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dialog.go
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dialog.go
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package sipgo
import (
"context"
"errors"
"fmt"
"sync/atomic"
"github.com/emiago/sipgo/sip"
)
var (
ErrDialogOutsideDialog = errors.New("Call/Transaction Outside Dialog")
ErrDialogDoesNotExists = errors.New("Call/Transaction Does Not Exist")
ErrDialogInviteNoContact = errors.New("No Contact header")
ErrDialogCanceled = errors.New("Dialog canceled")
ErrDialogInvalidCseq = errors.New("Invalid CSEQ number")
)
type ErrDialogResponse struct {
Res *sip.Response
}
func (e ErrDialogResponse) Error() string {
return fmt.Sprintf("Invite failed with response: %s", e.Res.StartLine())
}
type DialogStateFn func(s sip.DialogState)
type Dialog struct {
ID string
// InviteRequest is set when dialog is created. It is not thread safe!
// Use it only as read only and use methods to change headers
InviteRequest *sip.Request
// lastCSeqNo is set for every request within dialog except ACK CANCEL
lastCSeqNo atomic.Uint32
// InviteResponse is last response received or sent. It is not thread safe!
// Use it only as read only and do not change values
InviteResponse *sip.Response
state atomic.Int32
ctx context.Context
cancel context.CancelFunc
onStatePointer atomic.Pointer[DialogStateFn]
}
// Init setups dialog state
func (d *Dialog) Init() {
d.ctx, d.cancel = context.WithCancel(context.Background())
d.state = atomic.Int32{}
d.lastCSeqNo = atomic.Uint32{}
cseq := d.InviteRequest.CSeq().SeqNo
d.lastCSeqNo.Store(cseq)
d.onStatePointer = atomic.Pointer[DialogStateFn]{}
}
func (d *Dialog) OnState(f DialogStateFn) {
for current := d.onStatePointer.Load(); current != nil; current = d.onStatePointer.Load() {
cb := *current
newCb := func(s sip.DialogState) {
f(s)
cb(s)
}
newCBState := DialogStateFn(newCb)
if d.onStatePointer.CompareAndSwap(current, &newCBState) {
return
}
}
d.onStatePointer.Store(&f)
}
func (d *Dialog) InitWithState(s sip.DialogState) {
d.Init()
d.state.Store(int32(s))
}
func (d *Dialog) setState(s sip.DialogState) {
old := d.state.Swap(int32(s))
if old == int32(s) {
// Safety
return
}
if s == sip.DialogStateEnded {
d.cancel()
}
if f := d.onStatePointer.Load(); f != nil {
cb := *f
cb(s)
}
}
func (d *Dialog) LoadState() sip.DialogState {
return sip.DialogState(d.state.Load())
}
func (d *Dialog) StateRead() <-chan sip.DialogState {
ch := make(chan sip.DialogState, 5)
d.OnState(func(s sip.DialogState) {
select {
case ch <- s:
default:
}
})
return ch
}
func (d *Dialog) CSEQ() uint32 {
return d.lastCSeqNo.Load()
}
func (d *Dialog) Context() context.Context {
return d.ctx
}