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PatternMatcher.cpp
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/***********************************************************************
* Copyright 2007-2010 Michael Drueing <[email protected]>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of
* the License or (at your option) version 3 or any later version
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
***********************************************************************/
#include <memory.h>
#include <cstdio>
#include <queue>
#include "PatternMatcher.h"
// stupid straightforwars implementation of Aho-Corasick parallel pattern matching algorithm
void PatternMatcher::InitNode(ACNode *n)
{
memset(n->g, 0, 256 * sizeof(ACNode *));
n->f = rootNode;
n->header = 0;
n->ripper = 0;
}
PatternMatcher::PatternMatcher()
{
// initialize the root node
rootNode = new ACNode();
InitNode(rootNode);
}
PatternMatcher::~PatternMatcher()
{
DestroyNode(rootNode);
}
void PatternMatcher::BeginSearch()
{
currentNode = rootNode;
}
void PatternMatcher::DestroyNode(ACNode *node)
{
for (int i = 0; i < 256; i++)
{
if ((node->g[i] != 0) && (node->g[i] != rootNode))
{
DestroyNode(node->g[i]);
}
}
delete node;
}
bool PatternMatcher::NextByte(unsigned char ch, ACNode **finalState)
{
while (currentNode->g[ch] == 0)
currentNode = currentNode->f; // follow a FAIL
currentNode = currentNode->g[ch]; // follow a GOTO
*finalState = currentNode;
return (currentNode->ripper != 0);
}
PatternMatcher::ACNode *PatternMatcher::GetNode(ACNode *n)
{
if (n == 0)
return rootNode;
return n;
}
void PatternMatcher::AddPattern(const HeaderStruct *header, Ripper *ripper)
{
int i;
ACNode *n = rootNode;
// parse the Trie and add the pattern
for (i = 0; i < header->length; i++)
{
if (n->g[(unsigned char)(header->header[i])] == 0)
{
// no node yet. Create it
ACNode *newNode = new ACNode();
InitNode(newNode);
n->g[(unsigned char)(header->header[i])] = newNode;
}
// skip to next node
n = n->g[(unsigned char)(header->header[i])];
}
// now, n points to the last node, which will become an output node
if (n->header != 0)
{
fprintf(stderr, "INTERNAL WARNING: there's already a ripper registered here!\n");
}
n->header = header;
n->ripper = ripper;
}
void PatternMatcher::FinalizeMatcher()
{
unsigned int a;
std::queue<ACNode *> queue;
ACNode *q, *r, *u, *v;
// Phase II of the Aho-Corasick algorithm
for (a = 0; a < 256; a++)
{
q = rootNode->g[a];
if (q != 0)
{
q->f = rootNode;
queue.push(q);
}
else
{
rootNode->g[a] = rootNode;
}
}
while (!queue.empty())
{
r = queue.front();
queue.pop();
for (a = 0; a < 256; a++)
{
u = r->g[a];
if (u != 0)
{
queue.push(u);
v = r->f;
while (v->g[a] == 0)
v = v->f;
u->f = GetNode(v->g[a]);
// TODO: merge OUT patterns here
}
}
}
}