DISCLAIMER: this is marketing-team stuffs. Features are still in-development and may not be available.
The Engine is custom built to suit the needs most. Following list is our aims:
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Reasonable performance on vast world, on JVM
- At least better than Notch's codes...
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Thread scalability
- Multithreaded environments are commonplace in this era; even in the Intel Pentium G. We aim to introduce performance boost by supporting multithreads, without the limitation of threads count (hopefully).
-
Lightweight physics solver, as light as we need
- This game is not exactly a physics toy, albeit some could add the fun.
- Currently implemented: gravity (NOT artificial), friction, buoyancy (WIP), air/fluid density and termination velocity
- Planned: artificial gravitation, wind, joints
-
Cellular Automata fluid simulation
- It should be enough — period.
Because of this, we just couldn't use solutions out there. For example, Tiled is too slow[citation needed] and has large memory footprint[citation needed] for our vast world; we can't use JBox2d nor Dyn4j as we don't need any sophisticated physics simulation, and can't use them anyway as we have literally millions of rigid bodies (tiles) and actors. (Trivia: we do use Dyn4j's Vector2 class)
The Engines is specialised in side-scrolling platformers with controls specific to
The Engine is designed with modularity in mind — every game runs upon the Engine is individual module(s), and you can write your own module to alter the original game (module), essentially a game "mod" (put intended).
The Engine allows Actors (NPCs) to have AIs
The Engine allows up to 64 sprite layers that are either software- or hardware-blended
The Engine can support any arbitrary language, as long as there is fonts for them. A default font is shipped with the Engine, and it already supports 20+ languages.
The Engine also comes with various utilities to help the game making bit easier. They include:
- Savegame generator/loader
- Password system (old games used password system to load/save the gameplay)
- CSV loader (e.g. Item properties)
- Json loader/saver
- Text cipher