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It seems like support for Mapy.cz is broken, model is weirdly tilted after import and textures are broken / do not project properly.
Google Maps works fine tho.
In the google_maps.py file (from MapsModelImporter), there’s a commented line that works properly for texture mapping.
The current block of code calculates the uvOffsetScale dynamically based on _uParams, but this can cause issues with texture projection. Instead of using the current block, you should comment out the block and use the simple, uvOffsetScale.
It seems like support for Mapy.cz is broken, model is weirdly tilted after import and textures are broken / do not project properly.
Google Maps works fine tho.
This problem is also present using older plugin versions 6.1 and 6.2 with according Blender and RenderDoc versions.
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