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AssertionException: Assertion failure. Values are not equal. Expected: 3 == 4 #21
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Hi my friend. I think we just got a solution for this problem. Try to see the last comment at this issue: #15 |
Hi did you figure out how to fix this? i saw that #15 post but don't understand anything as i'm totally new to this and don't even know where those things or files are . my avatar is not moving but the video is working, thanks in advance |
VNectBarracudaRunner.csファイルの
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Tried this but no luck for me on MacOS 11.2.3 with Intel Iris Plus 640. |
any updates about how to sort it out on mac ? the same the avatar is not animated |
Need a sttonger graphic card
…________________________________
From: Luc Michalski ***@***.***>
Sent: Monday, September 13, 2021 7:59 PM
To: digital-standard/ThreeDPoseUnityBarracuda ***@***.***>
Cc: godspeed1208 ***@***.***>; Comment ***@***.***>
Subject: Re: [digital-standard/ThreeDPoseUnityBarracuda] AssertionException: Assertion failure. Values are not equal. Expected: 3 == 4 (#21)
any updates about how to sort it out on mac ? the same the avatar is not animated
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If you've tried the above fix and you're still failing to run on MacOS you may find a warning that says that it's switching from an unsupported Graphics format. Change VideoCapture.cs Line 114 from: You may want to experiment with other GraphicsFormat's when initializing the RenderTexture depending on what's supported on your platform, but this worked enough for my needs. |
Hello, thanks for providing the community with such an awesome work.
After following every step in the documentation, and try to run the project, I get the following error:
AssertionException: Assertion failure. Values are not equal.
Expected: 3 == 4
UnityEngine.Assertions.Assert.Fail (System.String message, System.String userMessage) (at <480508088aee40cab70818ff164a29d5>:0)
UnityEngine.Assertions.Assert.AreEqual[T] (T expected, T actual, System.String message, System.Collections.Generic.IEqualityComparer`1[T] comparer) (at <480508088aee40cab70818ff164a29d5>:0)
UnityEngine.Assertions.Assert.AreEqual[T] (T expected, T actual, System.String message) (at <480508088aee40cab70818ff164a29d5>:0)
UnityEngine.Assertions.Assert.AreEqual (System.Int32 expected, System.Int32 actual) (at <480508088aee40cab70818ff164a29d5>:0)
Unity.Barracuda.PrecompiledComputeOps.Conv2D (Unity.Barracuda.Tensor X, Unity.Barracuda.Tensor K, Unity.Barracuda.Tensor B, System.Int32[] stride, System.Int32[] pad, Unity.Barracuda.Layer+FusedActivation fusedActivation) (at Library/PackageCache/[email protected]/Barracuda/Runtime/Core/Backends/BarracudaPrecompiledCompute.cs:625)
Unity.Barracuda.StatsOps.Unity.Barracuda.IOps.Conv2D (Unity.Barracuda.Tensor X, Unity.Barracuda.Tensor K, Unity.Barracuda.Tensor B, System.Int32[] stride, System.Int32[] pad, Unity.Barracuda.Layer+FusedActivation fusedActivation) (at Library/PackageCache/[email protected]/Barracuda/Runtime/Core/Backends/StatsOps.cs:69)
Unity.Barracuda.GenericWorker+d__29.MoveNext () (at Library/PackageCache/[email protected]/Barracuda/Runtime/Core/Backends/GenericWorker.cs:211)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <480508088aee40cab70818ff164a29d5>:0)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
VNectBarracudaRunner:UpdateVNectModel() (at Assets/Scripts/VNectBarracudaRunner.cs:242)
VNectBarracudaRunner:Update() (at Assets/Scripts/VNectBarracudaRunner.cs:173)
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