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gfx.js
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function circle(x, y, radius, color, width, fill) {
ctx.beginPath();
ctx.arc(x, y, radius, 0, 2 * pi, false);
ctx.lineWidth = width;
ctx.strokeStyle = color;
ctx.fillStyle = color;
if (fill) {
ctx.fill();
} else {
ctx.stroke();
}
}
function drawBackground() {
if (!img) {
// Draw stuff
ctx.fillStyle = '#ffffff';
for (var i = 0; i < 1000; i++) {
ctx.fillRect(can.width * r() - shiftX, can.height * r() - shiftY, 1, 1);
}
for (var i = 0; i < 50; i++) {
twinkles[i] = [
can.width * r() - shiftX,
can.height * r() - shiftY,
[o(min(255, 255*r())), o(min(255, 255*r())), o(min(255, 255*r()))],
o(60 * r())
];
}
// Save image
img = new Image();
img.src = can.toDataURL("image/png");
can.style.background = 'url(' + img.src + ')';
}
ctx.clearRect(-shiftX * scaleX, -shiftY * scaleY, can.width * scaleX, can.height * scaleY);
for (var i = 0; i < twinkles.length; i++) {
var p = ((twinkles[i][3] + fc[0]) % 60) / 30;
ctx.fillStyle = 'rgba(' + twinkles[i][2][0]
+ ',' + twinkles[i][2][1]
+ ',' + twinkles[i][2][2]
+ ',' + (p > 1 ? 2-p : p)
+ ')';
ctx.fillRect(twinkles[i][0], twinkles[i][1], 2, 2);
}
}
function drawExplosion() {
for (var i = 1; i < 13; i+=2) {
circle(posX, posY, fc[1]*i, '#ff0000', 2);
}
var grad = ctx.createRadialGradient(posX, posY, 0, posX, posY, fc[1]*3);
grad.addColorStop(0, "#ffff00");
grad.addColorStop(0.5, "#ff0000");
grad.addColorStop(1, "rgba(255,0,0,0.1)");
circle(posX, posY, fc[1]*3, grad, 1, true);
}
function drawPlayerAt(x, y) {
// Draw tail
ctx.beginPath();
ctx.strokeStyle = '#696BFF';
ctx.moveTo(posX, posY);
hist.backIter(function(d) {
ctx.lineTo(d[0], d[1]);
});
ctx.stroke();
hist.backIter(function(d, i) {
if (i % 3 == 0) {
circle(d[0], d[1], 1.5, '#696BFF', 1, true);
}
});
// Draw aura
var grad = ctx.createRadialGradient(posX, posY, 0, posX, posY, 50);
grad.addColorStop(0, 'rgba(54,57,255,0.3)');
grad.addColorStop(1, 'rgba(54,57,255,0.0)');
circle(posX, posY, 50, grad, 1, true);
// Draw body
rr(posX, posY, 10, 'rgba(54,57,255,1.0)', pi * (fc[0] % 30) / 30);
rr(posX, posY, 10, 'rgba(54,57,255,1.0)', -pi * (fc[0] % 30) / 30);
}
function drawPlanets() {
for (var i = 0; i < planets.length; i++) {
// Draw aura
var grad = ctx.createRadialGradient(planets[i][0], planets[i][1], 0, planets[i][0], planets[i][1], 200);
grad.addColorStop(0, planetColor(planets[i], 1.0, 1.0));
grad.addColorStop(1, planetColor(planets[i], 0.0, 1.0));
circle(planets[i][0], planets[i][1], 200, grad, 1, true);
// Draw planet body
circle(planets[i][0], planets[i][1], 10 + 20 * planets[i][2], planetColor(planets[i], 1.0, 1.5), 1, true);
}
}
function drawAsteroidAt(x, y) {
// Draw aura
var grad = ctx.createRadialGradient(x, y, 0, x, y, 50);
grad.addColorStop(0, 'rgba(255,40,40,0.2)');
grad.addColorStop(1, 'rgba(255,40,40,0.0)');
circle(x, y, 50, grad, 1, true);
// Draw body
circle(x, y, 3, '#ff2828', 1, true);
}
function planetColor(p, op, f) {
pl = g < 0 ? [1.0, 0.6, 0.3] : [0.3, 1.0, 0.6];
return "rgba("
+ o(min(255, f * pl[0] * 255 * p[2])) + ','
+ o(min(255, f * pl[1] * 255 * p[2])) + ','
+ o(min(255, f * pl[2] * 255 * p[2])) + ','
+ op + ')';
}
function rr(x, y, l, c, r) {
ctx.fillStyle = c;
ctx.translate(x, y);
ctx.rotate(r);
ctx.fillRect(-0.5*l, -0.5*l, l, l);
ctx.rotate(-r);
ctx.translate(-x, -y);
// For an unfilled rectangle, something slight dfferent:
//
// ctx.beginPath();
// ctx.strokeStyle = c;
// for (var i=0; i < 4; i++) {
// var sr = 1;//sin(r);
// var cr = 1;//cos(r);
// switch (i) {
// case 0:
// ctx.moveTo(x - 0.5 * l * sr, y - 0.5 * l * cr);
// // console.log(x - 0.5 * l * sr, y - 0.5 * l * cr);
// break;
// case 1:
// ctx.lineTo(x + 0.5 * l * sr, y - 0.5 * l * cr);
// // console.log(x + 0.5 * l * sr, y - 0.5 * l * cr);
// break;
// case 2:
// ctx.lineTo(x + 0.5 * l * sr, y + 0.5 * l * cr);
// // console.log(x + 0.5 * l * sr, y + 0.5 * l * cr);
// break;
// case 3:
// ctx.lineTo(x - 0.5 * l * sr, y + 0.5 * l * cr);
// // console.log(x - 0.5 * l * sr, y + 0.5 * l * cr);
// break;
// }
// }
// ctx.closePath();
// ctx.stroke();
}