Releases: emteqlabs/emteq-sdk-unity
Releases · emteqlabs/emteq-sdk-unity
2.0.0-exp.8
- Update internal plugin packages
- Restored package.json dependencies to stable versions
2.0.0-exp.6
[2.0.0-exp.6] - 2022-12-06
Added
- Added support for broadcasting data streams using LabStreamingLayer
2.0.0-exp.5
[2.0.0-exp.5] - 2022-11-24
Fixed
- Fixed issue causing unreliable sending of datapoint MQTT events
2.0.0-exp.4
[2.0.0-exp.3] - 2022-10-12
Fixed
- Improved serial port connection on both Windows and Android. Includes many bug fixes.
- Fixed an internal calibration code issue on Android
[2.0.0-exp.4] - 2022-10-17
Fixed
- Fixed issue calculating heartrate baseline on all platforms
- Improved robustness of event handling within EmteqManager
2.0.0-exp.2
Warning: This release is experimental, it should not be used in an application where data integrity is essential. We have no planned changes for the API before the full release of 2.0.0, but this cannot be guaranteed.
[2.0.0-exp.1] - 2022-08-17
Breaking Change
- Replaced references to "EmteqVR" within the package, in code, documentation, and within the Unity editor. Note that this is a breaking change, the general rule for updating is to replace "EmteqVR" with "Emteq".
Added
- Added support for android builds, primarily to support Piceo Neo3, but generic android devices may also work
Fixed
- Fixed bug with player input on progress bar in calibration sample
- Upgraded plugin to MQTTnet 4
[2.0.0-exp.2] - 2022-08-23
Fixed
- Fixed issue with Emteq sample prefab references