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Well the idea is:
Iterate rooms, find unoccupied tiles, spawn objects there. If object is solid (impassable), make sure that a route still exists between each pair of exits.
First, thanks for making this package, great work.
I'm using it to create a game such as https://codepen.io/FreeCodeCamp/full/PNJRyd/
How would I go about adding enemies and items to pick up?
thanks
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