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dialog_server.go
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dialog_server.go
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package sipgo
import (
"context"
"errors"
"fmt"
"sync"
"time"
"github.com/emiago/sipgo/sip"
"github.com/icholy/digest"
)
type DialogServerSession struct {
Dialog
inviteTx sip.ServerTransaction
// s *DialogServer
ua *DialogUA
// onClose is temporarly fix to handle dialog Closing.
// Normally you want to have cleanup after dialog terminating or caller calling Close()
// In future this could be only subscribing to dialog state
onClose func()
}
// ReadAck changes dialog state to confiremed
func (s *DialogServerSession) ReadAck(req *sip.Request, tx sip.ServerTransaction) error {
// cseq must match to our last dialog cseq
if req.CSeq().SeqNo != s.lastCSeqNo.Load() {
return ErrDialogInvalidCseq
}
s.setState(sip.DialogStateConfirmed)
return nil
}
func (s *DialogServerSession) ReadBye(req *sip.Request, tx sip.ServerTransaction) error {
// Make sure this is bye for this dialog
if err := s.validateRequest(req); err != nil {
return err
}
defer s.Close()
defer s.inviteTx.Terminate() // Terminat`es Invite transaction
res := sip.NewResponseFromRequest(req, 200, "OK", nil)
if err := tx.Respond(res); err != nil {
return err
}
s.setState(sip.DialogStateEnded)
return nil
}
// ReadRequest is generic func to validate new request in dialog and update seq. Use it if there are no predefined
func (s *DialogServerSession) ReadRequest(req *sip.Request, tx sip.ServerTransaction) error {
if err := s.validateRequest(req); err != nil {
return err
}
s.lastCSeqNo.Store(req.CSeq().SeqNo)
return nil
}
func (s *DialogServerSession) Do(ctx context.Context, req *sip.Request) (*sip.Response, error) {
tx, err := s.TransactionRequest(ctx, req)
if err != nil {
return nil, err
}
defer tx.Terminate()
for {
select {
case res := <-tx.Responses():
if res.IsProvisional() {
continue
}
return res, nil
case <-tx.Done():
return nil, tx.Err()
case <-ctx.Done():
return nil, ctx.Err()
}
}
}
// TransactionRequest is doing client DIALOG request based on RFC
// https://www.rfc-editor.org/rfc/rfc3261#section-12.2.1
// This ensures that you have proper request done within dialog
func (s *DialogServerSession) TransactionRequest(ctx context.Context, req *sip.Request) (sip.ClientTransaction, error) {
cseq := req.CSeq()
if cseq == nil {
cseq = &sip.CSeqHeader{
SeqNo: s.InviteRequest.CSeq().SeqNo,
MethodName: req.Method,
}
req.AppendHeader(cseq)
}
// For safety make sure we are starting with our last dialog cseq num
cseq.SeqNo = s.lastCSeqNo.Load()
if !req.IsAck() && !req.IsCancel() {
// Do cseq increment within dialog
cseq.SeqNo++
}
// https://datatracker.ietf.org/doc/html/rfc3261#section-16.12.1.2
hdrs := s.InviteRequest.GetHeaders("Record-Route")
for i := len(hdrs) - 1; i >= 0; i-- {
recordRoute := hdrs[i]
req.AppendHeader(sip.NewHeader("Route", recordRoute.Value()))
}
// Check Route Header
// Should be handled by transport layer but here we are making this explicit
if rr := req.Route(); rr != nil {
req.SetDestination(rr.Address.HostPort())
}
// TODO check correct behavior strict routing vs loose routing
// recordRoute := req.RecordRoute()
// if recordRoute != nil {
// if recordRoute.Address.UriParams.Has("lr") {
// bye.AppendHeader(&sip.RouteHeader{Address: recordRoute.Address})
// } else {
// /* TODO
// If the route set is not empty, and its first URI does not contain the
// lr parameter, the UAC MUST place the first URI from the route set
// into the Request-URI, stripping any parameters that are not allowed
// in a Request-URI. The UAC MUST add a Route header field containing
// the remainder of the route set values in order, including all
// parameters. The UAC MUST then place the remote target URI into the
// Route header field as the last value.
// */
// }
// }
s.lastCSeqNo.Store(cseq.SeqNo)
// Keep any request inside dialog
if h, invH := req.From(), s.InviteResponse; h == nil && invH != nil {
hh := invH.To().AsFrom()
req.AppendHeader(&hh)
}
if h, invH := req.To(), s.InviteRequest.From(); h == nil {
hh := invH.AsTo()
req.AppendHeader(&hh)
}
if h, invH := req.CallID(), s.InviteRequest.CallID(); h == nil {
req.AppendHeader(sip.HeaderClone(invH))
}
if h := req.Contact(); h == nil {
req.AppendHeader(sip.HeaderClone(&s.ua.ContactHDR))
}
if sip.IsReliable(req.Transport()) {
// Avoid NAT
req.SetDestination(s.InviteRequest.Source())
}
// TODO check is contact header routable
// If not then we should force destination as source address
// Passing option to avoid CSEQ apply
return s.ua.Client.TransactionRequest(ctx, req, ClientRequestBuild)
}
func (s *DialogServerSession) WriteRequest(req *sip.Request) error {
return s.ua.Client.WriteRequest(req)
}
// Close is always good to call for cleanup or terminating dialog state
func (s *DialogServerSession) Close() error {
if s.onClose != nil {
s.onClose()
}
return nil
}
// Respond should be called for Invite request, you may want to call this multiple times like
// 100 Progress or 180 Ringing
// 2xx for creating dialog or other code in case failure
//
// In case Cancel request received: ErrDialogCanceled is responded
func (s *DialogServerSession) Respond(statusCode sip.StatusCode, reason string, body []byte, headers ...sip.Header) error {
// Must copy Record-Route headers. Done by this command
res := sip.NewResponseFromRequest(s.InviteRequest, statusCode, reason, body)
for _, h := range headers {
res.AppendHeader(h)
}
return s.WriteResponse(res)
}
// RespondSDP is just wrapper to call 200 with SDP.
// It is better to use this when answering as it provide correct headers
func (s *DialogServerSession) RespondSDP(sdp []byte) error {
if sdp == nil {
return fmt.Errorf("sdp not provided")
}
res := sip.NewSDPResponseFromRequest(s.InviteRequest, sdp)
return s.WriteResponse(res)
}
var errDialogUnauthorized = errors.New("unathorized")
func (s *DialogServerSession) authDigest(chal *digest.Challenge, opts digest.Options) error {
authorized := func() bool {
authorizationHDR := s.InviteRequest.GetHeader("Authorization")
if authorizationHDR == nil {
return false
}
hdrVal := authorizationHDR.Value()
creds, err := digest.ParseCredentials(hdrVal)
if err != nil {
return false
}
digCred, err := digest.Digest(chal, opts)
if err != nil {
return false
}
return creds.Response == digCred.Response
}()
if authorized {
return nil
}
hdrVal := chal.String()
hdr := sip.NewHeader("WWW-Authenticate", hdrVal)
res := sip.NewResponseFromRequest(s.InviteRequest, sip.StatusUnauthorized, "Unauthorized", nil)
res.AppendHeader(hdr)
if err := s.WriteResponse(res); err != nil {
return err
}
return errDialogUnauthorized
}
// WriteResponse allows passing you custom response
func (s *DialogServerSession) WriteResponse(res *sip.Response) error {
tx := s.inviteTx
if res.Contact() == nil {
// Add our default contact header
res.AppendHeader(&s.ua.ContactHDR)
}
s.Dialog.InviteResponse = res
// Do we have cancel in meantime
select {
case <-tx.Done():
// There must be some error
return tx.Err()
default:
}
if !res.IsSuccess() {
if res.IsProvisional() {
// This will not create dialog so we will just respond
return tx.Respond(res)
}
// For final response we want to set dialog ended state
if err := tx.Respond(res); err != nil {
return err
}
// We should wait ACK for cleaner exit
select {
case <-tx.Acks():
case <-tx.Done():
// This means tx moved to terminated state and no more invite retransmissions is accepted
}
s.setState(sip.DialogStateEnded)
return nil
}
id, err := sip.MakeDialogIDFromResponse(res)
if err != nil {
return err
}
if id != s.Dialog.ID {
// TODO. This can be panic
return fmt.Errorf("ID do not match. Invite request has changed headers?")
}
s.setState(sip.DialogStateEstablished)
if err := tx.Respond(res); err != nil {
return err
}
return nil
}
func (s *DialogServerSession) Bye(ctx context.Context) error {
req := s.Dialog.InviteRequest
cont := s.Dialog.InviteRequest.Contact()
// TODO Contact is has no resolvable address or TCP is used, then address should be source due TO NAT
bye := sip.NewRequest(sip.BYE, cont.Address)
bye.SetTransport(req.Transport())
return s.WriteBye(ctx, bye)
}
func (s *DialogServerSession) WriteBye(ctx context.Context, bye *sip.Request) error {
state := s.state.Load()
// In case dialog terminated
if sip.DialogState(state) == sip.DialogStateEnded {
return nil
}
if sip.DialogState(state) != sip.DialogStateConfirmed {
return nil
}
res := s.Dialog.InviteResponse
if !res.IsSuccess() {
return fmt.Errorf("can not send bye on NON success response")
}
// This is tricky
defer s.inviteTx.Terminate() // Terminates INVITE in all cases
// https://datatracker.ietf.org/doc/html/rfc3261#section-15
// However, the callee's UA MUST NOT send a BYE on a confirmed dialog
// until it has received an ACK for its 2xx response or until the server
// transaction times out.
for {
state = s.state.Load()
if sip.DialogState(state) < sip.DialogStateConfirmed {
select {
case <-s.inviteTx.Done():
// Wait until we timeout
case <-time.After(sip.T1):
// Recheck state
continue
case <-ctx.Done():
return ctx.Err()
}
}
break
}
tx, err := s.TransactionRequest(ctx, bye)
if err != nil {
return err
}
defer tx.Terminate() // Terminates current transaction
// Wait 200
select {
case res := <-tx.Responses():
if res.StatusCode != 200 {
return ErrDialogResponse{res}
}
s.setState(sip.DialogStateEnded)
return nil
case <-tx.Done():
return tx.Err()
case <-ctx.Done():
return ctx.Err()
}
}
func (dt *DialogServerSession) validateRequest(req *sip.Request) (err error) {
// Make sure this is bye for this dialog
// UAS SHOULD be
// prepared to receive and process requests with CSeq values more than
// one higher than the previous received request.
if req.CSeq().SeqNo < dt.lastCSeqNo.Load() {
return ErrDialogInvalidCseq
}
return nil
}
// DialogServerCache serves as quick way to start building dialog server
// It is not optimized version and it is recomended that you build own dialog caching
type DialogServerCache struct {
dialogs sync.Map // TODO replace with typed version
ua DialogUA
}
func (s *DialogServerCache) loadDialog(id string) *DialogServerSession {
val, ok := s.dialogs.Load(id)
if !ok || val == nil {
return nil
}
t := val.(*DialogServerSession)
return t
}
func (s *DialogServerCache) MatchDialogRequest(req *sip.Request) (*DialogServerSession, error) {
id, err := sip.UASReadRequestDialogID(req)
if err != nil {
return nil, errors.Join(ErrDialogOutsideDialog, err)
}
dt := s.loadDialog(id)
if dt == nil {
return nil, ErrDialogDoesNotExists
}
return dt, nil
}
// NewDialogServerCache provides simple cache layer for managing UAS dialog
// Contact hdr is default that is provided for responses.
// Client is needed for termination dialog session
// In case handling different transports you should have multiple instances per transport
//
// Using DialogUA is now better way for genereting dialogs without caching and giving you as caller whole control of dialog
func NewDialogServerCache(client *Client, contactHDR sip.ContactHeader) *DialogServerCache {
s := &DialogServerCache{
dialogs: sync.Map{},
ua: DialogUA{
Client: client,
ContactHDR: contactHDR,
},
}
return s
}
// ReadInvite should read from your OnInvite handler for which it creates dialog context
// You need to use DialogServerSession for all further responses
// Do not forget to add ReadAck and ReadBye for confirming dialog and terminating
func (s *DialogServerCache) ReadInvite(req *sip.Request, tx sip.ServerTransaction) (*DialogServerSession, error) {
dtx, err := s.ua.ReadInvite(req, tx)
if err != nil {
return nil, err
}
id := dtx.ID
dtx.onClose = func() {
s.dialogs.Delete(id)
}
s.dialogs.Store(id, dtx)
return dtx, nil
}
// ReadAck should read from your OnAck handler
func (s *DialogServerCache) ReadAck(req *sip.Request, tx sip.ServerTransaction) error {
dt, err := s.MatchDialogRequest(req)
if err != nil {
return err
}
return dt.ReadAck(req, tx)
}
// ReadBye should read from your OnBye handler. Returns error if it fails
func (s *DialogServerCache) ReadBye(req *sip.Request, tx sip.ServerTransaction) error {
dt, err := s.MatchDialogRequest(req)
if err != nil {
return err
}
return dt.ReadBye(req, tx)
}