We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
button.onClick.Add(onClick); 无法监听 一点效果没有。
The text was updated successfully, but these errors were encountered:
发现跟我绘制的鼠标有关系,鼠标恢复成window的默认鼠标就没问题,我绘制的鼠标层级设置成了9999 测试后发现确实跟层级有关系 层级设置成0就没问题,可是0会被遮挡在UI下
Sorry, something went wrong.
改错层级了?应该修改的是DrawOrder,你是采用继承monogame的IDrawable, IGameComponent的吗
DrawOrder
IDrawable
IGameComponent
继承这两个接口后在合适的地方调用 Components.Add(new MouseAnimation(this));,修改DrawOrder
Components.Add(new MouseAnimation(this));
esengine
No branches or pull requests
button.onClick.Add(onClick); 无法监听 一点效果没有。
The text was updated successfully, but these errors were encountered: