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Maybe there is already a function for rotating the baseman but I couldn't find it anywhere.
Also: The way I do it now is to build the model and then in the end clip away everything that I don't need. It's not very convenient, however, and it would be great if there was an option to more accurately draw the basemap.
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Maybe there is already a function for rotating the baseman but I couldn't find it anywhere.
Also: The way I do it now is to build the model and then in the end clip away everything that I don't need. It's not very convenient, however, and it would be great if there was an option to more accurately draw the basemap.
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