Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[TRIVIAL] Typo in the Oil refining section #316

Open
DRY411S opened this issue May 18, 2021 · 7 comments
Open

[TRIVIAL] Typo in the Oil refining section #316

DRY411S opened this issue May 18, 2021 · 7 comments
Labels
wrong info Incorrect information to be corrected

Comments

@DRY411S
Copy link

DRY411S commented May 18, 2021

* Moduled cracking ratio is based on this spreadsheet for Factorio v0.15 from Reddit; but modified to use v1.0 recipe data with 1.3 productivity and 5.55 craft speed for Refineries (10 beacons) and 5 craft speed for Chemical Plants (8 beacons).

The craft speed for chemical plants with 8 beacons is 4.55 not 5.

(By the way, the spreadsheet that you credit to reddit was actually originally produced by me and somebody on reddit nicked it. My version used to let people key in their own refinery counts and it would calculate the cracker ratios for them. I have my own factorio 1.0/1.1 version, I can protect it so that it allows people to do their own calculations, and provide you with a link if you wish. It includes tabs for solid fuel and rocket fuel, and coal liquefaction ratios.)

@deniszholob deniszholob added the wrong info Incorrect information to be corrected label May 19, 2021
@deniszholob
Copy link
Owner

Thanks, yeah i'd love to link yours instead of the ripoff! I will then get to remove that bit completely

@DRY411S
Copy link
Author

DRY411S commented May 30, 2021

Draft version of the new cracking calculator is currently at https://docs.google.com/spreadsheets/d/13-_vpQP9g-a23Khxj4oOrfZd7CMhjVjOqp6zNWXl6XM/edit?usp=sharing

@sergelo01
Copy link

Hi I have a question @DRY411S or @deniszholob.
The speed ratio for moduled/beaconed Refineries/Chemical Plants show 5.55/4.55. But from what I can tell, these are being calculated using full module effects when beaconed. Don't beacons half the effect of the modules?
I feel like the speed rates should instead be 3.05/2.55.

@DRY411S
Copy link
Author

DRY411S commented Mar 7, 2023

@sergelo01 These are 'beacon sandwich' calculations. So each refinery has effects from 10 beacons (5 speed 3 modules), and each chemical plant from 8 beacons (4 speed 3 modules).

On a refinery, each beacon adds 0.5 speed to the base speed of 1, giving a total of 1 + (10*0.5) = 6. The 3 prod 3 modules in the refinery reduce this 6 by 0.45, resulting in the final total of 5.55. You can see this for yourself by using the in-game tooltips.

image

@sergelo01
Copy link

sergelo01 commented Mar 7, 2023 via email

@wormeyman
Copy link
Contributor

I believe this can be closed?

@DRY411S
Copy link
Author

DRY411S commented Sep 17, 2024

@deniszholob I've abandoned my plan to build a new spreadsheet, after factoriolab introduced the functionality to maximise and limit products. For example, https://factoriolab.github.io/list?z=eJwrcNLT0tIyinfWstAy1jJWy9VyU0s10LKN17JVKwrQMozPBGL3bCDhVApUqGWglmarBeQ5axnEe8R7qpUZGgAAJ7sQkA__&v=10 shows the number of crackers required to maximise gas in an unmoduled/unbeaconed build of 8 refineries, and https://factoriolab.github.io/list?z=eJwrcNLT0tIyinfWstAy1jJWy9Vyi9fyVEu10DKMNzQAElq2akUBQDoTiN2zgYRTKVCDgZYBUAuIBgpkQATU0mwhJhnEe8R7qpUZGgAAFvUWZg__&v=10 does the same for an 8 refinery (10 beacons per), X crackers (8 beacons per).

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
wrong info Incorrect information to be corrected
Projects
None yet
Development

No branches or pull requests

4 participants