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The compiler/linker does only include data/code that is actually used or referenced. So your spriteBytes will only end up in the .prg if the variable spriteBytes is used somewhere. The alternative is to force the linker to include it with the __export keyword: |
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The upper address of a region is exclusive, so it should be: |
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I integrated your sprite pad version 1 parsing code with the latest checkin. I have no file to test with - so it is untested. |
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I created sprite data with spritemate.com and exported it as a spd Spritepad file.
Then I tried to embed it, but it seems the memory at 0x2800 is all zero.
What I did was:
and the spd file goes
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