From 787a844d286f289edcdabcb9320c6a3618e6330c Mon Sep 17 00:00:00 2001 From: dmaivel Date: Fri, 7 Jun 2024 21:22:30 -0400 Subject: [PATCH] Reduce extensions --- src/client/glimpl.c | 142 ++++---------------------------------------- 1 file changed, 13 insertions(+), 129 deletions(-) diff --git a/src/client/glimpl.c b/src/client/glimpl.c index 5808e08..5c528bf 100644 --- a/src/client/glimpl.c +++ b/src/client/glimpl.c @@ -127,176 +127,60 @@ struct gl_edge_flag_pointer glimpl_edge_flag_ptr; // "GL_EXT_texture_filter_anisotropic" // }; -#define NUM_EXTENSIONS 167 -static const char *glimpl_extensions_full = "GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_binding GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_logic_op GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_vertex_shader"; +#define NUM_EXTENSIONS 51 +static const char *glimpl_extensions_full = "GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_draw_buffers_blend GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_uniform_location GL_ARB_framebuffer_object GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_program_interface_query GL_ARB_separate_shader_objects GL_ARB_shader_precision GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_sync GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression_rgtc GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_storage GL_ARB_texture_view GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_vertex_array_object GL_ARB_vertex_attrib_binding GL_ARB_viewport_array GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_draw_buffers2 GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_shader4 GL_EXT_packed_depth_stencil GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_sRGB GL_NV_texture_barrier WGL_ARB_extensions_string WGL_ARB_framebuffer_sRGB WGL_ARB_pixel_format"; static const char glimpl_extensions_list[NUM_EXTENSIONS][48] = { - "GL_AMD_seamless_cubemap_per_texture", - "GL_AMD_vertex_shader_layer", - "GL_AMD_vertex_shader_viewport_index", - "GL_ARB_arrays_of_arrays", - "GL_ARB_base_instance", - "GL_ARB_blend_func_extended", - "GL_ARB_clear_buffer_object", "GL_ARB_color_buffer_float", - "GL_ARB_compatibility", "GL_ARB_compressed_texture_pixel_storage", "GL_ARB_conservative_depth", "GL_ARB_copy_buffer", - "GL_ARB_debug_output", - "GL_ARB_depth_buffer_float", - "GL_ARB_depth_clamp", - "GL_ARB_depth_texture", - "GL_ARB_draw_buffers", "GL_ARB_draw_buffers_blend", - "GL_ARB_draw_elements_base_vertex", - "GL_ARB_draw_instanced", "GL_ARB_ES2_compatibility", "GL_ARB_ES3_compatibility", - "GL_ARB_explicit_attrib_location", - "GL_ARB_fragment_coord_conventions", - "GL_ARB_fragment_program", - "GL_ARB_fragment_program_shadow", - "GL_ARB_fragment_shader", - "GL_ARB_framebuffer_no_attachments", + "GL_ARB_explicit_uniform_location", "GL_ARB_framebuffer_object", - "GL_ARB_framebuffer_sRGB", - "GL_ARB_geometry_shader4", "GL_ARB_get_program_binary", - "GL_ARB_gpu_shader5", "GL_ARB_half_float_pixel", - "GL_ARB_half_float_vertex", - "GL_ARB_imaging", - "GL_ARB_instanced_arrays", "GL_ARB_internalformat_query", + "GL_ARB_internalformat_query2", "GL_ARB_map_buffer_alignment", "GL_ARB_map_buffer_range", - "GL_ARB_multisample", - "GL_ARB_multitexture", - "GL_ARB_occlusion_query", - "GL_ARB_occlusion_query2", - "GL_ARB_pixel_buffer_object", - "GL_ARB_point_parameters", - "GL_ARB_point_sprite", - "GL_ARB_provoking_vertex", - "GL_ARB_robustness", - "GL_ARB_sample_shading", - "GL_ARB_sampler_objects", - "GL_ARB_seamless_cube_map", + "GL_ARB_program_interface_query", "GL_ARB_separate_shader_objects", - "GL_ARB_shader_bit_encoding", - "GL_ARB_shader_objects", - "GL_ARB_shader_texture_lod", - "GL_ARB_shading_language_100", + "GL_ARB_shader_precision", "GL_ARB_shading_language_420pack", - "GL_ARB_shading_language_include", - "GL_ARB_shadow", + "GL_ARB_shading_language_packing", "GL_ARB_sync", - "GL_ARB_texture_border_clamp", - "GL_ARB_texture_buffer_object", "GL_ARB_texture_buffer_object_rgb32", - "GL_ARB_texture_compression", - "GL_ARB_texture_compression_bptc", + "GL_ARB_texture_buffer_range", "GL_ARB_texture_compression_rgtc", - "GL_ARB_texture_cube_map", - "GL_ARB_texture_cube_map_array", - "GL_ARB_texture_env_add", - "GL_ARB_texture_env_combine", - "GL_ARB_texture_env_crossbar", - "GL_ARB_texture_env_dot3", - "GL_ARB_texture_float", - "GL_ARB_texture_gather", - "GL_ARB_texture_mirrored_repeat", - "GL_ARB_texture_multisample", - "GL_ARB_texture_non_power_of_two", - "GL_ARB_texture_query_lod", "GL_ARB_texture_rectangle", "GL_ARB_texture_rg", - "GL_ARB_texture_rgb10_a2ui", - "GL_ARB_texture_stencil8", "GL_ARB_texture_storage", - "GL_ARB_texture_storage_multisample", - "GL_ARB_texture_swizzle", - "GL_ARB_timer_query", + "GL_ARB_texture_view", "GL_ARB_transform_feedback2", "GL_ARB_transform_feedback3", - "GL_ARB_transform_feedback_instanced", - "GL_ARB_transpose_matrix", - "GL_ARB_uniform_buffer_object", - "GL_ARB_vertex_array_bgra", "GL_ARB_vertex_array_object", "GL_ARB_vertex_attrib_binding", - "GL_ARB_vertex_blend", - "GL_ARB_vertex_buffer_object", - "GL_ARB_vertex_program", - "GL_ARB_vertex_shader", - "GL_ARB_vertex_type_2_10_10_10_rev", "GL_ARB_viewport_array", - "GL_ARB_window_pos", "GL_EXT_abgr", "GL_EXT_bgra", "GL_EXT_bindable_uniform", - "GL_EXT_blend_color", - "GL_EXT_blend_equation_separate", - "GL_EXT_blend_func_separate", - "GL_EXT_blend_logic_op", - "GL_EXT_blend_minmax", - "GL_EXT_blend_subtract", - "GL_EXT_compiled_vertex_array", - "GL_EXT_depth_bounds_test", - "GL_EXT_direct_state_access", "GL_EXT_draw_buffers2", - "GL_EXT_draw_instanced", - "GL_EXT_fog_coord", "GL_EXT_framebuffer_blit", "GL_EXT_framebuffer_multisample", "GL_EXT_framebuffer_object", "GL_EXT_framebuffer_sRGB", "GL_EXT_geometry_shader4", - "GL_EXT_gpu_program_parameters", "GL_EXT_gpu_shader4", - "GL_EXT_multi_draw_arrays", "GL_EXT_packed_depth_stencil", - "GL_EXT_packed_float", - "GL_EXT_packed_pixels", - "GL_EXT_paletted_texture", - "GL_EXT_pixel_buffer_object", - "GL_EXT_point_parameters", - "GL_EXT_polygon_offset", - "GL_EXT_provoking_vertex", - "GL_EXT_rescale_normal", - "GL_EXT_secondary_color", - "GL_EXT_separate_shader_objects", - "GL_EXT_separate_specular_color", - "GL_EXT_shadow_funcs", - "GL_EXT_stencil_two_side", - "GL_EXT_stencil_wrap", - "GL_EXT_texture3D", - "GL_EXT_texture_array", - "GL_EXT_texture_buffer_object", - "GL_EXT_texture_compression_latc", - "GL_EXT_texture_compression_rgtc", "GL_EXT_texture_compression_s3tc", - "GL_EXT_texture_cube_map", - "GL_EXT_texture_edge_clamp", - "GL_EXT_texture_env_add", - "GL_EXT_texture_env_combine", - "GL_EXT_texture_env_dot3", "GL_EXT_texture_filter_anisotropic", - "GL_EXT_texture_integer", - "GL_EXT_texture_lod_bias", - "GL_EXT_texture_mirror_clamp", - "GL_EXT_texture_object", - "GL_EXT_texture_shared_exponent", "GL_EXT_texture_sRGB", - "GL_EXT_texture_sRGB_decode", - "GL_EXT_texture_storage", - "GL_EXT_texture_swizzle", - "GL_EXT_timer_query", - "GL_EXT_transform_feedback", - "GL_EXT_vertex_array", - "GL_EXT_vertex_array_bgra", - "GL_EXT_vertex_attrib_64bit", - "GL_EXT_vertex_shader" + "GL_NV_texture_barrier", + "WGL_ARB_extensions_string", + "WGL_ARB_framebuffer_sRGB", + "WGL_ARB_pixel_format" }; static struct net_context *net_ctx = NULL;