Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Better integration in other environments plus minor improvements #26

Open
jlbocquet opened this issue Feb 14, 2021 · 0 comments
Open

Better integration in other environments plus minor improvements #26

jlbocquet opened this issue Feb 14, 2021 · 0 comments

Comments

@jlbocquet
Copy link

File : player.js
Changes are identified with "@@@ JLB"
See my integration at https://webaudiostudio.jlbee.fr

/*
front end wrapper class for format-specific player classes
(c) 2015-2017 firehawk/tda
*/

// @@@ JLB : added 2 optionnal parameters
function Modplayer(audioContext, bConnectToDest)
{
this.supportedformats=new Array('mod', 's3m', 'xm');

this.url="";
this.format="s3m";

this.state="standby";
this.request=null;

this.loading=false;
this.playing=false;
this.paused=false;
this.repeat=false;

this.separation=1;
this.mixval=8.0;

this.amiga500=false;

this.filter=false;
this.endofsong=false;

this.autostart=false;
this.bufferstodelay=4; // adjust this if you get stutter after loading new song
this.delayfirst=0;
this.delayload=0;

this.onReady=function(){};
this.onPlay=function(){};
this.onStop=function(){};

this.buffer=0;
this.mixerNode=0;

// @@@ JLB
this.bConnectToDest = bConnectToDest;
this.context=audioContext;

this.samplerate=44100;
this.bufferlen=4096;

this.chvu=new Float32Array(32);

// format-specific player
this.player=null;

// read-only data from player class
this.title="";
this.signature="....";
this.songlen=0;
this.channels=0;
this.patterns=0;
this.samplenames=new Array();

// @@@ JLB
this.createContext();
}

// load module from url into local buffer
Modplayer.prototype.load = function(url)
{
// try to identify file format from url and create a new
// player class for it
this.url=url;
var ext=url.split('.').pop().toLowerCase().trim();
if (this.supportedformats.indexOf(ext)==-1) {
// unknown extension, maybe amiga-style prefix?
ext=url.split('/').pop().split('.').shift().toLowerCase().trim();
if (this.supportedformats.indexOf(ext)==-1) {
// ok, give up
return false;
}
}
this.format=ext;

switch (ext) {
case 'mod':
this.player=new Protracker();
break;
case 's3m':
this.player=new Screamtracker();
break;
case 'xm':
this.player=new Fasttracker();
break;
}

this.player.onReady=this.loadSuccess;

this.state="loading..";
var request = new XMLHttpRequest();
request.open("GET", this.url, true);
request.responseType = "arraybuffer";
this.request = request;
this.loading=true;
var asset = this;
request.onprogress = function(oe) {
asset.state="loading ("+Math.floor(100*oe.loaded/oe.total)+"%)..";
};
request.onload = function() {
var buffer=new Uint8Array(request.response);
this.state="parsing..";
if (asset.player.parse(buffer)) {
// copy static data from player
asset.title=asset.player.title
asset.signature=asset.player.signature;
asset.songlen=asset.player.songlen;
asset.channels=asset.player.channels;
asset.patterns=asset.player.patterns;
asset.filter=asset.player.filter;
if (asset.context) asset.setfilter(asset.filter);
asset.mixval=asset.player.mixval; // usually 8.0, though
asset.samplenames=new Array(32)
for(i=0;i<32;i++) asset.samplenames[i]="";
if (asset.format=='xm' || asset.format=='it') {
for(i=0;i<asset.player.instrument.length;i++) asset.samplenames[i]=asset.player.instrument[i].name;
} else {
for(i=0;i<asset.player.sample.length;i++) asset.samplenames[i]=asset.player.sample[i].name;
}

  asset.state="ready";
  asset.loading=false;
  asset.onReady();
  if (asset.autostart) asset.play();
} else {
  asset.state="error";
  asset.loading=false;
}

}
request.send();
return true;
}

// play loaded and parsed module with webaudio context
Modplayer.prototype.play = function()
{
if (this.loading) return false;
if (this.player) {
// @@@ JLB if (this.context == null) this.createContext();
this.player.samplerate=this.samplerate;
if (this.context) this.setfilter(this.player.filter);

if (this.player.paused) {
  this.player.paused=false;
  return true;
}

this.endofsong=false;
this.player.endofsong=false;
this.player.paused=false;
this.player.initialize();
this.player.flags=1+2;
this.player.playing=true;
this.playing=true;

this.chvu=new Float32Array(this.player.channels);
for(i=0;i<this.player.channels;i++) this.chvu[i]=0.0;

this.onPlay();

this.player.delayfirst=this.bufferstodelay;
return true;

} else {
return false;
}
}

// pause playback
Modplayer.prototype.pause = function()
{
if (this.player) {
if (!this.player.paused) {
this.player.paused=true;
} else {
this.player.paused=false;
}
}
}

// stop playback
Modplayer.prototype.stop = function()
{
this.paused=false;
this.playing=false;
if (this.player) {
this.player.paused=false;
this.player.playing=false;
this.player.delayload=1;
}
this.onStop();
}

// stop playing but don't call callbacks
Modplayer.prototype.stopaudio = function(st)
{
if (this.player) {
this.player.playing=st;
}
}

// jump positions forward/back
Modplayer.prototype.jump = function(step)
{
if (this.player) {
this.player.tick=0;
this.player.row=0;
this.player.position+=step;
this.player.flags=1+2;
if (this.player.position<0) this.player.position=0;
if (this.player.position >= this.player.songlen) this.stop();
}
this.position=this.player.position;
this.row=this.player.row;
}

// @@@ JLB
Modplayer.prototype.getPercentPlayed = function() {
if (this.player === null) return 0;
var totalstep = this.player.songlen * 64;
var curstep = this.player.position * 64 + this.player.row;
if (totalstep === 0) return 0;
return curstep * 100 / totalstep;
}

// set whether module repeats after songlen
Modplayer.prototype.setrepeat = function(rep)
{
this.repeat=rep;
if (this.player) this.player.repeat=rep;
}

// set stereo separation mode (0=standard, 1=65/35 mix, 2=mono)
Modplayer.prototype.setseparation = function(sep)
{
this.separation=sep;
if (this.player) this.player.separation=sep;
}

// set autostart to play immediately after loading
Modplayer.prototype.setautostart = function(st)
{
this.autostart=st;
}

// set amiga model - changes lowpass filter state
Modplayer.prototype.setamigamodel = function(amiga)
{
if (amiga=="600" || amiga=="1200" || amiga=="4000") {
this.amiga500=false;
if (this.filterNode) this.filterNode.frequency.value=22050;
} else {
this.amiga500=true;
if (this.filterNode) this.filterNode.frequency.value=6000;
}
}

// amiga "LED" filter
Modplayer.prototype.setfilter = function(f)
{
if (f) {
this.lowpassNode.frequency.value=3275;
} else {
this.lowpassNode.frequency.value=28867;
}
this.filter=f;
if (this.player) this.player.filter=f;
}

// are there E8x sync events queued?
Modplayer.prototype.hassyncevents = function()
{
if (this.player) return (this.player.syncqueue.length != 0);
return false;
}

// pop oldest sync event nybble from the FIFO queue
Modplayer.prototype.popsyncevent = function()
{
if (this.player) return this.player.syncqueue.pop();
}

// ger current pattern number
Modplayer.prototype.currentpattern = function()
{
if (this.player) return this.player.patterntable[this.player.position];
// @@@ JLB
return 0;
}

// get current pattern in standard unpacked format (note, sample, volume, command, data)
// note: 254=noteoff, 255=no note
// sample: 0=no instrument, 1..255=sample number
// volume: 255=no volume set, 0..64=set volume, 65..239=ft2 volume commands
// command: 0x2e=no command, 0..0x24=effect command
// data: 0..255
Modplayer.prototype.patterndata = function(pn)
{
var i, c, patt;
if (this.format=='mod') {
patt=new Uint8Array(this.player.pattern_unpack[pn]);
for(i=0;i<64;i++) for(c=0;c<this.player.channels;c++) {
if (patt[i5this.channels+c5+3]==0 && patt[i5this.channels+c5+4]==0) {
patt[i5this.channels+c5+3]=0x2e;
} else {
patt[i
5this.channels+c5+3]+=0x37;
if (patt[i5this.channels+c5+3]<0x41) patt[i5this.channels+c5+3]-=0x07;
}
}
} else if (this.format=='s3m') {
patt=new Uint8Array(this.player.pattern[pn]);
for(i=0;i<64;i++) for(c=0;c<this.player.channels;c++) {
if (patt[i5this.channels+c5+3]==255) patt[i5this.channels+c5+3]=0x2e;
else patt[i5this.channels+c5+3]+=0x40;
}
} else if (this.format=='xm') {
patt=new Uint8Array(this.player.pattern[pn]);
for(i=0;i<this.player.patternlen[pn];i++) for(c=0;c<this.player.channels;c++) {
if (patt[i
5this.channels+c5+0]<97)
patt[i5this.channels+c5+0]=(patt[i5this.channels+c5+0]%12)|(Math.floor(patt[i5this.channels+c5+0]/12)<<4);
if (patt[i
5this.channels+c5+3]==255) patt[i5this.channels+c5+3]=0x2e;
else {
if (patt[i
5this.channels+c5+3]<0x0a) {
patt[i5this.channels+c5+3]+=0x30;
} else {
patt[i
5this.channels+c5+3]+=0x41-0x0a;
}
}
}
}
return patt;
}

// check if a channel has a note on
Modplayer.prototype.noteon = function(ch)
{
if (ch>=this.channels) return 0;
return this.player.channel[ch].noteon;
}

// get currently active sample on channel
Modplayer.prototype.currentsample = function(ch)
{
if (ch>=this.channels) return 0;
if (this.format=="xm" || this.format=="it") return this.player.channel[ch].instrument;
return this.player.channel[ch].sample;
}

// get length of currently playing pattern
Modplayer.prototype.currentpattlen = function()
{
if (this.format=="mod" || this.format=="s3m") return 64;
return this.player.patternlen[this.player.patterntable[this.player.position]];
}

// create the web audio context
Modplayer.prototype.createContext = function()
{
// @@@ JLB
if (this.context === null || this.context === undefined) {
if ( typeof AudioContext !== 'undefined') {
this.context = new AudioContext();
} else {
this.context = new webkitAudioContext();
}
}

this.samplerate=this.context.sampleRate;
this.bufferlen=(this.samplerate > 44100) ? 4096 : 2048;

// Amiga 500 fixed filter at 6kHz. WebAudio lowpass is 12dB/oct, whereas
// older Amigas had a 6dB/oct filter at 4900Hz.
this.filterNode=this.context.createBiquadFilter();
if (this.amiga500) {
this.filterNode.frequency.value=6000;
} else {
this.filterNode.frequency.value=22050;
}

// "LED filter" at 3275kHz - off by default
this.lowpassNode=this.context.createBiquadFilter();
this.setfilter(this.filter);

// mixer
if ( typeof this.context.createJavaScriptNode === 'function') {
this.mixerNode=this.context.createJavaScriptNode(this.bufferlen, 1, 2);
} else {
this.mixerNode=this.context.createScriptProcessor(this.bufferlen, 1, 2);
}
this.mixerNode.module=this;
this.mixerNode.onaudioprocess=Modplayer.prototype.mix;

// patch up some cables :)
this.mixerNode.connect(this.filterNode);
this.filterNode.connect(this.lowpassNode);

if (this.bConnectToDest === true) { // @@@ JLB
this.lowpassNode.connect(this.context.destination);
}
}

// @@@ JLB
Modplayer.prototype.getOutputNode = function() {
return this.lowpassNode;
}

// scriptnode callback - pass through to player class
Modplayer.prototype.mix = function(ape) {
var mod;

if (ape.srcElement) {
mod=ape.srcElement.module;
} else {
mod=this.module;
}

if (mod.player && mod.delayfirst==0) {
mod.player.repeat=mod.repeat;

var bufs=new Array(ape.outputBuffer.getChannelData(0), ape.outputBuffer.getChannelData(1));
var buflen=ape.outputBuffer.length;
mod.player.mix(mod.player, bufs, buflen);

// apply stereo separation and soft clipping
var outp=new Float32Array(2);
for(var s=0;s<buflen;s++) {
  outp[0]=bufs[0][s];
  outp[1]=bufs[1][s];

  // a more headphone-friendly stereo separation
  if (mod.separation) {
    t=outp[0];
    if (mod.separation==2) { // mono
      outp[0]=outp[0]*0.5 + outp[1]*0.5;
      outp[1]=outp[1]*0.5 + t*0.5;
    } else { // narrow stereo
      outp[0]=outp[0]*0.65 + outp[1]*0.35;
      outp[1]=outp[1]*0.65 + t*0.35;
    }
  }

  // scale down and soft clip
  outp[0]/=mod.mixval; outp[0]=0.5*(Math.abs(outp[0]+0.975)-Math.abs(outp[0]-0.975));
  outp[1]/=mod.mixval; outp[1]=0.5*(Math.abs(outp[1]+0.975)-Math.abs(outp[1]-0.975));
  
  bufs[0][s]=outp[0];
  bufs[1][s]=outp[1];
}

mod.row=mod.player.row;
mod.position=mod.player.position;
mod.speed=mod.player.speed;
mod.bpm=mod.player.bpm;
mod.endofsong=mod.player.endofsong;

if (mod.player.filter != mod.filter) {
  mod.setfilter(mod.player.filter);
}

if (mod.endofsong && mod.playing) mod.stop();

if (mod.delayfirst>0) mod.delayfirst--;
mod.delayload=0;

// update this.chvu from player channel vu
if (mod.playing && ! mod.paused) { // @@@ JLB
	for(var i=0;i<mod.player.channels;i++) {
	  mod.chvu[i]=mod.chvu[i]*0.25 + mod.player.chvu[i]*0.75;    
	  mod.player.chvu[i]=0.0;
	}
  } else {
	for(var i=0;i<mod.player.channels;i++) {
		mod.chvu[i] = 0;
	}
  }

}

}

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant