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You speak of the speed hack that switches C128 CPU into 2 mHz mode while the VIC-II vertical scan line is blanking the border color... the result is ~20% overall performance gain. Some games will blank VIC-II entirely during a "thinking" phase to enjoy the 2x speed for its crunching. |
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This might be a good idea for the sample set |
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https://github.com/drmortalwombat/OscarTutorials/tree/main/1425%20RasterIRQTurbo enjoy |
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I have a question regarding to C128. In some games the faster CPU of the C128 could be used to enhance the speed of C64, I have not found any useful documentation. Is this possible or an idea to integrate in Oscar64?
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