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client.h
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/*
* This file is part of Moonlight Embedded.
*
* Copyright (C) 2015-2017 Iwan Timmer
*
* Moonlight is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* Moonlight is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Moonlight; if not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "xml.h"
#include <Limelight.h>
#include <stdbool.h>
#define MIN_SUPPORTED_GFE_VERSION 3
#define MAX_SUPPORTED_GFE_VERSION 7
typedef struct _SERVER_DATA {
const char* address;
char* gpuType;
bool paired;
bool supports4K;
bool unsupported;
int currentGame;
int serverMajorVersion;
char* gsVersion;
PDISPLAY_MODE modes;
SERVER_INFORMATION serverInfo;
} SERVER_DATA, *PSERVER_DATA;
int gs_init(PSERVER_DATA server, char* address, const char *keyDirectory, int logLevel, bool unsupported);
int gs_start_app(PSERVER_DATA server, PSTREAM_CONFIGURATION config, int appId, bool sops, bool localaudio);
int gs_applist(PSERVER_DATA server, PAPP_LIST *app_list);
int gs_unpair(PSERVER_DATA server);
int gs_pair(PSERVER_DATA server, char* pin);
int gs_quit_app(PSERVER_DATA server);