [531] = "AQ40",
+ [532] = "Karazhan",
+ [544] = "Magtheridon's Lair",
+ [565] = "Gruul's Lair",
+ [548] = "Serpentshrine Cavern",
+ [550] = "Tempest Keep",
+ [534] = "Battle for Mount Hyjal",
+ [564] = "Black Temple",
+ [568] = "Zul'Aman",
+ [580] = "Sunwell Plateau",
+ [533] = "Naxxramas",
+ [615] = "The Obsidian Sanctum",
+ [616] = "The Eye of Eternity",
+ [624] = "Vault of Archavon",
+ [603] = "Ulduar",
+ [649] = "Trial of the Crusader",
+ [249] = "Onyxia's Lair",
+ [631] = "Icecrown Citadel",
+ [724] = "Ruby Sanctum"
+ }
+ ns.DUNGEONS = {
+ [269] = "The Black Morass",
+ [540] = "The Shattered Halls",
+ [542] = "The Blood Furnace",
+ [543] = "Hellfire Ramparts",
+ [545] = "The Steamvault",
+ [546] = "The Underbog",
+ [547] = "The Slave Pens",
+ [552] = "The Arcatraz",
+ [553] = "The Botanica",
+ [554] = "The Mechanar",
+ [555] = "Shadow Labyrinth",
+ [556] = "Sethekk Halls",
+ [557] = "Mana-Tombs",
+ [558] = "Auchenai Crypts",
+ [560] = "Old Hillsbrad Foothills",
+ [585] = "Magisters' Terrace",
+ [574] = "Utgarde Keep",
+ [575] = "Utgarde Pinnacle",
+ [576] = "The Nexus",
+ [578] = "The Oculus",
+ [595] = "The Culling of Stratholme",
+ [599] = "Halls of Stone",
+ [600] = "Drak'Tharon Keep",
+ [601] = "Azjol-Nerub",
+ [602] = "Halls of Lightning",
+ [604] = "Gundrak",
+ [608] = "The Violet Hold",
+ [619] = "Ahn'kahet: The Old Kingdom",
+ [632] = "The Forge of Souls",
+ [650] = "Trial of the Champion",
+ [658] = "Pit of Saron",
+ [668] = "Halls of Reflection"
+ }
+end
diff --git a/Interface/Main.lua b/Interface/Main.lua
new file mode 100644
index 0000000..4ac74a0
--- /dev/null
+++ b/Interface/Main.lua
@@ -0,0 +1,157 @@
+local _, ns = ...
+
+-- Variables.
+local mainFrame
+local CUI
+local buttons = {}
+
+-- Constants.
+local X_START = 6
+local Y_START = -10
+local X_SPACING = 220
+local Y_SPACING = 20
+local BUTTONS_PER_ROW = 3
+local DUNGEON_RAID_SPACING = 40
+
+-- Shows or hides the addon.
+function ns:ToggleFrame()
+ if mainFrame:IsVisible() then
+ mainFrame:Hide()
+ else
+ mainFrame:Show()
+ end
+end
+
+-- Called when a check button is clicked.
+local function CheckButton_OnClick(self)
+ ALCOptions.instances[self.instance] =
+ not ALCOptions.instances[self.instance]
+ ns:ToggleLogging()
+end
+
+-- Called when the close button is clicked.
+local function CloseButton_OnClick() ns:ToggleFrame() end
+
+-- Called when the mouse is down on the frame.
+local function MainFrame_OnMouseDown(self) mainFrame:StartMoving() end
+
+-- Called when the mouse has been released from the frame.
+local function MainFrame_OnMouseUp(self) mainFrame:StopMovingOrSizing() end
+
+-- Called when the main frame hides.
+local function MainFrame_OnHide(self) PlaySound(SOUNDKIT.IG_MAINMENU_CLOSE) end
+
+-- Called when the main frame shows.
+local function MainFrame_OnShow(self) PlaySound(SOUNDKIT.IG_CHARACTER_INFO_TAB) end
+
+-- Initializes all checkboxes.
+local function InitCheckButtons()
+ local fontInstance = CUI:GetFontNormal()
+
+ local yNext = 0
+
+ local function placeButtons(instanceTable, yStart)
+ local index = 1
+ for instanceID, instanceName in pairs(instanceTable) do
+ -- Checkbuttons.
+ local checkButton = CUI:CreateCheckButton(mainFrame,
+ "AutoLoggerClassicCheckButton" ..
+ index,
+ {CheckButton_OnClick},
+ "Interface/Addons/AutoLoggerClassic/Media/CheckMark")
+ local x = X_START + X_SPACING * ((index - 1) % BUTTONS_PER_ROW)
+ local y = yStart - Y_SPACING * math.ceil(index / BUTTONS_PER_ROW)
+ checkButton:SetPoint("TOPLEFT", x, y)
+ checkButton.instance = instanceID
+ checkButton:SetChecked(ALCOptions.instances[instanceID])
+ buttons[#buttons + 1] = checkButton
+ -- Strings.
+ local string = mainFrame:CreateFontString(nil, "ARTWORK",
+ fontInstance:GetName())
+ string:SetPoint("LEFT", checkButton, "RIGHT", 5, 0)
+ string:SetText(instanceName)
+ index = index + 1
+
+ yNext = yStart - Y_SPACING * math.ceil(index / BUTTONS_PER_ROW)
+ end
+ end
+
+ do
+ local raidString = mainFrame:CreateFontString(nil, "ARTWORK",
+ CUI:GetFontBig():GetName())
+ raidString:SetText("RAIDS")
+ raidString:SetPoint("TOPLEFT", 3, Y_START - 20)
+ placeButtons(ns.RAIDS, Y_START - 20)
+ end
+
+ if (ns.DUNGEONS) then
+ local dungeonString = mainFrame:CreateFontString(nil, "ARTWORK",
+ CUI:GetFontBig()
+ :GetName())
+ dungeonString:SetText("DUNGEONS")
+ dungeonString:SetPoint("TOPLEFT", 3, yNext - DUNGEON_RAID_SPACING)
+ placeButtons(ns.DUNGEONS, yNext - DUNGEON_RAID_SPACING)
+ end
+end
+
+function ns:InitMainFrame()
+ CUI = LibStub("CloudUI-1.0")
+ mainFrame = CreateFrame("Frame", "AutoLoggerClassicFrame", UIParent)
+ mainFrame:SetMovable(true)
+ mainFrame:SetPoint("CENTER")
+ mainFrame:SetClampedToScreen(true)
+ mainFrame:SetFrameStrata("MEDIUM")
+ mainFrame:Hide()
+ CUI:ApplyTemplate(mainFrame, CUI.templates.BorderedFrameTemplate)
+ CUI:ApplyTemplate(mainFrame, CUI.templates.BackgroundFrameTemplate)
+ mainFrame:HookScript("OnMouseDown", MainFrame_OnMouseDown)
+ mainFrame:HookScript("OnMouseUp", MainFrame_OnMouseUp)
+ mainFrame:HookScript("OnHide", MainFrame_OnHide)
+ mainFrame:HookScript("OnShow", MainFrame_OnShow)
+ tinsert(UISpecialFrames, "AutoLoggerClassicFrame")
+
+ if ns:IsClassic() then
+ if ns:IsSoD() then
+ mainFrame:SetSize(540, 112)
+ else
+ mainFrame:SetSize(540, 112)
+ end
+ elseif ns:IsWOTLK() or ns:IsTBC() then
+ mainFrame:SetSize(630, 472)
+ end
+
+ -- Title mainFrame.
+ local titleFrame = CreateFrame("Frame", "AutoLoggerClassicTitleFrame",
+ mainFrame)
+ titleFrame:SetPoint("TOPLEFT")
+ titleFrame:SetPoint("TOPRIGHT")
+ titleFrame:SetSize(1, 20)
+ mainFrame.titleFrame = titleFrame
+
+ local fontInstance = CUI:GetFontBig()
+ fontInstance:SetJustifyH("LEFT")
+
+ -- Title text.
+ local title = titleFrame:CreateFontString(nil, "BACKGROUND",
+ fontInstance:GetName())
+ title:SetText("AutoLoggerClassic")
+ title:SetPoint("LEFT", 4, 0)
+ titleFrame.title = title
+
+ -- Close button.
+ local closeButton = CreateFrame("Button", "AutoLoggerClassicCloseButton",
+ titleFrame)
+ CUI:ApplyTemplate(closeButton, CUI.templates.HighlightFrameTemplate)
+ CUI:ApplyTemplate(closeButton, CUI.templates.PushableFrameTemplate)
+ CUI:ApplyTemplate(closeButton, CUI.templates.BorderedFrameTemplate)
+ local size = titleFrame:GetHeight() - 1
+ closeButton:SetSize(size, size)
+ local texture = closeButton:CreateTexture(nil, "ARTWORK")
+ texture:SetTexture("Interface/Addons/ClassicGuideMaker/Media/CloseButton")
+ texture:SetAllPoints()
+ closeButton.texture = texture
+ closeButton:SetPoint("TOPRIGHT")
+ closeButton:HookScript("OnClick", CloseButton_OnClick)
+
+ InitCheckButtons()
+end
diff --git a/LICENSE b/LICENSE
index f288702..3877ae0 100644
--- a/LICENSE
+++ b/LICENSE
@@ -1,674 +1,674 @@
- GNU GENERAL PUBLIC LICENSE
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-
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+purposes of this definition, "control" includes the right to grant
+patent sublicenses in a manner consistent with the requirements of
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+
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+patent license under the contributor's essential patent claims, to
+make, use, sell, offer for sale, import and otherwise run, modify and
+propagate the contents of its contributor version.
+
+ In the following three paragraphs, a "patent license" is any express
+agreement or commitment, however denominated, not to enforce a patent
+(such as an express permission to practice a patent or covenant not to
+sue for patent infringement). To "grant" such a patent license to a
+party means to make such an agreement or commitment not to enforce a
+patent against the party.
+
+ If you convey a covered work, knowingly relying on a patent license,
+and the Corresponding Source of the work is not available for anyone
+to copy, free of charge and under the terms of this License, through a
+publicly available network server or other readily accessible means,
+then you must either (1) cause the Corresponding Source to be so
+available, or (2) arrange to deprive yourself of the benefit of the
+patent license for this particular work, or (3) arrange, in a manner
+consistent with the requirements of this License, to extend the patent
+license to downstream recipients. "Knowingly relying" means you have
+actual knowledge that, but for the patent license, your conveying the
+covered work in a country, or your recipient's use of the covered work
+in a country, would infringe one or more identifiable patents in that
+country that you have reason to believe are valid.
+
+ If, pursuant to or in connection with a single transaction or
+arrangement, you convey, or propagate by procuring conveyance of, a
+covered work, and grant a patent license to some of the parties
+receiving the covered work authorizing them to use, propagate, modify
+or convey a specific copy of the covered work, then the patent license
+you grant is automatically extended to all recipients of the covered
+work and works based on it.
+
+ A patent license is "discriminatory" if it does not include within
+the scope of its coverage, prohibits the exercise of, or is
+conditioned on the non-exercise of one or more of the rights that are
+specifically granted under this License. You may not convey a covered
+work if you are a party to an arrangement with a third party that is
+in the business of distributing software, under which you make payment
+to the third party based on the extent of your activity of conveying
+the work, and under which the third party grants, to any of the
+parties who would receive the covered work from you, a discriminatory
+patent license (a) in connection with copies of the covered work
+conveyed by you (or copies made from those copies), or (b) primarily
+for and in connection with specific products or compilations that
+contain the covered work, unless you entered into that arrangement,
+or that patent license was granted, prior to 28 March 2007.
+
+ Nothing in this License shall be construed as excluding or limiting
+any implied license or other defenses to infringement that may
+otherwise be available to you under applicable patent law.
+
+ 12. No Surrender of Others' Freedom.
+
+ If conditions are imposed on you (whether by court order, agreement or
+otherwise) that contradict the conditions of this License, they do not
+excuse you from the conditions of this License. If you cannot convey a
+covered work so as to satisfy simultaneously your obligations under this
+License and any other pertinent obligations, then as a consequence you may
+not convey it at all. For example, if you agree to terms that obligate you
+to collect a royalty for further conveying from those to whom you convey
+the Program, the only way you could satisfy both those terms and this
+License would be to refrain entirely from conveying the Program.
+
+ 13. Use with the GNU Affero General Public License.
+
+ Notwithstanding any other provision of this License, you have
+permission to link or combine any covered work with a work licensed
+under version 3 of the GNU Affero General Public License into a single
+combined work, and to convey the resulting work. The terms of this
+License will continue to apply to the part which is the covered work,
+but the special requirements of the GNU Affero General Public License,
+section 13, concerning interaction through a network will apply to the
+combination as such.
+
+ 14. Revised Versions of this License.
+
+ The Free Software Foundation may publish revised and/or new versions of
+the GNU General Public License from time to time. Such new versions will
+be similar in spirit to the present version, but may differ in detail to
+address new problems or concerns.
+
+ Each version is given a distinguishing version number. If the
+Program specifies that a certain numbered version of the GNU General
+Public License "or any later version" applies to it, you have the
+option of following the terms and conditions either of that numbered
+version or of any later version published by the Free Software
+Foundation. If the Program does not specify a version number of the
+GNU General Public License, you may choose any version ever published
+by the Free Software Foundation.
+
+ If the Program specifies that a proxy can decide which future
+versions of the GNU General Public License can be used, that proxy's
+public statement of acceptance of a version permanently authorizes you
+to choose that version for the Program.
+
+ Later license versions may give you additional or different
+permissions. However, no additional obligations are imposed on any
+author or copyright holder as a result of your choosing to follow a
+later version.
+
+ 15. Disclaimer of Warranty.
+
+ THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
+APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
+HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
+OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
+THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
+IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
+ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
+
+ 16. Limitation of Liability.
+
+ IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
+WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
+THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
+GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
+USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
+DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
+PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
+EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
+SUCH DAMAGES.
+
+ 17. Interpretation of Sections 15 and 16.
+
+ If the disclaimer of warranty and limitation of liability provided
+above cannot be given local legal effect according to their terms,
+reviewing courts shall apply local law that most closely approximates
+an absolute waiver of all civil liability in connection with the
+Program, unless a warranty or assumption of liability accompanies a
+copy of the Program in return for a fee.
+
+ END OF TERMS AND CONDITIONS
+
+ How to Apply These Terms to Your New Programs
+
+ If you develop a new program, and you want it to be of the greatest
+possible use to the public, the best way to achieve this is to make it
+free software which everyone can redistribute and change under these terms.
+
+ To do so, attach the following notices to the program. It is safest
+to attach them to the start of each source file to most effectively
+state the exclusion of warranty; and each file should have at least
+the "copyright" line and a pointer to where the full notice is found.
+
+
+ Copyright (C)
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see .
+
+Also add information on how to contact you by electronic and paper mail.
+
+ If the program does terminal interaction, make it output a short
+notice like this when it starts in an interactive mode:
+
+ Copyright (C)
+ This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
+ This is free software, and you are welcome to redistribute it
+ under certain conditions; type `show c' for details.
+
+The hypothetical commands `show w' and `show c' should show the appropriate
+parts of the General Public License. Of course, your program's commands
+might be different; for a GUI interface, you would use an "about box".
+
+ You should also get your employer (if you work as a programmer) or school,
+if any, to sign a "copyright disclaimer" for the program, if necessary.
+For more information on this, and how to apply and follow the GNU GPL, see
+.
+
+ The GNU General Public License does not permit incorporating your program
+into proprietary programs. If your program is a subroutine library, you
+may consider it more useful to permit linking proprietary applications with
+the library. If this is what you want to do, use the GNU Lesser General
+Public License instead of this License. But first, please read
+.
diff --git a/Libraries/CallbackHandler-1.0/CallbackHandler-1.0.lua b/Libs/CallbackHandler-1.0/CallbackHandler-1.0.lua
similarity index 97%
rename from Libraries/CallbackHandler-1.0/CallbackHandler-1.0.lua
rename to Libs/CallbackHandler-1.0/CallbackHandler-1.0.lua
index a8377fe..3bd4a37 100644
--- a/Libraries/CallbackHandler-1.0/CallbackHandler-1.0.lua
+++ b/Libs/CallbackHandler-1.0/CallbackHandler-1.0.lua
@@ -1,212 +1,212 @@
---[[ $Id: CallbackHandler-1.0.lua 1186 2018-07-21 14:19:18Z nevcairiel $ ]]
-local MAJOR, MINOR = "CallbackHandler-1.0", 7
-local CallbackHandler = LibStub:NewLibrary(MAJOR, MINOR)
-
-if not CallbackHandler then return end -- No upgrade needed
-
-local meta = {__index = function(tbl, key) tbl[key] = {} return tbl[key] end}
-
--- Lua APIs
-local tconcat = table.concat
-local assert, error, loadstring = assert, error, loadstring
-local setmetatable, rawset, rawget = setmetatable, rawset, rawget
-local next, select, pairs, type, tostring = next, select, pairs, type, tostring
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: geterrorhandler
-
-local xpcall = xpcall
-
-local function errorhandler(err)
- return geterrorhandler()(err)
-end
-
-local function Dispatch(handlers, ...)
- local index, method = next(handlers)
- if not method then return end
- repeat
- xpcall(method, errorhandler, ...)
- index, method = next(handlers, index)
- until not method
-end
-
---------------------------------------------------------------------------
--- CallbackHandler:New
---
--- target - target object to embed public APIs in
--- RegisterName - name of the callback registration API, default "RegisterCallback"
--- UnregisterName - name of the callback unregistration API, default "UnregisterCallback"
--- UnregisterAllName - name of the API to unregister all callbacks, default "UnregisterAllCallbacks". false == don't publish this API.
-
-function CallbackHandler:New(target, RegisterName, UnregisterName, UnregisterAllName)
-
- RegisterName = RegisterName or "RegisterCallback"
- UnregisterName = UnregisterName or "UnregisterCallback"
- if UnregisterAllName==nil then -- false is used to indicate "don't want this method"
- UnregisterAllName = "UnregisterAllCallbacks"
- end
-
- -- we declare all objects and exported APIs inside this closure to quickly gain access
- -- to e.g. function names, the "target" parameter, etc
-
-
- -- Create the registry object
- local events = setmetatable({}, meta)
- local registry = { recurse=0, events=events }
-
- -- registry:Fire() - fires the given event/message into the registry
- function registry:Fire(eventname, ...)
- if not rawget(events, eventname) or not next(events[eventname]) then return end
- local oldrecurse = registry.recurse
- registry.recurse = oldrecurse + 1
-
- Dispatch(events[eventname], eventname, ...)
-
- registry.recurse = oldrecurse
-
- if registry.insertQueue and oldrecurse==0 then
- -- Something in one of our callbacks wanted to register more callbacks; they got queued
- for eventname,callbacks in pairs(registry.insertQueue) do
- local first = not rawget(events, eventname) or not next(events[eventname]) -- test for empty before. not test for one member after. that one member may have been overwritten.
- for self,func in pairs(callbacks) do
- events[eventname][self] = func
- -- fire OnUsed callback?
- if first and registry.OnUsed then
- registry.OnUsed(registry, target, eventname)
- first = nil
- end
- end
- end
- registry.insertQueue = nil
- end
- end
-
- -- Registration of a callback, handles:
- -- self["method"], leads to self["method"](self, ...)
- -- self with function ref, leads to functionref(...)
- -- "addonId" (instead of self) with function ref, leads to functionref(...)
- -- all with an optional arg, which, if present, gets passed as first argument (after self if present)
- target[RegisterName] = function(self, eventname, method, ... --[[actually just a single arg]])
- if type(eventname) ~= "string" then
- error("Usage: "..RegisterName.."(eventname, method[, arg]): 'eventname' - string expected.", 2)
- end
-
- method = method or eventname
-
- local first = not rawget(events, eventname) or not next(events[eventname]) -- test for empty before. not test for one member after. that one member may have been overwritten.
-
- if type(method) ~= "string" and type(method) ~= "function" then
- error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): 'methodname' - string or function expected.", 2)
- end
-
- local regfunc
-
- if type(method) == "string" then
- -- self["method"] calling style
- if type(self) ~= "table" then
- error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): self was not a table?", 2)
- elseif self==target then
- error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): do not use Library:"..RegisterName.."(), use your own 'self'", 2)
- elseif type(self[method]) ~= "function" then
- error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): 'methodname' - method '"..tostring(method).."' not found on self.", 2)
- end
-
- if select("#",...)>=1 then -- this is not the same as testing for arg==nil!
- local arg=select(1,...)
- regfunc = function(...) self[method](self,arg,...) end
- else
- regfunc = function(...) self[method](self,...) end
- end
- else
- -- function ref with self=object or self="addonId" or self=thread
- if type(self)~="table" and type(self)~="string" and type(self)~="thread" then
- error("Usage: "..RegisterName.."(self or \"addonId\", eventname, method): 'self or addonId': table or string or thread expected.", 2)
- end
-
- if select("#",...)>=1 then -- this is not the same as testing for arg==nil!
- local arg=select(1,...)
- regfunc = function(...) method(arg,...) end
- else
- regfunc = method
- end
- end
-
-
- if events[eventname][self] or registry.recurse<1 then
- -- if registry.recurse<1 then
- -- we're overwriting an existing entry, or not currently recursing. just set it.
- events[eventname][self] = regfunc
- -- fire OnUsed callback?
- if registry.OnUsed and first then
- registry.OnUsed(registry, target, eventname)
- end
- else
- -- we're currently processing a callback in this registry, so delay the registration of this new entry!
- -- yes, we're a bit wasteful on garbage, but this is a fringe case, so we're picking low implementation overhead over garbage efficiency
- registry.insertQueue = registry.insertQueue or setmetatable({},meta)
- registry.insertQueue[eventname][self] = regfunc
- end
- end
-
- -- Unregister a callback
- target[UnregisterName] = function(self, eventname)
- if not self or self==target then
- error("Usage: "..UnregisterName.."(eventname): bad 'self'", 2)
- end
- if type(eventname) ~= "string" then
- error("Usage: "..UnregisterName.."(eventname): 'eventname' - string expected.", 2)
- end
- if rawget(events, eventname) and events[eventname][self] then
- events[eventname][self] = nil
- -- Fire OnUnused callback?
- if registry.OnUnused and not next(events[eventname]) then
- registry.OnUnused(registry, target, eventname)
- end
- end
- if registry.insertQueue and rawget(registry.insertQueue, eventname) and registry.insertQueue[eventname][self] then
- registry.insertQueue[eventname][self] = nil
- end
- end
-
- -- OPTIONAL: Unregister all callbacks for given selfs/addonIds
- if UnregisterAllName then
- target[UnregisterAllName] = function(...)
- if select("#",...)<1 then
- error("Usage: "..UnregisterAllName.."([whatFor]): missing 'self' or \"addonId\" to unregister events for.", 2)
- end
- if select("#",...)==1 and ...==target then
- error("Usage: "..UnregisterAllName.."([whatFor]): supply a meaningful 'self' or \"addonId\"", 2)
- end
-
-
- for i=1,select("#",...) do
- local self = select(i,...)
- if registry.insertQueue then
- for eventname, callbacks in pairs(registry.insertQueue) do
- if callbacks[self] then
- callbacks[self] = nil
- end
- end
- end
- for eventname, callbacks in pairs(events) do
- if callbacks[self] then
- callbacks[self] = nil
- -- Fire OnUnused callback?
- if registry.OnUnused and not next(callbacks) then
- registry.OnUnused(registry, target, eventname)
- end
- end
- end
- end
- end
- end
-
- return registry
-end
-
-
--- CallbackHandler purposefully does NOT do explicit embedding. Nor does it
--- try to upgrade old implicit embeds since the system is selfcontained and
--- relies on closures to work.
-
+--[[ $Id: CallbackHandler-1.0.lua 1186 2018-07-21 14:19:18Z nevcairiel $ ]]
+local MAJOR, MINOR = "CallbackHandler-1.0", 7
+local CallbackHandler = LibStub:NewLibrary(MAJOR, MINOR)
+
+if not CallbackHandler then return end -- No upgrade needed
+
+local meta = {__index = function(tbl, key) tbl[key] = {} return tbl[key] end}
+
+-- Lua APIs
+local tconcat = table.concat
+local assert, error, loadstring = assert, error, loadstring
+local setmetatable, rawset, rawget = setmetatable, rawset, rawget
+local next, select, pairs, type, tostring = next, select, pairs, type, tostring
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: geterrorhandler
+
+local xpcall = xpcall
+
+local function errorhandler(err)
+ return geterrorhandler()(err)
+end
+
+local function Dispatch(handlers, ...)
+ local index, method = next(handlers)
+ if not method then return end
+ repeat
+ xpcall(method, errorhandler, ...)
+ index, method = next(handlers, index)
+ until not method
+end
+
+--------------------------------------------------------------------------
+-- CallbackHandler:New
+--
+-- target - target object to embed public APIs in
+-- RegisterName - name of the callback registration API, default "RegisterCallback"
+-- UnregisterName - name of the callback unregistration API, default "UnregisterCallback"
+-- UnregisterAllName - name of the API to unregister all callbacks, default "UnregisterAllCallbacks". false == don't publish this API.
+
+function CallbackHandler:New(target, RegisterName, UnregisterName, UnregisterAllName)
+
+ RegisterName = RegisterName or "RegisterCallback"
+ UnregisterName = UnregisterName or "UnregisterCallback"
+ if UnregisterAllName==nil then -- false is used to indicate "don't want this method"
+ UnregisterAllName = "UnregisterAllCallbacks"
+ end
+
+ -- we declare all objects and exported APIs inside this closure to quickly gain access
+ -- to e.g. function names, the "target" parameter, etc
+
+
+ -- Create the registry object
+ local events = setmetatable({}, meta)
+ local registry = { recurse=0, events=events }
+
+ -- registry:Fire() - fires the given event/message into the registry
+ function registry:Fire(eventname, ...)
+ if not rawget(events, eventname) or not next(events[eventname]) then return end
+ local oldrecurse = registry.recurse
+ registry.recurse = oldrecurse + 1
+
+ Dispatch(events[eventname], eventname, ...)
+
+ registry.recurse = oldrecurse
+
+ if registry.insertQueue and oldrecurse==0 then
+ -- Something in one of our callbacks wanted to register more callbacks; they got queued
+ for eventname,callbacks in pairs(registry.insertQueue) do
+ local first = not rawget(events, eventname) or not next(events[eventname]) -- test for empty before. not test for one member after. that one member may have been overwritten.
+ for self,func in pairs(callbacks) do
+ events[eventname][self] = func
+ -- fire OnUsed callback?
+ if first and registry.OnUsed then
+ registry.OnUsed(registry, target, eventname)
+ first = nil
+ end
+ end
+ end
+ registry.insertQueue = nil
+ end
+ end
+
+ -- Registration of a callback, handles:
+ -- self["method"], leads to self["method"](self, ...)
+ -- self with function ref, leads to functionref(...)
+ -- "addonId" (instead of self) with function ref, leads to functionref(...)
+ -- all with an optional arg, which, if present, gets passed as first argument (after self if present)
+ target[RegisterName] = function(self, eventname, method, ... --[[actually just a single arg]])
+ if type(eventname) ~= "string" then
+ error("Usage: "..RegisterName.."(eventname, method[, arg]): 'eventname' - string expected.", 2)
+ end
+
+ method = method or eventname
+
+ local first = not rawget(events, eventname) or not next(events[eventname]) -- test for empty before. not test for one member after. that one member may have been overwritten.
+
+ if type(method) ~= "string" and type(method) ~= "function" then
+ error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): 'methodname' - string or function expected.", 2)
+ end
+
+ local regfunc
+
+ if type(method) == "string" then
+ -- self["method"] calling style
+ if type(self) ~= "table" then
+ error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): self was not a table?", 2)
+ elseif self==target then
+ error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): do not use Library:"..RegisterName.."(), use your own 'self'", 2)
+ elseif type(self[method]) ~= "function" then
+ error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): 'methodname' - method '"..tostring(method).."' not found on self.", 2)
+ end
+
+ if select("#",...)>=1 then -- this is not the same as testing for arg==nil!
+ local arg=select(1,...)
+ regfunc = function(...) self[method](self,arg,...) end
+ else
+ regfunc = function(...) self[method](self,...) end
+ end
+ else
+ -- function ref with self=object or self="addonId" or self=thread
+ if type(self)~="table" and type(self)~="string" and type(self)~="thread" then
+ error("Usage: "..RegisterName.."(self or \"addonId\", eventname, method): 'self or addonId': table or string or thread expected.", 2)
+ end
+
+ if select("#",...)>=1 then -- this is not the same as testing for arg==nil!
+ local arg=select(1,...)
+ regfunc = function(...) method(arg,...) end
+ else
+ regfunc = method
+ end
+ end
+
+
+ if events[eventname][self] or registry.recurse<1 then
+ -- if registry.recurse<1 then
+ -- we're overwriting an existing entry, or not currently recursing. just set it.
+ events[eventname][self] = regfunc
+ -- fire OnUsed callback?
+ if registry.OnUsed and first then
+ registry.OnUsed(registry, target, eventname)
+ end
+ else
+ -- we're currently processing a callback in this registry, so delay the registration of this new entry!
+ -- yes, we're a bit wasteful on garbage, but this is a fringe case, so we're picking low implementation overhead over garbage efficiency
+ registry.insertQueue = registry.insertQueue or setmetatable({},meta)
+ registry.insertQueue[eventname][self] = regfunc
+ end
+ end
+
+ -- Unregister a callback
+ target[UnregisterName] = function(self, eventname)
+ if not self or self==target then
+ error("Usage: "..UnregisterName.."(eventname): bad 'self'", 2)
+ end
+ if type(eventname) ~= "string" then
+ error("Usage: "..UnregisterName.."(eventname): 'eventname' - string expected.", 2)
+ end
+ if rawget(events, eventname) and events[eventname][self] then
+ events[eventname][self] = nil
+ -- Fire OnUnused callback?
+ if registry.OnUnused and not next(events[eventname]) then
+ registry.OnUnused(registry, target, eventname)
+ end
+ end
+ if registry.insertQueue and rawget(registry.insertQueue, eventname) and registry.insertQueue[eventname][self] then
+ registry.insertQueue[eventname][self] = nil
+ end
+ end
+
+ -- OPTIONAL: Unregister all callbacks for given selfs/addonIds
+ if UnregisterAllName then
+ target[UnregisterAllName] = function(...)
+ if select("#",...)<1 then
+ error("Usage: "..UnregisterAllName.."([whatFor]): missing 'self' or \"addonId\" to unregister events for.", 2)
+ end
+ if select("#",...)==1 and ...==target then
+ error("Usage: "..UnregisterAllName.."([whatFor]): supply a meaningful 'self' or \"addonId\"", 2)
+ end
+
+
+ for i=1,select("#",...) do
+ local self = select(i,...)
+ if registry.insertQueue then
+ for eventname, callbacks in pairs(registry.insertQueue) do
+ if callbacks[self] then
+ callbacks[self] = nil
+ end
+ end
+ end
+ for eventname, callbacks in pairs(events) do
+ if callbacks[self] then
+ callbacks[self] = nil
+ -- Fire OnUnused callback?
+ if registry.OnUnused and not next(callbacks) then
+ registry.OnUnused(registry, target, eventname)
+ end
+ end
+ end
+ end
+ end
+ end
+
+ return registry
+end
+
+
+-- CallbackHandler purposefully does NOT do explicit embedding. Nor does it
+-- try to upgrade old implicit embeds since the system is selfcontained and
+-- relies on closures to work.
+
diff --git a/Libs/CloudUI-1.0/CloudUI-1.0.lua b/Libs/CloudUI-1.0/CloudUI-1.0.lua
new file mode 100644
index 0000000..38a5b2f
--- /dev/null
+++ b/Libs/CloudUI-1.0/CloudUI-1.0.lua
@@ -0,0 +1,43 @@
+-- Constants.
+local MAJOR = "CloudUI-1.0"
+local MINOR = "1"
+
+assert(LibStub, MAJOR .. " requires LibStub")
+local CUI = LibStub:NewLibrary(MAJOR, MINOR)
+if not CUI then
+ -- Newer or same version already exists.
+ return
+end
+
+-- Variables.
+local widgetVersions = {}
+
+-- Returns an enum with the given values.
+local function Enum(t)
+ for i = 1, #t do
+ t[t[i]] = i
+ end
+ return t
+end
+
+-- Initializes enums.
+local function InitEnums()
+ CUI.templates = Enum({"DisableableFrameTemplate", "BackgroundFrameTemplate", "BorderedFrameTemplate", "HighlightFrameTemplate", "PushableFrameTemplate"})
+end
+
+-- Initialize the library.
+local function Init()
+ InitEnums()
+end
+
+-- Returns the current version of the given widget type. Returns 0 if no widget of that type has been registered.
+function CUI:GetWidgetVersion(type)
+ return widgetVersions[type] or 0
+end
+
+-- Registers the given version for the given widget type.
+function CUI:RegisterWidgetVersion(type, version)
+ widgetVersions[type] = version
+end
+
+Init()
diff --git a/Libs/CloudUI-1.0/CloudUI-1.0.xml b/Libs/CloudUI-1.0/CloudUI-1.0.xml
new file mode 100644
index 0000000..4b17fed
--- /dev/null
+++ b/Libs/CloudUI-1.0/CloudUI-1.0.xml
@@ -0,0 +1,12 @@
+
+
+
+
+
+
+
+
+
+
+
diff --git a/Libs/CloudUI-1.0/Libs/LibStub.lua b/Libs/CloudUI-1.0/Libs/LibStub.lua
new file mode 100644
index 0000000..7e7b76d
--- /dev/null
+++ b/Libs/CloudUI-1.0/Libs/LibStub.lua
@@ -0,0 +1,51 @@
+-- $Id: LibStub.lua 103 2014-10-16 03:02:50Z mikk $
+-- LibStub is a simple versioning stub meant for use in Libraries. http://www.wowace.com/addons/libstub/ for more info
+-- LibStub is hereby placed in the Public Domain
+-- Credits: Kaelten, Cladhaire, ckknight, Mikk, Ammo, Nevcairiel, joshborke
+local LIBSTUB_MAJOR, LIBSTUB_MINOR = "LibStub", 2 -- NEVER MAKE THIS AN SVN REVISION! IT NEEDS TO BE USABLE IN ALL REPOS!
+local LibStub = _G[LIBSTUB_MAJOR]
+
+-- Check to see is this version of the stub is obsolete
+if not LibStub or LibStub.minor < LIBSTUB_MINOR then
+ LibStub = LibStub or {libs = {}, minors = {} }
+ _G[LIBSTUB_MAJOR] = LibStub
+ LibStub.minor = LIBSTUB_MINOR
+
+ -- LibStub:NewLibrary(major, minor)
+ -- major (string) - the major version of the library
+ -- minor (string or number ) - the minor version of the library
+ --
+ -- returns nil if a newer or same version of the lib is already present
+ -- returns empty library object or old library object if upgrade is needed
+ function LibStub:NewLibrary(major, minor)
+ assert(type(major) == "string", "Bad argument #2 to `NewLibrary' (string expected)")
+ minor = assert(tonumber(strmatch(minor, "%d+")), "Minor version must either be a number or contain a number.")
+
+ local oldminor = self.minors[major]
+ if oldminor and oldminor >= minor then return nil end
+ self.minors[major], self.libs[major] = minor, self.libs[major] or {}
+ return self.libs[major], oldminor
+ end
+
+ -- LibStub:GetLibrary(major, [silent])
+ -- major (string) - the major version of the library
+ -- silent (boolean) - if true, library is optional, silently return nil if its not found
+ --
+ -- throws an error if the library can not be found (except silent is set)
+ -- returns the library object if found
+ function LibStub:GetLibrary(major, silent)
+ if not self.libs[major] and not silent then
+ error(("Cannot find a library instance of %q."):format(tostring(major)), 2)
+ end
+ return self.libs[major], self.minors[major]
+ end
+
+ -- LibStub:IterateLibraries()
+ --
+ -- Returns an iterator for the currently registered libraries
+ function LibStub:IterateLibraries()
+ return pairs(self.libs)
+ end
+
+ setmetatable(LibStub, { __call = LibStub.GetLibrary })
+end
diff --git a/Libs/CloudUI-1.0/Widgets/BaseTemplates.lua b/Libs/CloudUI-1.0/Widgets/BaseTemplates.lua
new file mode 100644
index 0000000..4ccdc35
--- /dev/null
+++ b/Libs/CloudUI-1.0/Widgets/BaseTemplates.lua
@@ -0,0 +1,249 @@
+local version, widget = 1, "BASETEMPLATES"
+local CUI = LibStub and LibStub("CloudUI-1.0")
+if not CUI or CUI:GetWidgetVersion(widget) >= version then
+ return
+end
+
+-- Variables.
+local fontSmall, fontNormal, fontBig, fontHuge
+
+-- Script handlers.
+
+-- Called when the given frame is disabled.
+local function DisableableFrame_OnDisable(self)
+ self.isDisabled = true
+ if self.CUIHighlightTexture then
+ self.CUIHighlightTexture:Hide()
+ end
+ if self.CUIPushTexture then
+ self.CUIPushTexture:Hide()
+ end
+end
+
+-- Called when the given frame is enabled.
+local function DisableableFrame_OnEnable(self)
+ self.isDisabled = false
+ if self.CUIHighlightTexture then
+ self.CUIHighlightTexture:Show()
+ end
+ if self.CUIPushTexture then
+ self.CUIPushTexture:Show()
+ end
+end
+
+-- Called when the mouse enters the given frame.
+local function HighlightFrame_OnEnter(self)
+ if not self.isDisabled then
+ self.CUIHighlightTexture:Show()
+ end
+end
+
+-- Called then the mouse leaves the given frame.
+local function HighlightFrame_OnLeave(self)
+ self.CUIHighlightTexture:Hide()
+end
+
+-- Called when a mouse button is pressed on the given frame.
+local function PushableFrame_OnMouseDown(self, button)
+ if not self.isDisabled then
+ if self.CUIHighlightTexture then
+ self.CUIHighlightTexture:Hide()
+ end
+ self.CUIPushTexture:Show()
+ end
+end
+
+-- Called when a mouse button is released on the given frame.
+local function PushableFrame_OnMouseUp(self)
+ self.CUIPushTexture:Hide()
+ if self.CUIHighlightTexture then
+ self.CUIHighlightTexture:Show()
+ end
+end
+
+-- Template functions.
+
+-- Returns true if the given frame is disabled, false otherwise.
+local function IsDisabled(self)
+ return self.isDisabled
+end
+
+-- Sets the color of the frame's background texture to the given values.
+local function SetBackgroundColor(self, r, g, b, a)
+ self.CUIBackgroundTexture:SetColorTexture(r, g, b, a)
+end
+
+-- Resets the given frame's background texture color.
+local function ResetBackgroundColor(self)
+ self.CUIBackgroundTexture:SetColorTexture(0, 0, 0, 1)
+end
+
+-- Sets the colors of the given frame's border textures to the given values.
+local function SetBorderColor(self, r, g, b, a)
+ self.CUITopBorderTexture:SetColorTexture(r, g, b, a)
+ self.CUIRightBorderTexture:SetColorTexture(r, g, b, a)
+ self.CUIBottomBorderTexture:SetColorTexture(r, g, b, a)
+ self.CUILeftBorderTexture:SetColorTexture(r, g, b, a)
+end
+
+-- Resets the given frame's border textures' color.
+local function ResetBorderColor(self)
+ self:SetBorderColor(1, 1, 1, 1)
+end
+
+-- Sets the given frame's highlight texture color to the given values.
+local function SetHighlightColor(self, r, g, b, a)
+ self.CUIHighlightTexture:SetColorTexture(r, g, b, a)
+end
+
+-- Resets the given frame's highlight texture color.
+local function ResetHighlightColor(self)
+ self.CUIHighlightTexture:SetColorTexture(1, 1, 1, 0.3)
+end
+
+-- Sets the given frame's push texture color to the given values.
+local function SetPushColor(self, r, g, b, a)
+ self.CUIPushTexture:SetColorTexture(r, g, b, a)
+end
+
+-- Resets the given frame's push texture color.
+local function ResetPushColor(self)
+ self.CUIPushTexture:SetColorTexture(1, 1, 1, 0.6)
+end
+
+-- Applies the given template to the given frame. Returns true if successful, false otherwise.
+function CUI:ApplyTemplate(frame, template)
+ assert(CUI.templates[template], "ApplyTemplate: 'template' needs to be a valid template e.g. CUI.templates.BackgroundFrameTemplate")
+ local frameName = frame:GetName()
+ if template == CUI.templates.DisableableFrameTemplate then
+ if frame.disableableFrameTemplate then
+ -- We've already applied this template.
+ return false
+ end
+ if not frame:HookScript("OnDisable", DisableableFrame_OnDisable) then
+ -- HookScript() returns false if the hook was unsuccessful.
+ return false
+ end
+ if not frame:HookScript("OnEnable", DisableableFrame_OnEnable) then
+ return false
+ end
+ -- Frame should be disableable regardless of if it's already enableable (buttons etc).
+ frame.isDisabled = frame.IsEnabled and not frame:IsEnabled() or false
+ frame.IsDisabled = IsDisabled
+ frame.disableableFrameTemplate = true
+ elseif template == CUI.templates.BackgroundFrameTemplate then
+ if frame.backgroundFrameTemplate then
+ return false
+ end
+ local CUIBackgroundTexture = frame:CreateTexture(frameName and frameName .. "CUIBackgroundTexture" or nil, "BACKGROUND")
+ CUIBackgroundTexture:SetColorTexture(0, 0, 0, 1)
+ CUIBackgroundTexture:SetAllPoints(frame)
+ frame.CUIBackgroundTexture = CUIBackgroundTexture
+ frame.SetBackgroundColor = SetBackgroundColor
+ frame.ResetBackgroundColor = ResetBackgroundColor
+ frame.backgroundFrameTemplate = true
+ elseif template == CUI.templates.BorderedFrameTemplate then
+ if frame.borderedFrameTemplate then
+ return false
+ end
+ local CUITopBorderTexture = frame:CreateTexture(frameName and frameName .. "CUITopBorderTexture" or nil, "BORDER")
+ CUITopBorderTexture:SetColorTexture(1, 1, 1, 1)
+ CUITopBorderTexture:SetPoint("BOTTOMLEFT", frame, "TOPLEFT", -1, 0)
+ CUITopBorderTexture:SetPoint("BOTTOMRIGHT", frame, "TOPRIGHT", 1, 0)
+ frame.CUITopBorderTexture = CUITopBorderTexture
+ local CUIRightBorderTexture = frame:CreateTexture(frameName and frameName .. "CUIRightBorderTexture" or nil, "BORDER")
+ CUIRightBorderTexture:SetColorTexture(1, 1, 1, 1)
+ CUIRightBorderTexture:SetPoint("BOTTOMLEFT", frame, "BOTTOMRIGHT", 0, -1)
+ CUIRightBorderTexture:SetPoint("TOPLEFT", frame, "TOPRIGHT", 0, 1)
+ frame.CUIRightBorderTexture = CUIRightBorderTexture
+ local CUIBottomBorderTexture = frame:CreateTexture(frameName and frameName .. "CUIBottomBorderTexture" or nil, "BORDER")
+ CUIBottomBorderTexture:SetColorTexture(1, 1, 1, 1)
+ CUIBottomBorderTexture:SetPoint("TOPLEFT", frame, "BOTTOMLEFT", -1, 0)
+ CUIBottomBorderTexture:SetPoint("TOPRIGHT", frame, "BOTTOMRIGHT", 1, 0)
+ frame.CUIBottomBorderTexture = CUIBottomBorderTexture
+ local CUILeftBorderTexture = frame:CreateTexture(frameName and frameName .. "CUILeftBorderTexture" or nil, "BORDER")
+ CUILeftBorderTexture:SetColorTexture(1, 1, 1, 1)
+ CUILeftBorderTexture:SetPoint("BOTTOMRIGHT", frame, "BOTTOMLEFT", 0, -1)
+ CUILeftBorderTexture:SetPoint("TOPRIGHT", frame, "TOPLEFT", 0, 1)
+ frame.CUILeftBorderTexture = CUILeftBorderTexture
+ frame.SetBorderColor = SetBorderColor
+ frame.ResetBorderColor = ResetBorderColor
+ frame.borderedFrameTemplate = true
+ elseif template == CUI.templates.HighlightFrameTemplate then
+ if frame.highlightFrameTemplate then
+ return false
+ end
+ local CUIHighlightTexture = frame:CreateTexture(frameName and frameName .. "CUIHighlightTexture" or nil, "HIGHLIGHT")
+ CUIHighlightTexture:SetColorTexture(1, 1, 1, 0.3)
+ CUIHighlightTexture:SetAllPoints(frame)
+ CUIHighlightTexture:Hide()
+ frame.CUIHighlightTexture = CUIHighlightTexture
+ frame.SetHighlightColor = SetHighlightColor
+ frame.ResetHighlightColor = ResetHighlightColor
+ if not frame:HookScript("OnEnter", HighlightFrame_OnEnter) then
+ return false
+ end
+ if not frame:HookScript("OnLeave", HighlightFrame_OnLeave) then
+ return false
+ end
+ frame.highlightFrameTemplate = true
+ elseif template == CUI.templates.PushableFrameTemplate then
+ if frame.pushableFrameTemplate then
+ return false
+ end
+ local CUIPushTexture = frame:CreateTexture(frameName and frameName .. "CUIPushTexture" or nil, "HIGHLIGHT")
+ CUIPushTexture:SetColorTexture(1, 1, 1, 0.6)
+ CUIPushTexture:SetAllPoints(frame)
+ CUIPushTexture:Hide()
+ frame.CUIPushTexture = CUIPushTexture
+ frame.SetPushColor = SetPushColor
+ frame.ResetPushColor = ResetPushColor
+ if not frame:HookScript("OnMouseDown", PushableFrame_OnMouseDown) then
+ return false
+ end
+ if not frame:HookScript("OnMouseUp", PushableFrame_OnMouseUp) then
+ return false
+ end
+ frame.pushableFrameTemplate = true
+ end
+ return true
+end
+
+-- Initializes the base templates.
+local function InitFonts()
+ -- Fonts.
+ fontSmall = CreateFont("CUIFontSmallTemplate")
+ fontSmall:SetFont("Fonts/FRIZQT__.ttf", 10, "OUTLINE")
+ fontNormal = CreateFont("CUIFontNormalTemplate")
+ fontNormal:SetFont("Fonts/FRIZQT__.ttf", 12, "OUTLINE")
+ fontBig = CreateFont("CUIFontBigTemplate")
+ fontBig:SetFont("Fonts/FRIZQT__.ttf", 14, "OUTLINE")
+ fontHuge = CreateFont("CUIFontHugeTemplate")
+ fontHuge:SetFont("Fonts/FRIZQT__.ttf", 16, "OUTLINE")
+ -- Frames.
+ local disableableFrame = CreateFrame("Frame", "CUIDisableableFrameTemplate", UIParent)
+end
+
+-- Returns the small font object.
+function CUI:GetFontSmall()
+ return fontSmall
+end
+
+-- Returns the normal font object.
+function CUI:GetFontNormal()
+ return fontNormal
+end
+
+-- Returns the big font object.
+function CUI:GetFontBig()
+ return fontBig
+end
+
+-- Returns the huge font object.
+function CUI:GetFontHuge()
+ return fontHuge
+end
+
+InitFonts()
+
+CUI:RegisterWidgetVersion(widget, version)
diff --git a/Libs/CloudUI-1.0/Widgets/CheckButton.lua b/Libs/CloudUI-1.0/Widgets/CheckButton.lua
new file mode 100644
index 0000000..d5e44ce
--- /dev/null
+++ b/Libs/CloudUI-1.0/Widgets/CheckButton.lua
@@ -0,0 +1,106 @@
+local version, widget = 1, "CHECKBUTTON"
+local CUI = LibStub and LibStub("CloudUI-1.0")
+if not CUI or CUI:GetWidgetVersion(widget) >= version then
+ return
+end
+
+-- Called when the user clicks the check button.
+local function OnClick(self, button)
+ self:SetChecked(not self.checked)
+ local callbacks = self.callbacks
+ if callbacks and #callbacks > 0 then
+ for i = 1, #callbacks do
+ callbacks[i](self, button)
+ end
+ end
+end
+
+-- Set the given frame's callbacks.
+local function SetCallbacks(self, callbacks)
+ assert(callbacks and type(callbacks) == "table" and #callbacks > 0, "SetCallbacks: 'callbacks' needs to be a non-empty table")
+ self.callbacks = callbacks
+end
+
+-- Register the given callback to the given frame.
+local function RegisterCallback(self, callback)
+ assert(callback and type(callback) == "table" and #callback > 0, "RegisterCallback: 'callback' needs to be a non-empty table")
+ self.callbacks[#self.callbacks + 1] = callback
+end
+
+-- Unregisters the given callback from the given frame.
+local function UnregisterCallback(self, callback)
+ if self.callbacks and #self.callbacks > 0 then
+ assert(callback and type(callback) == "function", "UnregisterCallback: 'callback' needs to be a function")
+ for i = 1, #self.callbacks do
+ if self.callbacks[i] == callback then
+ table.remove(self.callbacks, i)
+ end
+ end
+ end
+end
+
+-- Toggles the texture for the check button on or off.
+local function ToggleTexture(self)
+ if self.checked then
+ PlaySound(SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON)
+ self.checkTexture:Show()
+ else
+ PlaySound(SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_OFF)
+ self.checkTexture:Hide()
+ end
+end
+
+local function SetTexture(self, checkTexture)
+ local texture = self:CreateTexture(nil, "ARTWORK")
+ texture:SetTexture(checkTexture)
+ texture:SetAllPoints()
+ self.ToggleTexture = ToggleTexture
+ self.checkTexture = texture
+end
+
+-- Sets the check button check status to true or false.
+local function SetChecked(self, checked)
+ self.checked = checked
+ if self.checkTexture then
+ self:ToggleTexture()
+ end
+end
+
+-- Creates and returns a CheckButton with the given parent frame, name, callbacks, and checkmark texture.
+function CUI:CreateCheckButton(parentFrame, frameName, callbacks, checkTexture)
+ if callbacks then
+ assert(type(callbacks) == "table" and #callbacks > 0, "CreateCheckButton: 'callbacks' needs to be a non-empty table")
+ end
+ local checkButton = CreateFrame("CheckButton", frameName, parentFrame or UIParent)
+ checkButton.callbacks = callbacks or {}
+ if not CUI:ApplyTemplate(checkButton, CUI.templates.BorderedFrameTemplate) then
+ return false
+ end
+ if not CUI:ApplyTemplate(checkButton, CUI.templates.HighlightFrameTemplate) then
+ return false
+ end
+ if not CUI:ApplyTemplate(checkButton, CUI.templates.BackgroundFrameTemplate) then
+ return false
+ end
+ if not CUI:ApplyTemplate(checkButton, CUI.templates.PushableFrameTemplate) then
+ return false
+ end
+ if not CUI:ApplyTemplate(checkButton, CUI.templates.DisableableFrameTemplate) then
+ return false
+ end
+ checkButton:SetSize(16, 16)
+ checkButton.SetChecked = SetChecked
+ checkButton.SetCallbacks = SetCallbacks
+ checkButton.RegisterCallback = RegisterCallback
+ checkButton.UnregisterCallback = UnregisterCallback
+ checkButton.SetTexture = SetTexture
+ if not checkButton:HookScript("OnClick", OnClick) then
+ return false
+ end
+ if checkTexture then
+ checkButton:SetTexture(checkTexture)
+ end
+ return checkButton
+end
+
+CUI:RegisterWidgetVersion(widget, version)
diff --git a/Libs/CloudUI-1.0/Widgets/Config.lua b/Libs/CloudUI-1.0/Widgets/Config.lua
new file mode 100644
index 0000000..b98be45
--- /dev/null
+++ b/Libs/CloudUI-1.0/Widgets/Config.lua
@@ -0,0 +1,222 @@
+local version, widget = 1, "CONFIG"
+local CUI = LibStub and LibStub("CloudUI-1.0")
+if not CUI or CUI:GetWidgetVersion(widget) >= version then
+ return
+end
+
+-- Variables.
+local MAX_WIDTH = 200
+local MIN_HEIGHT = 200
+local MAX_HEIGHT = 600
+local WIDGET_MARGIN = 50
+local WIDGET_Y_START = -16
+local WIDGET_X_START = 10
+local currIndex = 1
+local scrollParent
+local scrollChild
+local slider
+
+-- Called when any widget is hovered over.
+local function Widget_OnEnter(self)
+ self.OnEnter(self)
+end
+
+-- Called when mouse leaves a widget.
+local function Widget_OnLeave(self)
+ self.OnLeave(self)
+end
+
+-- Called when the mouse is down on the frame.
+local function OnMouseDown(self)
+ self:StartMoving()
+end
+
+-- Called when the mouse has been released from the frame.
+local function OnMouseUp(self)
+ self:StopMovingOrSizing()
+end
+
+-- Called when the main frame is shown.
+local function OnShow(self)
+ PlaySound(SOUNDKIT.IG_CHARACTER_INFO_TAB)
+end
+
+-- Called when the main frame is hidden.
+local function OnHide(self)
+ PlaySound(SOUNDKIT.IG_MAINMENU_CLOSE)
+end
+
+-- Called when the close button is clicked.
+local function CloseButton_OnClick(self)
+ scrollParent:Hide()
+end
+
+-- Called when the resize button is held.
+local function ResizeButton_OnMouseDown(self)
+ scrollParent:StartSizing()
+end
+
+-- Called when the resize button is released.
+local function ResizeButton_OnMouseUp(self)
+ scrollParent:StopMovingOrSizing()
+end
+
+-- Called when user scrolls in the frame.
+local function OnMouseWheel(_, delta)
+ -- Dividing by delta is done only to achieve the correct sign (negative/positive). Delta is always 1.
+ slider:SetValue(slider:GetValue() - slider:GetValueStep() / delta)
+end
+
+-- Called when the slider value changes (either due to scroll, clicking the up/down buttons or manually dragging the knob).
+local function Slider_OnValueChanged(self, value)
+ scrollParent:SetVerticalScroll(value)
+end
+
+-- Add the given widgets to the frame.
+local function AddWidgets(self, widgets)
+ assert(type(widgets) == "table" and #widgets > 0, "CreateLinkButton: 'widgets' needs to be a non-empty table")
+ local fontInstance = CUI:GetFontNormal()
+ local maxWidth = MAX_WIDTH
+ while (currIndex <= #widgets) do
+ local widget = widgets[currIndex]
+ if not widget:HookScript("OnEnter", Widget_OnEnter) then
+ return
+ end
+ if not widget:HookScript("OnLeave", Widget_OnLeave) then
+ return
+ end
+ local desc = widget:CreateFontString(nil, "BACKGROUND", fontInstance:GetName())
+ desc:SetText(widget.desc)
+ desc:SetPoint("TOPLEFT", scrollChild, "TOPLEFT", WIDGET_X_START, -WIDGET_MARGIN * currIndex - WIDGET_Y_START)
+ widget.fontString = desc
+ widget:SetPoint("TOPLEFT", desc, "BOTTOMLEFT", 3, -4)
+ if widget:GetWidth() > maxWidth then
+ maxWidth = widget:GetWidth()
+ elseif desc:GetWidth() > maxWidth then
+ maxWidth = desc:GetWidth()
+ end
+ currIndex = currIndex + 1
+ end
+ MAX_WIDTH = maxWidth > MAX_WIDTH and maxWidth + 20 + slider:GetWidth() or MAX_WIDTH
+ scrollParent:SetResizeBounds(MAX_WIDTH, MIN_HEIGHT, MAX_WIDTH, MAX_HEIGHT)
+ scrollParent:SetSize(MAX_WIDTH, MIN_HEIGHT)
+end
+
+-- Called when the scroll range has changed for the scroll frame.
+local function OnScrollRangeChanged(self, _, yrange)
+ slider:SetMinMaxValues(1, yrange + 16)
+end
+
+-- Creates a config frame that will automatically add the given widgets to it in the order given. Will automatically resize all widgets.
+function CUI:CreateConfig(parentFrame, frameName, titleText, closeButtonTexture, minValue, maxValue, thumbTexture, upTexture, downTexture)
+ -- The scroll frame.
+ scrollParent = CreateFrame("ScrollFrame", frameName and frameName .. "ScrollFrame", parentFrame or UIParent)
+ scrollParent:SetMovable(true)
+ scrollParent:SetResizable(true)
+ scrollParent:SetClampedToScreen(true)
+ scrollParent:SetFrameStrata("HIGH")
+ scrollParent:SetPoint("CENTER")
+ if not CUI:ApplyTemplate(scrollParent, CUI.templates.BorderedFrameTemplate) then
+ return
+ end
+ if not CUI:ApplyTemplate(scrollParent, CUI.templates.BackgroundFrameTemplate) then
+ return
+ end
+ if not scrollParent:HookScript("OnMouseDown", OnMouseDown) then
+ return
+ end
+ if not scrollParent:HookScript("OnMouseUp", OnMouseUp) then
+ return
+ end
+ if not scrollParent:HookScript("OnShow", OnShow) then
+ return
+ end
+ if not scrollParent:HookScript("OnHide", OnHide) then
+ return
+ end
+ if not scrollParent:HookScript("OnMouseWheel", OnMouseWheel) then
+ return
+ end
+ if not scrollParent:HookScript("OnScrollRangeChanged", OnScrollRangeChanged) then
+ return
+ end
+ tinsert(UISpecialFrames, scrollParent:GetName())
+ scrollParent.AddWidgets = AddWidgets
+
+ -- Title frame.
+ local titleFrame = CreateFrame("Frame", frameName and frameName .. "TitleFrame", scrollParent)
+ titleFrame:SetSize(1, 24)
+ titleFrame:SetPoint("TOPLEFT")
+ titleFrame:SetPoint("TOPRIGHT")
+ if not CUI:ApplyTemplate(titleFrame, CUI.templates.BorderedFrameTemplate) then
+ return
+ end
+ if not CUI:ApplyTemplate(titleFrame, CUI.templates.BackgroundFrameTemplate) then
+ return
+ end
+ local title = titleFrame:CreateFontString(nil, "BACKGROUND", CUI:GetFontBig():GetName())
+ title:SetText(titleText)
+ title:SetPoint("TOPLEFT", 4, -6)
+
+ -- Close button.
+ if closeButtonTexture then
+ local closeButton = CreateFrame("Button", frameName and frameName .. "CloseButton", titleFrame)
+ if not CUI:ApplyTemplate(closeButton, CUI.templates.HighlightFrameTemplate) then
+ return
+ end
+ if not CUI:ApplyTemplate(closeButton, CUI.templates.PushableFrameTemplate) then
+ return
+ end
+ if not CUI:ApplyTemplate(closeButton, CUI.templates.BorderedFrameTemplate) then
+ return
+ end
+ local size = titleFrame:GetHeight()
+ closeButton:SetSize(size, size)
+ local texture = closeButton:CreateTexture(nil, "ARTWORK")
+ texture:SetTexture(closeButtonTexture)
+ texture:SetAllPoints()
+ closeButton.texture = texture
+ closeButton:SetPoint("TOPRIGHT")
+ if not closeButton:HookScript("OnClick", CloseButton_OnClick) then
+ return
+ end
+ end
+
+ -- Slider.
+ slider = CUI:CreateSlider(scrollParent, frameName and frameName .. "Slider", minValue, maxValue, false,
+ "Interface/Addons/ClassicGuideMaker/Media/ThumbTexture", "Interface/Addons/ClassicGuideMaker/Media/UpButton",
+ "Interface/Addons/ClassicGuideMaker/Media/DownButton", false, {Slider_OnValueChanged})
+ slider:SetPoint("TOPRIGHT", 0, -titleFrame:GetHeight() - 19)
+ slider:SetPoint("BOTTOMRIGHT", 0, 18)
+ slider:SetValueStep(50)
+ scrollParent.slider = slider
+
+ if title:GetWidth() > MAX_WIDTH then
+ MAX_WIDTH = title:GetWidth() + 20 + slider:GetWidth()
+ end
+ scrollParent:SetResizeBounds(MAX_WIDTH, MIN_HEIGHT, MAX_WIDTH, MAX_HEIGHT)
+ scrollParent:SetSize(MAX_WIDTH, MIN_HEIGHT)
+
+ -- Child frame.
+ scrollChild = CreateFrame("Frame", frameName, scrollParent)
+ scrollParent:SetScrollChild(scrollChild)
+ scrollChild:SetSize(MAX_WIDTH, 1)
+ scrollParent.widgetFrame = scrollChild
+
+ -- Resize button.
+ local resizeButton = CreateFrame("Button", frameName and frameName .. "ResizeButton", scrollParent)
+ resizeButton:SetFrameLevel(3)
+ resizeButton:SetSize(16, 16)
+ resizeButton:SetPoint("BOTTOMRIGHT", -slider:GetWidth(), -1)
+ resizeButton:SetNormalTexture("Interface/ChatFrame/UI-ChatIM-SizeGrabber-Up")
+ resizeButton:SetHighlightTexture("Interface/ChatFrame/UI-ChatIM-SizeGrabber-Highlight")
+ resizeButton:SetPushedTexture("Interface/ChatFrame/UI-ChatIM-SizeGrabber-Down")
+ if not resizeButton:HookScript("OnMouseDown", ResizeButton_OnMouseDown) then
+ return
+ end
+ if not resizeButton:HookScript("OnMouseUp", ResizeButton_OnMouseUp) then
+ return
+ end
+
+ return scrollParent
+end
diff --git a/Libs/CloudUI-1.0/Widgets/Dropdown.lua b/Libs/CloudUI-1.0/Widgets/Dropdown.lua
new file mode 100644
index 0000000..750e14f
--- /dev/null
+++ b/Libs/CloudUI-1.0/Widgets/Dropdown.lua
@@ -0,0 +1,384 @@
+local version, widget = 1, "DROPDOWN"
+local CUI = LibStub and LibStub("CloudUI-1.0")
+if not CUI or CUI:GetWidgetVersion(widget) >= version then
+ return
+end
+
+-- Variables.
+local dropdownButtons = {}
+local framePool = {} -- Frame pool specifically for dropdown buttons (i.e. the buttons containing values).
+local dropdown
+
+-- Claim the given frame.
+local function Lock(self)
+ self.isUsed = true
+end
+
+-- Reclaim the given frame.
+local function Unlock(self)
+ self.isUsed = false
+end
+
+-- Returns true if the given frame is claimed, false otherwise.
+local function IsLocked(self)
+ return self.isUsed
+end
+
+-- Assigns the given value to the given frame.
+local function SetValue(self, value)
+ assert(value, "SetValue: 'value' can't be nil")
+ self.value = value
+end
+
+-- Returns the given frame's value.
+local function GetValue(self)
+ return self.value
+end
+
+-- Called when the given dropdown button is clicked.
+local function DropdownButton_OnClick(self)
+ PlaySound(SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON)
+ local dropdown = self:GetParent()
+ dropdown:Hide()
+ dropdown:GetParent():SetSelectedValue(self:GetText(), self.value)
+end
+
+-- Returns (or creates if there is none available) a dropdown button from the pool.
+local function GetDropdownButton(parent)
+ for i = 1, #framePool do
+ if not framePool[i]:IsLocked() then
+ framePool[i]:Lock()
+ return framePool[i]
+ end
+ end
+ -- No available button was found, so create a new one and add it to the pool.
+ local button = CreateFrame("Button", "CUIDropdownButton" .. #framePool + 1, parent)
+ if not CUI:ApplyTemplate(button, CUI.templates.HighlightFrameTemplate) then
+ return false
+ end
+ if not CUI:ApplyTemplate(button, CUI.templates.BackgroundFrameTemplate) then
+ return false
+ end
+ if not CUI:ApplyTemplate(button, CUI.templates.PushableFrameTemplate) then
+ return false
+ end
+ local fontString = button:CreateFontString(nil, "ARTWORK", CUI:GetFontNormal():GetName())
+ fontString:SetJustifyH("LEFT")
+ fontString:SetPoint("LEFT", 2, 0)
+ button:SetFontString(fontString)
+ button:SetHeight(20)
+ button.value = ""
+ button.SetValue = SetValue
+ button.GetValue = GetValue
+ button:HookScript("OnClick", DropdownButton_OnClick)
+ button.Lock = Lock
+ button.IsLocked = IsLocked
+ button.Unlock = Unlock
+ button:Lock()
+ framePool[#framePool + 1] = button
+ return button
+end
+
+-- Adds or removes buttons as appropriate and sets the value for each button.
+local function AdjustDropdownButtons(dropdownParent)
+ -- The "index" of the last button. There will always be at least one button so we only need to attach buttons to the bottom button.
+ local lastButtonIndex = #dropdownButtons
+ local newValues = dropdownParent:GetValues()
+ local newTexts = dropdownParent:GetTexts()
+ -- Add buttons if > 0, otherwise remove buttons.
+ local delta = #newValues - lastButtonIndex
+ -- If delta is 0 we don't have to add or remove any buttons, only adjust values.
+ if delta < 0 then
+ for i = #newValues + 1, lastButtonIndex do
+ dropdownButtons[i]:Hide()
+ dropdownButtons[i]:Unlock()
+ dropdownButtons[i] = nil
+ end
+ elseif delta > 0 then
+ local startIndex = lastButtonIndex + 1 -- First button should never be adjusted.
+ for i = startIndex == 1 and 2 or startIndex, #newValues do
+ dropdownButtons[i] = GetDropdownButton(dropdown)
+ -- Anchor it to the latest button.
+ dropdownButtons[i]:SetPoint("TOPLEFT", dropdownButtons[i - 1], "BOTTOMLEFT")
+ dropdownButtons[i]:SetPoint("BOTTOMRIGHT", dropdownButtons[i - 1], "BOTTOMRIGHT", 0, -dropdownParent:GetHeight())
+ dropdownButtons[i]:Show()
+ end
+ end
+ -- Adjust values.
+ for i = 1, #dropdownButtons do
+ dropdownButtons[i]:SetValue(newValues[i])
+ dropdownButtons[i]:SetText(newTexts[i])
+ end
+end
+
+-- Script handlers.
+
+-- Called when the dropdown parent is hidden.
+local function DropdownParent_OnHide(self)
+ dropdown:Hide()
+end
+
+-- Called when the dropdown parent is clicked.
+local function DropdownParent_OnClick(self, button)
+ if button == "LeftButton" then
+ if dropdown:IsVisible() then
+ dropdown:Hide()
+ else
+ AdjustDropdownButtons(self)
+ dropdown:AttachTo(self)
+ dropdown:Show()
+ end
+ end
+ PlaySound(SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON)
+end
+
+-- Called when the dropdown is shown.
+local function Dropdown_OnShow(self)
+ self.timeSinceLast = 0
+end
+
+-- Called on every frame.
+local function Dropdown_OnUpdate(self, elapsed)
+ self.timeSinceLast = self.timeSinceLast + elapsed
+ if self:IsMouseOver() then
+ self.timeSinceLast = 0
+ elseif self.timeSinceLast >= 2 then
+ self.timeSinceLast = 0
+ self:Hide()
+ end
+end
+
+-- Template functions.
+
+-- Registers the given function as a callback for the given frame.
+local function RegisterCallback(self, callback)
+ assert(callback and type(callback) == "function", "RegisterCallback: 'callback' needs to be a function")
+ self.callbacks[#self.callbacks + 1] = callback
+end
+
+-- Unregisters the given function as a callback for the given frame.
+local function UnregisterCallback(self, callback)
+ if self.callbacks and #self.callbacks > 0 then
+ assert(callback and type(callback) == "function", "UnregisterCallback: 'callback' needs to be a function")
+ for i = 1, #self.callbacks do
+ if self.callbacks[i] == callback then
+ table.remove(self.callbacks, i)
+ end
+ end
+ end
+end
+
+-- Sets the values for the given frame.
+local function SetValues(self, values)
+ assert(values and type(values) == "table" and #values > 0, "SetValues: 'values' needs to be a non-empty table")
+ self.values = values
+ AdjustDropdownButtons(self)
+end
+
+-- Returns the given frame's values.
+local function GetValues(self)
+ return self.values
+end
+
+-- Adds the given value to the given frame's values.
+local function AddValue(self, value)
+ assert(value, "AddValue: 'value' can't be nil")
+ self.values[#self.values + 1] = value
+end
+
+-- Removes the given value from the given frame's values.
+local function RemoveValue(self, value)
+ assert(value, "RemoveValue: 'value' can't be nil")
+ for i = 1, #self.values do
+ if self.values[i] == value then
+ table.remove(self.values, i)
+ return
+ end
+ end
+end
+
+-- Sets the given frame's value at the given index.
+local function SetValueAt(self, index, value)
+ assert(index and type(index) == "number" and index > 0, "SetValueAt: 'index' needs to be a non-negative number")
+ assert(text, "SetValueAt: 'value' can't be nil")
+ if self.values[index] then
+ self.values[index] = value
+ end
+ AdjustDropdownButtons(self)
+end
+
+-- Sets the texts for the given frame.
+local function SetTexts(self, texts)
+ assert(texts and type(texts) == "table" and #texts > 0, "SetTexts: 'texts' needs to be a non-empty table")
+ self.texts = texts
+ AdjustDropdownButtons(self)
+end
+
+-- Returns the texts for the given frame.
+local function GetTexts(self)
+ return self.texts
+end
+
+-- Adds the given text to the given frame's texts.
+local function AddText(self, text)
+ assert(text and type(text) == "string" or type(text) == "number", "AddText: 'text' needs to be a number or a string")
+ self.texts[#self.texts + 1] = text
+end
+
+-- Removes the given text from the given frame's texts.
+local function RemoveText(self, text)
+ assert(text and type(text) == "string" or type(text) == "number", "RemoveText: 'text' needs to be a number or a string")
+ for i = 1, #self.texts do
+ if self.texts[i] == text then
+ table.remove(self.texts, i)
+ end
+ end
+end
+
+-- Sets the given frame's text at the given index.
+local function SetTextAt(self, index, text)
+ assert(index and type(index) == "number" and index > 0, "SetTextAt: 'index' needs to be a non-negative number")
+ assert(text and type(text) == "string" or type(text) == "number", "SetTextAt: 'text' needs to be a number or a string")
+ if self.texts[index] then
+ self.texts[index] = text
+ end
+ AdjustDropdownButtons(self)
+end
+
+-- Sets the selected value for the given frame as well as sets the text of the frame.
+local function SetSelectedValue(self, text, value, shouldNotCallback)
+ assert(text and type(text) == "string" or type(text) == "number", "SetSelectedValue: 'text' needs to be a number or a string")
+ assert(type(value) ~= nil, "SetSelectedValue: 'value' can't be nil")
+ self.selectedValue = value
+ self:SetText(text)
+ if not shouldNotCallback and self.callbacks and #self.callbacks > 0 then
+ for i = 1, #self.callbacks do
+ self.callbacks[i](self, self.selectedValue)
+ end
+ end
+end
+
+-- Returns the given frame's selected value.
+local function GetSelectedValue(self)
+ return self.selectedValue
+end
+
+-- Attaches the given frame to the given parent.
+local function AttachTo(self, parent)
+ local height = #parent.values * parent:GetHeight()
+ self:SetHeight(height)
+ self:SetParent(parent)
+ local width = parent:GetWidth()
+ local newLeftOffset, newBottomOffset = 0, 0
+ local bottomOffset = parent:GetBottom() - self:GetHeight() - 4
+ local leftOffset = parent:GetLeft()
+ local screenWidth, screenHeight = UIParent:GetSize()
+ -- If the dropdown would end up being outside the screen on the left side.
+ if leftOffset <= 2 then
+ newLeftOffset = -leftOffset + 2
+ elseif leftOffset + width >= screenWidth - 2 then -- Right side.
+ newLeftOffset = screenWidth - leftOffset - width - 2
+ end
+ if bottomOffset <= 2 then -- Bottom.
+ newBottomOffset = self:GetHeight() + parent:GetHeight() + 8
+ end
+ self:SetPoint("TOPLEFT", parent, "BOTTOMLEFT", newLeftOffset, -4 + newBottomOffset)
+ self:SetPoint("TOPRIGHT", parent, "BOTTOMRIGHT", newLeftOffset, -4 + newBottomOffset)
+ self.timeSinceLast = 0
+end
+
+-- Returns true if the given frame is attached to the given parent.
+local function IsAttachedTo(self, parent)
+ return parent == self:GetParent()
+end
+
+-- Creates a dropdown with the given name in the given parent frame. If given, will register for the callbacks and call those functions whenever a value is
+-- selected in the dropdown. A table of values is non-optional – button 1 will be given the value values[1] etc. A table of texts is also non-optional and will
+-- be assigned same as above. Returns the dropdown if it's successfully created, false otherwise.
+function CUI:CreateDropdown(parentFrame, frameName, callbacks, values, texts)
+ if callbacks then
+ assert(type(callbacks) == "table" and #callbacks > 0, "CreateDropdown: 'callbacks' needs to be a non-empty table")
+ end
+ assert(values and type(values) == "table" and #values > 0, "CreateDropdown: 'values' needs to be a non-empty table")
+ assert(texts and type(texts) == "table" and #texts > 0, "CreateDropdown: 'texts' needs to be a non-empty table")
+ -- Create the actual dropdown parent button (which opens/closes the dropdown itself).
+ -- If parentFrame is nil, the size will be fucked.
+ local dropdownParent = CreateFrame("Button", frameName, parentFrame or UIParent)
+ dropdownParent:RegisterForClicks("AnyUp")
+ if not CUI:ApplyTemplate(dropdownParent, CUI.templates.BorderedFrameTemplate) then
+ return false
+ end
+ if not CUI:ApplyTemplate(dropdownParent, CUI.templates.HighlightFrameTemplate) then
+ return false
+ end
+ if not CUI:ApplyTemplate(dropdownParent, CUI.templates.BackgroundFrameTemplate) then
+ return false
+ end
+ if not CUI:ApplyTemplate(dropdownParent, CUI.templates.PushableFrameTemplate) then
+ return false
+ end
+ -- Just a default height which is obviously editable by the user.
+ dropdownParent:SetHeight(20)
+ -- Can be retrieved and changed via :GetFontString()
+ local fontString = dropdownParent:CreateFontString(nil, "OVERLAY", CUI:GetFontNormal():GetName())
+ fontString:SetJustifyH("LEFT")
+ fontString:SetPoint("LEFT", 2, 0)
+ dropdownParent:SetFontString(fontString)
+ dropdownParent.callbacks = callbacks or {}
+ dropdownParent.texts = texts or {}
+ dropdownParent.values = values or {}
+ dropdownParent.RegisterCallback = RegisterCallback
+ dropdownParent.UnregisterCallback = UnregisterCallback
+ dropdownParent.SetValues = SetValues
+ dropdownParent.GetValues = GetValues
+ dropdownParent.AddValue = AddValue
+ dropdownParent.RemoveValue = RemoveValue
+ dropdownParent.SetValueAt = SetValueAt
+ dropdownParent.SetTexts = SetTexts
+ dropdownParent.GetTexts = GetTexts
+ dropdownParent.AddText = AddText
+ dropdownParent.RemoveText = RemoveText
+ dropdownParent.SetTextAt = SetTextAt
+ dropdownParent.SetSelectedValue = SetSelectedValue
+ dropdownParent.GetSelectedValue = GetSelectedValue
+ if not dropdown then
+ -- The actual dropdown is the collapsible frame (i.e. the child of the dropdown button).
+ dropdown = CUIDropdown or CreateFrame("Frame", "CUIDropdown", UIParent)
+ dropdown:Hide()
+ dropdown:SetToplevel(true)
+ if not CUI:ApplyTemplate(dropdown, CUI.templates.BorderedFrameTemplate) then
+ return false
+ end
+ dropdown.AttachTo = AttachTo
+ dropdown.IsAttachedTo = IsAttachedTo
+ local success = true
+ success = dropdown:HookScript("OnShow", Dropdown_OnShow)
+ success = dropdown:HookScript("OnUpdate", Dropdown_OnUpdate)
+ if not success then
+ dropdown = nil
+ return false
+ end
+ -- First button is a special case when it comes to anchors so create it here.
+ dropdownButtons[1] = GetDropdownButton(dropdown)
+ dropdownButtons[1]:SetValue(dropdownParent.values[1] or "")
+ dropdownButtons[1]:SetPoint("TOPLEFT")
+ dropdownButtons[1]:SetPoint("BOTTOMRIGHT", dropdown, "TOPRIGHT", 0, -dropdownParent:GetHeight())
+ AdjustDropdownButtons(dropdownParent)
+ CUI.GetDropdown = function(self)
+ return dropdown
+ end
+ end
+ if not dropdownParent:HookScript("OnHide", DropdownParent_OnHide) then
+ return false
+ end
+ if not dropdownParent:HookScript("OnClick", DropdownParent_OnClick) then
+ return false
+ end
+ dropdownParent.selectedValue = dropdownParent.values[1]
+ dropdownParent.initialValue = dropdownParent.values[1]
+ dropdownParent:SetText(dropdownParent.texts[1])
+ dropdownParent.initialText = dropdownParent.texts[1]
+ return dropdownParent
+end
+
+CUI:RegisterWidgetVersion(widget, version)
diff --git a/Libs/CloudUI-1.0/Widgets/EditBox.lua b/Libs/CloudUI-1.0/Widgets/EditBox.lua
new file mode 100644
index 0000000..e75c3ed
--- /dev/null
+++ b/Libs/CloudUI-1.0/Widgets/EditBox.lua
@@ -0,0 +1,235 @@
+local version, widget = 1, "EDITBOX"
+local CUI = LibStub and LibStub("CloudUI-1.0")
+if not CUI or CUI:GetWidgetVersion(widget) >= version then
+ return
+end
+
+-- Variables.
+local tabGroups = {}
+
+-- Script handlers.
+
+-- Called when enter is pressed inside the given frame.
+local function EditBox_OnEnterPressed(self)
+ if self.callbacks and #self.callbacks > 0 then
+ for i = 1, #self.callbacks do
+ self.callbacks[i](self, self:GetText())
+ end
+ end
+end
+
+-- Called when escape is pressed inside the given frame.
+local function EditBox_OnEscapePressed(self)
+ self:ClearFocus()
+end
+
+-- Called when tab is pressed inside the given frame.
+local function EditBox_OnTabPressed(self)
+ local t = tabGroups[self.tabGroup]
+ if t and t.tabCount > 0 then
+ local isShiftDown = IsShiftKeyDown()
+ local incr = isShiftDown and -1 or 1
+ for i = t.currentTabIndex, isShiftDown and t.minTabIndex or t.maxTabIndex, incr do
+ -- If the next index is out of bounds, we reach around to the first frame again and vice versa.
+ local nextIndex = i + incr > t.maxTabIndex and t.minTabIndex or i + incr < t.minTabIndex and t.maxTabIndex or i + incr
+ if t[nextIndex] then
+ t.currentTabIndex = nextIndex
+ t[t.currentTabIndex]:SetFocus()
+ break
+ end
+ end
+ end
+end
+
+-- Called when the given frame is given focus.
+local function EditBox_OnEditFocusGained(self)
+ local t = tabGroups[self.tabGroup]
+ if t and t.tabCount > 0 then
+ t.currentTabIndex = t[self]
+ end
+end
+
+-- Called when the given frame is disabled.
+local function EditBox_OnDisable(self)
+ self:SetTextColor(self.disableR, self.disableG, self.disableB, self.disableA)
+end
+
+-- Called when the given frame is enabled.
+local function EditBox_OnEnable(self)
+ self:SetTextColor(self.normalR, self.normalG, self.normalB, self.normalA)
+end
+
+-- Template functions.
+
+-- Sets the normal (enabled) color for the given frame to the given values.
+local function SetNormalColor(self, r, g, b, a)
+ self.normalR, self.normalG, self.normalB, self.normalA = r, g, b, a
+ if not self:IsDisabled() then
+ self:SetBackgroundColor(r, g, b, a)
+ end
+end
+
+-- Resets the normal (enabled) color for the given frame.
+local function ResetNormalColor(self)
+ self:SetNormalColor(1, 1, 1, 1)
+end
+
+-- Sets the disabled color for the given frame to the given values.
+local function SetDisableColor(self, r, g, b, a)
+ self.disabledR, self.disabledG, self.disabledB, self.disabledA = r, g, b, a
+ if self:IsDisabled() then
+ self:SetBackgroundColor(r, g, b, a)
+ end
+end
+
+-- Resets the disabled color for the given frame.
+local function ResetDisableColor(self)
+ self.disableR, self.disableG, self.disableB, self.disableA = 0.7, 0.7, 0.7, 1
+end
+
+-- Sets the callbacks for the given frame.
+local function SetCallbacks(self, callbacks)
+ assert(callbacks and type(callbacks) == "table" and #callbacks > 0, "SetCallbacks: 'callbacks' needs to be a non-empty table")
+ self.callbacks = callbacks
+end
+
+-- Registers the given callback for the given frame.
+local function RegisterCallback(self, callback)
+ assert(callback and type(callback) == "function", "RegisterCallback: 'callback' needs to be a function")
+ self.callbacks[#self.callbacks + 1] = callback
+end
+
+-- Unregisters the given callback from the given frame.
+local function UnregisterCallback(self, callback)
+ if self.callbacks and #self.callbacks > 0 then
+ assert(callback and type(callback) == "function", "UnregisterCallback: 'callback' needs to be a function")
+ for i = 1, #self.callbacks do
+ if self.callbacks[i] == callback then
+ table.remove(self.callbacks, i)
+ end
+ end
+ end
+end
+
+-- Sets the tab index for the given frame within the given tab group.
+local function SetTabIndex(self, tabIndex, tabGroup)
+ assert(type(self) == "table" and self:GetObjectType() == "EditBox", "SetTabIndex: the frame needs to be an EditBox")
+ assert(type(tabGroup) == "string" or type(self.tabGroup) == "string", "SetTabIndex: 'tabGroup' needs to be a string")
+ -- If the frame already is in a different tab group than the provided one, remove it from the current tab group.
+ if self.tabGroup and tabGroup and self.tabGroup ~= tabGroup then
+ local t = tabGroups[self.tabGroup]
+ -- The tab group has no members so gc the entire tab group.
+ if t.tabCount == 1 then
+ tabGroups[self.tabGroup] = nil
+ else
+ -- Remove the [k, v] and [v, k] pairs otherwise we can tab into the new tab group but get stuck there.
+ local index = t[self]
+ t[self] = nil
+ t[index] = nil
+ end
+ end
+ -- Will always prioritize the new tab group over a potential old one.
+ tabGroup = tabGroup or self.tabGroup
+ self.tabGroup = tabGroup
+ tabGroups[tabGroup] = tabGroups[tabGroup] or {}
+ local t = tabGroups[tabGroup]
+ t.count = t.count or 0
+ t.maxTabIndex = t.maxTabIndex or 0
+ t.minTabIndex = t.minTabIndex or 0
+ t.tabCount = t.tabCount or 0
+ local newIndex
+ if tabIndex then
+ assert(type(tabIndex) == "number" and tabIndex <= 100 and tabIndex >= -100, "SetTabIndex: 'tabIndex' needs to be a number between -100 and 100")
+ newIndex = tabIndex
+ else
+ -- If no tab index is given, assign it whatever the maximum is + 1.
+ newIndex = t.maxTabIndex + 1
+ end
+ -- If the given frame already has an index, remove that index so frames don't have double indeces.
+ local oldIndex = t[self]
+ if oldIndex then
+ t[oldIndex] = nil
+ else
+ t.tabCount = t.tabCount + 1
+ end
+ t.maxTabIndex = t.tabCount == 1 and newIndex or newIndex > t.maxTabIndex and newIndex or t.maxTabIndex
+ t.minTabIndex = t.tabCount == 1 and newIndex or newIndex < t.minTabIndex and newIndex or t.minTabIndex
+ t[newIndex] = self
+ t[self] = newIndex
+end
+
+-- Returns an EditBox with the given frame as parent and with the given name.
+-- If providing a tab group, a tab index is required and vice versa. Assigns the editbox the given tab index in the given tab group, otherwise sets a default
+-- incremental tab index. Change tab index/tab group using editBox:SetTabIndex(index[, tabGroup]). Returns false if something went wrong when creating.
+function CUI:CreateEditBox(parentFrame, frameName, callbacks, tabGroup, tabIndex)
+ if callbacks then
+ assert(type(callbacks) == "table" and #callbacks > 0, "CreateEditBox: 'callbacks' needs to be a non-empty table")
+ end
+ if tabGroup then
+ assert(type(tabGroup) == "string", "CreateEditBox: 'tabGroup' needs to be a string")
+ if tabIndex then
+ assert(type(tabGroup) == "number", "CreateEditBox: 'tabIndex' needs to be a number between -100 and 100")
+ end
+ end
+ -- If parentFrame is nil, the size will be fucked.
+ local editBox = CreateFrame("EditBox", frameName, parentFrame or UIParent)
+ if not CUI:ApplyTemplate(editBox, CUI.templates.BorderedFrameTemplate) then
+ return false
+ end
+ if not CUI:ApplyTemplate(editBox, CUI.templates.HighlightFrameTemplate) then
+ return false
+ end
+ if not CUI:ApplyTemplate(editBox, CUI.templates.BackgroundFrameTemplate) then
+ return false
+ end
+ if not CUI:ApplyTemplate(editBox, CUI.templates.DisableableFrameTemplate) then
+ return false
+ end
+ editBox:SetAutoFocus(false)
+ editBox:SetSize(200, 20)
+ editBox:SetFontObject(self:GetFontBig())
+ editBox:SetTextInsets(2, 0, 0, 0)
+ editBox.callbacks = callbacks or {}
+ editBox.disableR = 0.7
+ editBox.disableG = 0.7
+ editBox.disableB = 0.7
+ editBox.disableA = 1
+ editBox.normalR = 1
+ editBox.normalG = 1
+ editBox.normalB = 1
+ editBox.normalA = 1
+ editBox.SetNormalColor = SetNormalColor
+ editBox.ResetNormalColor = ResetNormalColor
+ editBox.SetDisableColor = SetDisableColor
+ editBox.ResetDisableColor = ResetDisableColor
+ editBox.SetCallbacks = SetCallbacks
+ editBox.RegisterCallback = RegisterCallback
+ editBox.UnregisterCallback = UnregisterCallback
+ editBox.SetTabIndex = SetTabIndex
+ if not editBox:HookScript("OnEnterPressed", EditBox_OnEnterPressed) then
+ return false
+ end
+ if not editBox:HookScript("OnEscapePressed", EditBox_OnEscapePressed) then
+ return false
+ end
+ if not editBox:HookScript("OnTabPressed", EditBox_OnTabPressed) then
+ return false
+ end
+ if not editBox:HookScript("OnEditFocusGained", EditBox_OnEditFocusGained) then
+ return false
+ end
+ if not editBox:HookScript("OnDisable", EditBox_OnDisable) then
+ return false
+ end
+ if not editBox:HookScript("OnEnable", EditBox_OnEnable) then
+ return false
+ end
+ -- User will have to manually assign their own tab index later if not provided here.
+ if tabGroup then
+ -- Will assign an index equal to the current max index in the tab group + 1 if tabIndex is nil.
+ editBox:SetTabIndex(tabIndex, tabGroup)
+ end
+ return editBox
+end
+
+CUI:RegisterWidgetVersion(widget, version)
diff --git a/Libs/CloudUI-1.0/Widgets/LinkButton.lua b/Libs/CloudUI-1.0/Widgets/LinkButton.lua
new file mode 100644
index 0000000..ff17bc0
--- /dev/null
+++ b/Libs/CloudUI-1.0/Widgets/LinkButton.lua
@@ -0,0 +1,126 @@
+local version, widget = 1, "LINKBUTTON"
+local CUI = LibStub and LibStub("CloudUI-1.0")
+if not CUI or CUI:GetWidgetVersion(widget) >= version then
+ return
+end
+
+-- Script handlers.
+
+-- Called when the user clicks the given button.
+local function Button_OnClick(self, button)
+ local link = self:GetLink()
+ if link and button == "LeftButton" and IsModifiedClick("CHATLINK") then
+ ChatEdit_InsertLink(link)
+ else
+ local callbacks = self.callbacks
+ if callbacks and #callbacks > 0 then
+ for i = 1, #callbacks do
+ callbacks[i](self, button)
+ end
+ end
+ end
+end
+
+-- Called when the user's mouse enters the given frame.
+local function Button_OnEnter(self)
+ local link = self:GetLink()
+ if link then
+ GameTooltip:SetOwner(self, "ANCHOR_RIGHT")
+ GameTooltip:SetHyperlink(link)
+ GameTooltip:Show()
+ end
+end
+
+-- Called when the user's mouse leaves the given frame.
+local function Button_OnLeave(self)
+ GameTooltip:Hide()
+end
+
+-- Template functions.
+
+-- Set the given frame's callbacks.
+local function SetCallbacks(self, callbacks)
+ assert(callbacks and type(callbacks) == "table" and #callbacks > 0, "SetCallbacks: 'callbacks' needs to be a non-empty table")
+ self.callbacks = callbacks
+end
+
+-- Register the given callback to the given frame.
+local function RegisterCallback(self, callback)
+ assert(callback and type(callback) == "table" and #callback > 0, "RegisterCallback: 'callback' needs to be a non-empty table")
+ self.callbacks[#self.callbacks + 1] = callback
+end
+
+-- Unregisters the given callback from the given frame.
+local function UnregisterCallback(self, callback)
+ if self.callbacks and #self.callbacks > 0 then
+ assert(callback and type(callback) == "function", "UnregisterCallback: 'callback' needs to be a function")
+ for i = 1, #self.callbacks do
+ if self.callbacks[i] == callback then
+ table.remove(self.callbacks, i)
+ end
+ end
+ end
+end
+
+-- Sets the link for the given frame.
+local function SetLink(self, link)
+ self.link = link
+end
+
+-- Gets the link for the given frame.
+local function GetLink(self)
+ return self.link
+end
+
+-- Sets the given frame's icon to the given texture.
+local function SetIcon(self, texture)
+ self.icon:SetTexture(texture)
+ self.icon:Show()
+end
+
+-- Creates a link button in the given parent frame and with the given name, callbacks, and link. Returns false if creating failed.
+function CUI:CreateLinkButton(parentFrame, frameName, callbacks, link)
+ if callbacks then
+ assert(type(callbacks) == "table" and #callbacks > 0, "CreateLinkButton: 'callbacks' needs to be a non-empty table")
+ end
+ local button = CreateFrame("Button", frameName, parentFrame or UIParent)
+ button.callbacks = callbacks or {}
+ if not CUI:ApplyTemplate(button, CUI.templates.BorderedFrameTemplate) then
+ return false
+ end
+ if not CUI:ApplyTemplate(button, CUI.templates.HighlightFrameTemplate) then
+ return false
+ end
+ if not CUI:ApplyTemplate(button, CUI.templates.PushableFrameTemplate) then
+ return false
+ end
+ local icon = button:CreateTexture(frameName and frameName .. "CUILinkButtonIcon" or nil, "ARTWORK")
+ icon:SetTexCoord(0.07, 0.93, 0.07, 0.93)
+ icon:SetAllPoints()
+ icon:Hide()
+ button.icon = icon
+ -- Default size.
+ button:SetSize(34, 34)
+ button.SetCallbacks = SetCallbacks
+ button.RegisterCallback = RegisterCallback
+ button.UnregisterCallback = UnregisterCallback
+ button.SetLink = SetLink
+ button.GetLink = GetLink
+ button.SetIcon = SetIcon
+ if link then
+ assert(type(link) == "string", "CreateLinkButton: 'link' needs to be a string")
+ button:SetLink(link)
+ end
+ if not button:HookScript("OnClick", Button_OnClick) then
+ return false
+ end
+ if not button:HookScript("OnEnter", Button_OnEnter) then
+ return false
+ end
+ if not button:HookScript("OnLeave", Button_OnLeave) then
+ return false
+ end
+ return button
+end
+
+CUI:RegisterWidgetVersion(widget, version)
diff --git a/Libs/CloudUI-1.0/Widgets/Slider.lua b/Libs/CloudUI-1.0/Widgets/Slider.lua
new file mode 100644
index 0000000..7f95f46
--- /dev/null
+++ b/Libs/CloudUI-1.0/Widgets/Slider.lua
@@ -0,0 +1,299 @@
+local version, widget = 1, "SLIDER"
+local CUI = LibStub and LibStub("CloudUI-1.0")
+if not CUI or CUI:GetWidgetVersion(widget) >= version then
+ return
+end
+
+-- Variables.
+local THUMB_PADDING = 2
+local DEFAULT_SIZE = 16
+local DEFAULT_LENGTH = 168
+
+-- Script handlers.
+
+-- Called when the slider's size changes.
+local function Slider_OnSizeChanged(self, width, height)
+ if self.isHorizontal then
+ if self.upButton then
+ self.upButton:SetSize(height, height)
+ end
+ if self.downButton then
+ self.downButton:SetSize(height, height)
+ end
+ self:GetThumbTexture():SetSize(height, height)
+ else
+ if self.upButton then
+ self.upButton:SetSize(width, width)
+ end
+ if self.downButton then
+ self.downButton:SetSize(width, width)
+ end
+ -- I don't know why padding is needed here but not for horizontal sliders.
+ self:GetThumbTexture():SetSize(width - THUMB_PADDING, width - THUMB_PADDING)
+ end
+end
+
+-- Called when the slider is disabled.
+local function Slider_OnDisable(self)
+ self:GetThumbTexture():SetColorTexture(self.disableR, self.disableG, self.disableB, self.disableA)
+end
+
+-- Called when the slider is enabled.
+local function Slider_OnEnable(self)
+ self:GetThumbTexture():SetColorTexture(self.normalR, self.normalG, self.normalB, self.normalA)
+end
+
+-- Called when the slider value is changed.
+local function Slider_OnValueChanged(self, value)
+ -- Disable/enable buttons.
+ local _, maxValue = self:GetMinMaxValues()
+ if value <= self:GetMinMaxValues() then
+ if self.upButton then
+ self.upButton:Disable()
+ end
+ if self.downButton then
+ self.downButton:Enable()
+ end
+ elseif value >= maxValue then
+ if self.upButton then
+ self.upButton:Enable()
+ end
+ if self.downButton then
+ self.downButton:Disable()
+ end
+ else
+ if self.upButton then
+ self.upButton:Enable()
+ end
+ if self.downButton then
+ self.downButton:Enable()
+ end
+ end
+ if self.callbacks then
+ for _, callback in pairs(self.callbacks) do
+ callback(self, value)
+ end
+ end
+end
+
+-- Called when a button is disabled.
+local function Button_OnDisable(self)
+ local parent = self:GetParent()
+ local r, g, b, a
+ if parent then
+ r, g, b, a = parent.disableR, parent.disableG, parent.disableB, parent.disableA
+ else
+ r, g, b, a = 0.3, 0.3, 0.3, 1
+ end
+ self.texture:SetVertexColor(r, g, b, a)
+end
+
+-- Called when a button is enabled.
+local function Button_OnEnable(self)
+ local parent = self:GetParent()
+ local r, g, b, a
+ if parent then
+ r, g, b, a = parent.normalR, parent.normalG, parent.normalB, parent.normalA
+ else
+ r, g, b, a = 1, 1, 1, 1
+ end
+ self.texture:SetVertexColor(r, g, b, a)
+end
+
+-- Called when the up button is clicked.
+local function UpButton_OnClick(self)
+ local slider = self:GetParent()
+ slider:SetValue(slider:GetValue() - slider:GetValueStep())
+ PlaySound(SOUNDKIT.U_CHAT_SCROLL_BUTTON)
+end
+
+-- Called when the down button is clicked.
+local function DownButton_OnClick(self)
+ local slider = self:GetParent()
+ slider:SetValue(slider:GetValue() + slider:GetValueStep())
+ PlaySound(SOUNDKIT.U_CHAT_SCROLL_BUTTON)
+end
+
+-- Template functions.
+
+-- Sets the normal (enabled) color for the given frame to the given values.
+local function SetNormalColor(self, r, g, b, a)
+ self.normalR, self.normalG, self.normalB, self.normalA = r, g, b, a
+ if not self:IsDisabled() then
+ self:GetThumbTexture():SetColorTexture(r, g, b, a)
+ end
+end
+
+-- Resets the normal (enabled) color for the given frame.
+local function ResetNormalColor(self)
+ self:SetNormalColor(1, 1, 1, 1)
+end
+
+-- Sets the disabled color for the given frame to the given values.
+local function SetDisableColor(self, r, g, b, a)
+ self.disabledR, self.disabledG, self.disabledB, self.disabledA = r, g, b, a
+ if self:IsDisabled() then
+ self:GetThumbTexture():SetColorTexture(r, g, b, a)
+ end
+end
+
+-- Resets the disabled color for the given frame.
+local function ResetDisableColor(self)
+ self.disableR, self.disableG, self.disableB, self.disableA = 0.3, 0.3, 0.3, 1
+end
+
+-- Creates and returns a slider in the given parent frame and with the given name, minValue, and maxValue. No default textures so they have to be given.
+function CUI:CreateSlider(parentFrame, frameName, minValue, maxValue, obeyStep, thumbTexture, upTexture, downTexture, isHorizontal, callbacks)
+ assert(thumbTexture and type(thumbTexture) == "string", "CreateSlider: 'thumbTexture' needs to be a string")
+ assert(type(upTexture) == "string" or type(upTexture) == "nil", "CreateSlider: 'upTexture' needs to be a string or nil")
+ assert(type(downTexture) == "string" or type(downTexture) == "nil", "CreateSlider: 'downTexture' needs to be a string or nil")
+ if callbacks then
+ assert(type(callbacks) == "table" and #callbacks > 0, "CreateLinkButton: 'callbacks' needs to be a non-empty table")
+ end
+ -- Slider.
+ local slider = CreateFrame("Slider", frameName, parentFrame or UIParent)
+ slider.callbacks = callbacks
+ if not CUI:ApplyTemplate(slider, CUI.templates.DisableableFrameTemplate) then
+ return false
+ end
+ if not CUI:ApplyTemplate(slider, CUI.templates.BackgroundFrameTemplate) then
+ return false
+ end
+ if not CUI:ApplyTemplate(slider, CUI.templates.BorderedFrameTemplate) then
+ return false
+ end
+ -- Manually set positions of background and borders if it's vertical because sliders are weird.
+ if not isHorizontal then
+ slider.CUITopBorderTexture:SetPoint("BOTTOMLEFT", slider, "TOPLEFT", -1, 1)
+ slider.CUITopBorderTexture:SetPoint("BOTTOMRIGHT", slider, "TOPRIGHT", 1, 1)
+ slider.CUIRightBorderTexture:SetPoint("BOTTOMLEFT", slider, "BOTTOMRIGHT", 0, -2)
+ slider.CUIRightBorderTexture:SetPoint("TOPLEFT", slider, "TOPRIGHT", 0, 2)
+ slider.CUIBottomBorderTexture:SetPoint("TOPLEFT", slider, "BOTTOMLEFT", -1, -1)
+ slider.CUIBottomBorderTexture:SetPoint("TOPRIGHT", slider, "BOTTOMRIGHT", 1, -1)
+ slider.CUILeftBorderTexture:SetPoint("BOTTOMRIGHT", slider, "BOTTOMLEFT", 0, -2)
+ slider.CUILeftBorderTexture:SetPoint("TOPRIGHT", slider, "TOPLEFT", 0, 2)
+ slider.CUIBackgroundTexture:SetPoint("TOPLEFT", slider, "TOPLEFT", 0, 1)
+ slider.CUIBackgroundTexture:SetPoint("BOTTOMRIGHT", slider, "BOTTOMRIGHT", 0, -1)
+ end
+ slider.isHorizontal = isHorizontal
+ if isHorizontal then
+ slider:SetOrientation("HORIZONTAL")
+ slider:SetSize(DEFAULT_LENGTH, DEFAULT_SIZE)
+ else
+ slider:SetOrientation("VERTICAL")
+ slider:SetSize(DEFAULT_SIZE, DEFAULT_LENGTH)
+ end
+ if minValue then
+ assert(type(minValue) == "number", "CreateSlider: 'minValue' needs to be a number")
+ else
+ -- Default.
+ minValue = 1
+ end
+ if maxValue then
+ assert(type(maxValue) == "number" and maxValue >= minValue, "CreateSlider: 'maxValue' needs to be a number >= 'minValue'")
+ else
+ -- Default.
+ maxValue = 10
+ end
+ slider:SetObeyStepOnDrag(obeyStep)
+ slider:SetMinMaxValues(minValue, maxValue)
+ slider:SetValue(minValue)
+ slider:SetValueStep(1)
+ slider:SetThumbTexture(thumbTexture)
+ local size = isHorizontal and slider:GetHeight() - THUMB_PADDING or slider:GetWidth() - THUMB_PADDING
+ slider:GetThumbTexture():SetSize(size, size)
+ slider.disableR = 0.3
+ slider.disableG = 0.3
+ slider.disableB = 0.3
+ slider.disableA = 1
+ slider.normalR = 1
+ slider.normalG = 1
+ slider.normalB = 1
+ slider.normalA = 1
+ slider.SetNormalColor = SetNormalColor
+ slider.ResetNormalColor = ResetNormalColor
+ slider.SetDisableColor = SetDisableColor
+ slider.ResetDisableColor = ResetDisableColor
+ if not slider:HookScript("OnSizeChanged", Slider_OnSizeChanged) then
+ return
+ end
+ if not slider:HookScript("OnDisable", Slider_OnDisable) then
+ return
+ end
+ if not slider:HookScript("OnEnable", Slider_OnEnable) then
+ return
+ end
+ if not slider:HookScript("OnValueChanged", Slider_OnValueChanged) then
+ return
+ end
+ -- Up button.
+ if upTexture then
+ local upButton = CreateFrame("Button", frameName and frameName .. "CUIUpButton", slider)
+ if not CUI:ApplyTemplate(upButton, CUI.templates.HighlightFrameTemplate) then
+ return
+ end
+ if not CUI:ApplyTemplate(upButton, CUI.templates.BorderedFrameTemplate) then
+ return
+ end
+ if not CUI:ApplyTemplate(upButton, CUI.templates.PushableFrameTemplate) then
+ return
+ end
+ upButton:SetSize(DEFAULT_SIZE, DEFAULT_SIZE)
+ local texture = upButton:CreateTexture(nil, "BACKGROUND")
+ texture:SetTexture(upTexture)
+ texture:SetAllPoints(upButton)
+ upButton.texture = texture
+ if not isHorizontal then
+ upButton:SetPoint("BOTTOM", slider, "TOP", 0, 2)
+ else
+ upButton:SetPoint("BOTTOMRIGHT", slider, "BOTTOMLEFT", -1, 0)
+ end
+ if not upButton:HookScript("OnDisable", Button_OnDisable) then
+ return
+ end
+ if not upButton:HookScript("OnEnable", Button_OnEnable) then
+ return
+ end
+ if not upButton:HookScript("OnClick", UpButton_OnClick) then
+ return
+ end
+ upButton:Disable()
+ slider.upButton = upButton
+ end
+ -- Down button.
+ if downTexture then
+ local downButton = CreateFrame("Button", frameName and frameName .. "CUIDownButton", slider)
+ if not CUI:ApplyTemplate(downButton, CUI.templates.HighlightFrameTemplate) then
+ return
+ end
+ if not CUI:ApplyTemplate(downButton, CUI.templates.BorderedFrameTemplate) then
+ return
+ end
+ if not CUI:ApplyTemplate(downButton, CUI.templates.PushableFrameTemplate) then
+ return
+ end
+ downButton:SetSize(DEFAULT_SIZE, DEFAULT_SIZE)
+ local texture = downButton:CreateTexture(nil, "BACKGROUND")
+ texture:SetTexture(downTexture)
+ texture:SetAllPoints(downButton)
+ downButton.texture = texture
+ if not isHorizontal then
+ downButton:SetPoint("TOP", slider, "BOTTOM", 0, -2)
+ else
+ downButton:SetPoint("BOTTOMLEFT", slider, "BOTTOMRIGHT", 1, 0)
+ end
+ if not downButton:HookScript("OnDisable", Button_OnDisable) then
+ return
+ end
+ if not downButton:HookScript("OnEnable", Button_OnEnable) then
+ return
+ end
+ if not downButton:HookScript("OnClick", DownButton_OnClick) then
+ return
+ end
+ slider.downButton = downButton
+ end
+ return slider
+end
+
+CUI:RegisterWidgetVersion(widget, version)
diff --git a/Libs/CloudUI-1.0/Widgets/TextButton.lua b/Libs/CloudUI-1.0/Widgets/TextButton.lua
new file mode 100644
index 0000000..42c9969
--- /dev/null
+++ b/Libs/CloudUI-1.0/Widgets/TextButton.lua
@@ -0,0 +1,100 @@
+local version, widget = 1, "TEXTBUTTON"
+local CUI = LibStub and LibStub("CloudUI-1.0")
+if not CUI or CUI:GetWidgetVersion(widget) >= version then
+ return
+end
+
+-- Script handlers.
+
+-- Called when the user clicks the given button.
+local function Button_OnClick(self, button)
+ local callbacks = self.callbacks
+ if callbacks and #callbacks > 0 then
+ for i = 1, #callbacks do
+ callbacks[i](self, button)
+ end
+ end
+end
+
+-- Template functions.
+
+-- Automatically sizes the button to the current text.
+local function AutoSize(self)
+ local fontString = self:GetFontString()
+ if fontString then
+ local textWidth, textHeight = fontString:GetSize()
+ local buttonWidth, buttonHeight = self:GetSize()
+ if buttonHeight < textHeight then
+ -- Minimum 20 in height.
+ self:SetHeight(textHeight > 20 and textHeight + 2 or 20)
+ end
+ self:SetWidth(textWidth + 2)
+ end
+end
+
+-- Set the given frame's callbacks.
+local function SetCallbacks(self, callbacks)
+ assert(callbacks and type(callbacks) == "table" and #callbacks > 0, "SetCallbacks: 'callbacks' needs to be a non-empty table")
+ self.callbacks = callbacks
+end
+
+-- Register the given callback to the given frame.
+local function RegisterCallback(self, callback)
+ assert(callback and type(callback) == "table" and #callback > 0, "RegisterCallback: 'callback' needs to be a non-empty table")
+ self.callbacks[#self.callbacks + 1] = callback
+end
+
+-- Unregisters the given callback from the given frame.
+local function UnregisterCallback(self, callback)
+ if self.callbacks and #self.callbacks > 0 then
+ assert(callback and type(callback) == "function", "UnregisterCallback: 'callback' needs to be a function")
+ for i = 1, #self.callbacks do
+ if self.callbacks[i] == callback then
+ table.remove(self.callbacks, i)
+ end
+ end
+ end
+end
+
+-- Creates a new button with the given name within the given parent frame and returns it (or false if the button couldn't be created).
+-- Callbacks, text, and color code are optional. Callbacks will be called whenever the user clicks the button.
+-- If set to true, the button will automatically resize every time the text changes.
+function CUI:CreateTextButton(parentFrame, frameName, callbacks, text)
+ if callbacks then
+ assert(type(callbacks) == "table" and #callbacks > 0, "CreateTextButton: 'callbacks' needs to be a non-empty table")
+ end
+ local button = CreateFrame("Button", frameName, parentFrame or UIParent)
+ button.callbacks = callbacks or {}
+ if not CUI:ApplyTemplate(button, CUI.templates.BorderedFrameTemplate) then
+ return false
+ end
+ if not CUI:ApplyTemplate(button, CUI.templates.HighlightFrameTemplate) then
+ return false
+ end
+ if not CUI:ApplyTemplate(button, CUI.templates.PushableFrameTemplate) then
+ return false
+ end
+ if not CUI:ApplyTemplate(button, CUI.templates.BackgroundFrameTemplate) then
+ return false
+ end
+ local fontString = button:CreateFontString(nil, "OVERLAY", CUI:GetFontBig():GetName())
+ fontString:SetJustifyH("LEFT")
+ fontString:SetPoint("LEFT", 2, 0)
+ button:SetFontString(fontString)
+ -- Default size.
+ button:SetSize(100, 20)
+ if text then
+ assert(type(text) == "string", "CreateTextButton: 'text' needs to be a string")
+ button:SetText(text)
+ end
+ button.AutoSize = AutoSize
+ button.SetCallbacks = SetCallbacks
+ button.RegisterCallback = RegisterCallback
+ button.UnregisterCallback = UnregisterCallback
+ if not button:HookScript("OnClick", Button_OnClick) then
+ return false
+ end
+ return button
+end
+
+CUI:RegisterWidgetVersion(widget, version)
diff --git a/Libraries/LibDBIcon-1.0/LibDBIcon-1.0.lua b/Libs/LibDBIcon-1.0/LibDBIcon-1.0.lua
similarity index 62%
rename from Libraries/LibDBIcon-1.0/LibDBIcon-1.0.lua
rename to Libs/LibDBIcon-1.0/LibDBIcon-1.0.lua
index e865bdf..11e3c81 100644
--- a/Libraries/LibDBIcon-1.0/LibDBIcon-1.0.lua
+++ b/Libs/LibDBIcon-1.0/LibDBIcon-1.0.lua
@@ -1,470 +1,571 @@
-
------------------------------------------------------------------------
--- LibDBIcon-1.0
---
--- Allows addons to easily create a lightweight minimap icon as an alternative to heavier LDB displays.
---
-
-local DBICON10 = "LibDBIcon-1.0"
-local DBICON10_MINOR = 43 -- Bump on changes
-if not LibStub then error(DBICON10 .. " requires LibStub.") end
-local ldb = LibStub("LibDataBroker-1.1", true)
-if not ldb then error(DBICON10 .. " requires LibDataBroker-1.1.") end
-local lib = LibStub:NewLibrary(DBICON10, DBICON10_MINOR)
-if not lib then return end
-
-lib.objects = lib.objects or {}
-lib.callbackRegistered = lib.callbackRegistered or nil
-lib.callbacks = lib.callbacks or LibStub("CallbackHandler-1.0"):New(lib)
-lib.notCreated = lib.notCreated or {}
-lib.radius = lib.radius or 5
-lib.tooltip = lib.tooltip or CreateFrame("GameTooltip", "LibDBIconTooltip", UIParent, "GameTooltipTemplate")
-local next, Minimap = next, Minimap
-local isDraggingButton = false
-
-function lib:IconCallback(event, name, key, value)
- if lib.objects[name] then
- if key == "icon" then
- lib.objects[name].icon:SetTexture(value)
- elseif key == "iconCoords" then
- lib.objects[name].icon:UpdateCoord()
- elseif key == "iconR" then
- local _, g, b = lib.objects[name].icon:GetVertexColor()
- lib.objects[name].icon:SetVertexColor(value, g, b)
- elseif key == "iconG" then
- local r, _, b = lib.objects[name].icon:GetVertexColor()
- lib.objects[name].icon:SetVertexColor(r, value, b)
- elseif key == "iconB" then
- local r, g = lib.objects[name].icon:GetVertexColor()
- lib.objects[name].icon:SetVertexColor(r, g, value)
- end
- end
-end
-if not lib.callbackRegistered then
- ldb.RegisterCallback(lib, "LibDataBroker_AttributeChanged__icon", "IconCallback")
- ldb.RegisterCallback(lib, "LibDataBroker_AttributeChanged__iconCoords", "IconCallback")
- ldb.RegisterCallback(lib, "LibDataBroker_AttributeChanged__iconR", "IconCallback")
- ldb.RegisterCallback(lib, "LibDataBroker_AttributeChanged__iconG", "IconCallback")
- ldb.RegisterCallback(lib, "LibDataBroker_AttributeChanged__iconB", "IconCallback")
- lib.callbackRegistered = true
-end
-
-local function getAnchors(frame)
- local x, y = frame:GetCenter()
- if not x or not y then return "CENTER" end
- local hhalf = (x > UIParent:GetWidth()*2/3) and "RIGHT" or (x < UIParent:GetWidth()/3) and "LEFT" or ""
- local vhalf = (y > UIParent:GetHeight()/2) and "TOP" or "BOTTOM"
- return vhalf..hhalf, frame, (vhalf == "TOP" and "BOTTOM" or "TOP")..hhalf
-end
-
-local function onEnter(self)
- if isDraggingButton then return end
-
- for _, button in next, lib.objects do
- if button.showOnMouseover then
- button.fadeOut:Stop()
- button:SetAlpha(1)
- end
- end
-
- local obj = self.dataObject
- if obj.OnTooltipShow then
- lib.tooltip:SetOwner(self, "ANCHOR_NONE")
- lib.tooltip:SetPoint(getAnchors(self))
- obj.OnTooltipShow(lib.tooltip)
- lib.tooltip:Show()
- elseif obj.OnEnter then
- obj.OnEnter(self)
- end
-end
-
-local function onLeave(self)
- lib.tooltip:Hide()
-
- if not isDraggingButton then
- for _, button in next, lib.objects do
- if button.showOnMouseover then
- button.fadeOut:Play()
- end
- end
- end
-
- local obj = self.dataObject
- if obj.OnLeave then
- obj.OnLeave(self)
- end
-end
-
---------------------------------------------------------------------------------
-
-local onDragStart, updatePosition
-
-do
- local minimapShapes = {
- ["ROUND"] = {true, true, true, true},
- ["SQUARE"] = {false, false, false, false},
- ["CORNER-TOPLEFT"] = {false, false, false, true},
- ["CORNER-TOPRIGHT"] = {false, false, true, false},
- ["CORNER-BOTTOMLEFT"] = {false, true, false, false},
- ["CORNER-BOTTOMRIGHT"] = {true, false, false, false},
- ["SIDE-LEFT"] = {false, true, false, true},
- ["SIDE-RIGHT"] = {true, false, true, false},
- ["SIDE-TOP"] = {false, false, true, true},
- ["SIDE-BOTTOM"] = {true, true, false, false},
- ["TRICORNER-TOPLEFT"] = {false, true, true, true},
- ["TRICORNER-TOPRIGHT"] = {true, false, true, true},
- ["TRICORNER-BOTTOMLEFT"] = {true, true, false, true},
- ["TRICORNER-BOTTOMRIGHT"] = {true, true, true, false},
- }
-
- local rad, cos, sin, sqrt, max, min = math.rad, math.cos, math.sin, math.sqrt, math.max, math.min
- function updatePosition(button, position)
- local angle = rad(position or 225)
- local x, y, q = cos(angle), sin(angle), 1
- if x < 0 then q = q + 1 end
- if y > 0 then q = q + 2 end
- local minimapShape = GetMinimapShape and GetMinimapShape() or "ROUND"
- local quadTable = minimapShapes[minimapShape]
- local w = (Minimap:GetWidth() / 2) + lib.radius
- local h = (Minimap:GetHeight() / 2) + lib.radius
- if quadTable[q] then
- x, y = x*w, y*h
- else
- local diagRadiusW = sqrt(2*(w)^2)-10
- local diagRadiusH = sqrt(2*(h)^2)-10
- x = max(-w, min(x*diagRadiusW, w))
- y = max(-h, min(y*diagRadiusH, h))
- end
- button:SetPoint("CENTER", Minimap, "CENTER", x, y)
- end
-end
-
-local function onClick(self, b)
- if self.dataObject.OnClick then
- self.dataObject.OnClick(self, b)
- end
-end
-
-local function onMouseDown(self)
- self.isMouseDown = true
- self.icon:UpdateCoord()
-end
-
-local function onMouseUp(self)
- self.isMouseDown = false
- self.icon:UpdateCoord()
-end
-
-do
- local deg, atan2 = math.deg, math.atan2
- local function onUpdate(self)
- local mx, my = Minimap:GetCenter()
- local px, py = GetCursorPosition()
- local scale = Minimap:GetEffectiveScale()
- px, py = px / scale, py / scale
- local pos = 225
- if self.db then
- pos = deg(atan2(py - my, px - mx)) % 360
- self.db.minimapPos = pos
- else
- pos = deg(atan2(py - my, px - mx)) % 360
- self.minimapPos = pos
- end
- updatePosition(self, pos)
- end
-
- function onDragStart(self)
- self:LockHighlight()
- self.isMouseDown = true
- self.icon:UpdateCoord()
- self:SetScript("OnUpdate", onUpdate)
- isDraggingButton = true
- lib.tooltip:Hide()
- for _, button in next, lib.objects do
- if button.showOnMouseover then
- button.fadeOut:Stop()
- button:SetAlpha(1)
- end
- end
- end
-end
-
-local function onDragStop(self)
- self:SetScript("OnUpdate", nil)
- self.isMouseDown = false
- self.icon:UpdateCoord()
- self:UnlockHighlight()
- isDraggingButton = false
- for _, button in next, lib.objects do
- if button.showOnMouseover then
- button.fadeOut:Play()
- end
- end
-end
-
-local defaultCoords = {0, 1, 0, 1}
-local function updateCoord(self)
- local coords = self:GetParent().dataObject.iconCoords or defaultCoords
- local deltaX, deltaY = 0, 0
- if not self:GetParent().isMouseDown then
- deltaX = (coords[2] - coords[1]) * 0.05
- deltaY = (coords[4] - coords[3]) * 0.05
- end
- self:SetTexCoord(coords[1] + deltaX, coords[2] - deltaX, coords[3] + deltaY, coords[4] - deltaY)
-end
-
-local function createButton(name, object, db)
- local button = CreateFrame("Button", "LibDBIcon10_"..name, Minimap)
- button.dataObject = object
- button.db = db
- button:SetFrameStrata("MEDIUM")
- button:SetSize(31, 31)
- button:SetFrameLevel(8)
- button:RegisterForClicks("anyUp")
- button:RegisterForDrag("LeftButton")
- button:SetHighlightTexture(136477) --"Interface\\Minimap\\UI-Minimap-ZoomButton-Highlight"
- local overlay = button:CreateTexture(nil, "OVERLAY")
- overlay:SetSize(53, 53)
- overlay:SetTexture(136430) --"Interface\\Minimap\\MiniMap-TrackingBorder"
- overlay:SetPoint("TOPLEFT")
- local background = button:CreateTexture(nil, "BACKGROUND")
- background:SetSize(20, 20)
- background:SetTexture(136467) --"Interface\\Minimap\\UI-Minimap-Background"
- background:SetPoint("TOPLEFT", 7, -5)
- local icon = button:CreateTexture(nil, "ARTWORK")
- icon:SetSize(17, 17)
- icon:SetTexture(object.icon)
- icon:SetPoint("TOPLEFT", 7, -6)
- button.icon = icon
- button.isMouseDown = false
-
- local r, g, b = icon:GetVertexColor()
- icon:SetVertexColor(object.iconR or r, object.iconG or g, object.iconB or b)
-
- icon.UpdateCoord = updateCoord
- icon:UpdateCoord()
-
- button:SetScript("OnEnter", onEnter)
- button:SetScript("OnLeave", onLeave)
- button:SetScript("OnClick", onClick)
- if not db or not db.lock then
- button:SetScript("OnDragStart", onDragStart)
- button:SetScript("OnDragStop", onDragStop)
- end
- button:SetScript("OnMouseDown", onMouseDown)
- button:SetScript("OnMouseUp", onMouseUp)
-
- button.fadeOut = button:CreateAnimationGroup()
- local animOut = button.fadeOut:CreateAnimation("Alpha")
- animOut:SetOrder(1)
- animOut:SetDuration(0.2)
- animOut:SetFromAlpha(1)
- animOut:SetToAlpha(0)
- animOut:SetStartDelay(1)
- button.fadeOut:SetToFinalAlpha(true)
-
- lib.objects[name] = button
-
- if lib.loggedIn then
- updatePosition(button, db and db.minimapPos)
- if not db or not db.hide then
- button:Show()
- else
- button:Hide()
- end
- end
- lib.callbacks:Fire("LibDBIcon_IconCreated", button, name) -- Fire 'Icon Created' callback
-end
-
--- We could use a metatable.__index on lib.objects, but then we'd create
--- the icons when checking things like :IsRegistered, which is not necessary.
-local function check(name)
- if lib.notCreated[name] then
- createButton(name, lib.notCreated[name][1], lib.notCreated[name][2])
- lib.notCreated[name] = nil
- end
-end
-
--- Wait a bit with the initial positioning to let any GetMinimapShape addons
--- load up.
-if not lib.loggedIn then
- local f = CreateFrame("Frame")
- f:SetScript("OnEvent", function(f)
- for _, button in next, lib.objects do
- updatePosition(button, button.db and button.db.minimapPos)
- if not button.db or not button.db.hide then
- button:Show()
- else
- button:Hide()
- end
- end
- lib.loggedIn = true
- f:SetScript("OnEvent", nil)
- end)
- f:RegisterEvent("PLAYER_LOGIN")
-end
-
-local function getDatabase(name)
- return lib.notCreated[name] and lib.notCreated[name][2] or lib.objects[name].db
-end
-
-function lib:Register(name, object, db)
- if not object.icon then error("Can't register LDB objects without icons set!") end
- if lib.objects[name] or lib.notCreated[name] then error(DBICON10.. ": Object '".. name .."' is already registered.") end
- if not db or not db.hide then
- createButton(name, object, db)
- else
- lib.notCreated[name] = {object, db}
- end
-end
-
-function lib:Lock(name)
- if not lib:IsRegistered(name) then return end
- if lib.objects[name] then
- lib.objects[name]:SetScript("OnDragStart", nil)
- lib.objects[name]:SetScript("OnDragStop", nil)
- end
- local db = getDatabase(name)
- if db then
- db.lock = true
- end
-end
-
-function lib:Unlock(name)
- if not lib:IsRegistered(name) then return end
- if lib.objects[name] then
- lib.objects[name]:SetScript("OnDragStart", onDragStart)
- lib.objects[name]:SetScript("OnDragStop", onDragStop)
- end
- local db = getDatabase(name)
- if db then
- db.lock = nil
- end
-end
-
-function lib:Hide(name)
- if not lib.objects[name] then return end
- lib.objects[name]:Hide()
-end
-
-function lib:Show(name)
- check(name)
- local button = lib.objects[name]
- if button then
- button:Show()
- updatePosition(button, button.db and button.db.minimapPos or button.minimapPos)
- end
-end
-
-function lib:IsRegistered(name)
- return (lib.objects[name] or lib.notCreated[name]) and true or false
-end
-
-function lib:Refresh(name, db)
- check(name)
- local button = lib.objects[name]
- if db then
- button.db = db
- end
- updatePosition(button, button.db and button.db.minimapPos or button.minimapPos)
- if not button.db or not button.db.hide then
- button:Show()
- else
- button:Hide()
- end
- if not button.db or not button.db.lock then
- button:SetScript("OnDragStart", onDragStart)
- button:SetScript("OnDragStop", onDragStop)
- else
- button:SetScript("OnDragStart", nil)
- button:SetScript("OnDragStop", nil)
- end
-end
-
-function lib:GetMinimapButton(name)
- return lib.objects[name]
-end
-
-do
- local function OnMinimapEnter()
- if isDraggingButton then return end
- for _, button in next, lib.objects do
- if button.showOnMouseover then
- button.fadeOut:Stop()
- button:SetAlpha(1)
- end
- end
- end
- local function OnMinimapLeave()
- if isDraggingButton then return end
- for _, button in next, lib.objects do
- if button.showOnMouseover then
- button.fadeOut:Play()
- end
- end
- end
- Minimap:HookScript("OnEnter", OnMinimapEnter)
- Minimap:HookScript("OnLeave", OnMinimapLeave)
-
- function lib:ShowOnEnter(name, value)
- local button = lib.objects[name]
- if button then
- if value then
- button.showOnMouseover = true
- button.fadeOut:Stop()
- button:SetAlpha(0)
- else
- button.showOnMouseover = false
- button.fadeOut:Stop()
- button:SetAlpha(1)
- end
- end
- end
-end
-
-function lib:GetButtonList()
- local t = {}
- for name in next, lib.objects do
- t[#t+1] = name
- end
- return t
-end
-
-function lib:SetButtonRadius(radius)
- if type(radius) == "number" then
- lib.radius = radius
- for _, button in next, lib.objects do
- updatePosition(button, button.db and button.db.minimapPos or button.minimapPos)
- end
- end
-end
-
-function lib:SetButtonToPosition(button, position)
- updatePosition(lib.objects[button] or button, position)
-end
-
--- Upgrade!
-for name, button in next, lib.objects do
- local db = getDatabase(name)
- if not db or not db.lock then
- button:SetScript("OnDragStart", onDragStart)
- button:SetScript("OnDragStop", onDragStop)
- end
- button:SetScript("OnEnter", onEnter)
- button:SetScript("OnLeave", onLeave)
- button:SetScript("OnClick", onClick)
- button:SetScript("OnMouseDown", onMouseDown)
- button:SetScript("OnMouseUp", onMouseUp)
-
- if not button.fadeOut then -- Upgrade to 39
- button.fadeOut = button:CreateAnimationGroup()
- local animOut = button.fadeOut:CreateAnimation("Alpha")
- animOut:SetOrder(1)
- animOut:SetDuration(0.2)
- animOut:SetFromAlpha(1)
- animOut:SetToAlpha(0)
- animOut:SetStartDelay(1)
- button.fadeOut:SetToFinalAlpha(true)
- end
-end
-lib:SetButtonRadius(lib.radius) -- Upgrade to 40
+--@curseforge-project-slug: libdbicon-1-0@
+-----------------------------------------------------------------------
+-- LibDBIcon-1.0
+--
+-- Allows addons to easily create a lightweight minimap icon as an alternative to heavier LDB displays.
+--
+
+local DBICON10 = "LibDBIcon-1.0"
+local DBICON10_MINOR = 52 -- Bump on changes
+if not LibStub then error(DBICON10 .. " requires LibStub.") end
+local ldb = LibStub("LibDataBroker-1.1", true)
+if not ldb then error(DBICON10 .. " requires LibDataBroker-1.1.") end
+local lib = LibStub:NewLibrary(DBICON10, DBICON10_MINOR)
+if not lib then return end
+
+lib.objects = lib.objects or {}
+lib.callbackRegistered = lib.callbackRegistered or nil
+lib.callbacks = lib.callbacks or LibStub("CallbackHandler-1.0"):New(lib)
+lib.radius = lib.radius or 5
+local next, Minimap, CreateFrame, AddonCompartmentFrame = next, Minimap, CreateFrame, AddonCompartmentFrame
+lib.tooltip = lib.tooltip or CreateFrame("GameTooltip", "LibDBIconTooltip", UIParent, "GameTooltipTemplate")
+local isDraggingButton = false
+
+function lib:IconCallback(event, name, key, value)
+ if lib.objects[name] then
+ if key == "icon" then
+ lib.objects[name].icon:SetTexture(value)
+ elseif key == "iconCoords" then
+ lib.objects[name].icon:UpdateCoord()
+ elseif key == "iconR" then
+ local _, g, b = lib.objects[name].icon:GetVertexColor()
+ lib.objects[name].icon:SetVertexColor(value, g, b)
+ elseif key == "iconG" then
+ local r, _, b = lib.objects[name].icon:GetVertexColor()
+ lib.objects[name].icon:SetVertexColor(r, value, b)
+ elseif key == "iconB" then
+ local r, g = lib.objects[name].icon:GetVertexColor()
+ lib.objects[name].icon:SetVertexColor(r, g, value)
+ end
+ end
+end
+if not lib.callbackRegistered then
+ ldb.RegisterCallback(lib, "LibDataBroker_AttributeChanged__icon", "IconCallback")
+ ldb.RegisterCallback(lib, "LibDataBroker_AttributeChanged__iconCoords", "IconCallback")
+ ldb.RegisterCallback(lib, "LibDataBroker_AttributeChanged__iconR", "IconCallback")
+ ldb.RegisterCallback(lib, "LibDataBroker_AttributeChanged__iconG", "IconCallback")
+ ldb.RegisterCallback(lib, "LibDataBroker_AttributeChanged__iconB", "IconCallback")
+ lib.callbackRegistered = true
+end
+
+local function getAnchors(frame)
+ local x, y = frame:GetCenter()
+ if not x or not y then return "CENTER" end
+ local hhalf = (x > UIParent:GetWidth()*2/3) and "RIGHT" or (x < UIParent:GetWidth()/3) and "LEFT" or ""
+ local vhalf = (y > UIParent:GetHeight()/2) and "TOP" or "BOTTOM"
+ return vhalf..hhalf, frame, (vhalf == "TOP" and "BOTTOM" or "TOP")..hhalf
+end
+
+local function onEnter(self)
+ if isDraggingButton then return end
+
+ for _, button in next, lib.objects do
+ if button.showOnMouseover then
+ button.fadeOut:Stop()
+ button:SetAlpha(1)
+ end
+ end
+
+ local obj = self.dataObject
+ if obj.OnTooltipShow then
+ lib.tooltip:SetOwner(self, "ANCHOR_NONE")
+ lib.tooltip:SetPoint(getAnchors(self))
+ obj.OnTooltipShow(lib.tooltip)
+ lib.tooltip:Show()
+ elseif obj.OnEnter then
+ obj.OnEnter(self)
+ end
+end
+
+local function onLeave(self)
+ lib.tooltip:Hide()
+
+ if not isDraggingButton then
+ for _, button in next, lib.objects do
+ if button.showOnMouseover then
+ button.fadeOut:Play()
+ end
+ end
+ end
+
+ local obj = self.dataObject
+ if obj.OnLeave then
+ obj.OnLeave(self)
+ end
+end
+
+local function onEnterCompartment(self)
+ local buttonName = self.value
+ local object = lib.objects[buttonName]
+ if object and object.dataObject then
+ if object.dataObject.OnTooltipShow then
+ lib.tooltip:SetOwner(self, "ANCHOR_NONE")
+ lib.tooltip:SetPoint(getAnchors(self))
+ object.dataObject.OnTooltipShow(lib.tooltip)
+ lib.tooltip:Show()
+ elseif object.dataObject.OnEnter then
+ object.dataObject.OnEnter(self)
+ end
+ end
+end
+
+local function onLeaveCompartment(self)
+ lib.tooltip:Hide()
+
+ local buttonName = self.value
+ local object = lib.objects[buttonName]
+ if object and object.dataObject then
+ if object.dataObject.OnLeave then
+ object.dataObject.OnLeave(self)
+ end
+ end
+end
+
+--------------------------------------------------------------------------------
+
+local onDragStart, updatePosition
+
+do
+ local minimapShapes = {
+ ["ROUND"] = {true, true, true, true},
+ ["SQUARE"] = {false, false, false, false},
+ ["CORNER-TOPLEFT"] = {false, false, false, true},
+ ["CORNER-TOPRIGHT"] = {false, false, true, false},
+ ["CORNER-BOTTOMLEFT"] = {false, true, false, false},
+ ["CORNER-BOTTOMRIGHT"] = {true, false, false, false},
+ ["SIDE-LEFT"] = {false, true, false, true},
+ ["SIDE-RIGHT"] = {true, false, true, false},
+ ["SIDE-TOP"] = {false, false, true, true},
+ ["SIDE-BOTTOM"] = {true, true, false, false},
+ ["TRICORNER-TOPLEFT"] = {false, true, true, true},
+ ["TRICORNER-TOPRIGHT"] = {true, false, true, true},
+ ["TRICORNER-BOTTOMLEFT"] = {true, true, false, true},
+ ["TRICORNER-BOTTOMRIGHT"] = {true, true, true, false},
+ }
+
+ local rad, cos, sin, sqrt, max, min = math.rad, math.cos, math.sin, math.sqrt, math.max, math.min
+ function updatePosition(button, position)
+ local angle = rad(position or 225)
+ local x, y, q = cos(angle), sin(angle), 1
+ if x < 0 then q = q + 1 end
+ if y > 0 then q = q + 2 end
+ local minimapShape = GetMinimapShape and GetMinimapShape() or "ROUND"
+ local quadTable = minimapShapes[minimapShape]
+ local w = (Minimap:GetWidth() / 2) + lib.radius
+ local h = (Minimap:GetHeight() / 2) + lib.radius
+ if quadTable[q] then
+ x, y = x*w, y*h
+ else
+ local diagRadiusW = sqrt(2*(w)^2)-10
+ local diagRadiusH = sqrt(2*(h)^2)-10
+ x = max(-w, min(x*diagRadiusW, w))
+ y = max(-h, min(y*diagRadiusH, h))
+ end
+ button:SetPoint("CENTER", Minimap, "CENTER", x, y)
+ end
+end
+
+local function onClick(self, b)
+ if self.dataObject.OnClick then
+ self.dataObject.OnClick(self, b)
+ end
+end
+
+local function onMouseDown(self)
+ self.isMouseDown = true
+ self.icon:UpdateCoord()
+end
+
+local function onMouseUp(self)
+ self.isMouseDown = false
+ self.icon:UpdateCoord()
+end
+
+do
+ local deg, atan2 = math.deg, math.atan2
+ local function onUpdate(self)
+ local mx, my = Minimap:GetCenter()
+ local px, py = GetCursorPosition()
+ local scale = Minimap:GetEffectiveScale()
+ px, py = px / scale, py / scale
+ local pos = 225
+ if self.db then
+ pos = deg(atan2(py - my, px - mx)) % 360
+ self.db.minimapPos = pos
+ else
+ pos = deg(atan2(py - my, px - mx)) % 360
+ self.minimapPos = pos
+ end
+ updatePosition(self, pos)
+ end
+
+ function onDragStart(self)
+ self:LockHighlight()
+ self.isMouseDown = true
+ self.icon:UpdateCoord()
+ self:SetScript("OnUpdate", onUpdate)
+ isDraggingButton = true
+ lib.tooltip:Hide()
+ for _, button in next, lib.objects do
+ if button.showOnMouseover then
+ button.fadeOut:Stop()
+ button:SetAlpha(1)
+ end
+ end
+ end
+end
+
+local function onDragStop(self)
+ self:SetScript("OnUpdate", nil)
+ self.isMouseDown = false
+ self.icon:UpdateCoord()
+ self:UnlockHighlight()
+ isDraggingButton = false
+ for _, button in next, lib.objects do
+ if button.showOnMouseover then
+ button.fadeOut:Play()
+ end
+ end
+end
+
+local defaultCoords = {0, 1, 0, 1}
+local function updateCoord(self)
+ local coords = self:GetParent().dataObject.iconCoords or defaultCoords
+ local deltaX, deltaY = 0, 0
+ if not self:GetParent().isMouseDown then
+ deltaX = (coords[2] - coords[1]) * 0.05
+ deltaY = (coords[4] - coords[3]) * 0.05
+ end
+ self:SetTexCoord(coords[1] + deltaX, coords[2] - deltaX, coords[3] + deltaY, coords[4] - deltaY)
+end
+
+local function createButton(name, object, db, customCompartmentIcon)
+ local button = CreateFrame("Button", "LibDBIcon10_"..name, Minimap)
+ button.dataObject = object
+ button.db = db
+ button:SetFrameStrata("MEDIUM")
+ button:SetFixedFrameStrata(true)
+ button:SetFrameLevel(8)
+ button:SetFixedFrameLevel(true)
+ button:SetSize(31, 31)
+ button:RegisterForClicks("anyUp")
+ button:RegisterForDrag("LeftButton")
+ button:SetHighlightTexture(136477) --"Interface\\Minimap\\UI-Minimap-ZoomButton-Highlight"
+ if WOW_PROJECT_ID == WOW_PROJECT_MAINLINE then
+ local overlay = button:CreateTexture(nil, "OVERLAY")
+ overlay:SetSize(50, 50)
+ overlay:SetTexture(136430) --"Interface\\Minimap\\MiniMap-TrackingBorder"
+ overlay:SetPoint("TOPLEFT", button, "TOPLEFT")
+ local background = button:CreateTexture(nil, "BACKGROUND")
+ background:SetSize(24, 24)
+ background:SetTexture(136467) --"Interface\\Minimap\\UI-Minimap-Background"
+ background:SetPoint("CENTER", button, "CENTER")
+ local icon = button:CreateTexture(nil, "ARTWORK")
+ icon:SetSize(18, 18)
+ icon:SetTexture(object.icon)
+ icon:SetPoint("CENTER", button, "CENTER")
+ button.icon = icon
+ else
+ local overlay = button:CreateTexture(nil, "OVERLAY")
+ overlay:SetSize(53, 53)
+ overlay:SetTexture(136430) --"Interface\\Minimap\\MiniMap-TrackingBorder"
+ overlay:SetPoint("TOPLEFT")
+ local background = button:CreateTexture(nil, "BACKGROUND")
+ background:SetSize(20, 20)
+ background:SetTexture(136467) --"Interface\\Minimap\\UI-Minimap-Background"
+ background:SetPoint("TOPLEFT", 7, -5)
+ local icon = button:CreateTexture(nil, "ARTWORK")
+ icon:SetSize(17, 17)
+ icon:SetTexture(object.icon)
+ icon:SetPoint("TOPLEFT", 7, -6)
+ button.icon = icon
+ end
+
+ button.isMouseDown = false
+ local r, g, b = button.icon:GetVertexColor()
+ button.icon:SetVertexColor(object.iconR or r, object.iconG or g, object.iconB or b)
+
+ button.icon.UpdateCoord = updateCoord
+ button.icon:UpdateCoord()
+
+ button:SetScript("OnEnter", onEnter)
+ button:SetScript("OnLeave", onLeave)
+ button:SetScript("OnClick", onClick)
+ if not db or not db.lock then
+ button:SetScript("OnDragStart", onDragStart)
+ button:SetScript("OnDragStop", onDragStop)
+ end
+ button:SetScript("OnMouseDown", onMouseDown)
+ button:SetScript("OnMouseUp", onMouseUp)
+
+ button.fadeOut = button:CreateAnimationGroup()
+ local animOut = button.fadeOut:CreateAnimation("Alpha")
+ animOut:SetOrder(1)
+ animOut:SetDuration(0.2)
+ animOut:SetFromAlpha(1)
+ animOut:SetToAlpha(0)
+ animOut:SetStartDelay(1)
+ button.fadeOut:SetToFinalAlpha(true)
+
+ lib.objects[name] = button
+
+ if lib.loggedIn then
+ updatePosition(button, db and db.minimapPos)
+ if not db or not db.hide then
+ button:Show()
+ else
+ button:Hide()
+ end
+ end
+
+ if db and db.showInCompartment then
+ lib:AddButtonToCompartment(name, customCompartmentIcon)
+ end
+ lib.callbacks:Fire("LibDBIcon_IconCreated", button, name) -- Fire 'Icon Created' callback
+end
+
+-- Wait a bit with the initial positioning to let any GetMinimapShape addons
+-- load up.
+if not lib.loggedIn then
+ local frame = CreateFrame("Frame")
+ frame:SetScript("OnEvent", function(self)
+ for _, button in next, lib.objects do
+ updatePosition(button, button.db and button.db.minimapPos)
+ if not button.db or not button.db.hide then
+ button:Show()
+ else
+ button:Hide()
+ end
+ end
+ lib.loggedIn = true
+ self:SetScript("OnEvent", nil)
+ end)
+ frame:RegisterEvent("PLAYER_LOGIN")
+end
+
+do
+ local function OnMinimapEnter()
+ if isDraggingButton then return end
+ for _, button in next, lib.objects do
+ if button.showOnMouseover then
+ button.fadeOut:Stop()
+ button:SetAlpha(1)
+ end
+ end
+ end
+ local function OnMinimapLeave()
+ if isDraggingButton then return end
+ for _, button in next, lib.objects do
+ if button.showOnMouseover then
+ button.fadeOut:Play()
+ end
+ end
+ end
+ Minimap:HookScript("OnEnter", OnMinimapEnter)
+ Minimap:HookScript("OnLeave", OnMinimapLeave)
+end
+
+--------------------------------------------------------------------------------
+-- Button API
+--
+
+function lib:Register(name, object, db, customCompartmentIcon)
+ if not object.icon then error("Can't register LDB objects without icons set!") end
+ if lib:GetMinimapButton(name) then error(DBICON10.. ": Object '".. name .."' is already registered.") end
+ createButton(name, object, db, customCompartmentIcon)
+end
+
+function lib:Lock(name)
+ local button = lib:GetMinimapButton(name)
+ if button then
+ button:SetScript("OnDragStart", nil)
+ button:SetScript("OnDragStop", nil)
+ if button.db then
+ button.db.lock = true
+ end
+ end
+end
+
+function lib:Unlock(name)
+ local button = lib:GetMinimapButton(name)
+ if button then
+ button:SetScript("OnDragStart", onDragStart)
+ button:SetScript("OnDragStop", onDragStop)
+ if button.db then
+ button.db.lock = nil
+ end
+ end
+end
+
+function lib:Hide(name)
+ local button = lib:GetMinimapButton(name)
+ if button then
+ button:Hide()
+ end
+end
+
+function lib:Show(name)
+ local button = lib:GetMinimapButton(name)
+ if button then
+ button:Show()
+ updatePosition(button, button.db and button.db.minimapPos or button.minimapPos)
+ end
+end
+
+function lib:IsRegistered(name)
+ return lib.objects[name] and true or false
+end
+
+function lib:Refresh(name, db)
+ local button = lib:GetMinimapButton(name)
+ if button then
+ if db then
+ button.db = db
+ end
+ updatePosition(button, button.db and button.db.minimapPos or button.minimapPos)
+ if not button.db or not button.db.hide then
+ button:Show()
+ else
+ button:Hide()
+ end
+ if not button.db or not button.db.lock then
+ button:SetScript("OnDragStart", onDragStart)
+ button:SetScript("OnDragStop", onDragStop)
+ else
+ button:SetScript("OnDragStart", nil)
+ button:SetScript("OnDragStop", nil)
+ end
+ end
+end
+
+function lib:ShowOnEnter(name, value)
+ local button = lib:GetMinimapButton(name)
+ if button then
+ if value then
+ button.showOnMouseover = true
+ button.fadeOut:Stop()
+ button:SetAlpha(0)
+ else
+ button.showOnMouseover = false
+ button.fadeOut:Stop()
+ button:SetAlpha(1)
+ end
+ end
+end
+
+function lib:GetMinimapButton(name)
+ return lib.objects[name]
+end
+
+function lib:GetButtonList()
+ local t = {}
+ for name in next, lib.objects do
+ t[#t+1] = name
+ end
+ return t
+end
+
+function lib:SetButtonRadius(radius)
+ if type(radius) == "number" then
+ lib.radius = radius
+ for _, button in next, lib.objects do
+ updatePosition(button, button.db and button.db.minimapPos or button.minimapPos)
+ end
+ end
+end
+
+function lib:SetButtonToPosition(button, position)
+ updatePosition(lib.objects[button] or button, position)
+end
+
+--------------------------------------------------------------------------------
+-- Addon Compartment API
+--
+
+function lib:IsButtonCompartmentAvailable()
+ if AddonCompartmentFrame then
+ return true
+ end
+end
+
+function lib:IsButtonInCompartment(buttonName)
+ local object = lib.objects[buttonName]
+ if object and object.db and object.db.showInCompartment then
+ return true
+ end
+ return false
+end
+
+function lib:AddButtonToCompartment(buttonName, customIcon)
+ local object = lib.objects[buttonName]
+ if object and not object.compartmentData and AddonCompartmentFrame then
+ if object.db then
+ object.db.showInCompartment = true
+ end
+ object.compartmentData = {
+ text = buttonName,
+ icon = customIcon or object.dataObject.icon,
+ notCheckable = true,
+ registerForAnyClick = true,
+ func = function(frame, _, _, _, clickType)
+ object.dataObject.OnClick(frame, clickType)
+ end,
+ funcOnEnter = onEnterCompartment,
+ funcOnLeave = onLeaveCompartment,
+ }
+ AddonCompartmentFrame:RegisterAddon(object.compartmentData)
+ end
+end
+
+function lib:RemoveButtonFromCompartment(buttonName)
+ local object = lib.objects[buttonName]
+ if object and object.compartmentData then
+ for i = 1, #AddonCompartmentFrame.registeredAddons do
+ local entry = AddonCompartmentFrame.registeredAddons[i]
+ if entry == object.compartmentData then
+ object.compartmentData = nil
+ if object.db then
+ object.db.showInCompartment = nil
+ end
+ table.remove(AddonCompartmentFrame.registeredAddons, i)
+ AddonCompartmentFrame:UpdateDisplay()
+ return
+ end
+ end
+ end
+end
+
+--------------------------------------------------------------------------------
+-- Upgrades
+--
+
+for name, button in next, lib.objects do
+ local db = button.db
+ if not db or not db.lock then
+ button:SetScript("OnDragStart", onDragStart)
+ button:SetScript("OnDragStop", onDragStop)
+ end
+ button:SetScript("OnEnter", onEnter)
+ button:SetScript("OnLeave", onLeave)
+ button:SetScript("OnClick", onClick)
+ button:SetScript("OnMouseDown", onMouseDown)
+ button:SetScript("OnMouseUp", onMouseUp)
+
+ if not button.fadeOut then -- Upgrade to 39
+ button.fadeOut = button:CreateAnimationGroup()
+ local animOut = button.fadeOut:CreateAnimation("Alpha")
+ animOut:SetOrder(1)
+ animOut:SetDuration(0.2)
+ animOut:SetFromAlpha(1)
+ animOut:SetToAlpha(0)
+ animOut:SetStartDelay(1)
+ button.fadeOut:SetToFinalAlpha(true)
+ end
+end
+lib:SetButtonRadius(lib.radius) -- Upgrade to 40
+if lib.notCreated then -- Upgrade to 50
+ for name in next, lib.notCreated do
+ createButton(name, lib.notCreated[name][1], lib.notCreated[name][2])
+ end
+ lib.notCreated = nil
+end
diff --git a/Libraries/LibDataBroker-1.1/LibDataBroker-1.1.lua b/Libs/LibDataBroker-1.1/LibDataBroker-1.1.lua
similarity index 97%
rename from Libraries/LibDataBroker-1.1/LibDataBroker-1.1.lua
rename to Libs/LibDataBroker-1.1/LibDataBroker-1.1.lua
index f47c0cd..4182f2e 100644
--- a/Libraries/LibDataBroker-1.1/LibDataBroker-1.1.lua
+++ b/Libs/LibDataBroker-1.1/LibDataBroker-1.1.lua
@@ -1,90 +1,90 @@
-
-assert(LibStub, "LibDataBroker-1.1 requires LibStub")
-assert(LibStub:GetLibrary("CallbackHandler-1.0", true), "LibDataBroker-1.1 requires CallbackHandler-1.0")
-
-local lib, oldminor = LibStub:NewLibrary("LibDataBroker-1.1", 4)
-if not lib then return end
-oldminor = oldminor or 0
-
-
-lib.callbacks = lib.callbacks or LibStub:GetLibrary("CallbackHandler-1.0"):New(lib)
-lib.attributestorage, lib.namestorage, lib.proxystorage = lib.attributestorage or {}, lib.namestorage or {}, lib.proxystorage or {}
-local attributestorage, namestorage, callbacks = lib.attributestorage, lib.namestorage, lib.callbacks
-
-if oldminor < 2 then
- lib.domt = {
- __metatable = "access denied",
- __index = function(self, key) return attributestorage[self] and attributestorage[self][key] end,
- }
-end
-
-if oldminor < 3 then
- lib.domt.__newindex = function(self, key, value)
- if not attributestorage[self] then attributestorage[self] = {} end
- if attributestorage[self][key] == value then return end
- attributestorage[self][key] = value
- local name = namestorage[self]
- if not name then return end
- callbacks:Fire("LibDataBroker_AttributeChanged", name, key, value, self)
- callbacks:Fire("LibDataBroker_AttributeChanged_"..name, name, key, value, self)
- callbacks:Fire("LibDataBroker_AttributeChanged_"..name.."_"..key, name, key, value, self)
- callbacks:Fire("LibDataBroker_AttributeChanged__"..key, name, key, value, self)
- end
-end
-
-if oldminor < 2 then
- function lib:NewDataObject(name, dataobj)
- if self.proxystorage[name] then return end
-
- if dataobj then
- assert(type(dataobj) == "table", "Invalid dataobj, must be nil or a table")
- self.attributestorage[dataobj] = {}
- for i,v in pairs(dataobj) do
- self.attributestorage[dataobj][i] = v
- dataobj[i] = nil
- end
- end
- dataobj = setmetatable(dataobj or {}, self.domt)
- self.proxystorage[name], self.namestorage[dataobj] = dataobj, name
- self.callbacks:Fire("LibDataBroker_DataObjectCreated", name, dataobj)
- return dataobj
- end
-end
-
-if oldminor < 1 then
- function lib:DataObjectIterator()
- return pairs(self.proxystorage)
- end
-
- function lib:GetDataObjectByName(dataobjectname)
- return self.proxystorage[dataobjectname]
- end
-
- function lib:GetNameByDataObject(dataobject)
- return self.namestorage[dataobject]
- end
-end
-
-if oldminor < 4 then
- local next = pairs(attributestorage)
- function lib:pairs(dataobject_or_name)
- local t = type(dataobject_or_name)
- assert(t == "string" or t == "table", "Usage: ldb:pairs('dataobjectname') or ldb:pairs(dataobject)")
-
- local dataobj = self.proxystorage[dataobject_or_name] or dataobject_or_name
- assert(attributestorage[dataobj], "Data object not found")
-
- return next, attributestorage[dataobj], nil
- end
-
- local ipairs_iter = ipairs(attributestorage)
- function lib:ipairs(dataobject_or_name)
- local t = type(dataobject_or_name)
- assert(t == "string" or t == "table", "Usage: ldb:ipairs('dataobjectname') or ldb:ipairs(dataobject)")
-
- local dataobj = self.proxystorage[dataobject_or_name] or dataobject_or_name
- assert(attributestorage[dataobj], "Data object not found")
-
- return ipairs_iter, attributestorage[dataobj], 0
- end
-end
+
+assert(LibStub, "LibDataBroker-1.1 requires LibStub")
+assert(LibStub:GetLibrary("CallbackHandler-1.0", true), "LibDataBroker-1.1 requires CallbackHandler-1.0")
+
+local lib, oldminor = LibStub:NewLibrary("LibDataBroker-1.1", 4)
+if not lib then return end
+oldminor = oldminor or 0
+
+
+lib.callbacks = lib.callbacks or LibStub:GetLibrary("CallbackHandler-1.0"):New(lib)
+lib.attributestorage, lib.namestorage, lib.proxystorage = lib.attributestorage or {}, lib.namestorage or {}, lib.proxystorage or {}
+local attributestorage, namestorage, callbacks = lib.attributestorage, lib.namestorage, lib.callbacks
+
+if oldminor < 2 then
+ lib.domt = {
+ __metatable = "access denied",
+ __index = function(self, key) return attributestorage[self] and attributestorage[self][key] end,
+ }
+end
+
+if oldminor < 3 then
+ lib.domt.__newindex = function(self, key, value)
+ if not attributestorage[self] then attributestorage[self] = {} end
+ if attributestorage[self][key] == value then return end
+ attributestorage[self][key] = value
+ local name = namestorage[self]
+ if not name then return end
+ callbacks:Fire("LibDataBroker_AttributeChanged", name, key, value, self)
+ callbacks:Fire("LibDataBroker_AttributeChanged_"..name, name, key, value, self)
+ callbacks:Fire("LibDataBroker_AttributeChanged_"..name.."_"..key, name, key, value, self)
+ callbacks:Fire("LibDataBroker_AttributeChanged__"..key, name, key, value, self)
+ end
+end
+
+if oldminor < 2 then
+ function lib:NewDataObject(name, dataobj)
+ if self.proxystorage[name] then return end
+
+ if dataobj then
+ assert(type(dataobj) == "table", "Invalid dataobj, must be nil or a table")
+ self.attributestorage[dataobj] = {}
+ for i,v in pairs(dataobj) do
+ self.attributestorage[dataobj][i] = v
+ dataobj[i] = nil
+ end
+ end
+ dataobj = setmetatable(dataobj or {}, self.domt)
+ self.proxystorage[name], self.namestorage[dataobj] = dataobj, name
+ self.callbacks:Fire("LibDataBroker_DataObjectCreated", name, dataobj)
+ return dataobj
+ end
+end
+
+if oldminor < 1 then
+ function lib:DataObjectIterator()
+ return pairs(self.proxystorage)
+ end
+
+ function lib:GetDataObjectByName(dataobjectname)
+ return self.proxystorage[dataobjectname]
+ end
+
+ function lib:GetNameByDataObject(dataobject)
+ return self.namestorage[dataobject]
+ end
+end
+
+if oldminor < 4 then
+ local next = pairs(attributestorage)
+ function lib:pairs(dataobject_or_name)
+ local t = type(dataobject_or_name)
+ assert(t == "string" or t == "table", "Usage: ldb:pairs('dataobjectname') or ldb:pairs(dataobject)")
+
+ local dataobj = self.proxystorage[dataobject_or_name] or dataobject_or_name
+ assert(attributestorage[dataobj], "Data object not found")
+
+ return next, attributestorage[dataobj], nil
+ end
+
+ local ipairs_iter = ipairs(attributestorage)
+ function lib:ipairs(dataobject_or_name)
+ local t = type(dataobject_or_name)
+ assert(t == "string" or t == "table", "Usage: ldb:ipairs('dataobjectname') or ldb:ipairs(dataobject)")
+
+ local dataobj = self.proxystorage[dataobject_or_name] or dataobject_or_name
+ assert(attributestorage[dataobj], "Data object not found")
+
+ return ipairs_iter, attributestorage[dataobj], 0
+ end
+end
diff --git a/Libraries/LibStub/LibStub.lua b/Libs/LibStub/LibStub.lua
similarity index 97%
rename from Libraries/LibStub/LibStub.lua
rename to Libs/LibStub/LibStub.lua
index 0a41ac0..cfc97de 100644
--- a/Libraries/LibStub/LibStub.lua
+++ b/Libs/LibStub/LibStub.lua
@@ -1,30 +1,30 @@
--- LibStub is a simple versioning stub meant for use in Libraries. http://www.wowace.com/wiki/LibStub for more info
--- LibStub is hereby placed in the Public Domain Credits: Kaelten, Cladhaire, ckknight, Mikk, Ammo, Nevcairiel, joshborke
-local LIBSTUB_MAJOR, LIBSTUB_MINOR = "LibStub", 2 -- NEVER MAKE THIS AN SVN REVISION! IT NEEDS TO BE USABLE IN ALL REPOS!
-local LibStub = _G[LIBSTUB_MAJOR]
-
-if not LibStub or LibStub.minor < LIBSTUB_MINOR then
- LibStub = LibStub or {libs = {}, minors = {} }
- _G[LIBSTUB_MAJOR] = LibStub
- LibStub.minor = LIBSTUB_MINOR
-
- function LibStub:NewLibrary(major, minor)
- assert(type(major) == "string", "Bad argument #2 to `NewLibrary' (string expected)")
- minor = assert(tonumber(strmatch(minor, "%d+")), "Minor version must either be a number or contain a number.")
-
- local oldminor = self.minors[major]
- if oldminor and oldminor >= minor then return nil end
- self.minors[major], self.libs[major] = minor, self.libs[major] or {}
- return self.libs[major], oldminor
- end
-
- function LibStub:GetLibrary(major, silent)
- if not self.libs[major] and not silent then
- error(("Cannot find a library instance of %q."):format(tostring(major)), 2)
- end
- return self.libs[major], self.minors[major]
- end
-
- function LibStub:IterateLibraries() return pairs(self.libs) end
- setmetatable(LibStub, { __call = LibStub.GetLibrary })
-end
+-- LibStub is a simple versioning stub meant for use in Libraries. http://www.wowace.com/wiki/LibStub for more info
+-- LibStub is hereby placed in the Public Domain Credits: Kaelten, Cladhaire, ckknight, Mikk, Ammo, Nevcairiel, joshborke
+local LIBSTUB_MAJOR, LIBSTUB_MINOR = "LibStub", 2 -- NEVER MAKE THIS AN SVN REVISION! IT NEEDS TO BE USABLE IN ALL REPOS!
+local LibStub = _G[LIBSTUB_MAJOR]
+
+if not LibStub or LibStub.minor < LIBSTUB_MINOR then
+ LibStub = LibStub or {libs = {}, minors = {} }
+ _G[LIBSTUB_MAJOR] = LibStub
+ LibStub.minor = LIBSTUB_MINOR
+
+ function LibStub:NewLibrary(major, minor)
+ assert(type(major) == "string", "Bad argument #2 to `NewLibrary' (string expected)")
+ minor = assert(tonumber(strmatch(minor, "%d+")), "Minor version must either be a number or contain a number.")
+
+ local oldminor = self.minors[major]
+ if oldminor and oldminor >= minor then return nil end
+ self.minors[major], self.libs[major] = minor, self.libs[major] or {}
+ return self.libs[major], oldminor
+ end
+
+ function LibStub:GetLibrary(major, silent)
+ if not self.libs[major] and not silent then
+ error(("Cannot find a library instance of %q."):format(tostring(major)), 2)
+ end
+ return self.libs[major], self.minors[major]
+ end
+
+ function LibStub:IterateLibraries() return pairs(self.libs) end
+ setmetatable(LibStub, { __call = LibStub.GetLibrary })
+end
diff --git a/Media/CheckMark.tga b/Media/CheckMark.tga
new file mode 100644
index 0000000..ac51879
Binary files /dev/null and b/Media/CheckMark.tga differ
diff --git a/Media/CloseButton.tga b/Media/CloseButton.tga
new file mode 100644
index 0000000..d708f20
Binary files /dev/null and b/Media/CloseButton.tga differ
diff --git a/README.md b/README.md
index 7fabbbd..7e0e82d 100644
--- a/README.md
+++ b/README.md
@@ -1,8 +1,8 @@
-# AutoLoggerClassic
-A World of Warcraft: Classic addon for automatically triggering combat logging on and off in raids and/or dungeons.
-
-`/alc` and `/autologgerclassic` will open the config.
-
-`/alc minimap` and `/autologgerclassic minimap` will toggle the minimap button on or off.
-
+# AutoLoggerClassic
+A World of Warcraft: Classic addon for automatically triggering combat logging on and off in raids and/or dungeons.
+
+`/alc` and `/autologgerclassic` will open the config.
+
+`/alc minimap` and `/autologgerclassic minimap` will toggle the minimap button on or off.
+
Configure in which dungeons and/or raids to automatically combat log in the options. Enter said dungeon or raid and you will automatically be combat logging (and be notified of it)! Make sure to enable advanced combat logging in System > Network.
\ No newline at end of file
diff --git a/Util.lua b/Util.lua
new file mode 100644
index 0000000..245c0a4
--- /dev/null
+++ b/Util.lua
@@ -0,0 +1,15 @@
+local _, ns = ...
+
+-- Returns true if the game version is classic, false otherwise.
+function ns:IsClassic() return WOW_PROJECT_ID == WOW_PROJECT_CLASSIC end
+
+-- Returns true if the game version is TBC, false otherwise.
+function ns:IsTBC() return WOW_PROJECT_ID == WOW_PROJECT_BURNING_CRUSADE_CLASSIC end
+
+-- Returns true if the game version is WotLK, false otherwise.
+function ns:IsWOTLK() return WOW_PROJECT_ID == WOW_PROJECT_WRATH_CLASSIC end
+
+-- Returns true if the game version is Season of Dicovery.
+function ns:IsSoD()
+ return C_Seasons.GetActiveSeason() == Enum.SeasonID.Placeholder
+end