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app.py
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# app.py
# =============================================================================
# Dependencies
# =============================================================================
import os
import sqlite3
import random
import requests
import logging
import time
import threading
from dotenv import load_dotenv
from functools import wraps
from cs50 import SQL
from flask import Flask, flash, redirect, render_template, request, session, url_for, jsonify
from flask_socketio import SocketIO, join_room, leave_room, send, emit, disconnect
from flask_login import current_user
from flask_session import Session
from werkzeug.security import check_password_hash, generate_password_hash
# =============================================================================
# APP config
# =============================================================================
app = Flask(__name__)
db = SQL("sqlite:///imdbquiz.db")
socketio = SocketIO(logger=True, engineio_logger=True)
socketio = SocketIO(app)
# Конфигурируем сессии использовать ФС (вместо подписанных куки)
app.config["SESSION_PERMANENT"] = False
app.config["SESSION_TYPE"] = "filesystem"
app.config["SESSION_FILE_THRESHOLD"] = 100
Session(app)
logging.basicConfig(level=logging.INFO)
# =============================================================================
# Global ENV
# =============================================================================
dotenv_path = '../../.env'
load_dotenv(dotenv_path)
TMDB_API_KEY = os.getenv('TMDB_API_KEY')
TMDB_API_URL = 'https://api.themoviedb.org/3'
IMAGE_BASE_URL = 'https://image.tmdb.org/t/p/w500'
PROXY = os.getenv('HTTP_PROXY')
MOVIE_COUNTER = 2
sorted_players = {}
leaderboard = {}
game_data = {}
rooms = {}
game_hints = {}
# =============================================================================
# Timer
# =============================================================================
# Функция для запуска таймера с несколькими раундами и шагами
def start_timer(room_id, total_rounds=MOVIE_COUNTER, steps_per_round=3, step_duration=8):
"""
Запускает таймер с несколькими раундами и шагами в каждом раунде.
Каждый шаг длится step_duration секунд (по умолчанию 30 секунд).
По умолчанию 3 шага в каждом раунде.
"""
game_data[room_id] = {
'round': 1, # Текущий раунд
'step': 1, # Текущий шаг
'round_start_time': time.time(), # Время начала игры
'total_rounds': total_rounds, # Общее количество раундов
'steps_per_round': steps_per_round, # Количество шагов в раунде
'step_duration': step_duration, # Продолжительность каждого шага
'timer_running': True
}
# Функция для обновления времени
def update_timer():
room_info = game_data[room_id]
while room_info['round'] <= room_info['total_rounds'] and room_info['timer_running'] == True:
elapsed_time = time.time() - room_info['round_start_time']
remaining_time = room_info['step_duration'] - int(elapsed_time)
if remaining_time <= 0:
room_info['step'] += 1
room_info['round_start_time'] = time.time() # Сброс времени начала шага
socketio.emit('step_finished', {'round': room_info['round'], 'step': room_info['step'] - 1}, room=room_id)
# Если все шаги в раунде завершены, переходим к следующему раунду
if room_info['step'] > room_info['steps_per_round']:
previous_round = room_info['round']
room_info['round'] += 1
new_round = room_info['round']
room_info['step'] = 1 # Сброс шагов для нового раунда
room_info['round_start_time'] = time.time() # Сброс времени начала нового раунда
for player_id in rooms[room_id]['players']:
logging.info(f'Player { player_id } check answer for previous round { previous_round }. New round started { new_round }')
if player_id not in rooms[room_id]['players_answers']:
logging.info(f"Player { player_id } not answered yet, fill his players_answers var with empty value")
rooms[room_id]['players_answers'][player_id] = {}
if previous_round not in rooms[room_id]['players_answers'][player_id]:
logging.info(f' Player { player_id } not answered in previous round, fill his var with false')
rooms[room_id]['players_answers'][player_id][previous_round] = False
# Информируем о завершении раунда
socketio.emit('round_finished', {'round': room_info['round'] - 1}, room=room_id)
# # Если все раунды закончены
# if room_info['round'] > room_info['total_rounds']:
# socketio.emit('game_results', {'message': 'All rounds are over!'}, room=room_id)
# game_data['timer_running'] = False
# print(f"Таймер для комнаты {room_id} остановлен после завершения всех раундов.")
time.sleep(1) # Пауза в 1 секунду
# Запускаем таймер в отдельном потоке, чтобы не блокировать сервер
threading.Thread(target=update_timer, daemon=True).start()
@socketio.on('start_main_game')
def start_main_game(room_id):
if room_id not in game_data[room_id]:
start_timer(room_id)
# Обработчик запроса оставшегося времени
@socketio.on('get_remaining_time')
def on_get_remaining_time(data):
room_id = data.get('room_id')
if room_id in game_data:
room_info = game_data[room_id]
room_hints = game_hints[room_id]
if room_info['round'] <= room_info['total_rounds']:
room_info = game_data[room_id]
# Рассчитываем прошедшее время и оставшееся время
elapsed_time = time.time() - room_info['round_start_time']
remaining_time = room_info['step_duration'] - int(elapsed_time)
# Определяем номер текущего фильма (по номеру раунда)
current_movie_index = room_info['round'] # например, 1-й фильм на 1-м раунде, 2-й фильм на 2-м раунде
if current_movie_index <= MOVIE_COUNTER:
movie_hints = room_hints.get(current_movie_index, {})
# Собираем подсказки для текущего фильма в зависимости от шага
step = room_info['step']
hints_to_send = {}
if step == 1:
# Отправляем первые 2 подсказки (release_date и characters)
hints_to_send = {
'release_date': movie_hints.get('release_date'),
'characters': movie_hints.get('characters')
}
elif step == 2:
# Отправляем первые 4 подсказки (release_date, characters, actors_names, vote_average)
hints_to_send = {
'release_date': movie_hints.get('release_date'),
'characters': movie_hints.get('characters'),
'actors_names': movie_hints.get('actors_names'),
'vote_average': movie_hints.get('vote_average')
}
elif step == 3:
# Отправляем все подсказки
hints_to_send = movie_hints
# Отправляем оставшееся время и подсказки для текущего фильма
emit('timer_update', {
'remaining_time': remaining_time,
'round': room_info['round'],
'step': room_info['step'],
'total_rounds': room_info['total_rounds'],
'steps_per_round': room_info['steps_per_round'],
'hints': hints_to_send # Подсказки для клиента
})
else:
players_scores = []
for player_id, answers in rooms[room_id]['players_answers'].items():
logging.info(f"Checking answers for player_id {player_id}: {answers}")
correct_answers_count = sum(answers.values()) # Количество правильных ответов
rows_u = db.execute("SELECT username FROM users WHERE id = ?", player_id)
player_username = rows_u[0]['username']
players_scores.append((player_id, correct_answers_count, player_username)) # Добавляем в список (ID игрока, количество правильных ответов)
# players_scores.append((player_id, correct_answers_count)) # Добавляем в список (ID игрока, количество правильных ответов)
logging.info(f"Player {player_id} has {correct_answers_count} correct answers.")
sorted_players = sorted(players_scores, key=lambda x: x[1], reverse=True)
# Логируем перед отправкой результата
logging.info(f"All players have submitted their answers. Sending game results.")
# Подготовка списка победителей в формате для отображения на клиенте
leaderboard = [{
'user_id': player[0],
'correct_answers': player[1],
'rank': index + 1,
'username': player[2]
} for index, player in enumerate(sorted_players)]
logging.info('sending via timer')
emit('game_results', {
'leaderboard': leaderboard
})
game_data[room_id]['timer_running'] = False
time.sleep(5)
rooms[room_id] = {
"creator": "", # Оставляем создателя, если необходимо
"movies": {}, # Очищаем список фильмов
"players": [], # Очищаем список игроков
"players_answers": {}, # Очищаем ответы игроков
"ready_players": [] # Очищаем список готовых игроков
}
del game_data[room_id]
del game_hints[room_id]
logging.info(f"Sent 'game_results' event. Leaderboard: {leaderboard}")
else:
start_timer(room_id)
logging.error(f"Room {room_id} not found in game data.")
# =============================================================================
# Helpers Functions
# =============================================================================
def apology(message, code=400):
""" Render message as an apology to user with a custom meme image. """
def escape(s):
""" Escape special characters for URL encoding in the meme generator. """
for old, new in [
("-", "--"),
(" ", "-"),
("_", "__"),
("?", "~q"),
("%", "~p"),
("#", "~h"),
("/", "~s"),
('"', "''"),
]:
s = s.replace(old, new)
return s
return render_template("apology.html", top=code, bottom=escape(message), message=message), code
def login_required(f):
""" Decorate routes to require login. https://flask.palletsprojects.com/en/latest/patterns/viewdecorators/ """
@wraps(f)
def decorate_function(*args, **kwargs):
if session.get("user_id") is None:
return redirect("/login")
return f(*args, **kwargs)
return decorate_function
def authenticated_only(f):
""" custom decorator that disconnects non-authenticated users with @authenticated_only """
@wraps(f)
def wrapped(*args, **kwargs):
if not current_user.is_authenticated:
disconnect()
else:
return f(*args, **kwargs)
return wrapped
@app.after_request
def after_request(response):
"""Decorator to ensure response aren't cached. Перед ответом клиенту мы контролируем кэширование"""
# по порядку: no-cache - инструктирует браузер проверять наличие актуальной версии ресурса
# no-store - запрещает кеширование ни на клиенте, ни на промежуточных прокси-серверах
# must-revalidate - требует от браузера повторно проверять ресурс при следующем использовании
response.headers["Cache-Control"] = "no-cache, no-store, must-revalidate"
# устанавливает время когда ресурс истекает. 0 - уже устарел
response.headers["Expires"] = 0
# старый заголовок для совместимости с http 1
response.headers["Pragma"] = "no-cache"
return response
@app.route('/api/timer', methods=['GET'])
def get_timer():
''' api для проверки состояния комнаты '''
return jsonify(game_data)
@app.route('/api/rooms', methods=['GET'])
def get_rooms():
''' api для проверки состояния комнаты '''
return jsonify(rooms)
@app.route('/api/hints', methods=['GET'])
def get_hints():
''' api для проверки состояния комнаты '''
return jsonify(game_hints)
# =============================================================================
# Main routes
# =============================================================================
@app.route("/")
@login_required
def index():
''' Вывод главной страницы '''
user_id = session["user_id"]
username = session["username"]
return render_template("index.html", user_id=user_id, username=username)
@app.route("/login", methods=["GET", "POST"])
def login():
"""Log user in"""
session.clear()
if request.method == "POST":
if not request.form.get("username"):
return apology("must provide username", 403)
elif not request.form.get("password"):
return apology("must provide password", 403)
rows = db.execute("SELECT * FROM users WHERE username = ?", request.form.get("username"))
pas = request.form.get("password")
if len(rows) != 1 or not check_password_hash(rows[0]["hash"], pas):
return apology("invalid username and/or password", 403)
session["user_id"] = rows[0]["id"]
session["username"] = rows[0]["username"]
logging.info(f'\nTRY TO SESSION STORE USERNAME { session["username"]}')
return redirect("/")
else:
return render_template("login.html")
@app.route("/logout")
def logout():
"""Log user out"""
session.clear()
return redirect("/")
@app.route("/register", methods=["GET", "POST"])
def register():
''' Регистрация пользователя в базе данных '''
if request.method == "POST":
username = request.form.get("username")
password = request.form.get("password")
confirmation = request.form.get("confirmation")
if not username:
return apology("Username is empty", code=400)
if not password:
return apology("Password is empty", code=400)
if password != confirmation:
return apology("Passwords do not match", code=400)
hash = generate_password_hash(password, method='scrypt', salt_length=16)
try:
with sqlite3.connect("imdbquiz.db") as conn:
cursor = conn.cursor()
cursor.execute("INSERT INTO users (username, hash) VALUES(?, ?)", (username, hash))
conn.commit()
return redirect("/")
except sqlite3.IntegrityError:
return apology("Username is already taken", code=400)
else:
return render_template("register.html")
# @app.route("/profile")
# @login_required
# def profile():
# ''' Здесь будет маршрут открытия профиля '''
# return apology("Page not found", code=404)
# =============================================================================
# Room Routes
# =============================================================================
@app.route("/handle_create_room", methods=['POST'])
def handle_create_room():
""" route для обработки кнопки createRoom в index.html. Генерирует room_id и redirect в room.html """
logging.info("This is work of /handle_create_room route.")
user_id = session.get('user_id')
room_id = 'room_' + str(len(rooms) + 1)
rooms[room_id] = {'creator': '', 'players': []}
session['room_id'] = room_id
rows = db.execute("SELECT username FROM users WHERE id = ?", user_id)
username = rows[0]["username"]
logging.info(
"User %s with name %s pressed 'create room' button.\n"
"Room %s created. Current rooms state: %s.\n"
"room_id %s saved in session.\n"
"End of /handle_create_room route, redirect to /room.\n",
user_id, username, room_id, rooms, room_id)
return redirect(url_for('room', room_id=room_id, username=username))
@app.route('/room/<room_id>')
@login_required
def room(room_id):
""" route для отображения страницы комнаты по room_id, который called из /handle_create_room """
user_id = session.get('user_id')
username = session.get('username')
logging.info("This is work of /room/<room_id> route.")
if room_id in rooms:
logging.info("Render %s for user %s with name %s.\n"
"End of /room/<room_id> route for user %s",
room_id, user_id, username, user_id)
return render_template('room.html', room_id=room_id, rooms=rooms.get(room_id), user_id=user_id)
logging.error("Can't create room %s.\n"
"End of /room/<room_id> route. Error", room_id)
return apology("Room not found", code=404)
@app.route('/handle_join_room', methods=['POST'])
@login_required
def handle_join_room():
''' обработчик для подключения к комнате '''
room_id = request.form['room_id']
if room_id in rooms:
# Проверяем, если игрок уже в комнате, не добавляем его повторно
session['room_id'] = room_id # Сохраняем ID комнаты в сессии
return redirect(url_for('room', room_id=room_id))
else:
return apology("Room not found", code=404)
@socketio.on('join')
def on_join(data):
""" join """
room_id = data.get('room_id')
user_id = session.get('user_id')
logging.info("\nWEBSOCKET: work of join websocket")
if room_id and user_id:
if user_id not in rooms[room_id]['players']:
rooms[room_id]['players'].append(user_id)
rooms[room_id].setdefault('ready_players', [])
conn = sqlite3.connect('imdbquiz.db')
cursor = conn.cursor()
player_ids = rooms[room_id]['players']
placeholders = ', '.join('?' for _ in player_ids)
cursor.execute(f"SELECT username FROM users WHERE id IN ({placeholders})", player_ids)
usernames = {}
usernames = [username[0] for username in cursor.fetchall()]
join_room(room_id)
logging.info("\nWEBSOCKET: try to create %s for user %s.\n"
"End of /room/<room_id> route. Render template room.html.\n",
room_id, user_id)
emit('update_ready_players', {
'msg': f'{user_id} has joined the room.',
'players': rooms[room_id]['players'],
'usernames': usernames,
'ready_players': rooms[room_id]['ready_players']
}, room=room_id)
conn.close()
if len(rooms[room_id]['ready_players']) == len(rooms[room_id]['players']):
# Если все игроки готовы, активируем кнопку "Начать игру" только для создателя
emit('enable_start_game', {'can_start': True, 'creator': rooms[room_id]['creator']}, room=room_id)
print(f"In {room_id} Game can be started. Ready players: {rooms[room_id]['ready_players']}, creator of the room { rooms[room_id]['creator']}")
else:
emit('enable_start_game', {'can_start': False}, room=room_id)
else:
logging.info("User %s already in room %s. Current players: %s",
user_id, room_id, rooms[room_id]['players'])
if not rooms[room_id].get('creator'):
rooms[room_id]['creator'] = user_id
emit('creator', {
'msg': f'{user_id} has joined the room.',
'creator': rooms[room_id]['creator'],
}, room=room_id)
else:
logging.error("missing %s or %s", room_id, user_id)
@socketio.on('leave')
def on_leave(data):
""" leave """
room_id = data.get('room_id') # Получаем ID комнаты из данных
user_id = session.get('user_id') # Получаем ID пользователя из сессии
if room_id and user_id:
leave_room(room_id) # Отключаем пользователя от комнаты
# Удаляем пользователя из списка участников комнаты
if room_id in rooms and user_id in rooms[room_id]['players']:
rooms[room_id]['players'].remove(user_id)
conn = sqlite3.connect('imdbquiz.db')
cursor = conn.cursor()
player_ids = rooms[room_id]['players']
placeholders = ', '.join('?' for _ in player_ids)
cursor.execute(f"SELECT username FROM users WHERE id IN ({placeholders})", player_ids)
usernames = {}
usernames = [username[0] for username in cursor.fetchall()]
# Отправляем обновлённый список игроков всем участникам комнаты
emit('message', {
'msg': f'{user_id} has left the room.',
'players': rooms[room_id]['players'],
'usernames': usernames,
'ready_players': rooms[room_id]['ready_players'],
}, room=room_id)
conn.close()
logging.info("\nWEBSOCKET: %s has left the room %s. Current players: %s",
user_id, room_id, rooms[room_id]['players'])
@socketio.on('ready')
def on_ready(data):
""" ready. Сокет нажатия на кнопку готов """
room_id = data.get('room_id')
user_id = session.get('user_id')
if room_id and user_id:
rooms[room_id].setdefault('players_answers', {})
# Добавляем пользователя в список готовых игроков
if room_id in rooms and user_id not in rooms[room_id].get('ready_players', []):
rooms[room_id].setdefault('ready_players', []).append(user_id)
rooms[room_id]['players_answers'].setdefault(user_id, {}) # Если нет, создаем для user_id пустой словарь
conn = sqlite3.connect('imdbquiz.db')
cursor = conn.cursor()
player_ids = rooms[room_id]['players']
placeholders = ', '.join('?' for _ in player_ids)
cursor.execute(f"SELECT username FROM users WHERE id IN ({placeholders})", player_ids)
usernames = {}
usernames = [username[0] for username in cursor.fetchall()]
print(f"User {user_id} is ready in room {room_id}. Ready players: {rooms[room_id]['ready_players']}")
elif room_id in rooms and user_id in rooms[room_id].get('ready_players', []):
rooms[room_id]['ready_players'].remove(user_id)
conn = sqlite3.connect('imdbquiz.db')
cursor = conn.cursor()
player_ids = rooms[room_id]['players']
placeholders = ', '.join('?' for _ in player_ids)
cursor.execute(f"SELECT username FROM users WHERE id IN ({placeholders})", player_ids)
usernames = {}
usernames = [username[0] for username in cursor.fetchall()]
print(f"User {user_id} NOT ready in room {room_id}. Ready players: {rooms[room_id]['ready_players']}")
# Оповещаем всех игроков о текущем состоянии комнаты
emit('update_ready_players', {
'ready_players': rooms[room_id]['ready_players'],
'players': rooms[room_id]['players'],
'usernames': usernames
}, room=room_id)
conn.close()
# Проверяем, все ли игроки готовы
if len(rooms[room_id]['ready_players']) == len(rooms[room_id]['players']):
# Если все игроки готовы, активируем кнопку "Начать игру" только для создателя
emit('enable_start_game', {'can_start': True, 'creator': rooms[room_id]['creator']}, room=room_id)
print(f"In {room_id} Game can be started. Ready players: {rooms[room_id]['ready_players']}, creator of the room { rooms[room_id]['creator']}")
else:
emit('enable_start_game', {'can_start': False}, room=room_id)
# Обработчик для начала игры
@socketio.on('start_game')
def on_start_game(data):
""" socket for start of the game """
room_id = data.get('room_id')
user_id = session.get('user_id')
logging.info(f"Received 'start_game' request from user {user_id} in room {room_id}.")
if room_id and user_id:
# Проверяем, что только создатель может начать игру
if rooms[room_id]['creator'] == user_id:
logging.info(f"User {user_id} is the creator of room {room_id}. Starting game.")
# Получаем случайный фильм
# Отправляем подсказки всем игрокам через WebSocket
emit('game_started', {'msg': 'The game has started!'}, room=room_id)
# start_timer(room_id)
else:
print(f"User {user_id} tried to start the game without being the creator.")
# =============================================================================
# Game
# =============================================================================
@app.route('/game/<room_id>', methods=['GET'])
@login_required
def game(room_id):
''' Маршрут игровой комнаты '''
logging.info("Game starting for %s. Checking if players are connected.", room_id)
if room_id not in rooms or len(rooms[room_id]['players']) == 0:
logging.error("No players connected to the room %s.", room_id)
return apology("No players in the room.", code=400)
# Проверяем, если в комнате еще нет фильма
if not rooms.get(room_id, {}).get('movies'):
movies_dict = {}
hint_dict = {}
for counter in range(MOVIE_COUNTER):
# Вызов функции получения случайного фильма
movie = random_movie()
if 'error' in movie: # Если ошибка при получении фильма
logging.error(f"Error fetching random movie for room {room_id}: {movie.get('error')}")
return apology("Could not fetch movie details.", code=500)
# Сохраняем только 'title' для каждого фильма
movie_title = movie.get('title')
movies_dict[counter + 1] = {'title': movie_title}
# Извлекаем данные о фильме
release_date = movie.get('release_date')
actors = movie.get('actors', [])
vote_average = movie.get('vote_average')
overview = movie.get('overview')
original_language = movie.get('original_language')
poster_path = movie.get('poster_path')
# Извлекаем список актеров, их имена и персонажи
actors_names = [actor['name'] for actor in actors] # Список имен актеров
characters = [actor['character'] for actor in actors] # Список персонажей актеров
# Создаем объект для подсказок с данными о фильме
hint_dict[counter + 1] = {
'release_date': release_date,
'characters': characters,
'actors_names': actors_names,
'vote_average': vote_average,
'overview': overview,
'original_language': original_language,
'poster_path': poster_path
}
logging.info(f'Added hints for movie {movie_title}: {hint_dict[counter+1]}')
# Сохраняем фильмы и подсказки в rooms[room_id]
rooms[room_id]['movies'] = movies_dict
game_hints[room_id] = hint_dict
logging.info(f'game_hints for room {room_id}: {game_hints[room_id]}')
# Передаем фильмы в шаблон
return render_template('game.html', room_id=room_id, movies=rooms[room_id]['movies'])
else:
return render_template('game.html', room_id=room_id, movies=rooms[room_id]['movies'])
@socketio.on('submit_answer')
def on_submit_answer(data):
''' Сокет отправки ответа '''
room_id = data['room_id']
user_id = session.get('user_id')
answer = data['answer']
ans_counter = data['answer_counter']
step_counter = data['answer_step']
# Логируем входные данные
logging.info(f"Received answer submission for room_id: {room_id}, user_id: {user_id}, answer: {answer}, answer_counter: {ans_counter}, step_counter: { step_counter }")
correct_answer = rooms[room_id]['movies'][ans_counter]['title']
logging.info(f"Correct answer for movie {ans_counter}: {correct_answer}")
# Проверяем правильность ответа
is_correct = answer.lower() == correct_answer.lower()
value_of_answer = 0 if not is_correct else 4 - int(step_counter)
logging.info(f"Is the answer correct? {is_correct}. Value of answer: { value_of_answer }")
# Сохраняем ответ игрока
rooms[room_id]['players_answers'][user_id][ans_counter] = value_of_answer
logging.info(f"Updated players_answers for user_id {user_id}: {rooms[room_id]['players_answers'][user_id]}")
# Проверяем, все ли игроки завершили ответы (сравниваем с MOVIE_COUNTER)
all_answers_submitted = True
players_scores = []
logging.info(f"Checking if all answers have been submitted for room_id {room_id}")
for player_id, answers in rooms[room_id]['players_answers'].items():
logging.info(f"Checking answers for player_id {player_id}: {answers}")
# Проверяем, что у игрока есть ответы на все фильмы (сравниваем количество ответов с MOVIE_COUNTER)
if len(answers) == MOVIE_COUNTER: # У игрока должно быть ответов, равных количеству фильмов
logging.info(f"Player {player_id} has answered all questions.")
rows_u = db.execute("SELECT username FROM users WHERE id = ?", player_id)
username = rows_u[0]['username']
logging.info(f'Username { username } fetched from DB for user { player_id }')
# Подсчитываем количество правильных ответов для этого игрока
correct_answers_count = sum(answers.values()) # Количество правильных ответов
players_scores.append((player_id, correct_answers_count, username)) # Добавляем в список (ID игрока, количество правильных ответов)
logging.info(f"Player {player_id} has {correct_answers_count} correct answers.")
else:
all_answers_submitted = False
logging.info(f"Player {player_id} has not answered all questions. Expected {MOVIE_COUNTER} answers but got {len(answers)}.")
break
if all_answers_submitted:
# Сортируем игроков по количеству правильных ответов (от большего к меньшему)
sorted_players = sorted(players_scores, key=lambda x: x[1], reverse=True)
# Логируем перед отправкой результата
logging.info(f"All players have submitted their answers. Sending game results.")
# Подготовка списка победителей в формате для отображения на клиенте
leaderboard = [{
'user_id': player[0],
'correct_answers': player[1],
'username': player[2],
'rank': index + 1 # Индекс + 1 - это место игрока
} for index, player in enumerate(sorted_players)]
logging.info('Sending via submit_buttons')
# Возможно надо делать join на клиенте
emit('game_results', {
'leaderboard': leaderboard
})
time.sleep(5)
game_data[room_id]['timer_running'] = False
rooms[room_id] = {
"creator": "", # Оставляем создателя, если необходимо
"movies": {}, # Очищаем список фильмов
"players": [], # Очищаем список игроков
"players_answers": {}, # Очищаем ответы игроков
"ready_players": [] # Очищаем список готовых игроков
}
del game_data[room_id]
del game_hints[room_id]
logging.info(f"Sent 'game_results' event. Leaderboard: {leaderboard}")
else:
logging.info(f"Not all players have submitted their answers yet.")
# =============================================================================
# Get film function
# =============================================================================
def random_movie():
''' Функция получения случайного фильма с основными актерами '''
page = random.randint(1, 5)
popular_regions = ['US', 'RU']
random_region = random.choice(popular_regions)
logging.info(f"\nCHECK ENV: {PROXY}, {TMDB_API_KEY}")
# Формируем URL с параметрами запроса
url = f"{TMDB_API_URL}/movie/popular?api_key={TMDB_API_KEY}&language=en-US&page={page}®ion={random_region}&sort_by=popularity.desc"
logging.info(f"Fetching random movie from TMDB. URL: {url}")
# Отправляем GET-запрос через requests
try:
response = requests.get(url, proxies={"http": PROXY, "https": PROXY} if PROXY else None)
response.raise_for_status() # Проверка успешности запроса
movies_data = response.json() # Парсим JSON
movies = movies_data.get('results', [])
if movies:
movie = random.choice(movies) # Случайный фильм из полученного списка
logging.info(f"Successfully fetched random movie: {movie['title']}")
# Получаем информацию об актерах фильма
movie_id = movie['id'] # ID фильма для дальнейшего запроса
cast_url = f"{TMDB_API_URL}/movie/{movie_id}/credits?api_key={TMDB_API_KEY}&language=en-US"
cast_response = requests.get(cast_url, proxies={"http": PROXY, "https": PROXY} if PROXY else None)
cast_response.raise_for_status() # Проверка успешности запроса
cast_data = cast_response.json()
actors = cast_data.get('cast', [])
top_actors = [{'name': actor['name'], 'character': actor['character'], 'profile_path': actor.get('profile_path')} for actor in actors[:4]] # Получаем первых 5 актеров
poster_path = movie.get('poster_path')
if poster_path:
image_url = f"{IMAGE_BASE_URL}{poster_path}"
else:
image_url = "https://via.placeholder.com/500x750"
movie['poster_path'] = image_url
# Включаем актеров в ответ
movie['actors'] = top_actors
logging.info(f"Successfully fetched actors for movie: {movie['title']}")
return movie # Отправляем фильм и актеров в формате JSON
else:
logging.error("No movies found in the response.")
return {'error': 'No movies found'}, 404
except requests.exceptions.RequestException as e:
logging.error(f"Error fetching data from TMDB: {str(e)}")
return {'error': f'Error fetching data from TMDB: {str(e)}'}, 500
if __name__ == '__main__':
socketio.run(app, host='0.0.0.0', port=5000, debug=True)