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DVGOglEffectBase.m
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#import "DVGOglEffectBase.h"
#import "DVGStackableCompositionInstruction.h"
@implementation DVGOglEffectShader
- (id)init
{
self = [super init];
if(self) {
self.rplUniforms = malloc(sizeof(GLint)*MAX_UNIFORMS_COUNT);
}
return self;
}
- (void)dealloc
{
free(self.rplUniforms);
}
@end
@interface DVGOglEffectBase ()
@property NSMutableArray<DVGOglEffectShader*>* shaders;
@property CVOpenGLESTextureCacheRef rplTextureCache;
@property CGAffineTransform rplRenderTransform;
@property GLuint offscreenBufferHandle;
@property BOOL oglResourcesPrepared;
@property int activeShader;
- (BOOL)compileShader:(GLuint *)shader type:(GLenum)type source:(NSString *)source;
- (BOOL)linkProgram:(GLuint)prog;
@end
@implementation DVGOglEffectBase
- (id)init
{
self = [super init];
if(self) {
self.rplContext = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2];
self.effectTrackID = kCMPersistentTrackID_Invalid;
self.effectTrackIndex = kCMPersistentTrackID_Invalid;
self.rplRenderTransform = CGAffineTransformIdentity;
self.effectRenderingBlendMode = DVGGLBlendNormal;
self.effectTrackOrientation = kDVGGLNoRotation;
self.effectRenderingUpscale = 1.0;
self.shaders = @[].mutableCopy;
self.activeShader = 0;
}
return self;
}
- (void)dealloc
{
[self releaseOglResources];
}
- (void)prepareContextForRendering
{
[EAGLContext setCurrentContext:self.rplContext];
if(!self.oglResourcesPrepared){
self.oglResourcesPrepared = YES;
[self prepareOglResources];
}
glDisable(GL_DEPTH_TEST);
glEnable(GL_TEXTURE_2D);
glEnable(GL_BLEND);
if(self.effectRenderingBlendMode == DVGGLBlendAdd){
glBlendEquation(GL_FUNC_ADD);
//glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
glBlendFunc(GL_ONE, GL_ONE);
}else{
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
}
glBindFramebuffer(GL_FRAMEBUFFER, self.offscreenBufferHandle);
}
-(void)releaseContextForRendering
{
glUseProgram(0);
// Periodic texture cache flush every frame
CVOpenGLESTextureCacheFlush(self.rplTextureCache, 0);
[EAGLContext setCurrentContext:nil];
}
- (void)prepareOglResources
{
//-- Create CVOpenGLESTextureCacheRef for optimal CVPixelBufferRef to GLES texture conversion.
if (_rplTextureCache) {
CFRelease(_rplTextureCache);
_rplTextureCache = NULL;
}
CVReturn err = CVOpenGLESTextureCacheCreate(kCFAllocatorDefault, NULL, _rplContext, NULL, &_rplTextureCache);
if (err != noErr) {
NSLog(@"Error at CVOpenGLESTextureCacheCreate %d", err);
}
glGenFramebuffers(1, &_offscreenBufferHandle);
//glBindFramebuffer(GL_FRAMEBUFFER, _offscreenBufferHandle);
}
- (void)releaseOglResources
{
[EAGLContext setCurrentContext:self.rplContext];
glUseProgram(0);
for(DVGOglEffectShader* shader in self.shaders){
glDeleteProgram(shader.rplProgram);
shader.rplProgram = 0;
}
if (_rplTextureCache) {
// Periodic texture cache flush every frame
CVOpenGLESTextureCacheFlush(_rplTextureCache, 0);
CFRelease(_rplTextureCache);
_rplTextureCache = nil;
}
if (_offscreenBufferHandle) {
glDeleteFramebuffers(1, &_offscreenBufferHandle);
_offscreenBufferHandle = 0;
}
[EAGLContext setCurrentContext:nil];
self.rplContext = nil;
self.oglResourcesPrepared = NO;
}
- (void)prepareTransform:(CGAffineTransform)normalizedRenderTransform
{
self.rplRenderTransform = normalizedRenderTransform;
}
- (void)renderIntoPixelBuffer:(CVPixelBufferRef)destBuffer
prevBuffer:(CVPixelBufferRef)prevBuffer
trackBuffer:(CVPixelBufferRef)trackBuffer
trackOrient:(DVGGLRotationMode)trackOrientation
atTime:(CGFloat)time withTween:(float)tweenFactor
{
// Should not be called
[self doesNotRecognizeSelector:_cmd];
}
//=====================
- (void)activateContextShader:(int)shaderid
{
self.activeShader = shaderid - 1;
DVGOglEffectShader* shader = [self.shaders objectAtIndex:self.activeShader];
glUseProgram(shader.rplProgram);
// Set the render transform
GLKMatrix4 renderTransform = GLKMatrix4Make(
self.rplRenderTransform.a, self.rplRenderTransform.b, self.rplRenderTransform.tx, 0.0,
self.rplRenderTransform.c, self.rplRenderTransform.d, self.rplRenderTransform.ty, 0.0,
0.0, 0.0, 1.0, 0.0,
0.0, 0.0, 0.0, 1.0
);
glUniformMatrix4fv(shader.rplUniforms[UNIFORM_RENDER_TRANSFORM_RPL], 1, GL_FALSE, renderTransform.m);
}
- (int)getActiveShaderUniform:(int)uniform {
DVGOglEffectShader* shader = [self.shaders objectAtIndex:self.activeShader];
return shader.rplUniforms[uniform];
}
- (int)prepareVertexShader:(NSString*)vertShaderSource withFragmentShader:(NSString*)fragShaderSource withAttribs:(NSArray*)attribPairs withUniforms:(NSArray*)uniformPairs;
{
GLuint vertShader, fragShader;
DVGOglEffectShader* shader = [DVGOglEffectShader new];
shader.rplProgramAttPairs = attribPairs;
shader.rplProgramUniPairs = uniformPairs;
// Create the shader program.
shader.rplProgram = glCreateProgram();
// Create and compile the vertex shader.
if (![self compileShader:&vertShader type:GL_VERTEX_SHADER source:vertShaderSource]) {
NSLog(@"Failed to compile vertex shader");
return -1;
}
// Create and compile Y fragment shader.
if (![self compileShader:&fragShader type:GL_FRAGMENT_SHADER source:fragShaderSource]) {
NSLog(@"Failed to compile Y fragment shader");
return -1;
}
// Attach vertex shader to rplProgram.
glAttachShader(shader.rplProgram, vertShader);
// Attach fragment shader to rplProgram.
glAttachShader(shader.rplProgram, fragShader);
// Bind attribute locations. This needs to be done prior to linking.
//glBindAttribLocation(_rplProgram, ATTRIB_VERTEX_RPL, "position");
//glBindAttribLocation(_rplProgram, ATTRIB_TEXCOORD_RPL, "texCoord");
for(NSArray* attpair in shader.rplProgramAttPairs){
glBindAttribLocation(shader.rplProgram, [[attpair objectAtIndex:0] intValue], [[attpair objectAtIndex:1] cStringUsingEncoding:NSASCIIStringEncoding]);
}
// Link the program.
if (![self linkProgram:shader.rplProgram]) {
NSLog(@"Failed to link program: %d", shader.rplProgram);
if (vertShader) {
glDeleteShader(vertShader);
vertShader = 0;
}
if (fragShader) {
glDeleteShader(fragShader);
fragShader = 0;
}
if (shader.rplProgram) {
glDeleteProgram(shader.rplProgram);
shader.rplProgram = 0;
}
return -1;
}
// Get uniform locations.
for(NSArray* attpair in shader.rplProgramUniPairs){
shader.rplUniforms[[[attpair objectAtIndex:0] intValue]] = glGetUniformLocation(shader.rplProgram, [[attpair objectAtIndex:1] cStringUsingEncoding:NSASCIIStringEncoding]);
}
// Release vertex and fragment shaders.
if (vertShader) {
glDetachShader(shader.rplProgram, vertShader);
glDeleteShader(vertShader);
}
if (fragShader) {
glDetachShader(shader.rplProgram, fragShader);
glDeleteShader(fragShader);
}
[self.shaders addObject:shader];
int shaderid = (int)[self.shaders count];
return shaderid;
}
- (BOOL)compileShader:(GLuint *)shader type:(GLenum)type source:(NSString *)sourceString
{
if (sourceString == nil) {
NSLog(@"Failed to load vertex shader: Empty source string");
return NO;
}
GLint status;
const GLchar *source;
source = (GLchar *)[sourceString UTF8String];
*shader = glCreateShader(type);
glShaderSource(*shader, 1, &source, NULL);
glCompileShader(*shader);
#if defined(DEBUG)
GLint logLength;
glGetShaderiv(*shader, GL_INFO_LOG_LENGTH, &logLength);
if (logLength > 0) {
GLchar *log = (GLchar *)malloc(logLength);
glGetShaderInfoLog(*shader, logLength, &logLength, log);
NSLog(@"Shader compile log:\n%s", log);
free(log);
}
#endif
glGetShaderiv(*shader, GL_COMPILE_STATUS, &status);
if (status == 0) {
glDeleteShader(*shader);
return NO;
}
return YES;
}
- (BOOL)linkProgram:(GLuint)prog
{
GLint status;
glLinkProgram(prog);
#if defined(DEBUG)
GLint logLength;
glGetProgramiv(prog, GL_INFO_LOG_LENGTH, &logLength);
if (logLength > 0) {
GLchar *log = (GLchar *)malloc(logLength);
glGetProgramInfoLog(prog, logLength, &logLength, log);
NSLog(@"Program link log:\n%s", log);
free(log);
}
#endif
glGetProgramiv(prog, GL_LINK_STATUS, &status);
if (status == 0) {
return NO;
}
return YES;
}
- (CVOpenGLESTextureRef)bgraTextureForPixelBuffer:(CVPixelBufferRef)pixelBuffer
{
if(!pixelBuffer){
return nil;
}
CVOpenGLESTextureRef bgraTexture = NULL;
CVReturn err;
if (!_rplTextureCache) {
NSLog(@"No video texture cache");
goto bail;
}
// CVOpenGLTextureCacheCreateTextureFromImage will create GL texture optimally from CVPixelBufferRef.
// Y
err = CVOpenGLESTextureCacheCreateTextureFromImage(kCFAllocatorDefault,
_rplTextureCache,
pixelBuffer,
NULL,
GL_TEXTURE_2D,
GL_RGBA,//GL_RED_EXT,
(int)CVPixelBufferGetWidth(pixelBuffer),
(int)CVPixelBufferGetHeight(pixelBuffer),
GL_RGBA,//GL_BGRA,//GL_RED_EXT,
GL_UNSIGNED_BYTE,
0,
&bgraTexture);
if (!bgraTexture || err) {
NSLog(@"Error at creating texture using CVOpenGLESTextureCacheCreateTextureFromImage %d", err);
}
bail:
return bgraTexture;
}
- (NSInteger)getMaxTextureSize {
int max;
[EAGLContext setCurrentContext:self.rplContext];
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max);
return max;
}
+ (CGSize)landscapeSizeForOrientation:(DVGGLRotationMode)rotation andSize:(CGSize)videoSize
{
if((rotation) == kDVGGLRotateLeft || (rotation) == kDVGGLRotateRight || (rotation) == kDVGGLRotateRightFlipVertical || (rotation) == kDVGGLRotateRightFlipHorizontal){
videoSize = CGSizeMake(videoSize.height,videoSize.width);
}
return videoSize;
}
+ (DVGGLRotationMode)orientationForPrefferedTransform:(CGAffineTransform)preferredTransform andSize:(CGSize)videoSize
{
DVGGLRotationMode orient = kDVGGLNoRotation;
if (preferredTransform.a == 0.f && preferredTransform.b == -1.f &&
preferredTransform.c == 1.f && preferredTransform.d == 0.f) {
if(videoSize.height > videoSize.width){
orient = kDVGGLRotateLeft;
}else{
orient = kDVGGLFlipVertical;
}
}else if (preferredTransform.a == -1.f && preferredTransform.b == 0.f &&
preferredTransform.c == 0.f && preferredTransform.d == -1.f) {
orient = kDVGGLRotate180;
}else if (preferredTransform.a == 0.f && preferredTransform.d == 0.f &&
(preferredTransform.b == 1.f || preferredTransform.b == -1.f) &&
(preferredTransform.c == 1.f || preferredTransform.c == -1.f)) {
orient = kDVGGLRotateRight;
}
return orient;
}
+ (const GLfloat *)traformRSForRotation:(DVGGLRotationMode)rotationMode
{
// Rotation, scaleX, scaleY
static const GLfloat noRotationTransformRS[] = {
0.0f, 1.0f, 1.0f
};
static const GLfloat rotateRightTransformRS[] = {
M_PI_2, 1.0f, 1.0f
};
static const GLfloat rotateLeftTransformRS[] = {
-M_PI_2, 1.0f, 1.0f
};
static const GLfloat rotate180TransformRS[] = {
M_PI, 1.0f, 1.0f
};
switch(rotationMode)
{
case kDVGGLNoRotation: return noRotationTransformRS;
case kDVGGLRotateLeft: return rotateLeftTransformRS;
case kDVGGLRotateRight: return rotateRightTransformRS;
// case kDVGGLFlipVertical: return verticalFlipTextureCoordinates;
// case kDVGGLFlipHorizonal: return horizontalFlipTextureCoordinates;
// case kDVGGLRotateRightFlipVertical: return rotateRightVerticalFlipTextureCoordinates;
// case kDVGGLRotateRightFlipHorizontal: return rotateRightHorizontalFlipTextureCoordinates;
case kDVGGLRotate180: return rotate180TransformRS;
default: return noRotationTransformRS;
}
}
+ (const GLfloat *)textureCoordinatesForRotation:(DVGGLRotationMode)rotationMode
{
static const GLfloat noRotationTextureCoordinates[] = {
0.0f, 0.0f,
1.0f, 0.0f,
0.0f, 1.0f,
1.0f, 1.0f,
};
static const GLfloat rotateLeftTextureCoordinates[] = {
1.0f, 0.0f,
1.0f, 1.0f,
0.0f, 0.0f,
0.0f, 1.0f,
};
static const GLfloat rotateRightTextureCoordinates[] = {
0.0f, 1.0f,
0.0f, 0.0f,
1.0f, 1.0f,
1.0f, 0.0f,
};
static const GLfloat verticalFlipTextureCoordinates[] = {
0.0f, 1.0f,
1.0f, 1.0f,
0.0f, 0.0f,
1.0f, 0.0f,
};
static const GLfloat horizontalFlipTextureCoordinates[] = {
1.0f, 0.0f,
0.0f, 0.0f,
1.0f, 1.0f,
0.0f, 1.0f,
};
static const GLfloat rotateRightVerticalFlipTextureCoordinates[] = {
0.0f, 0.0f,
0.0f, 1.0f,
1.0f, 0.0f,
1.0f, 1.0f,
};
static const GLfloat rotateRightHorizontalFlipTextureCoordinates[] = {
1.0f, 1.0f,
1.0f, 0.0f,
0.0f, 1.0f,
0.0f, 0.0f,
};
static const GLfloat rotate180TextureCoordinates[] = {
1.0f, 1.0f,
0.0f, 1.0f,
1.0f, 0.0f,
0.0f, 0.0f,
};
switch(rotationMode)
{
case kDVGGLNoRotation: return noRotationTextureCoordinates;
case kDVGGLRotateLeft: return rotateLeftTextureCoordinates;
case kDVGGLRotateRight: return rotateRightTextureCoordinates;
case kDVGGLFlipVertical: return verticalFlipTextureCoordinates;
case kDVGGLFlipHorizonal: return horizontalFlipTextureCoordinates;
case kDVGGLRotateRightFlipVertical: return rotateRightVerticalFlipTextureCoordinates;
case kDVGGLRotateRightFlipHorizontal: return rotateRightHorizontalFlipTextureCoordinates;
case kDVGGLRotate180: return rotate180TextureCoordinates;
}
}
+ (GLKTextureInfo*)createGLKTextureFromCGImage:(CGImageRef)image
{
NSError *error;
NSDictionary *options = [NSDictionary dictionaryWithObjectsAndKeys:
[NSNumber numberWithBool:NO], GLKTextureLoaderOriginBottomLeft, nil];
GLKTextureInfo *textureInfo = [GLKTextureLoader textureWithCGImage:image options:options error:&error];
if (textureInfo == nil) {
NSLog(@"[SF] Texture Error:%@", error);
}
return textureInfo;
}
static void ReleaseCVPixelBuffer(void *pixel, const void *data, size_t size)
{
CVPixelBufferRef pixelBuffer = (CVPixelBufferRef)pixel;
CVPixelBufferUnlockBaseAddress( pixelBuffer, 0 );
CVPixelBufferRelease( pixelBuffer );
}
+ (CGImageRef)createCGImageFromPixelBuffer:(CVPixelBufferRef)pixelBuffer
{
OSStatus err = noErr;
size_t width, height, sourceRowBytes;
void *sourceBaseAddr = NULL;
CGBitmapInfo bitmapInfo = kCGBitmapByteOrder32Big;
CGColorSpaceRef colorspace = NULL;
CGDataProviderRef provider = NULL;
CGImageRef image = NULL;
// OSType sourcePixelFormat = CVPixelBufferGetPixelFormatType( pixelBuffer );
// if ( kCVPixelFormatType_32ARGB == sourcePixelFormat )
// bitmapInfo = kCGBitmapByteOrder32Big;// | kCGImageAlphaNoneSkipFirst;
// else if ( kCVPixelFormatType_32RGBA == sourcePixelFormat )
// bitmapInfo = kCGBitmapByteOrder32Little;// | kCGImageAlphaNoneSkipFirst;
// else if ( kCVPixelFormatType_32BGRA == sourcePixelFormat )
// bitmapInfo = kCGBitmapByteOrder32Little;// | kCGImageAlphaNoneSkipFirst;
// else
// return nil;//-95014; // only uncompressed pixel formats
sourceRowBytes = CVPixelBufferGetBytesPerRow( pixelBuffer );
width = CVPixelBufferGetWidth( pixelBuffer );
height = CVPixelBufferGetHeight( pixelBuffer );
CVPixelBufferLockBaseAddress( pixelBuffer, 0 );
sourceBaseAddr = CVPixelBufferGetBaseAddress( pixelBuffer );
colorspace = CGColorSpaceCreateDeviceRGB();
CVPixelBufferRetain( pixelBuffer );
provider = CGDataProviderCreateWithData( (void *)pixelBuffer, sourceBaseAddr, sourceRowBytes * height, ReleaseCVPixelBuffer);
image = CGImageCreate(width, height, 8, 32, sourceRowBytes, colorspace, bitmapInfo, provider, NULL, true, kCGRenderingIntentDefault);
if ( err && image ) {
CGImageRelease( image );
image = NULL;
}
if ( provider ) CGDataProviderRelease( provider );
if ( colorspace ) CGColorSpaceRelease( colorspace );
return image;
}
+ (CVPixelBufferRef)createPixelBufferFromCGImage:(CGImageRef)image
{
CGSize frameSize = CGSizeMake(CGImageGetWidth(image), CGImageGetHeight(image));
NSDictionary *options = @{
(NSString *)kCVPixelBufferPixelFormatTypeKey: @(kCVPixelFormatType_32BGRA),
(NSString *)kCVPixelBufferOpenGLCompatibilityKey: @YES,
(NSString *)kCVPixelBufferIOSurfacePropertiesKey: @{}
// (__bridge NSString *)kCVPixelBufferCGImageCompatibilityKey: @(YES),
// (__bridge NSString *)kCVPixelBufferCGBitmapContextCompatibilityKey: @(YES)
//(__bridge NSString *)kCVPixelBufferOpenGLCompatibilityKey: @(YES)
};
CVPixelBufferRef pixelBuffer;
CVReturn status = CVPixelBufferCreate(kCFAllocatorDefault,
frameSize.width,
frameSize.height,
kCVPixelFormatType_32BGRA,//preflipped for opengl + GL_RGBA
(__bridge CFDictionaryRef) options,
&pixelBuffer);
if (status != kCVReturnSuccess) {
return NULL;
}
CVPixelBufferLockBaseAddress(pixelBuffer, 0);
void *data = CVPixelBufferGetBaseAddress(pixelBuffer);
CGColorSpaceRef rgbColorSpace = CGColorSpaceCreateDeviceRGB();
CGContextRef context = CGBitmapContextCreate(data, frameSize.width, frameSize.height,
8, CVPixelBufferGetBytesPerRow(pixelBuffer), rgbColorSpace,
(CGBitmapInfo) kCGImageAlphaNoneSkipLast);
CGContextDrawImage(context, CGRectMake(0, 0, CGImageGetWidth(image),
CGImageGetHeight(image)), image);
CGColorSpaceRelease(rgbColorSpace);
CGContextRelease(context);
CVPixelBufferUnlockBaseAddress(pixelBuffer, 0);
return pixelBuffer;
}
+ (GLKMatrix3)CGAffineTransformToGLKMatrix3:(CGAffineTransform)affineTransform
{
return GLKMatrix3Make(affineTransform.a, affineTransform.b, 0,
affineTransform.c, affineTransform.d, 0,
affineTransform.tx, affineTransform.ty, 1 );
}
+(UIImage *)imageWithFlippedRGBOfImage:(UIImage *)image
{
// ??? vImageConvert_RGB888toARGB8888
// ??? http://stackoverflow.com/questions/11607753/cvopenglestexturecachecreatetexturefromimage-on-ipad2-is-too-slow-it-needs-almo
CGSize layerPixelSize = image.size;
CGImageRef imageRef = image.CGImage;
size_t width = (int)layerPixelSize.width;//CGImageGetWidth(imageRef);
size_t height = (int)layerPixelSize.height;//CGImageGetHeight(imageRef);
size_t bitsPerComponent = 8;//CGImageGetBitsPerComponent(imageRef);
size_t bitsPerPixel = 32;//CGImageGetBitsPerPixel(imageRef);
size_t bytesPerPixel = 4;
size_t bytesPerRow = (int)width * bytesPerPixel;//CGImageGetBytesPerRow(imageRef);
CGBitmapInfo bitmapInfo = kCGBitmapByteOrder32Little | kCGImageAlphaPremultipliedFirst;//CGImageGetBitmapInfo(imageRef);
CGColorSpaceRef colorspace = CGColorSpaceCreateDeviceRGB();
size_t imageDataLen = height * width * bytesPerPixel;
unsigned char *imageData = (unsigned char*) calloc(imageDataLen, sizeof(unsigned char));
CGContextRef context = CGBitmapContextCreate(imageData, width, height,
bitsPerComponent, bytesPerRow, colorspace,
bitmapInfo);
CGContextDrawImage(context, CGRectMake(0, 0, width, height), imageRef);
CGContextRelease(context);
// run through every pixel, a scan line at a time...
for(int y = 0; y < (int)layerPixelSize.height; y++)
{
// get a pointer to the start of this scan line
unsigned char *linePointer = &imageData[y * ((int)layerPixelSize.width) * 4];
// step through the pixels one by one...
for(int x = 0; x < (int)layerPixelSize.width; x++)
{
int r, g, b;
r = linePointer[0];
g = linePointer[1];
b = linePointer[2];
linePointer[0] = b;
linePointer[1] = g;
linePointer[2] = r;
linePointer += 4;
}
}
// create a new image from the modified pixel data
CGDataProviderRef provider = CGDataProviderCreateWithData(NULL, imageData, imageDataLen, NULL);
CGImageRef newImageRef = CGImageCreate (
width,
height,
bitsPerComponent,
bitsPerPixel,
bytesPerRow,
colorspace,
bitmapInfo,
provider,
NULL,
false,
kCGRenderingIntentDefault
);
// the modified image
UIImage *newImage = [UIImage imageWithCGImage:newImageRef];
CGColorSpaceRelease(colorspace);
CGDataProviderRelease(provider);
CGImageRelease(newImageRef);
//free(imageData);// should not be freed, or UIImage will be BROKEN!!!
return newImage;
}
+ (void)applyTransform:(CGAffineTransform)trf toCoords:(GLfloat*)textureCoords amount:(int)c center:(CGPoint)center {
for(int i=0; i < c*2; i += 2){
CGPoint tp1 = CGPointMake(textureCoords[i]-center.x, textureCoords[i+1]-center.y);
tp1 = CGPointApplyAffineTransform(tp1, trf);
textureCoords[i] = tp1.x+center.x;
textureCoords[i+1] = tp1.y+center.y;
}
}
@end