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readme.txt
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https://ddmills.com/sleepy/
built with geotic - https://github.com/ddmills/geotic
- time
- year
- month
- day
- turn = 1000 tick
- tick
- each action has a cost
- space
- world
- region (non-contingous)
- area (each 'area' belongs to a 'region')
- theme (?)
- "entrances" - defined by world NSEW (?)
- defined by world map
- along edge(s): NSEW
- types: [open, path, road, tunnel (?)]
- tile
- layer
- background
- content
- fx
- ui
- glyph (16)
- foreground (^)
- background (*)
- black/white
- CognitiveState
- Alert
- Distracted
- Daydreaming (?)
- Faction
- dimensions
- like
- respect
- affection
- fear
- leader = 1 person
- unique name, strong
- captains = n beings
- unique name, strong
- followers = n beings
- your intuition tells you...
- Interesting interactions
- incapacitate/tie enemy up
- interrogate enemy
- brainwash enemy
- actors can know "secrets"
- "There is a hidden vault in area x,y in the northwest corner!"
- "The password to the goblin hideout is 'clobber'!"
- "Treasure map" with x,y coordinates. "you'll need a shovel!"
- magically capture an entity into a box/container
- release out when broken
- items
- {effect} {base} of {modifer}
- Heavy Dagger of Vampirism
- todos
- rendering layers
- background (grass)
- ground (corpses)
- items (loot)
- interactables (switches, chests)
- beings (enemies, player)
- ui glyphs/sheet
- extract events names to enum
- give interactions a priority
- "Drink" should appear before "Drop"
- "default" interaction (?)
- map and camera
- areas
- "world" must make note of data that is cross-area
- treasure map?
- region puzzles
- quests
- serializing (saving) into chunk into 'game state' object
- must be able to differentiate between chunk data and entity data (??)
- Area Generator
- getRooms()
- flavor based on area type
- interesting
- chiro = hand
- nex = death
# inspo
- https://github.com/Bozar/cursedSouls
- https://github.com/munificent/hauberk
- https://www.reddit.com/r/roguelikedev/comments/66graa/tileset_inquiry/
- https://www.reddit.com/r/roguelikedev/comments/1dmbxr/art_scrollosprites/
- https://robey.lag.net/2020/02/09/bizcat-bitmap-font.html
- https://int10h.org/oldschool-pc-fonts
- https://www.gridsagegames.com/blog/category/dev-series-fonts/
- https://kenney.nl/assets/bit-pack
- https://github.com/rsaarelm/sodna/blob/master/codepage_437.txt
- https://github.com/spite/ccapture.js
- http://www.zincland.com/7drl/kobold/
- https://secrethideout.itch.io/rogue-dungeon-tileset-16x16
- https://iknowkingrabbit.itch.io/mas-darkest-pack
- https://www.youtube.com/watch?v=LKCRim02opc
- https://cesium.com/docs/tutorials/particle-systems/
- https://tekeli.li/onomastikon/
- https://www.youtube.com/watch?v=F69-t33e8tk
- http://www.roguebasin.com/index.php?title=Harmonist
- particles requirements
- ability to configure speed
- block game input
- change colors over time
- change glyphs over time
- particle effect
- name
- systems array
- system
- delay
- position
- particle system
- lifetime (ms)
- min
- max
- speed (tiles-per-second)
- min
- max
- color - changes from a-to-z over the lifetime
- fg1 [a, b, c, ..., z] - primary
- fg2 [a, b, c, ..., z] - secondary
- bg [a, b, c, ..., z] - background
- glyph - changes from a-to-z over the lifetime
- [a, b, c, ..., z]
- emission-rate (particles-per-second)
- duration (ms)
- loop (boolean)
- druid - "Man of Oak"
- worship the sun, moon & forest