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[TRIVIAL] Typo in the Oil refining section #316
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Thanks, yeah i'd love to link yours instead of the ripoff! I will then get to remove that bit completely |
Draft version of the new cracking calculator is currently at https://docs.google.com/spreadsheets/d/13-_vpQP9g-a23Khxj4oOrfZd7CMhjVjOqp6zNWXl6XM/edit?usp=sharing |
Hi I have a question @DRY411S or @deniszholob. |
@sergelo01 These are 'beacon sandwich' calculations. So each refinery has effects from 10 beacons (5 speed 3 modules), and each chemical plant from 8 beacons (4 speed 3 modules). On a refinery, each beacon adds 0.5 speed to the base speed of 1, giving a total of 1 + (10*0.5) = 6. The 3 prod 3 modules in the refinery reduce this 6 by 0.45, resulting in the final total of 5.55. You can see this for yourself by using the in-game tooltips. |
Thank you! I totally forgot that there are two modules per beacon, i feel
stupid.
Also, i didn't know the site displayed in-game, thanks for the tip!
…On Tue, Mar 7, 2023, 2:40 AM DRY411S ***@***.***> wrote:
These are 'beacon sandwich' calculations. So each refinery has effects
from 10 beacons (5 speed 3 modules), and each chemical plant from 8 beacons
(4 speed 3 modules).
On a refinery, each beacon adds 50% speed to the base speed of 1, giving a
total of 6. The 3 prod 3 modules in the refinery reduce this 6 by 0.45,
resulting in the final total of 5.55. You can see this for yourself by
using the in-game tooltips.
[image: image]
<https://user-images.githubusercontent.com/19732374/223399014-35bffa25-d450-4f49-8afe-5dc2381f3a44.png>
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I believe this can be closed? |
@deniszholob I've abandoned my plan to build a new spreadsheet, after factoriolab introduced the functionality to maximise and limit products. For example, https://factoriolab.github.io/list?z=eJwrcNLT0tIyinfWstAy1jJWy9VyU0s10LKN17JVKwrQMozPBGL3bCDhVApUqGWglmarBeQ5axnEe8R7qpUZGgAAJ7sQkA__&v=10 shows the number of crackers required to maximise gas in an unmoduled/unbeaconed build of 8 refineries, and https://factoriolab.github.io/list?z=eJwrcNLT0tIyinfWstAy1jJWy9Vyi9fyVEu10DKMNzQAElq2akUBQDoTiN2zgYRTKVCDgZYBUAuIBgpkQATU0mwhJhnEe8R7qpUZGgAAFvUWZg__&v=10 does the same for an 8 refinery (10 beacons per), X crackers (8 beacons per). |
* Moduled cracking ratio is based on this spreadsheet for Factorio v0.15 from Reddit; but modified to use v1.0 recipe data with 1.3 productivity and 5.55 craft speed for Refineries (10 beacons) and 5 craft speed for Chemical Plants (8 beacons).
The craft speed for chemical plants with 8 beacons is 4.55 not 5.
(By the way, the spreadsheet that you credit to reddit was actually originally produced by me and somebody on reddit nicked it. My version used to let people key in their own refinery counts and it would calculate the cracker ratios for them. I have my own factorio 1.0/1.1 version, I can protect it so that it allows people to do their own calculations, and provide you with a link if you wish. It includes tabs for solid fuel and rocket fuel, and coal liquefaction ratios.)
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