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BoardScene.cpp
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/*
* This file is part of layoutie.
*
* layoutie is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* layoutie is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with layoutie. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "BoardScene.h"
#include "ComponentFactory.h"
#include "BoardView.h"
#include "BoardGrid.h"
#include "Components/ComponentItem.h"
#include <SLBoard.h>
#include <SLComponent.h>
#include "Settings.h"
#include <assert.h>
BoardScene::BoardScene(const SLFormat::Board* inBoard, QWidget* inParent)
:QGraphicsScene(inParent), mBoard(inBoard)
{
this->setSceneRect(0, 0, mBoard->size().x, mBoard->size().y);
// background
const unsigned activeLayer = mBoard->activeLayer();
QBrush brush(gSettings().backgroundColor());
QPen pen(brush.color());
mBackground = this->addRect(this->sceneRect(), pen, brush);
// ground planes (initially invisible)
for (unsigned i = 0; i < SLFormat::Board::cNumberLayers; i++)
{
unsigned layer = gSettings().layerFromOrderNumber(i);
if (mBoard->isGroundPlaneSupported(layer))
{
QGraphicsItemGroup* plane = new QGraphicsItemGroup;
mGroundPlanes[layer] = plane;
addItem(plane);
plane->setVisible(false);
auto rect = new QGraphicsRectItem(this->sceneRect());
const QColor color = gSettings().groundPlaneLayerColor(layer);
rect->setBrush(QBrush(color));
rect->setPen(QPen(color));
plane->addToGroup(rect);
}
else
{
mGroundPlanes[layer] = nullptr;
}
}
// grid
mGrid = new BoardGrid(mBoard);
addItem(mGrid);
// layers
for (unsigned i = 0; i < SLFormat::Board::cNumberLayers; i++)
{
unsigned layer = gSettings().layerFromOrderNumber(i);
mLayerGroups[layer] = new QGraphicsItemGroup;
addItem(mLayerGroups[layer]);
}
mDrillHoles = new QGraphicsItemGroup;
addItem(mDrillHoles);
// components on layers
for (auto comp : mBoard->components())
{
ComponentItem* item = ComponentFactory::createItem(comp);
if (item)
{
unsigned layer = comp->layer();
mLayerGroups[layer]->addToGroup(item->mainItem());
if (mBoard->isGroundPlaneSupported(layer))
{
mGroundPlanes[layer]->addToGroup(item->groundPlaneItem());
}
mDrillHoles->addToGroup(item->drillItem());
}
}
// show ground plane for active layer
if (mBoard->isGroundPlaneEnabled(activeLayer))
{
assert(mGroundPlanes[activeLayer]);
mGroundPlanes[activeLayer]->setVisible(true);
}
}
BoardScene::~BoardScene()
{
}
void BoardScene::zoomed()
{
}
bool BoardScene::isLayerShown(unsigned inLayerNumber) const
{
assert(inLayerNumber < SLFormat::Board::cNumberLayers);
return mLayerGroups[inLayerNumber]->isVisible();
}
void BoardScene::showLayer(unsigned inLayerNumber, bool inShow)
{
assert(inLayerNumber < SLFormat::Board::cNumberLayers);
mLayerGroups[inLayerNumber]->setVisible(inShow);
if (mGroundPlanes[inLayerNumber])
{
mGroundPlanes[inLayerNumber]->setVisible(inShow && mBoard->isGroundPlaneEnabled(inLayerNumber));
}
}
bool BoardScene::isGridShown() const
{
return mGrid->isVisible();
}
void BoardScene::showGrid(bool inShow)
{
mGrid->setVisible(inShow);
}
bool BoardScene::isDrillHolesShown() const
{
return mDrillHoles->isVisible();
}
void BoardScene::showDrillHoles(bool inShow)
{
mDrillHoles->setVisible(inShow);
}