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The rendering is fixed. Now the y-coordinate is updated accordingly.
However, there are wrong collisions detected along the track. It seems that removing the transpose (see map loading in track.py) messes up with the edt used in the scan computation.
@hzheng40 can you have a look?
It seems the transpose was already in the old gym (see set_map in main branch). So I guess the scan computation was relying on that somehow.
Rendering is flipped upside down around the x-axis.
(top left origin vs bottom left origin)
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