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Change log started July 2009.
November 2010
================================================================================
Fixed some ZSCII/ASCII conversion errors, thanks for spotting Zarf.
Added support for @parchment and its raw eval() mode function.
August 2010
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Complies with the Z-Machine 1.1 updates/clarifications.
Added support for the Z-Machine 1.2 @gestalt opcode (but disabled until full 1.1 support has been added.)
April 2010
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Fixed undo support, now with multi-undo support.
Fixed ge_ascii_char_to_zscii() for Enter and arrow keys.
March 2010
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+ Zarf made many changes to remove signed data from the memory, and correct for overflows etc.
+ Fix a typo in @catch.
+ Fixed many references to the variable engine which should have been referencing this.
+ Made a Gnusto Bootstrap script, and used it for a Praxix test page (gnusto-bootstrap.js, praxix.html).
February 2010
================================================================================
+ Fixed an overflow bug in handleZ_sub() which had been causing the illegal object number bug.
September 2009
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+ Added IFF.write()
+ Added a Quetzal class.
+ ge_saveGame() now uses the Quetzal class.
+ ge_loadSavedGame() uses the Quetzal class too.
July 2009
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+ Set the Z Machine Spec version header
+ The optimised storew opcode would not correctly account for negative addresses.
+ Inlined the ge_varcode_set() call in ge_func_return()
+ Inlined calls to getWord() in handleZ_loadw() and ge_get_prop()