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Portals don't stay connected #2

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1 task done
itanne99 opened this issue Sep 14, 2023 · 1 comment
Open
1 task done

Portals don't stay connected #2

itanne99 opened this issue Sep 14, 2023 · 1 comment

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@itanne99
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Is there an existing issue for this?

  • I have searched the existing issues

Mod version

1.0.4

Is this a bug caused by this mod alone?

The bug was reproduced with this mod alone

List of mods to reproduce bug

AutoFollowPath - 1.1.0
Veinmine 1.2.8
Show Container Contents - 0.4.0
Valheim Build Camera - 1.6.1
Compass - 1.3.0
Simple Sort - 0.8.0
Configurable Fire - 0.1.4
Enhanced BepInEx Config Manager - 0.1.1
Plant Everything - 1.13.7
Fast Teleport - 1.1.0
Project Auga - 1.2.15
Hoe Radius - 0.2.1
Auto Map Pins - 1.3.0.0
Improved Build Hud - 1.0.5

What happened?

If I have 3 portals. A, B, & C.
Portal A - Tag: "A", Destination: "B" or "C"
Portal B - Tag: "B", Destination: "A"
Portal C - Tag: "C", Destination: "A"

All three portals will stay connected for a few seconds and then unconnect.

They were tested on a vanilla (no mods added) dedicated server.

Steps to reproduce the bug

  1. Create 3 portals
  2. 1st portal, Tag: "A", Destination Tag: "B" or "C"
  3. 2nd portal, Tag: "B", Destination Tag: "A"
  4. 3rd portal, Tag: "C", Destination Tag: "A"

Logs and screenshots

No logs from BepInEx

@eideehi
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eideehi commented Oct 7, 2023

I upgraded, so I tested on Valheim dedicated server 0.217.24 + Better Portal 1.0.5. I regret to inform that, in my environment, I couldn't reproduce the bug. The three portals connected properly and didn't disconnect over time. No changes related to portal connectivity were made between Better Portal 1.0.4 and 1.0.5, suggesting the bug might originate from a previous version of Valheim or there may be another factor at play.
connected
portal-1
portal-b
portal-c

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