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release.yaml
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name: release-flow
on:
push:
tags:
- "v[0-9]+.[0-9]+.[0-9]+*"
env:
GAME_EXECUTABLE_NAME: bevy_app
GAME_OSX_APP_NAME: BevyApp
jobs:
build-macOS:
permissions: write-all
runs-on: macos-latest
steps:
- name: Get tag
id: tag
uses: dawidd6/action-get-tag@v1
- name: Checkout repository
uses: actions/checkout@v2
- name: Remove build script
run: |
rm build.rs
- name: Install rust toolchain for Apple Silicon
uses: actions-rs/toolchain@v1
with:
toolchain: stable
target: aarch64-apple-darwin
override: true
- name: Build release for Apple Silicon
run: |
SDKROOT=$(xcrun -sdk macosx --show-sdk-path) MACOSX_DEPLOYMENT_TARGET=$(xcrun -sdk macosx --show-sdk-platform-version) cargo build --release --target=aarch64-apple-darwin
- name: Install rust toolchain for Apple x86
uses: actions-rs/toolchain@v1
with:
toolchain: stable
target: x86_64-apple-darwin
override: true
- name: Build release for x86 Apple
run: |
SDKROOT=$(xcrun -sdk macosx --show-sdk-path) MACOSX_DEPLOYMENT_TARGET=$(xcrun -sdk macosx --show-sdk-platform-version) cargo build --release --target=x86_64-apple-darwin
- name: Create Universal Binary
run: |
lipo -create -output target/release/${{ env.GAME_EXECUTABLE_NAME }} target/aarch64-apple-darwin/release/${{ env.GAME_EXECUTABLE_NAME }} target/x86_64-apple-darwin/release/${{ env.GAME_EXECUTABLE_NAME }}
- name: Create release
run: |
mkdir -p platform/macos/src/Game.app/Contents/MacOS/assets
cp -r assets/ platform/macos/src/Game.app/Contents/MacOS/assets
cp target/release/${{ env.GAME_EXECUTABLE_NAME }} platform/macos/src/Game.app/Contents/MacOS/
strip platform/macos/src/Game.app/Contents/MacOS/${{ env.GAME_EXECUTABLE_NAME }}
mv platform/macos/src/Game.app platform/macos/src/${{ env.GAME_OSX_APP_NAME }}.app
ln -s /Applications platform/macos/src/
hdiutil create -fs HFS+ -volname "${{ env.GAME_OSX_APP_NAME }}" -srcfolder platform/macos/src ${{ env.GAME_EXECUTABLE_NAME }}.dmg
- name: Upload release
uses: svenstaro/upload-release-action@v2
with:
repo_token: ${{ secrets.GITHUB_TOKEN }}
file: ${{ env.GAME_EXECUTABLE_NAME }}.dmg
asset_name: ${{ env.GAME_EXECUTABLE_NAME }}_${{ steps.tag.outputs.tag }}_macOS.dmg
tag: ${{ github.ref }}
overwrite: true
build-linux:
permissions: write-all
runs-on: ubuntu-latest
steps:
- name: Get tag
id: tag
uses: dawidd6/action-get-tag@v1
- name: Checkout repository
uses: actions/checkout@v2
- name: Install rust toolchain
uses: actions-rs/toolchain@v1
with:
toolchain: stable
override: true
- name: Install Dependencies
run: sudo apt-get update; sudo apt-get install pkg-config libx11-dev libasound2-dev libudev-dev
- name: Build release
run: |
cargo build --release
- name: Prepare release
run: |
strip target/release/${{ env.GAME_EXECUTABLE_NAME }}
chmod +x target/release/${{ env.GAME_EXECUTABLE_NAME }}
mv target/release/${{ env.GAME_EXECUTABLE_NAME }} .
- name: Bundle release
run: |
tar -czf ${{ env.GAME_EXECUTABLE_NAME }}_linux.tar.gz ${{ env.GAME_EXECUTABLE_NAME }} assets
- name: Upload release
uses: svenstaro/upload-release-action@v2
with:
repo_token: ${{ secrets.GITHUB_TOKEN }}
file: ${{ env.GAME_EXECUTABLE_NAME }}_linux.tar.gz
asset_name: ${{ env.GAME_EXECUTABLE_NAME }}_${{ steps.tag.outputs.tag }}_linux.tar.gz
tag: ${{ github.ref }}
overwrite: true
build-windows:
permissions: write-all
runs-on: windows-latest
steps:
- name: Get tag
id: tag
uses: dawidd6/action-get-tag@v1
- name: Checkout repository
uses: actions/checkout@v2
- name: Install rust toolchain
uses: actions-rs/toolchain@v1
with:
toolchain: stable
override: true
- name: Build release
run: |
cargo build --release
- name: Prepare release
run: |
mkdir target/release/assets && cp -r assets target/release/assets
- name: Zip release
uses: vimtor/action-zip@v1
with:
files: target/release/assets/ target/release/${{ env.GAME_EXECUTABLE_NAME }}.exe
dest: ${{ env.GAME_EXECUTABLE_NAME }}_windows.zip
- name: Upload release
uses: svenstaro/upload-release-action@v2
with:
repo_token: ${{ secrets.GITHUB_TOKEN }}
file: ${{ env.GAME_EXECUTABLE_NAME }}_windows.zip
asset_name: ${{ env.GAME_EXECUTABLE_NAME }}_${{ steps.tag.outputs.tag }}_windows.zip
tag: ${{ github.ref }}
overwrite: true
build-web:
permissions: write-all
runs-on: ubuntu-latest
steps:
- name: Get tag
id: tag
uses: dawidd6/action-get-tag@v1
- name: Checkout repository
uses: actions/checkout@v2
- name: Install rust toolchain
uses: actions-rs/toolchain@v1
with:
toolchain: stable
override: true
- name: Install Dependencies
run: sudo apt-get update; sudo apt-get install pkg-config libx11-dev libasound2-dev libudev-dev
- name: Install trunk
uses: jetli/[email protected]
with:
version: latest
- name: Add wasm target
run: |
rustup target add wasm32-unknown-unknown
- name: Build Release
run: |
trunk build --release
- name: optimize Wasm
uses: NiklasEi/wasm-opt-action@v2
with:
file: dist/*.wasm
# Trunk cannot import assets from relative paths (see e.g. https://github.com/thedodd/trunk/issues/395)
# On sites like itch.io, we don't know on which base path the game gets served, so we need to rewrite all links to be relative
- name: Make paths relative
run: |
sed -i 's/\/index/.\/index/g' dist/index.html
sed -i 's/\/${{ env.GAME_EXECUTABLE_NAME }}/.\/${{ env.GAME_EXECUTABLE_NAME }}/g' dist/index.html
- name: Zip release
uses: vimtor/action-zip@v1
with:
files: dist/
dest: ${{ env.GAME_EXECUTABLE_NAME }}_web.zip
- name: Upload release
uses: svenstaro/upload-release-action@v2
with:
repo_token: ${{ secrets.GITHUB_TOKEN }}
file: ${{ env.GAME_EXECUTABLE_NAME }}_web.zip
asset_name: ${{ env.GAME_EXECUTABLE_NAME }}_${{ steps.tag.outputs.tag }}_web.zip
tag: ${{ github.ref }}
overwrite: true