From 619180ed7509d701df723664ad931460b72fd535 Mon Sep 17 00:00:00 2001 From: Eltreum Date: Tue, 2 Aug 2022 11:31:06 -0300 Subject: [PATCH] fix ilvl statusbar overlay --- ElvUI_EltreumUI/Modules/Skins/CharacterPanelSkin.lua | 10 ++++------ 1 file changed, 4 insertions(+), 6 deletions(-) diff --git a/ElvUI_EltreumUI/Modules/Skins/CharacterPanelSkin.lua b/ElvUI_EltreumUI/Modules/Skins/CharacterPanelSkin.lua index b3956c3de..8668e13c3 100644 --- a/ElvUI_EltreumUI/Modules/Skins/CharacterPanelSkin.lua +++ b/ElvUI_EltreumUI/Modules/Skins/CharacterPanelSkin.lua @@ -268,9 +268,7 @@ if not E.Retail then avgilvl:RegisterEvent("PLAYER_ENTERING_WORLD") avgilvl:RegisterEvent("PLAYER_EQUIPMENT_CHANGED") avgilvl:SetScript("OnEvent", function() - local ilevel = ElvUI_EltreumUI:GetPlayerItemLevel() - _G.CharacterFrame.Text2:SetText((math.floor(ilevel*100))/100) - --_G.CharacterFrame.Text2:SetText((math.floor(ElvUI_EltreumUI:GetPlayerItemLevel()*100))/100) + _G.CharacterFrame.Text2:SetText((math.floor(ElvUI_EltreumUI:GetPlayerItemLevel()*100))/100) end) if E.Wrath then @@ -1038,8 +1036,7 @@ function ElvUI_EltreumUI:ExpandedCharacterStats() --set ilvl on char panel hooksecurefunc("ToggleCharacter", function() - local ilevel = ElvUI_EltreumUI:GetPlayerItemLevel() - _G.CharacterFrame.Text2:SetText((math.floor(ilevel*100))/100) + _G.CharacterFrame.Text2:SetText((math.floor(ElvUI_EltreumUI:GetPlayerItemLevel()*100))/100) end) --set the tabs @@ -1165,7 +1162,8 @@ function ElvUI_EltreumUI:ExpandedCharacterStats() CharacterFrame.Text2:SetParent(_G["PaperDollItemsFrame"]) CharacterFrame.Text2:SetTextColor(classcolor.r, classcolor.g, classcolor.b, 1) CharacterFrame.Text2:SetFont(E.LSM:Fetch("font", E.db.general.font), 18, E.db.general.fontStyle) - --CharacterFrame.StatusLine2:SetFrameStrata("LOW") + CharacterFrame.StatusLine2:SetFrameStrata("MEDIUM") + CharacterFrame.StatusLine2:SetFrameLevel(1) CharacterFrame.StatusLine2:SetSize(170, 25) CharacterFrame.StatusLine2:SetPoint("CENTER", CharacterFrame.Text2, "CENTER", 0, 0) CharacterFrame.StatusLine2:SetParent(_G["PaperDollItemsFrame"])