You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Currently, with the "observer mode" for all raid members to see the vote, there is a lot of "gaming the system" by first seeing what other people have selected before making your own choice. While the observer mode is nice to maximize transparency and let the raid see why a player received an item - i.e., show all the final responses to loot and the final votes - one should not be able to see other player's need/greed/minor upgrade decisions before they have done so themselves.
I've looked through the code to find some sort of trigger to update this myself, but couldn't find it. Basically, something like: when something like LootFrame "roll" event is fired, the VotingFrame should be made visible iff observe mode is active, and only for that specific item (or alternatively, VotingFrame should be hidden as long as there are any open LootFrames).
The text was updated successfully, but these errors were encountered:
This is not the first request I've had for this, and it's definitely something I'd want to do. I'll probably just go for hiding the voting frame when the loot frame is shown, as it's way easier to do.
I don't have a lot of time at the moment, so don't expect it any time soon though.
Currently, with the "observer mode" for all raid members to see the vote, there is a lot of "gaming the system" by first seeing what other people have selected before making your own choice. While the observer mode is nice to maximize transparency and let the raid see why a player received an item - i.e., show all the final responses to loot and the final votes - one should not be able to see other player's need/greed/minor upgrade decisions before they have done so themselves.
I've looked through the code to find some sort of trigger to update this myself, but couldn't find it. Basically, something like: when something like LootFrame "roll" event is fired, the VotingFrame should be made visible iff observe mode is active, and only for that specific item (or alternatively, VotingFrame should be hidden as long as there are any open LootFrames).
The text was updated successfully, but these errors were encountered: