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main.js
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// Boilerplate example based on:
// https://github.com/mrdoob/three.js/blob/master/examples/webgl_geometry_teapot.html
// Utah/Newell Teapot demo
var camera, scene, renderer, controls;
var effectController;
var phongMaterial;
var diffuseColor = new THREE.Color();
var specularColor = new THREE.Color();
// default initialization, in helpers.js
initRenderer();
init();
function init() {
// CAMERA
camera.position.set( -600, 550, 1300 );
// LIGHTS
var ambientLight = new THREE.AmbientLight( 0x333333 ); // 0.2
var light = new THREE.DirectionalLight( 0xFFFFFF, 1.0 );
light.position.set( 0.32, 0.39, 0.7 );
light.color.setHSL( 0.04, 0.01, 1.0 );
// CONTROLS
controls = new THREE.OrbitControls( camera, renderer.domElement );
controls.target.set( 0, 0, 0 );
controls.addEventListener( 'change', render );
// MATERIALS
var materialColor = new THREE.Color();
materialColor.setRGB( 1.0, 1.0, 1.0 );
phongMaterial = new THREE.MeshPhongMaterial( { color: materialColor, shading: THREE.SmoothShading, side: THREE.DoubleSide } );
// scene itself
scene = new THREE.Scene();
scene.add( ambientLight );
scene.add( light );
var teapotGeometry = new THREE.TeapotBufferGeometry( 400 );
var teapot = new THREE.Mesh(teapotGeometry,phongMaterial);
scene.add( teapot );
effectController = {
shininess: 40.0,
ka: 0.17,
kd: 0.51,
ks: 0.2,
metallic: true,
hue: 0.121,
saturation: 0.73,
lightness: 0.66,
};
// GUI
if(guiOn) setupGui();
render();
}
function render() {
updateScene();
renderer.render( scene, camera );
if(statsOn) stats.update();
}
function updateScene(){
phongMaterial.shininess = effectController.shininess;
diffuseColor.setHSL( effectController.hue, effectController.saturation, effectController.lightness );
if ( effectController.metallic ) specularColor.copy( diffuseColor );
else specularColor.setRGB( 1, 1, 1 );
phongMaterial.color.copy( diffuseColor );
specularColor.multiplyScalar( effectController.ks );
phongMaterial.specular.copy( specularColor );
}
function setupGui() {
var gui = new dat.GUI();
var h = gui.addFolder( "Material control" );
h.add( effectController, "shininess", 1.0, 400.0, 1.0 ).name( "shininess" ).onChange( render );
h.add( effectController, "kd", 0.0, 1.0, 0.025 ).name( "diffuse strength" ).onChange( render );
h.add( effectController, "ks", 0.0, 1.0, 0.025 ).name( "specular strength" ).onChange( render );
h.add( effectController, "metallic" ).onChange( render );
h = gui.addFolder( "Material color" );
h.add( effectController, "hue", 0.0, 1.0, 0.025 ).name( "hue" ).onChange( render );
h.add( effectController, "saturation", 0.0, 1.0, 0.025 ).name( "saturation" ).onChange( render );
h.add( effectController, "lightness", 0.0, 1.0, 0.025 ).name( "lightness" ).onChange( render );
}