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multiple-result rolls #205
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Hi @draco963 So there's three things here: Re-roll multiple times
Q1. Would this keep the initial
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Q1: the double re-roll drops the initial result of 8. However, it also is
not added together; it is a double result. So:
Roll:1d8 = [8]
re-rolls 6,3 = [6] and [3]
Q2: for the example I gave, either exploding the 8 a second generation or
actually rolling (in the background) 1d7 would ideally both be options that
the user could select. So:
Option 1:
Roll:1d8 = [8]
re-rolls 6,8 = [6] and [exploding re-roll]
re-rolls 1,3 = [6] and [1] and [3]
Option 2:
Roll:1d8 = [8]
re-rolls 6,8 = [6] and [8 not allowed on re-roll]
re-rolls 1 = [6] and [1]
Ideally, both a penetrating explosion and an invalid 2nd roll would be
possible, as there are spells that use both schema.
Q3: Oh, I hadn't thought of this... I'm not aware of any spells that use
more than one die on the initial roll... I think maybe this situation can
be ignored?
For the "individual roll results," take, for example, a spell like Magic
Missile (*emphasis* mine):
"A missile of magical energy strikes your target, dealing 1d4+1 points of
damage.
For every two caster levels beyond 1st, you gain an additional missile —
two at 3rd level, three at 5th, etc. If you shoot multiple missiles, **you
can have them strike a single creature or several creatures**."
So, as you can see, the need is not for a grand total of all the dice
rolled +1 for each dice, but rather, individual results for each dice
rolled. Because each missile may target a different creature, we want
individual results.
Thus:
1d4+1ea = [4]
2d4+1ea = [4] and [5]
3d4+1ea = [3] and [2] and [5]
4d4+1ea = [2] and [5] and [4] and [5]
etc...
I know it's a super minor thing, but I also know users in general. Lots of
players of D&D (and other TTRPGs) don't actually know how to read or use
the dice properly, so, *anything *the DM can do to limit misunderstandings
saves a *lot *of time and frustration.
And the colour bit will be waaay beyond my programming skills, lol. I'd be
happy to help, I would, but I don't think I'd be of any use!
Thank you for getting back to me!
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Thanks for the feedback. I've added some "tasks" to the issue description for sorting out the ability to roll multiple dice on each explode / re-roll, which should cover the first bit. In terms of the "individual roll results"; am I understanding correctly that what you're actually wanting is for the dice roller to return multiple values as the result? // rolling 1d4 for each missile
3d4+1: [3 + 1, 4 + 1, 1 + 1] = [4, 5, 2] And then the user would choose which missile / damage value to hit each opponent with. The library is really only designed to return a single result value, and it always totals the rolls. You could roll the missiles separately: 1d4+1: [3]+1 = 4
1d4+1: [4]+1 = 5
1d4+1: [1]+1 = 2 If you're using the const roller = new DiceRoller();
const rolls = roller.roll('1d4+1', '1d4+1', '1d4+1'); With that, rolls.foreach((roll) => {
console.log(roll.total);
}); |
@draco963 I've been thinking about the functionality to re-roll multiple times and could do with some feedback on possible notations for it. The functionality is similar, but not quite the same, to what's being discussed in #207, and I'm having difficulty thinking of sensible notation that could be used for both of them, that wont conflict with each other. I've created a discussion #224 where I'm hoping that I can get some feedback from Tillerz and yourself, to try and come up with a good solution. |
Hello,
A common roll in TTRPGs is to re-roll twice on a given result, and also, to roll multiple dice and want the individual results of each die roll.
e.g.: roll 1d8, if 8, then roll 2d8 and keep each result. Thus: roll:1d8, [8], automatically reroll:2d8: [6] and [5]
and
roll 4d4+1, wanting each result of the four dice. Thus: roll:4d4+1, [4+1], [2+1], [4+1], [1+1]: 5, 3, 5, 2
Also, would it be possible to set the result pop-up to be a a different colour on crit success and crit fail? The ** and __ aren't being noticed by my players.
Thank you so much for this script!
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